- For the League of Legends patch, see V12.5.
Teamfight Tactics V12.5[]
Cosmetics[]
- New icon
Client[]
- Mobile
- Bug Fix: We've fixed an issue with nontypical mobile login methods that have been causing account lockouts.
- Bug Fix: We've fixed an issue with crashes related to brand spanking new phones that we weren't prepared to support.
Double Up[]
- Players now default to team chat on PC; use /all to send message to entire lobby.
Hyper Roll[]
- Bug Fix: Fixed a bug where players would get fewer than the intended amount of components on PvE rounds.
Augments[]
- Archangel's Embrace
- Bug Fix: Renamed to Archangel's Embrace from Archangel's Embrace II.
- Battlemage
- Bonus ability power reduced to 25 / 35 / 50 from 30 / 45 / 60.
- New Effect: Can no longer be offered if you have at least 2 .
- Chemtech Unity
- Tier increased to 2 from 1.
- Concussive Blows
- Tier increased to 2 from 1.
- Cooldown reduced to 6 seconds 7.
- Cybernetic Implants III
- Bonus health reduced to 350 from 450.
- Debonair Crest
- Bug Fix: Can no longer be offered if you already chose Built Different.
- Debonair Crown
- Bug Fix: Can no longer be offered if you already chose Built Different.
- Debonair Heart
- Bug Fix: Can no longer be offered if you already chose Built Different.
- Disintegrator
- Bonus damage reduced to 1.5 / 2.5 / 4% from 2 / 3 / 4%.
- Dominance
- New Effect: Can now only be offered if you are on a 2+ win streak.
- Double Trouble
- Bonus stats reduced to 30 / 40 / 50 from 40 / 50 / 65.
- Electrocharge
- Damage reduced to 60 / 100 / 160 from 90 / 135 / 180.
- Four Score
- Number of 4-cost champions increased to 4 from 3.
- Golden Gifts
- New Effect: Can now only appear as a second choice augment.
- Hextech Crest
- Bug Fix: Can no longer be offered if you already chose Built Different.
- Hextech Crown
- Bug Fix: Can no longer be offered if you already chose Built Different.
- Hextech Heart
- Bug Fix: Can no longer be offered if you already chose Built Different.
- High Five - New augment
- Tier 3 Augment.
- Effect: Gain 5 random 5-cost champions.
- Can only appear as a third choice augment.
- Innovator Soul
- Bug Fix: Now properly appears in game.
- Knife's Edge
- New Effect: Can no longer be offered if you have at least 2 , , , or .
- Luden's Echo
- Bonus magic damage reduced to 100 / 150 / 200 from 135 / 200 / 275.
- Bug Fix: No longer deals 0 damage the first time a unit is put on the board.
- Recombobulator
- Bug Fix: now properly spawn in the top left corner.
- Second Wind III - Removed
- Removed from the game.
- Striker Crest
- Bug Fix: Can no longer be offered if you already chose Built Different.
- Striker Crown
- Bug Fix: Can no longer be offered if you already chose Built Different.
- Striker Heart
- Bug Fix: Can no longer be offered if you already chose Built Different.
- Treasure Trove
- New Effect: Treasure Trove I & II can only be offered as a first choice augment.
- Tri Force
- Bonus health reduced to 133 / 233 / 333 from 233 / 333 / 433.
- New Effect: Can now only appear if you have at least two 3-cost units in play.
- Bug Fix: Stacking Tri Force II & III now grants the proper amount of mana.
- True Justice
- Renamed to True Justice from Swift Justice.
- Woodland Trinket
- Clone health increased to 300 from 250.
Champions[]
- Starting mana increased to 30 from 0.
- Angle between ability orbs reduced to 10 from 20.
- Ability damage reduced to 150 / 250 / 1000 from 200 / 350 / 1200.
- Ability number of arrows increased to 8 at all Star levels from 6 / 7 / 8.
- New Effect: Ability range is now her current attack range plus 1 hex, instead of just her attack range.
- Ability fireball damage increased to 135 / 175 / 235 from 120 / 160 / 210.
- Ability explosion damage increased to 165 / 225 / 300 from 150 / 225 / 300.
- Ability stun duration increased to 2 / 2.75 / 8 seconds from 1.75 / 2.25 / 8.
- Bug Fix: Fixed a bug where would not activate the first time he was placed on the board.
- Ability damage increased to 220 / 275 / 350 from 200 / 260 / 333.
- Base attack range increased 4 hexes from 3.
- VIP armor ignore reduced to 25% from 50%.
- Ability base damage reduced to 120 / 150 / 400 from 150 / 200 / 500.
- Ability AD ratio increased to 170 / 180 / 400% AD from 150 / 160 / 400% AD.
- New Effect: Now passively ignores 25% of his target's armor.
- Starting mana reduced to 60 from 80.
- Base attack damage reduced to 45 from 50.
- Ability health ratio increased to 6% of his maximum health from 5%.
- Mega Gnar ability range increased by one hex.
- Base attack damage reduced to 85 from 90.
- Base attack speed reduced to 0.6 from 0.65.
- Starting mana reduced to 50 from 60.
- Ability AD ratio increased to 175 / 200 / 300% AD from 150 / 200 / 300% AD.
- Base armor increased to 45 from 40.
- Base magic resistance increased to 45 from 40.
- Base attack speed increased to 1.2 from 1.1.
- Ability name changed to Void Assault from Arid Assault.
- Base health increased to 700 from 650.
- Base armor increased to 30 from 25.
- Base magic resistance increased to 30 from 25.
- Ability damage per shot increased to 185 / 295 / 315 from 175 / 275 / 300.
- Ability bonus health increased to 350 / 370 / 390 from 325 / 350 / 375.
- Ability damage reduced to 600 / 825 / 950 from 625 / 875 / 1050.
- Ability shield changed to 475 / 575 / 675 from 425 / 550 / 750.
- Ability stun duration reduced to 2 / 2.5 / 3 seconds from 2 / 2.5 / 3.5.
- Ability damage changed 190 / 300 / 450 from 200 / 300 / 400.
- Bug Fix: Ability damage now properly scales with ability power.
- Base armor increased to 45 from 40.
- Base magic resistance increased to 45 from 40.
- Removed: Ability damage no longer scales with ability power.
- Ability heal reduced to 150 / 200 / 350 from 150 / 250 / 400.
- New Effect: Ability heal now scales with ability power.
- Removed: Ability no longer steals 10% of her target's resistances.
- New Effect: If she casts her ability again on a target she already bit, her heal is now increased to 250 / 350 / 500 (× AP).
- Ability damage reduced to 40 / 65 / 220 from 45 / 70 / 240.
- Ability base damage reduced to 80 / 120 / 180 from 80 / 125 / 200.
- Ability AD ratio reduced to 150% AD from 160% AD.
- Bug Fix: No longer casts his ability on targets consumed by .
- Base attack speed increased to 0.8 from 0.7.
- Ability damage against crowd control immune targets increased to 50% from 35%.
- Bug Fix: Fixed a bug where he would still consume units affected by ability.
- Bug Fix: No longer stuns and deals damage to enemies who escaped his stomach with .
- Ability damage reduced to 50 / 75 / 100 from 60 / 90 / 150.
- Ability base damage changed to 30 / 50 / 70 from 25 / 50 / 75.
- Ability AD ratio reduced to 125 / 130 / 140% AD from 125 / 135 / 150% AD.
- Ability first cast damage reduced to 125 / 200 / 450 from 150 / 225 / 450.
- Ability third cast damage reduced to 250 / 350 / 900 from 300 / 400 / 900.
- Bug Fix: Fixed a bug where he was dealing more damage than intended with .
- Base attack damage increased to 85 from 80.
Traits[]
- Shield increased to 200 / 400 / 800 / 2000 (based on the number of Bodyguards) from 150 / 350 / 700 / 1200.
- Heal and shield power increased to 25 / 45 / 70 / 100% (based on the number of Enchanters) from 25 / 40 / 60 / 100%.
- Bonus magic resistance increased to 25 / 45 / 70 / 100 (based on the number of Enchanters) from 20 / 35 / 50 / 75.
- Stun duration reduced to 3 seconds from 4.
- Bug Fix: No longer stuns units affected by or .
- Shield increased to 120 / 170 / 340 / 600 (based on number of Hextechs) from 100 / 150 / 300 / 600.
- Removed: Mechanical Dragon's ability no longer grants 75% bonus critical strike chance.
- New Effect: Mechanical Dragon's ability now causes all ally attacks to critically strike if they are able.
- Mechanical Dragon ability bonus critical strike damage increased to 25% from 10%.
- Mechanical Dragon bonus magic damage increased to 600 from 500.
- Bonus attack damage increased to 10 / 25 / 45 / 80 (based on the number of Twinshots) from 10 / 25 / 40 / 60.
- Bug Fix: Fixed a bug where mana costs would not immediately update when getting Yordle 6.
Items[]
- Bug Fix: Tooltip now specifies it blocks up to 600 damage.
- Critical strike damage reduction reduced to 75% from 100%.
- Thorn damage increased to 75 / 100 / 150 (based on Star level) from 60 / 80 / 120 (based on Star level).
- First health threshold increased to 60% maximum health from 50%.
- Second health threshold increased to 30% maximum health from 25%.
- Damage ratio reduced to 275% maximum mana from 300%.
- Health threshold increased to 60% maximum health from 50%.
- Chance for gold to drop increased to 60% from 50%.
- Banish duration reduced to 8 seconds from 10.
- Main damage reduced to 60 from 70.
- Target's health ratio reduced to 3% of target's maximum health from 4%.
- Emblem breakpoints:
- Now grants all random emblems at 0 to 5 active traits from 0 to 4.
- Now grants 1 tailored emblem and 3 random emblems at 6 or 7 active traits from 5 or 6
- Now grants 2 tailored emblem and 2 random emblems at 8 or 9 active traits from 7 or 8.
- Now grants 3 tailored emblem and 1 random emblems at 10 or 11 active traits from 9 or 10.
- Now grants all tailored emblems at 12+ active traits from 11+.
- Ability power increased to 50 from 45.
- Armor increased to 50 from 35.
- Magic resistance increased to 50 from 35.
- Invulnerability duration increased to 3 seconds from 2.5.
Hotfixes[]
March 8th Hotfix[]
- Augments
- Battlemage
- Bug Fix: Fixed a bug that prevented it from being offered as a 2nd or 3rd choice augment.
- Built Different
- Bonus attack speed increased to 60 / 70 / 80% from 50 / 60 / 70%.
- Calculated Loss
- Cutthroat
- Bug Fix: Now properly increases target's mana cost by 50% instead of 65%.
- Featherweights
- Bug Fix: Fixed a bug that prevented it from being offered as a 2nd or 3rd choice augment.
- Hexnova
- Range increased to 2 hexes from 1.
- Irresistible Charm
- Damage reduction reduced to 15% from 20%.
- Knife's Edge
- Bug Fix: Fixed a bug that prevented it from being offered as a 2nd or 3rd choice augment.
- One For All
- Bonus AD & AP per stack reduced to 15 from 20.
- Sharpshooter
- Bounce reduced damage increased to 60% from 50%.
- Sniper's Nest
- Bonus damage per round reduced to 8% from 10%.
- Maximum bonus damage reduced to 32% from 40%.
- Bonus damage per round reduced to 8% from 10%.
- So Small
- Dodge chance reduced to 25% from 35%.
- Three's Company
- New Effect: Can only be offered as a first choice augment.
- Tri Force
- Bug Fix: Fixed a bug that prevented it from being offered as a 2nd or 3rd choice augment.
- True Justice
- Health threshold increased to 80% maximum health from 50%.
- Ability subsequent orb damage reduced to 60% from 80%.
- Base attack damage reduced to 60 from 70.
- VIP fireball reduced damage increased to 45% from 30%.
- Ability damage reduced to 200 / 260 / 333 from 220 / 275 / 350.
- Base attack damage reduced to 75 from 80.
- Base health increased to 1300 from 1200.
- Ability AD ratio reduced to 175% AD from 185% AD.
- Base attack damage reduced to 80 from 85.
- Ability damage per missile increased to 75 / 100 / 180 from 70 / 90 / 180.
- Ability damage per shot reduced to 175 / 275 / 300 from 185 / 295 / 315.
- Starting mana increased to 70 from 60.
- Maximum mana increased to 130 from 120.
- Ability heal increased to 200 / 225 / 400 from 150 / 200 / 350.
- Ability empowered heal increased to 275 / 350 / 600 from 250 / 350 / 500.
- Base attack speed reduced to 0.7 from 0.75.
- Ability AD ratio increased to 40% AD from 33% AD.
- Ability damage reduced to 225 / 300 / 425 from 225 / 325 / 500.
- Ability damage reduced to 450 / 600 / 850 from 450 / 650 / 950.
- Ability AD ratio reduced to 125% AD at all Star levels from 125 / 130 / 140% AD.
- Starting mana increased to 50 from 40.
- Maximum mana increased to 90 from 80.
- Ability damage reduced to 275 / 375 / 575 from 325 / 450 / 675.
- Bonus attack speed reduced to 10 / 35 / 80% (based on the number of Clockworks) from 10 / 40 / 80%.
- Bonus health reduced to 200 / 400 / 700 (based on the number of Debonairs) from 200 / 450 / 800.
- Ability power reduced to 20 / 40 / 70 (based on the number of Debonairs) from 20 / 45 / 80.
- Mechanical Bear base armor reduced to 55 from 70.
- Mechanical Bear base magic resistance reduced to 55 from 70.
- Mechanical Dragon base armor reduced to 90 from 100.
- Mechanical Dragon base magic resistance reduced to 90 from 100.
- Bonus AD increased to 30 / 70 / 120 (based on the number of Strikers) from 30 / 65 / 110.
- Bonus resistances reduced to 50 from 55.
- 7-Syndicate bonus reduced to 50% from 60%.
March 23rd Hotfix[]
- Augments
- True Justice
- Bug Fix: Fixed a bug causing it to deal more damage with damage amplification than intended.
- Bug Fix: Ability no longer fizzles out if his target dies during the cast animation.
- Bug Fix: No longer keeps his VIP bonus after is deactivated.
- Bug Fix: No longer locked out of gaining mana when crowd controlled during her ability's recast animation.
- Bug Fix: No longer grants more bonus damage than intended at 2, 3, and 5 Socialites.
- Socialite 2 and 3 bonus damage reduced to 15% from 25%.
- Socialite 5 bonus damage reduced to 30% from 50%.