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For the Teamfight Tactics icon.png Teamfight Tactics patch, see V12.6 (Teamfight Tactics).

New Cosmetics

The following Champion skins have been added to the store:

The following Champions and Skins have received a new splash art:

The following Chroma sets have been added to the store:

  • Battle Cat Jinx Battle Cat Jinx
    Chromaskins.png Chromas: Catseye, Emerald, Nightwire, Obsidian, Pearl, Rose Quartz, Ruby, Sapphire, Tanzanite
  • Battle Bunny Miss Fortune Battle Bunny Miss Fortune
    Chromaskins.png Chromas: Catseye, Nightwire, Obsidian, Peridot, Rose Quartz, Ruby
  • Ashen Knight Pyke Ashen Knight Pyke
    Chromaskins.png Chromas: Emberwoken
  • Battle Bunny Prime Riven Battle Bunny Prime Riven
    Chromaskins.png Chromas: Citrine, Emerald, Nightwire, Obsidian, Pearl, Rose Quartz, Ruby, Sapphire, Tanzanite
  • Battle Wolf Sylas Battle Wolf Sylas
    Chromaskins.png Chromas: Citrine, Emerald, Nightwire, Obsidian, Pearl, Rose Quartz, Ruby, Tanzanite, Turquoise
  • Battle Bat Vayne Battle Bat Vayne
    Chromaskins.png Chromas: Citrine, Emerald, Nightwire, Obsidian, Rose Quartz, Ruby, Sandstone, Sapphire, Turquoise

The following Summoner icons have been added to store:

The following Ward skins have been added to the store:

The following Emotes have been added to the store:

League of Legends V12.6

Client

  • Rotating Game Mode: One for All returns to live servers, from March 31, 2022 (1:00 PM PT) to May 2, 2022 (11:59 PM PT).
Clash
  • Freljord Clash: Team formation for the second weekend of the Freljord Cup starts on March 28, and the tournaments will be on April 2 and 3.
Hextech Rentals
  • We're removing the ability to activate loot shards to rent champions, skins, and ward skins for 7 days. Virtually no one used the rental system; many players didn't even know it existed. Any rentals that are currently active will still stay active for their remaining duration.
  • The ability to upgrade shards into permanents, reroll them into permanents, or disenchant them into essence is not affected by any of these changes.

Mythic Content Overhaul

Mythic Content Overhaul

Mythic Essence
  • Gemstones and Prestige Points are combining into a single new currency that never expires: Mythic Essence. Mythic Essence (ME) can be obtained everywhere Gemstones or Prestige Points were previously earned. You can spend Mythic Essence in the Mythic Shop for special skins, accessories, and more.
  • All players will receive a one-time mission on March 31, 2022 that rewards 10 Mythic Essence to celebrate the launch of the new system. This mission will expire on May 2, 2022.
  • All Gemstones in player inventories have automatically been converted to 10 Mythic Essence each.
  • Prestige Points (2020) have expired and were removed from inventories on March 24, 2022.
  • Mythic Essence drop rates from Masterwork Chests have been increased to offset the removal of Prestige Points from chest bundles.
Mythic Shop
  • The new Mythic Shop features content that rotates on a regular basis, including the return of past Prestige skins.
  • Mythic skins and accessories in the Mythic Shop will rotate every three months (every 6 patches). New Mythic skins debut at 100 ME and will cost 125 ME in future unvaults. Legacy Mythic skins that were once purchasable via Gemstones (such as Hextech Annie Hextech Annie or Soulstealer Vayne Soulstealer Vayne) will also be available in the shop and cost 100 ME on first unvault, and 125 ME on future ones.
  • Mythic skins and accessories (Patch 12.6 - 12.12 rotation):
  • Mythic accessories and other options (available year-round):
    • Ashen ward (50 ME)
    • Random skin shard (10 ME)
    • 50 Orange Essence 50 (1 ME)
    • 150 BE 150 (1 ME)
  • We've added the Random Skin Shard option and removed the Hextech Chest and Hextech Key options since our original announcement.
Unvaulted Prestige Skins
  • Prestige skins can only appear in the Mythic Shop at least one year after their original release. They'll cost 125 ME the first time they're offered in the Mythic Shop, 150 ME on the second, and 200 ME if they've been unvaulted three or more times. Prestige skins from 2018 and 2019 start at higher tiers to respect original owners who obtained them when they were more exclusive before the overhaul.
  • Usually two Prestige skins will be unvaulted at a time and will be available in the Mythic Shop for one month (2 patches). However, to celebrate the new shop's launch, we're unvaulting six Prestige skins that will be available for three months (6 patches).
  • Unvaulted Prestige skins (Patch 12.6 - 12.12 rotation):
Commemorative Prestige Skins
  • To recognize the higher investment required to obtain Prestige skins in 2018 and 2019, players who owned these skins before patch 12.5 will receive additional, exclusive 2022 editions of these skins. Commemorative Prestige skins will never be available via shops, loot, or rerolls. The following skins will be gradually distributed to original owners over the next month:
Exclusive Mythic and Prestige Skin Debuts
  • To highlight the release of new Mythic and Prestige skins, limited edition loading screen borders and summoner icons can now only be obtained by purchasing the skin in the Mythic Shop or event Token Shop during the skin's initial debut period. Once a Mythic or Prestige skin is no longer available in these shops, it will be added to the regular loot drop and skin shard reroll pools without the limited edition loading screen border and summoner icon. This means that Mythic and Prestige skins can still be obtained via loot drops or skin rerolls but only after their debut period ends, and without their matching borders and icons.
  • Note: This is another change from our original plan of removing Mythic and Prestige skins from loot drops and rerolls permanently, based on player feedback. This option grants players exclusive content for unlocking skins during debut periods and also allows collectors to obtain these skins via loot and rerolls without needing to wait for them to unvault.
Phase 2 Update
  • All of the above announcements are just Phase 1 of the Mythic Content Overhaul! While we're not launching Phase 2 just yet, we do have one big update to share regarding Showcase and Masterwork Milestones, which are reward tracks that will replace much of what was offered through Prestige Points in the past.
  • We've adjusted our plans for Showcase Milestones, and Prestige skins that debut during Showcases will be available for purchase in the Mythic Shop for 125 ME rather than as the final reward of a Showcase Milestone track. Once the Showcase ends, the Prestige skin will immediately retire from the Mythic Shop and become available via loot drops and rerolls without its border and icon, just like other vaulted Prestige skins. We'll be adjusting the Showcase milestone rewards track to accommodate this update.
  • There's also a Phase 3 of the Mythic Content Overhaul, more details coming later this year.

Game

Wards
  • Bug Fix: Placing a ward on top of another existing ward no longer causes the newly placed ward to move randomly around the old one.

Champions

Azir Azir
  • Stats
    • Health growth increased to 105 from 92.
Darius Darius
Janna Janna
Jax Jax
  • Stats
    • Base health increased to 615 from 593.
  • Empower Empower
    • Base damage increased to 50 / 85 / 120 / 155 / 190 from 40 / 75 / 110 / 145 / 180.
Jinx Jinx
Hecarim Hecarim
  • Rampage Rampage
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 97 / 134 / 171 / 208.
  • Devastating Charge Devastating Charge
    • Minimum base damage reduced to 30 / 45 / 60 / 75 / 90 from 30 / 50 / 70 / 90 / 110.
      • Maximum base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220.
Illaoi Illaoi
  • Prophet of an Elder God Prophet of an Elder God
    • Removed: Tentacles no longer spawn near base gates on Summoner's Rift for both team's bases.
  • Tentacle Smash Tentacle Smash
    • Bug Fix: Visual indicator is now visible to enemy champions when cast outside of their vision.
  • Harsh Lesson Harsh Lesson
    • New Effect: Other spells can now be buffered during the empowered attack's windup.
    • Bug Fix: If the empowered attack is used on a Vessel Vessel, nearby inactive Tentacles will no longer slam after a brief delay of becoming active. They will slam as soon as they are active again.
    • Bug Fix: Visual indicator now properly displays the correct range of the empowered attack.
  • Test of Spirit Test of Spirit
    • Removed: When a Vessel is killed or expires, it no longer contributes towards the caster's creep score.
    • Bug Fix: Visual indicator is now visible to enemy champions when cast outside of their vision.
  • Leap of Faith Leap of Faith
    • New Effect: Caster now faces towards the cursor when being cast.
Kennen Kennen
Lux Lux
Nidalee Nidalee
  • Bushwhack Bushwhack
    • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 40 / 45 / 50 / 55 / 60.
  • Pounce Pounce
    • Base cast effect radius increased to 200 units from 175.
    • Empowered cast effect radius increased to 250 units from 225.
  • Primal Surge Primal Surge
    • Target range increased to 900 units from 600.
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
Rengar Rengar
  • Unseen Predator Unseen Predator
    • Ferocity fall off timer increased to 10 seconds from 8.
    • Bonetooth takedown timer increased to 3 seconds from 1.5.
    • Bonus attack range increased to 745 from 725.
    • Bonus attack range linger duration changed to 0.35 seconds from varying between 0.3 and 0.45.
    • Removed: Leaping at 0 stacks of ferocity no longer grants 1 stack.
    • New Effect: Whenever he reaches 0 stacks of ferocity, his next leap now generates 1 stack, regardless of current stacks.
    • New Effect: Now has a Ferocity resource bar that indicates how much Ferocity he currently has.
      • Stacks generated by leaps now have a different color to indicate that the next leap will generate Ferocity.
  • Savagery Savagery
    • New Effect: The first attack is now considered a critical strike.
      • The basic attack portion can no longer critically strike.
      • Can critically strike against structures.
    • New Effect: Basic attack damage is now increased by 0% − 66% (based on critical strike chance).
      • With Infinity Edge Infinity Edge this is increased to 59.4% − 99% (based on critical strike chance).
    • New Effect: Bonus damage now applies against turrets.
    • New Effect: Buff is no longer consumed while attacking jungle plants.
  • Bola Strike Bola Strike
    • New Effect: No longer has a cast time when cast while leaping.
    • New Effect: Now grants True Sight icon.png true sight of the enemy hit for 2 seconds and Sight icon.png vision of a 150 unit radius around them for the same duration.
  • Thrill of the Hunt Thrill of the Hunt
    • New Effect: Now also grants Sight icon.png vision of a 100 unit radius around the nearest enemy champion.
Tahm Kench Tahm Kench
  • Devour Devour
    • Removed: No longer renders the target Hallucinate.png vanished while they are swallowed.
      • It still grants them untargetability.
Tryndamere Tryndamere
  • Spinning Slash Spinning Slash
    • Cooldown reduction reduced to 0.75 seconds from 1.
      • Cooldown reduction against champions reduced to 1.5 seconds from 2.
  • Undying Rage Undying Rage
    • Cooldown increased to 130 / 110 / 90 seconds from 110 / 100 / 90.

Items

Blade of the Ruined King Blade of the Ruined King
  • Life steal reduced to 8% from 10%.
Divine Sunderer Divine Sunderer
  • Removed: No longer has a minimum heal of (Melee role.png 97.5% / Ranged role.png 60%) base AD.
Immortal Shieldbow Immortal Shieldbow
  • Life steal reduced to 8% from 10%.
  • Lifeline shield increased to 275 − 700 (based on level) from 275 − 650 (based on level).
  • Mythic passive health increased to 70 from 50.
  • Bloodward Bloodward life steal reduced to 10% from 12%.
Vampiric Scepter Vampiric Scepter
  • Life steal reduced to 8% from 10%.

Runes

Fleet Footwork Fleet Footwork
  • Bonus AD ratio reduced to 30% bonus AD from 40%.
  • AP ratio reduced to 20% AP from 30% AP.
Legend: Bloodline Legend: Bloodline
  • Life steal per stack reduced to 0.4% from 0.6%.
    • Maximum life steal reduced to 6% from 9%.
  • New Effect: At maximum Legend stacks, gain 100 bonus health.
Ravenous Hunter Ravenous Hunter - Removed
Treasure Hunter Treasure Hunter - New rune
  • Replaces Ravenous Hunter Ravenous Hunter.
  • Domination icon.png Domination Slot 3 rune.
    • Passive: Gain 70 Gold 70 (+ 20 Gold 20 per Bounty Hunter stack) per unique takedown, up to 550 Gold 550 at 5 unique takedowns.
      • 1st unique takedown: 70 Gold 70, 2nd: 90 Gold 90, 3rd: 110 Gold 110, 4th: 130 Gold 130, 5th: 150 Gold 150.
    • Earn a Bounty Hunter stack whenever scoring a Damage rating.png takedown against an enemy champion, up to one per unique champion.

Hotfixes

March 30th Hotfix

Illaoi Illaoi
  • Harsh Lesson Harsh Lesson
    • Bug Fix: Fixed a bug where it would not deal bonus damage based on the target's maximum health.
Sett Sett
Treasure Hunter Treasure Hunter
  • Bug Fix: Fixed a bug where it granted bounty stacks but no gold if the user was dead when they scored a takedown.
  • Bug Fix: Fixed a bug where it would grant too much gold upon getting multiple takedowns at the same time.

March 31st Hotfix

Nexus
  • Bug Fix: Total health reverted to 5500 from 3010.
  • Bug Fix: Health regeneration per second reverted to 20 from 0.
Inhibitors
  • Bug Fix: Health regeneration per second reverted to 15 from 0.

April 1st Hotfix

April Fools
  • Using Honeyfruit Honeyfruit now shrinks the player.
  • Using /dance, /joke, or /taunt now spawn little jungle monsters.
  • Rift Scuttler Rift Scuttler health, size, and gold are massively increased.
  • Increased duck spawn in the river.
  • Recalling and respawning now temporarily transforms champions into a turret, jungle monster or minion.
  • Champion kills now temporarily increase size.
  • Minions and turrets can now use emotes.

April 2nd Hotfix

April Fools
  • April Fools changes removed.

April 4th Hotfix

One for All balancing
  • Aurelion Sol Aurelion Sol
    • Outgoing damage modifier changed to +2% from 0%.
  • Bard Bard
    • Incoming damage modifier changed to -15% from -13%.
    • Outgoing damage modifier changed to +15% from +13%.
    • Healing modifier changed to +20% from 0%.
  • Braum Braum
    • Incoming damage modifier changed to -10% from -8%.
    • Outgoing damage modifier changed to +10% from +8%.
  • Cho'Gath Cho'Gath
    • Incoming damage modifier changed to +5% from +4%.
    • Outgoing damage modifier changed to -2% from 0%.
  • Fiddlesticks Fiddlesticks
    • Incoming damage modifier changed to -7% from -5%.
    • Outgoing damage modifier changed to +5% from +3%.
    • Healing modifier changed to +20% from 0%.
  • Graves Graves
    • Outgoing damage modifier changed to -2% from 0%.
  • Ivern Ivern
    • Incoming damage modifier changed to -7% from -5%.
    • Shielding modifier changed to +20% from 0%.
  • Jax Jax
    • Incoming damage modifier changed to +5% from 0%.
  • Kennen Kennen
    • Incoming damage modifier changed to +2% from 0%.
    • Outgoing damage modifier changed to -2% from 0%.
  • Lillia Lillia
    • Outgoing damage modifier changed to -2% from 0%.
  • Mordekaiser Mordekaiser
    • Incoming damage modifier changed to +5% from 0%.
  • Nami Nami
    • Incoming damage modifier changed to -7% from -5%.
    • Outgoing damage modifier changed to +5% from +3%.
    • Healing modifier changed to +20% from 0%.
  • Neeko Neeko
    • Outgoing damage modifier changed to -2% from 0%.
  • Nunu Nunu
    • Outgoing damage modifier changed to +5% from +3%.
    • Shielding modifier changed to +20% from 0%.
  • Pantheon Pantheon
    • Incoming damage modifier changed to +2% from 0%.
    • Outgoing damage modifier changed to -2% from 0%.
  • Rek'Sai Rek'Sai
    • Incoming damage modifier changed to -7% from -5%.
    • Healing modifier changed to +20% from 0%.
  • Renata Glasc Renata Glasc
    • Incoming damage modifier changed to -5% from 0%.
    • Outgoing damage modifier changed to +10% from 0%.
    • Shielding modifier changed to +20% from 0%.
  • Sett Sett
    • Incoming damage modifier changed to +5% from 0%.
  • Shyvana Shyvana
    • Incoming damage modifier changed to +2% from 0%.
  • Thresh Thresh
    • Incoming damage modifier changed to 0% from -15%.
    • Outgoing damage modifier changed to 0% from +15%.
  • Trundle Trundle
    • Incoming damage modifier changed to +7% from +5%.
  • Twitch Twitch
    • Outgoing damage modifier changed to -2% from 0%.
  • Urgot Urgot
    • Incoming damage modifier changed to +2% from 0%.
  • Vi Vi
    • Incoming damage modifier changed to +5% from 0%.
  • Volibear Volibear
    • Incoming damage modifier changed to +10% from +7%.
    • Shielding modifier changed to -20% from 0%.
  • Xin Zhao Xin Zhao
    • Incoming damage modifier changed to +2% from 0%.
  • Yone Yone
    • Outgoing damage modifier changed to -2% from 0%.
  • Yuumi Yuumi
    • Healing modifier changed to +20% from 0%.
    • Shielding modifier changed to +20% from 0%.
  • Zilean Zilean
    • Outgoing damage modifier changed to -5% from 0%.

References

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