- For the Teamfight Tactics patch, see V12.4 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- (2000 Event Tokens)
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
League of Legends V12.4[]
Client[]
- Rotating Game Mode: ARURF returns to live servers, from January 26th, 2022 (1:00 PM PT) to February 28th, 2022 (11:59 PM PT).
- Intentional Feeding Detection
- Enhancements have been made to the detection model's accuracy to improve the player experience.
- Ionia Cup
- Team formation for the first weekend of Ionia Cup starts on February 14, and the tournaments take place on February 19 and 20. Team formation for the second weekend starts during V12.5 on March 1, and the tournaments take place on March 5 and 6.
- Lobbies
- Bug Fix: Players no longer receive incorrect notifications if they tried to change lobbies while in queue.
- Bug Fix: SFX that plays upon starting a game lobby has been restored.
- Summoner Icons
- Summoner icons can now be sorted and searched for during customization.
- Now display informational tooltips for summoner icons.
- Summoner level icon borders can now be selected from all of the ones that have been earned so far, rather than the current one based on the highest level.
Game[]
- Champion Bounties
- New Effect: Gold Value bounties now adjust based on the number of Support items on both teams.
- Objective Bounties
- Bounty linger duration reduced to 5 seconds from 15.
- New Effect: The threshold for objective bounties activating is now doubled if a team has two or more champions with Support items, meaning they are now significantly less likely to activate for a team that has two or more champions with Support items.
- Scoreboard
- The cooldowns and number of charges for allies' items are now displayed.
- Cooldowns use a timer VFX to indicate their status.
- Cooldowns and charges for allies' items can now be pinged to the system chat.
Champions[]
- Sweetspot bonus damage increased to 60% from 50%.
- Bug Fix: No longer triggers from takedowns against clones.
- Bug Fix: Debuff VFX on hit enemies has been restored.
- Base damage reduction increased to 5 / 7 / 9 / 11 / 13 from 2 / 4 / 6 / 8 / 10.
- Bug Fix: Cast bar near the HUD now properly animates upon cast.
- Missile speed changed to 1500 / 1700 / 1900 / 2100 (based on travel time) from 1600.
- Stats
- Base health regeneration reduced to 7.5 from 8.5.
- Stats
- Attack damage growth reduced to 3.5 from 4.2.
- Cooldown increased to 110 seconds at all ranks from 110 / 100 / 90.
- Bug Fix: Casting it no longer grants a stack of Mana Charge.
- Stats
- Base attack speed increased to 0.625 from 0.571.
- Attack speed ratio increased to 0.625 from 0.571.
- AD ratio increased to 4% per 100 AD from 2% per 100 AD.
- Bug Fix: If the caster dies while pulling an enemy's spirit, nearby will now properly attack the spirit.
- Bug Fix: Heal and shield power bonus is no longer gained from knocking up or slowing enemy champions while the ability hasn't even been learned yet.
-
- General
- Bug Fix: Critical strike hit SFX has been restored.
- General
- Bug Fix: Tooltips and evolution trackers now properly display and account for her current bonus stats.
- Stats
- Base armor increased to 24 from 21.
- Mana cost reduced to 48 / 56 / 64 / 72 / 80 from 50 / 60 / 70 / 80 / 90.
- Base damage per hit increased to 25 / 40 / 55 / 70 / 85 from 20 / 35 / 50 / 65 / 80.
- Stats
- Hitbox reduced to 65 units from 80.
- While disguised, now displays the actual buffs rather than the disguised champion's current buffs to the player.
- Enemies will still see the disguised champion's buffs.
- While disguised, now displays the actual buffs rather than the disguised champion's current buffs to the player.
- Bloom base damage increased to 40 / 65 / 90 / 115 / 140 from 40 / 60 / 80 / 100 / 120.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 19 / 18 / 17 / 16.
- Stats
- Health growth reduced to 76 from 82.
- Healing against champions reduced to 60% from 80%.
- Base heal against champions reduced to 45 / 66 / 87 / 108 / 129 from 60 / 88 / 116 / 144 / 172.
- Heal AP ratio against champions reduced 54% AP from 72% AP.
- Heal health ratio against champions reduced to 6% bonus health from 8%.
- Healing against champions reduced to 60% from 80%.
-
- Warning SFX that is played for enemies below execution threshold has been adjusted for gameplay clarity.
- Bonus AD ratio reduced to 45% bonus AD from 55%.
- - New champion
- Innate: Renata's basic attacks mark enemies for 6 seconds, dealing 1% − 5.25% (based on level) (+ 1% per 100 AP) of the target's maximum health bonus magic damage if they were unmarked.
- Allied champions' damaging attacks and abilities against marked targets consume the mark to deal 1% − 5.25% (based on level) (+ 1% per 100 AP) of their maximum health as additional bonus magic damage.
- Attacking a marked enemy will only refresh their mark's duration. Marking a different enemy will remove the mark from the previous target. Leverage's damage is capped at 150 against monsters.
(Innate)
- Active: Renata fires a hook out from her robotic arm in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 80% AP) magic damage to the first enemy hit and rooting them for 1 second, during which they are revealed and Renata is unable to declare attacks and has her movement speed reduced by 30%. Handshake can be recast while the target is rooted.
- Recast: Renata knocks the target in the target direction, though not through terrain, dealing the same damage to enemies they pass through and stunning them for 0.5 seconds if the thrown target is a champion.
- Mana Cost: 80.
- Cooldown: 16 seconds.
- Range: 900 / 275, Width: 140, Speed: 1450 / X, Cast Time: 0.25 seconds.
(Q)
- Active: Renata enhances herself or the target allied champion for 5 seconds, granting the target 10 / 15 / 20 / 25 / 30% (+ 1% per 100 AP) bonus attack speed in addition to 10 / 12.5 / 15 / 17.5 / 20% (+ 1% per 100 AP) bonus movement speed while they are moving toward nearby visible enemy champions and minions, both increasing in effectiveness by 100% over the duration. Bailout's duration resets whenever the target scores a takedown against an enemy champion within 6 seconds of damaging them.
- If the target takes fatal damage while Bailout is active, they are restored to 100% of their maximum health but begin burning to take true damage equal to 8.3% of their maximum health every 0.264 seconds until they die from reaching 0 health. If they score a takedown against an enemy champion within 6 seconds of damaging them while suffering from the burn, it is stopped prematurely and they are set to 35% of their maximum health. This effect may only occur once per application of Bailout while not already active on the target.
- Mana Cost: 80.
- Cooldown: 28 / 26 / 24 / 22 / 20 seconds.
- Target Range: 800, Effect Radius: 1300, Cast Time: None.
(W)
- Renata sends out a chemtech rocket from either side of her that instantly strike targets around her. After 0.429 seconds they converge and travel to the target location as a single missile, striking targets along its path and exploding upon reaching its target location.
- Renata and allies struck are granted a 50 / 70 / 90 / 110 / 130 (+ 50% AP) shield for 3 seconds and enemies struck are dealt 65 / 95 / 125 / 155 / 185 (+ 55% AP) magic damage and are slowed by 30% for 2 seconds.
- Mana Cost: 70 / 80 / 90 / 100 / 110.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
- Target Range: 800, Effect Radius: 325 / 225, Width: 220, Speed: 1450, Cast Time: 0.25 seconds.
(E)
- Active: Renata launches a cloud of potent chemicals that spreads out in the target direction, which grants sight of its surroundings and turns all enemy champions and minions it passes over berserk for 1.25 / 1.75 / 2.25 seconds.
- Berserk causes afflicted targets to go insane, granting them 100% bonus attack speed and increased size, and forcing them to basic attack the nearest unit, regardless of being allied, enemy, or neutral. They prioritize attacking their own allies, then neutral units, then Renata's allies, then Renata herself.
- Renata gains kill credit of enemies killed by their berserked allies through their basic attacks. Berserked units can be forced to attack all units except structures.
- Mana Cost: 100.
- Cooldown: 150 / 130 / 110 seconds.
- Range: 2000, Effect Radius: 750, Width: 500, Angle: 14°, Speed: 650 - 1000, Cast Time: 0.75 seconds.
(R)
- Stats
- Base armor increased to 36 from 31.
- Bug Fix: No longer changes direction if the ability is cast while the cursor is hovering the champion's portrait in the HUD.
- Stats
- Health growth increased to 100 from 93.
- Bug Fix: Can no longer sometimes be cast on enemy champions who had three stacks of an which expired but the caster used certain item actives.
- Stats
- Base armor reduced to 21 from 23.
- Armor growth increased to 4 from 3.75.
- Bug Fix: Tooltip now correctly states that scoring the last hit against enemy champions grant 1 stack of , not 3.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
- Critical strike chance ratio increased to 0% − 75% (based on critical strike chance) from 0% − 50% (based on critical strike chance).
- New Effect: Maiden now gains ghosting while active.
- Bug Fix: If the ability is recast at a certain timing while a mimicked is in flight, no longer sometimes causes two shurikens to fire from the caster's new position as opposed to one being fired from the caster and the other from the Shadow.
- Uncharged base damage reduced to 10 − 25 (based on level) from 15 − 40 (based on level).
- Uncharged AP ratio reduced to 3% AP from 4% AP.
- Uncharged bonus damage factor against low health targets increased to 500% from 300%.
- Uncharged base damage against low health targets reduced to 60 − 150 (based on level) from 60 − 160 (based on level).
- Uncharged AP ratio against low health targets increased to 18% AP from 16% AP.
- Charged slow duration reduced to 1 second from 1.5.
- New Effect: Now stacks Mana Charge.
- slow changed to 14 / 23 / 32 / 41 / 50% from 20 / 25 / 30 / 35 / 40%.
- Total base damage reduced to 9 / 13 / 17 / 21 / 25 from 10 / 15 / 20 / 25 / 30.
- Base damage per hit reduced to 1.29 / 1.86 / 2.43 / 3 / 3.57 from 1.43 / 2.14 / 2.86 / 3.57 / 4.29.
- Bonus attack damage per excess attack speed increased to 0.6 from 0.5.
- Removed: Cooldown is no longer reduced by .
- Removed: No longer stacks Mana Charge.
- New Effect: Base damage is now factored into its critical strike damage.
- Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 10 at all ranks.
- Slow reduced to 30 / 40 / 50 / 60 / 70% from 50 / 55 / 60 / 65 / 70%.
- Cooldown increased to 23 / 22 / 21 / 20 / 19 seconds from 23 / 21.5 / 20 / 18.5 / 17.
- Cooldown reduction reduced to 1 second from 1.5.
- Bonus attack speed reduced to 30% at all ranks from 30 / 35 / 40%.
- Bug Fix: Ability icon will now display the correct damage value for an acquired .
Items[]
- Support items ( )
- New Effect: For the first 5 minutes of the game, the minion farming penalty is increased: Farming more than 10 CS per 5 minutes reduces gold from minions by 80%. After 5:00, the minion farming penalty remains at: Farming more than 20 CS per 5 minutes reduces gold from minions by 50% − 80% (based on CS).
- This farming penalty is applied before the 10 flat reduced gold from mid lane siege minions before 14:00.
- Undocumented: Now properly gains 50% more mana per consumed charge on Howling Abyss.
- This effect was previously lost after upgrading from .
- Undocumented: Passive effect renamed to Ichorshield from Blood Barrier.
- Total cost increased to 800 from 650.
- Combine cost unchanged.
- Base health regeneration increased to 100% from 50%.
- Bug Fix: Triggering Defy now properly removes all instances of stored damage by Ignore Pain.
- Combine cost reduced to 400 from 700.
- Total cost unchanged.
- Base health regeneration increased to 200% from 150%.
- Undocumented: Now properly gains 50% more mana per consumed charge on Howling Abyss.
- This effect was previously lost after upgrading from .
- Total cost increased to 300 from 150.
- Base health regeneration increased to 100% from 50%.
- Sellback value reduced 40% from 70%.
- Bug Fix: Tooltip now properly displays the correct number of wards currently placed.
- Bug Fix: Tooltip now properly displays the correct number of wards currently placed.
- Undocumented: Now properly gains 50% more mana per consumed charge on Howling Abyss.
- This effect was previously lost after upgrading from .
Summoner Spells[]
- Bug Fix: Tooltip across multiple tooltips have been corrected to display the accurate damage values of the spell.
- Bug Fix: Tooltip now displays the accurate cooldown timer.
- Bug Fix: Tooltip now displays the accurate cooldown timer.
Monsters[]
- Elemental Rift
- Hex-gates
- Bug Fix: Champions taking hex-gates are no longer able to cast their non-movement summoner spells after inputting a command for the second dash.
Neutral buffs[]
- Bug Fix: Tooltip displayed on the scoreboard about the buff has been corrected.
Howling Abyss[]
- Howling Abyss specific balancing
- Incoming damage modifier changed to +10% from +5%.
- Healing modifier changed to -20% from -10%.
- Incoming damage modifier changed to +10% from +5%.
- Shielding modifier changed to +20% from 0%.
- Healing modifier changed to +20% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Healing modifier changed to +20% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +10% from +8%.
- Healing modifier changed to +20% from 0%.
- Shielding modifier changed to +20% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Healing modifier changed to -40% from -20%.
- Outgoing damage modifier changed to -10% from -8%.
- Incoming damage modifier changed to +10% from +8%.
- Healing modifier changed to +20% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Healing modifier changed to +20% from 0%.
- Healing modifier changed to +20% from 0%.
- Incoming damage modifier changed to -8% from -5%.
- Outgoing damage modifier changed to +10% from +8%.
- Healing modifier changed to -40% from -20%.
- Shielding modifier changed to -40% from -20%.
- Healing modifier changed to -40% from -20%.
- Shielding modifier changed to -40% from -20%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to -5% from -10%.
- Outgoing damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +20% from +18%.
Hotfixes[]
February 17th Hotfix[]
- Bug Fix: Fixed a bug where it would become unusable if destroyed by an ability like or .
- Bug Fix: Fixed a bug where it was not reducing the cast time on her empowered basic attacks.
February 22nd Hotfix[]
- Stats
- Armor growth reduced to 3.5 from 4.
- Initial base damage reduced to 1% − 3.5% (based on level) of target's maximum health from 1% − 5.25% (based on level).
- Ally base damage reduced to 1% − 3.5% (based on level) of target's maximum health from 1% − 5.25% (based on level).
- Cooldown increased to 28 / 27 / 26 / 25 / 24 seconds from 28 / 26 / 24 / 22 / 20.
- Bleed out timer reduced to 2.5 seconds from 3.
- Burn true damage per 0.25 seconds increased to 10% of target's maximum health from 8.3%.
- Revive health reduced to 20% maximum health from 35%.