- For the Teamfight Tactics patch, see V12.6 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Champions and Skins have received a new splash art:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V12.6[]
Client[]
- Rotating Game Mode: One for All returns to live servers, from March 31, 2022 (1:00 PM PT) to May 2, 2022 (11:59 PM PT).
- Clash
- Freljord Clash: Team formation for the second weekend of the Freljord Cup starts on March 28, and the tournaments will be on April 2 and 3.
- Hextech Rentals
- We're removing the ability to activate loot shards to rent champions, skins, and ward skins for 7 days. Virtually no one used the rental system; many players didn't even know it existed. Any rentals that are currently active will still stay active for their remaining duration.
- The ability to upgrade shards into permanents, reroll them into permanents, or disenchant them into essence is not affected by any of these changes.
Mythic Content Overhaul[]
- Mythic Essence
- Gemstones and Prestige Points are combining into a single new currency that never expires: Mythic Essence. Mythic Essence (ME) can be obtained everywhere Gemstones or Prestige Points were previously earned. You can spend Mythic Essence in the Mythic Shop for special skins, accessories, and more.
- All players will receive a one-time mission on March 31, 2022 that rewards 10 Mythic Essence to celebrate the launch of the new system. This mission will expire on May 2, 2022.
- All Gemstones in player inventories have automatically been converted to 10 Mythic Essence each.
- Prestige Points (2020) have expired and were removed from inventories on March 24, 2022.
- Mythic Essence drop rates from Masterwork Chests have been increased to offset the removal of Prestige Points from chest bundles.
- Mythic Shop
- The new Mythic Shop features content that rotates on a regular basis, including the return of past Prestige skins.
- Mythic skins and accessories in the Mythic Shop will rotate every three months (every 6 patches). New Mythic skins debut at 100 ME and will cost 125 ME in future unvaults. Legacy Mythic skins that were once purchasable via Gemstones (such as or ) will also be available in the shop and cost 100 ME on first unvault, and 125 ME on future ones.
- Mythic skins and accessories (Patch 12.6 - 12.12 rotation):
- Mythic accessories and other options (available year-round):
- We've added the Random Skin Shard option and removed the Hextech Chest and Hextech Key options since our original announcement.
- Unvaulted Prestige Skins
- Prestige skins can only appear in the Mythic Shop at least one year after their original release. They'll cost 125 ME the first time they're offered in the Mythic Shop, 150 ME on the second, and 200 ME if they've been unvaulted three or more times. Prestige skins from 2018 and 2019 start at higher tiers to respect original owners who obtained them when they were more exclusive before the overhaul.
- Usually two Prestige skins will be unvaulted at a time and will be available in the Mythic Shop for one month (2 patches). However, to celebrate the new shop's launch, we're unvaulting six Prestige skins that will be available for three months (6 patches).
- Unvaulted Prestige skins (Patch 12.6 - 12.12 rotation):
- (125 ME)
- (125 ME)
- (125 ME)
- (150 ME)
- (150 ME)
- (200 ME)
- Commemorative Prestige Skins
- To recognize the higher investment required to obtain Prestige skins in 2018 and 2019, players who owned these skins before patch 12.5 will receive additional, exclusive 2022 editions of these skins. Commemorative Prestige skins will never be available via shops, loot, or rerolls. The following skins will be gradually distributed to original owners over the next month:
- (2022)
- (2022)
- (2022)
- (2022)
- 2022)
- (2022)
- (2022)
- (2022)
- (2022)
- (2022)
- (2022)
- (2022)
- (2022)
- (2022)
- (2022)
- (2022)
- Exclusive Mythic and Prestige Skin Debuts
- To highlight the release of new Mythic and Prestige skins, limited edition loading screen borders and summoner icons can now only be obtained by purchasing the skin in the Mythic Shop or event Token Shop during the skin's initial debut period. Once a Mythic or Prestige skin is no longer available in these shops, it will be added to the regular loot drop and skin shard reroll pools without the limited edition loading screen border and summoner icon. This means that Mythic and Prestige skins can still be obtained via loot drops or skin rerolls but only after their debut period ends, and without their matching borders and icons.
- Note: This is another change from our original plan of removing Mythic and Prestige skins from loot drops and rerolls permanently, based on player feedback. This option grants players exclusive content for unlocking skins during debut periods and also allows collectors to obtain these skins via loot and rerolls without needing to wait for them to unvault.
- Phase 2 Update
- All of the above announcements are just Phase 1 of the Mythic Content Overhaul! While we're not launching Phase 2 just yet, we do have one big update to share regarding Showcase and Masterwork Milestones, which are reward tracks that will replace much of what was offered through Prestige Points in the past.
- We've adjusted our plans for Showcase Milestones, and Prestige skins that debut during Showcases will be available for purchase in the Mythic Shop for 125 ME rather than as the final reward of a Showcase Milestone track. Once the Showcase ends, the Prestige skin will immediately retire from the Mythic Shop and become available via loot drops and rerolls without its border and icon, just like other vaulted Prestige skins. We'll be adjusting the Showcase milestone rewards track to accommodate this update.
- There's also a Phase 3 of the Mythic Content Overhaul, more details coming later this year.
Game[]
- Wards
- Bug Fix: Placing a ward on top of another existing ward no longer causes the newly placed ward to move randomly around the old one.
Champions[]
- Stats
- Health growth increased to 105 from 92.
- Base damage increased to 125 / 250 / 375 from 100 / 200 / 300.
- Bug Fix: Cast type restored to centered range from edge range.
- Bug Fix: Range indicator now displays the correct radius.
- Stats
- Base health increased to 615 from 593.
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 40 / 75 / 110 / 145 / 180.
- Bug Fix: Tooltip now properly displays the correct base damage.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 97 / 134 / 171 / 208.
- Minimum base damage reduced to 30 / 45 / 60 / 75 / 90 from 30 / 50 / 70 / 90 / 110.
- Maximum base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220.
- Minimum base damage reduced to 30 / 45 / 60 / 75 / 90 from 30 / 50 / 70 / 90 / 110.
- Removed: Tentacles no longer spawn near base gates on Summoner's Rift for both team's bases.
- Bug Fix: Visual indicator is now visible to enemy champions when cast outside of their vision.
- New Effect: Other spells can now be buffered during the empowered attack's windup.
- Bug Fix: If the empowered attack is used on a , nearby inactive Tentacles will no longer slam after a brief delay of becoming active. They will slam as soon as they are active again.
- Bug Fix: Visual indicator now properly displays the correct range of the empowered attack.
- Removed: When a Vessel is killed or expires, it no longer contributes towards the caster's creep score.
- Bug Fix: Visual indicator is now visible to enemy champions when cast outside of their vision.
- New Effect: Caster now faces towards the cursor when being cast.
- Bug Fix: Missile is no longer blocked by spell shields.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 40 / 45 / 50 / 55 / 60.
- Base cast effect radius increased to 200 units from 175.
- Empowered cast effect radius increased to 250 units from 225.
- Target range increased to 900 units from 600.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Ferocity fall off timer increased to 10 seconds from 8.
- Bonetooth takedown timer increased to 3 seconds from 1.5.
- Bonus attack range increased to 745 from 725.
- Bonus attack range linger duration changed to 0.35 seconds from varying between 0.3 and 0.45.
- Removed: Leaping at 0 stacks of ferocity no longer grants 1 stack.
- New Effect: Whenever he reaches 0 stacks of ferocity, his next leap now generates 1 stack, regardless of current stacks.
- New Effect: Now has a Ferocity resource bar that indicates how much Ferocity he currently has.
- Stacks generated by leaps now have a different color to indicate that the next leap will generate Ferocity.
- New Effect: The first attack is now considered a critical strike.
- The basic attack portion can no longer critically strike.
- Can critically strike against structures.
- New Effect: Basic attack damage is now increased by 0% − 66% (based on critical strike chance).
- With 59.4% − 99% (based on critical strike chance). this is increased to
- New Effect: Bonus damage now applies against turrets.
- New Effect: Buff is no longer consumed while attacking jungle plants.
- New Effect: The first attack is now considered a critical strike.
- New Effect: No longer has a cast time when cast while leaping.
- New Effect: Now grants true sight of the enemy hit for 2 seconds and vision of a 150 unit radius around them for the same duration.
- New Effect: Now also grants vision of a 100 unit radius around the nearest enemy champion.
- Removed: No longer renders the target vanished while they are swallowed.
- It still grants them untargetability.
- Removed: No longer renders the target vanished while they are swallowed.
- Cooldown reduction reduced to 0.75 seconds from 1.
- Cooldown reduction against champions reduced to 1.5 seconds from 2.
- Cooldown reduction reduced to 0.75 seconds from 1.
- Cooldown increased to 130 / 110 / 90 seconds from 110 / 100 / 90.
Items[]
- Life steal reduced to 8% from 10%.
- Life steal reduced to 8% from 10%.
- Lifeline shield increased to 275 − 700 (based on level) from 275 − 650 (based on level).
- Mythic passive health increased to 70 from 50.
- life steal reduced to 10% from 12%.
- Life steal reduced to 8% from 10%.
Runes[]
- Bonus AD ratio reduced to 30% bonus AD from 40%.
- AP ratio reduced to 20% AP from 30% AP.
- Life steal per stack reduced to 0.4% from 0.6%.
- Maximum life steal reduced to 6% from 9%.
- New Effect: At maximum Legend stacks, gain 100 bonus health.
- - Removed
- Removed from the game.
- Replaced by .
- - New rune
- Replaces .
- Domination Slot 3 rune.
- Passive: Gain 70 (+ 20 per Bounty Hunter stack) per unique takedown, up to 550 at 5 unique takedowns.
- Earn a Bounty Hunter stack whenever scoring a takedown against an enemy champion, up to one per unique champion.
Hotfixes[]
March 30th Hotfix[]
- Bug Fix: Fixed a bug where it would not deal bonus damage based on the target's maximum health.
- Bug Fix: Fixed a bug where champions would stick to him if uses while he dashes with them.
- Bug Fix: Fixed a bug where it granted bounty stacks but no gold if the user was dead when they scored a takedown.
- Bug Fix: Fixed a bug where it would grant too much gold upon getting multiple takedowns at the same time.
March 31st Hotfix[]
- Nexus
- Bug Fix: Total health reverted to 5500 from 3010.
- Bug Fix: Health regeneration per second reverted to 20 from 0.
- Inhibitors
- Bug Fix: Health regeneration per second reverted to 15 from 0.
April 1st Hotfix[]
- April Fools
- Using now shrinks the player.
- Using /dance, /joke, or /taunt now spawn little jungle monsters.
- health, size, and gold are massively increased.
- Increased duck spawn in the river.
- Recalling and respawning now temporarily transforms champions into a turret, jungle monster or minion.
- Champion kills now temporarily increase size.
- Minions and turrets can now use emotes.
April 2nd Hotfix[]
- April Fools
- April Fools changes removed.
April 4th Hotfix[]
- One for All balancing
- Outgoing damage modifier changed to +2% from 0%.
- Incoming damage modifier changed to -15% from -13%.
- Outgoing damage modifier changed to +15% from +13%.
- Healing modifier changed to +20% from 0%.
- Incoming damage modifier changed to -10% from -8%.
- Outgoing damage modifier changed to +10% from +8%.
- Incoming damage modifier changed to +5% from +4%.
- Outgoing damage modifier changed to -2% from 0%.
- Incoming damage modifier changed to -7% from -5%.
- Outgoing damage modifier changed to +5% from +3%.
- Healing modifier changed to +20% from 0%.
- Outgoing damage modifier changed to -2% from 0%.
- Incoming damage modifier changed to -7% from -5%.
- Shielding modifier changed to +20% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +2% from 0%.
- Outgoing damage modifier changed to -2% from 0%.
- Outgoing damage modifier changed to -2% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -7% from -5%.
- Outgoing damage modifier changed to +5% from +3%.
- Healing modifier changed to +20% from 0%.
- Outgoing damage modifier changed to -2% from 0%.
- Outgoing damage modifier changed to +5% from +3%.
- Shielding modifier changed to +20% from 0%.
- Incoming damage modifier changed to +2% from 0%.
- Outgoing damage modifier changed to -2% from 0%.
- Incoming damage modifier changed to -7% from -5%.
- Healing modifier changed to +20% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +10% from 0%.
- Shielding modifier changed to +20% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +2% from 0%.
- Incoming damage modifier changed to 0% from -15%.
- Outgoing damage modifier changed to 0% from +15%.
- Incoming damage modifier changed to +7% from +5%.
- Outgoing damage modifier changed to -2% from 0%.
- Incoming damage modifier changed to +2% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +10% from +7%.
- Shielding modifier changed to -20% from 0%.
- Incoming damage modifier changed to +2% from 0%.
- Outgoing damage modifier changed to -2% from 0%.
- Healing modifier changed to +20% from 0%.
- Shielding modifier changed to +20% from 0%.
- Outgoing damage modifier changed to -5% from 0%.