- For the Teamfight Tactics patch, see V12.3 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
League of Legends V12.3[]
Client[]
- Rotating Game Mode: ARURF returns to live servers, from January 26th, 2022 (1:00 PM PT) to February 28th, 2022 (11:59 PM PT).
- Parties
- Bug Fix: Players can no longer select multiple roles in Summoner's Rift lobbies with 5 players.
- Bug Fix: Pressing the ESC key now properly closes the role selector in game lobbies.
Game[]
- Bug Fix: Buff for charms now properly display in the debuff bar.
- Bug Fix: Certain resource bars no longer become visually stuck when changing window display modes.
- Bug Fix: In-game FPS counter update rate has been reverted for smoother reporting.
Champions[]
- Stats
- Base health reduced to 500 from 526.
- Health growth reduced to 82 from 92.
- Base health regeneration reduced to 2.5 from 5.5.
- Base armor reduced to 18 from 21.
- New Innate Effect: Ahri gains 1 Essence Fragment whenever she kills a minion or monster. After obtaining 9 fragments, she consumes them to heal herself for 40 − 120 (based on level) (+ 25% AP).
- Old Innate Effect: Ahri's abilities grant a stack of Essence Theft for each enemy hit, up to 3 stacks per ability cast. Upon reaching 9 stacks, Ahri's next ability heals her for 3 / 5 / 9 / 18 (based on level) (+ 9% AP) for each enemy hit and consumes the stacks if at least one enemy is hit.
- New Innate Effect: When Ahri scores a takedown against an enemy champion within 3 seconds of damaging them, she consumes their essence to heal herself for 80 − 200 (based on level) (+ 35% AP).
- VFX and SFX have been updated for all skins.
- New Innate Effect: Ahri gains 1 Essence Fragment whenever she kills a minion or monster. After obtaining 9 fragments, she consumes them to heal herself for 40 − 120 (based on level) (+ 25% AP).
- Mana cost changed to 60 / 70 / 80 / 90 / 100 from 65 / 70 / 75 / 80 / 85.
- AP ratio increased to 40% AP from 35% AP.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 40 / 65 / 90 / 115 / 140.
- Mana cost reduced to 25 from 45.
- Flame duration reduced to 2.5 seconds from 5.
- Bonus movement speed duration increased to 2 seconds from 1.5.
- Improved missile targeting and last hitting logic.
- Cleaned up VFX and enhanced missile movement.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 60 / 90 / 120 / 150 / 180.
- AP ratio increased to 60% AP from 40% AP.
- Mana cost reduced to 50 from 70.
- Removed: Hitting an enemy with Charm no longer renders them vulnerable for 3 seconds, making them take 20% bonus damage from her abilities, including the Charm that triggered it.
- Recast duration increased to 15 seconds from 10.
- New Effect: Cooldown now begins after the first cast, rather than after the effect ends.
- New Effect: Consuming a champion's essence with while active extends the ability's recast duration by and up to 10 seconds and grants an additional recast, storing up to 3 recasts.
- Recast duration now persists after using all recasts.
- Cleaned up VFX and new ammo bar icons have been added to indicate the number of stored casts.
- Base bonus movement speed reduced to 20 − 75 (based on level) from 35 − 75 (based on level).
- Base damage reduced to 10 − 165 (based on level) from 20 − 175 (based on level).
- General
- Base voice lines have been remastered to sound clearer, cleaner, and smoother.
- Stats
- Armor growth reduced to 3 from 3.5.
- New Effect: Damage reduction is now capped at 50% of the damage instance.
- New Effect: Mana restore now occurs if the ability kills the target.
- Now prioritizes bouncing to nearby targets before bouncing to Brand.
- Stats
- Attack damage growth reduced to 3.4 from 3.8.
- Damage against secondary targets reduced to 50% from 60%.
- Bug Fix: Channel no longer improperly starts when feared during the cast time, thus refunding the ability's cooldown despite not being cancelled.
- Package spawn time increased to 10:00 from 8:00.
- Package respawn timer increased to 300 seconds from 240.
- General
- Base voice lines have been remastered to sound clearer, cleaner, and smoother.
- Bug Fix: Courage bar now properly displays correct values when Skaarl is lost.
- Bug Fix: Fourth attack now properly deals its bonus damage if the ability was learned while winding up the basic attack.
- Base damage reduced to 75 / 110 / 145 / 180 / 215 from 75 / 115 / 155 / 195 / 235.
- Sleep duration increased to 2 / 2.25 / 2.5 seconds from 1.5 / 2 / 2.5.
- Base bonus movement speed increased to 90 from 45.
- Base bonus movement speed granted by increased to 180 from 90.
- New Effect: Bonus movement speed now decays over the duration.
- Base bonus movement speed increased to 90 from 45.
- Base damage per hit reduced to 20 / 35 / 50 / 65 / 80 from 25 / 40 / 55 / 70 / 85.
- Bonus attack speed increased to 28 / 36 / 44 / 52 / 60% from 20 / 30 / 40 / 50 / 60%.
- AD ratio increased to 70% AD from 40% AD.
- Bug Fix: No longer grants an additional Style stack from executing an enemy champion with Death and Taxes.
- Mist Wraith spawn rate on minions she kills reduced to 2.7% from 10%.
-
- Bug Fix: SFX of marking a minion with Crystal Venom by hitting and gaining from triggering Crystal Venom now properly play correctly.
- Bug Fix: Blades no longer briefly disappear for a frame on cast of the VFX.
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 60 / 105 / 150 / 195 / 240.
- AP ratio increased to 70% AP from 65% AP.
- Bonus attack speed reduced to 10 / 17.5 / 25 / 32.5 / 40% from 20 / 25 / 30 / 35 / 40%.
- Bug Fix: Charge cancellation VFX has been restored for all skins.
- General
- Updated visual effects.
-
- Complete overhaul and adjusted hitbox indicators.
-
- Some cleanup.
-
- Cleanup and new E indicator.
-
- Minor tweaks and new E indicator.
-
- Minor tweaks and new E indicator.
- General
- Bug Fix: Several VFX now properly display correctly upon reconnecting to a game.
- Stats
- Base movement speed reduced to 325 from 330.
- Health ratio reduced to 3% − 15% (based on level) of target's maximum health from 3% − 20% (based on level)
- Bug Fix: Winds Fury now triggers even if she is facing away from the target when the rounds hit.
- Bug Fix: Now properly vaults over and instead of dashing over them.
- Chain lightning base damage reduced to 10 / 15 / 20 from 10 / 20 / 30.
- New Effect: Chain lightning magic damage can now critically strike.
Items[]
- Attack damage increased to 45 from 40.
- Ability haste increased to 30 from 25.
- Health reduced to 350 from 450.
- Total cost increased to 3300 from 3200.
- Mist's Edge damage increased to ( 12% / 8%) of target's current health from ( 10% / 6%).
- Now builds into and .
- Total cost increased to 3300 from 3100.
- Ignore Pain damage stored reduced to ( 30% / 10%) from ( 35% / 15%).
- New Effect: Ignore Pain now also stores post-mitigation magic damage received.
- New Effect: Ignore Pain now also stores damage received to shields.
- Defy triggering condition changed to enemy champions dying within 3 seconds of damage from enemy champion takedowns.
- Defy heal changed to 175% bonus AD from 15% of your maximum health.
- New Recipe: + + + 700 = 3300.
- Attack damage increased to 40 from 35.
- Health reduced to 300 from 400.
- attack damage increased to 60 from 55.
- health reduced to 450 from 550.
- New Recipe: + + + 300 = 3300.
- Attack damage increased to 55 from 45.
- Health reduced to 300 from 450.
- attack damage increased to 70 from 60.
- health reduced to 450 from 600.
- Attack damage increased to 25 from 20.
- Ranged shield reduced to 82.5 − 210 (based on level) from 110 − 280 (based on level).
- Total cost increased to 2900 from 2800.
- Attack damage increased to 55 from 50.
- Ability haste increased to 20 from 15.
- New Effect: Triggering Lifeline also grants 12% omnivamp until the end of combat (have not dealt or taken damage for at least 3 seconds).
- Shield strength changed to ( 200 / 150) (+ ( 225% / 168.75%) bonus AD) from 200 (+ 20% maximum health).
- No longer builds into and .
- Attack damage increased to 70 from 65.
- Bug Fix: Wind's Fury now correctly triggers from even when the missile travels a certain range.
- Attack damage reduced to 0 from 50.
- New Unique Passive - The Claws that Catch: Gain 40% base AD as bonus attack damage.
- Removed Unique Passive - Bloodlust: After dealing damage to or taking damage from an enemy champion, heal for ( 2% / 1.2%) of maximum health over 6 seconds. This stacks and refreshes per unique champion, up to 5 times, but every stack beyond the first is reduced by 50%, for a maximum of healing for ( 6% / 3.6%) of maximum health over the duration.
- Unique Passive - Lifeline:
- New Effect: If you would take damage that would reduce you below 30% of your maximum health, gain a 75% of bonus health shield that decays over 3.75 seconds.
- Old Effect: If you would take damage that would reduce you below 30% of your maximum health, gain a 100 shield for 4 seconds, increased by ( 8% / 4.8%) maximum health per stack of Bloodlust, up to ( 40% / 24%) maximum health at 5 Bloodlust stacks.
- Combine cost increased to 833 from 733.
- Total cost unchanged.
- Health increased to 300 from 200.
- Threefold Strike base attack damage per stack reduced to 4% base AD from 6%.
- Threefold Strike maximum base attack damage reduced to 20% base AD from 30%.
- health increased to 400 from 300.
- Removed: Dealing damage no longer grants Refuel stacks.
- New Effect: Taking damage now grants Refuel stacks.
- Distance per Refuel stack increased to 25 units from 15.
- Refuel bonus monster damage increased to 200% from 175%.
- Refuel bonus minion damage increased to 30% from 25%.
Monsters[]
- Elemental Rift
- New Effect:
- Champions taking hex-gates channel for 0.75 seconds, then upon completion dash to the other side of the gate over 2.25 seconds while being untargetable. They can choose a location to dash again up to 500 units away from the gate upon arrival.
- Champions taking the gate will still always blink to their designated location.
- The location still cannot be chosen over terrain.
- Champions taking hex-gates channel for 0.75 seconds, then upon completion dash to the other side of the gate over 2.25 seconds while being untargetable. They can choose a location to dash again up to 500 units away from the gate upon arrival.
- Old Effect:
- New Effect:
Practice Tool[]
- Removed: Can no longer spawn .
Hotfixes[]
February 2nd Hotfix[]
- Bug Fix: Fixed a bug where it could interrupt unstoppable enemies.
February 3rd Hotfix[]
- Bug Fix: Fixed a bug where her abilities would get canceled if cast while attacking an enemy with an empowered basic attack.
- Bug Fix: Now properly uses a 0.25-second cast time for the empowered attack.
- URF-specific balancing
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -15% from -10%.
- Base movement speed reduced to 335 from 345.
- Health growth increased to 85 from 60.
- Bug Fix: Fixed a bug where it would get disabled for the rest of the game after possessed him.
- Base health increased to 615 from 550.
- Health growth increased to 85 from 60.
- Attack damage growth reduced to 3.6 from 7.
- Outgoing damage modifier changed to +5% from 0%.
- Base movement speed reduced to 335 from 345.
- Health growth reduced to 94 from 105.
- Base health increased to 550 from 450.
- Health growth increased to 87 from 65.
- Incoming damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to -15% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +8% from 0%.
- Incoming damage modifier changed to +10% from +8%.
- Base movement speed reduced to 335 from 340.
- Base health reduced to 590 from 600.
- Health growth reduced to 95 from 105.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -15% from -10%.
- Incoming damage modifier changed to -5% from 0%.
- Base health reduced to 570 from 600.
- Health growth reduced to 85 from 100.
- Attack damage growth reduced to 3.35 from 4.5.
- Base armor reduced to 33 from 38.
- Attack speed growth reduced to 2% from 3%.
- Base health increased to 589 from 550.
- Health growth increased to 85 from 65.
- Outgoing damage modifier changed to -8% from -3%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -8% from 0%.
- Base health increased to 480 from 463.
- Health growth increased to 77 from 50.
- Base movement speed reduced to 335 from 340.
- Health growth reduced to 95 from 120.
- Incoming damage modifier changed to -13% from -8%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Attack damage growth increased to 4 from 3.
- Base attack damage increased to 68 from 63.
- Health growth increased to 85 from 70.
- Outgoing damage modifier changed to -40% from -30%.
- Healing modifier changed to -40% from -30%.
- Health growth reduced to 95 from 105.
- Base armor reduced to 33 from 38.
- Armor growth reduced to 3.5 from 4.5.
- Outgoing damage modifier changed to -15% from -5%.
- Base health increased to 584 from 550.
- Health growth increased to 85 from 60.
February 4th Hotfix[]
- Stats
- Base movement speed reduced to 325 from 330.
- Bonus movement speed reduced to 6 / 7.5 / 9 / 10.5 / 12% from 8 / 9 / 10 / 11 / 12%.
- Heal and shield power duration reduced to 4 seconds from 5.