- For the League of Legends patch, see V12.3.
Teamfight Tactics V12.3[]
Augments[]
- New Effect: Crown and Soul augments can no longer be offered as second or third choice augments unless you have the first trait tier active (e.g. Arcanist 2 must be active to be offered Arcanist Crown). However, there are 2 exceptions:
- You can be offered Mutant Crown with 2 Mutants in play.
- You can be offered Mercenary Crown with 2 Mercenaries in play.
- Ancient Archives
- Tier reduced to 1 from 2.
- Exiles
- Shield reduced to 30 / 45% maximum health from 35 / 50%.
- Featherweights
- Bonus attack speed reduced to 25 / 35 / 55% from 30 / 40 / 60%.
- Bonus movement speed reduced to 25 / 35 / 55% from 30 / 40 / 60%.
- High End Shopping
- Bug Fix: Unit odds are now affected by the shop changes in V12.2.
- High Roller
- Innovator Heart
- Bug Fix: Tooltip no longer mentions it grants a .
- Knife's Edge
- Bonus attack damage reduced to 25 / 35 / 50 from 25 / 40 / 55.
- Mercenary Heart
- Shrug It Off
- Health regeneration reduced to 2.5% maximum health from 3%.
- Socialite Heart
- Sunfire Board
- Duration increased to 10 seconds from 8.
- Thrill of the Hunt
- Heal increased to 400 / 700 from 300 / 600.
- Underdogs
- Health regeneration reduced to 9% maximum health from 10%.
- Windfall
- Gold increased to 18 / 30 / 45 from 15 / 30 / 45.
Champions[]
- Maximum mana increased to 85 from 80.
- Bug Fix: Ability no longer instantly kills his target if he triggers the Smoke Bomb augment.
Traits[]
- Bonus armor increased to 80 / 160 / 250 / 450 (based on the number of Bodyguards) from 75 / 150 / 250 / 450.
- Mechanical Dragon ability bonus critical strike damage reduced to 30% from 40%.
- Mana regeneration increased to 4 from 3.
Items[]
- Bolt AD ratio reduced to 70% AD from 75% AD.
- New Effect: Emblems are now determined based off of active traits.
- 0 to 4 active traits grants all random emblems.
- 5 or 6 active traits grants 1 tailored emblem and 3 random emblems.
- 7 or 8 active traits grants 2 tailored emblems and 2 random emblems.
- 9 or 10 active traits grants 3 tailored emblems and 1 random emblem.
- 11+ active traits grants all tailored emblems.