- For the
Teamfight Tactics patch, see V12.22 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Champion skin will be distributed to players who earned Gold+ in any ranked queue:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V12.22[]
Client[]
- Behavioral Systems
- Penalty ladders will be upgraded accordingly to match the new severity tiers we can detect.
- Players who are chat restricted will no longer be able to send any messages to other players in game (direct messages will still be available).
- When adding party members using the + button, recently honored and matched players are included.
- Champion Select
- Summoner names are now hidden while in Champion Select in Ranked Solo/Duo Queue.
- All summoner names that aren't yours or your duo partner's will be replaced by Ally 1 through Ally 5.
- This information is no longer accessible through third party apps or sites while in Champion Select.
- Collection
- Bug Fix: Clicking on specific items in the Collection tab no longer causes the client to sometimes freeze.
- End of Season Rewards
- The Summoner's Rift Ranked season has ended on November 14th. End of Season Ranked rewards will be distributed to all players by December 14th.
- Friends
- Bug Fix: Live Chat Moderation mute no longer prevents players from directly messaging friends through the League Client.
- Eternals
- Eternal Series 2 includes three new unique Eternals for each champion. This series can be unlocked individually or as the pass for all current and future champions.
- Players can gain a third chevron for their Mastery emotes once they pass 15 total Series 2 Milestones for that champion. Milestone requirements for all Series (including Starter Series and Series 1) have also been adjusted so that you can reach Personal Best scores faster.
- Mythic Content
- In:
- Mythic Chroma and icon for
- Out:
- Mythic Chroma and icon for
Game[]
- Level ups
- Recommended level ups for abilities on champions are now provided. These will indicate which abilities are typically ranked up at each level and will be updated once a patch based on what is currently optimal.
- Visual indicators will appear once you have a skill point available and will highlight the recommended ability that should be ranked up.
- Monsters
- Visual leashing indicators are now displayed to show how far jungle camps can be pulled before their patience starts diminishing.
- Distance for jungle monsters to be pulled from their camps has been decreased.
- Jungle paths
- Jungle path recommendations for the first clear now offered for every champion. First clear paths were determined by gathering data from high skilled junglers on their high mastery champs across the globe. Pathing recommendations are based on which routes most often led these players to a victory and will be updated each patch.
- These recommendations are displayed on the mini-map and visually above camps, indicating the recommended order of your first clear.
- Objective voting
- A new voting function has been added that will appear when objectives such as are pinged, similarly to a surrender vote. All players can vote and indicate whether or not they would like to take or contest that objective.
- Jungler's vote counts as two votes and a total of 4 votes for or against will be considered aligned.
- Pings
- Ping wheel user interface has been updated.
- New icons and indicators for Caution, Retreat (formerly Danger), On My Way, Assist Me, and Enemy Missing.
- New pings have been added to the ping wheel, including Push, All-In, Hold, and Bait.
- Another ping wheel has been added primarily for vision pings, which include Vision Cleared, Enemy Vision, and Need Vision.
- The Need Vision ping leaves behind a small persistent indicator that lasts for a minute or until a ward is placed nearby. Only one of these indicators may be active at a time, and using this ping again overrides the previous one.
- A ping not visible on the screen is now notified based on which direction it came from by displaying it on the edge of the screen. Enemy Missing pings will show on your screen regardless of where they are pinged on the map while Retreat, On My Way, Assist Me, Hold, All-In, and Push pings will only be displayed if they are pinged within 3000 units (approximately corner to corner of your screen when fully zoomed out) of your screen’s edge.
- Remake
- Before 3:00, if a player is within the spawn for 90 consecutive seconds, their team is able to initiate a remake.
- At 45 seconds, this player will receive a message in the chat informing them that they need to leave the spawn. If they still haven't done so after 25 seconds, they will receive a pop-up message with the same reminder.
- Settings
- Bug Fix: Enabling Auto attack no longer sometimes cancel channeled abilities.
- Surrender
- Early unanimous surrender vote option is now available if an AFK player is detected between 3:30 and 15:00 rather than from 10:00 to 15:00.
- Wards
- Ward Timers: Pinging a ward within the lasts 10 seconds of an enemy placing it, or attacking it, will now cause an accurate timer for that ward to appear until it is destroyed or has expired.
- New ward visuals are now displayed on the minimap that will indicate when wards are close to expiring. They will change appearance when wards reach a third of their remaining duration.
Champions[]
- Stats
- Base mana regeneration increased to 8.2 from 8.175.
- Stats
- Base mana regeneration increased to 7.4 from 7.38.
- Mana regeneration growth increased to 0.55 from 0.53.
- Stats
- Attack damage growth increased to 2.65 from 2.63.
- Stats
- Attack damage growth reduced to 2.95 from 2.96.
- Base mana regeneration increased to 7 from 6.97.
- Stats
- Base mana regeneration reduced to 10.65 from 10.67.
-
- Bug Fix: Tooltip now properly displays the shield's mana and level scaling.
- Stats
- Base magic resistance reduced to 32 from 32.1.
-
- Non-champion base damage increased to 1200 from 1000.
- Stats
- Base mana regeneration reduced to 7.4 from 7.42.
- Stats
- Mana growth increased to 58 from 57.5.
- Stats
- Attack damage growth reduced to 3.6 from 3.61.
- Base mana increased to 361 from 360.56.
- Base mana regeneration increased to 8.05 from 8.04.
- General
- Several inconsistencies in his ability tooltips have been resolved.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base attack damage reduced to 55 from 55.36.
- Attack damage growth increased to 2.65 from 2.63.
- Base health reduced to 650 from 650.4.
- Stats
- Base mana regeneration increased to 7.6 from 7.58.
-
- Bug Fix: Spear is no longer temporarily displaced on top of her when casting the spell.
-
- Bug Fix: Passive indicator is now properly visible despite the positioning of the camera.
-
- Bug Fix: Killing a unit while casting Rend no longer causes its cooldown to be reset.
- Stats
- Mana growth increased to 31 from 30.5.
-
- Bug Fix: Mark passive is no longer audible through the fog of war.
- Stats
- Attack damage growth reduced to 3.1 from 3.11.
-
- Removed: K'Sante can no longer use during the dash.
-
- Dash speed towards allies increased to 1800 from 1600.
- Bug Fix: Casting it now properly cancels the channel for .
- Bug Fix: Casting it now properly triggers Sheen items.
-
- Bug Fix: Bonus attack damage now properly scales with temporary armor and magic resistance bonuses from items and runes.
- Bug Fix: Gaining bonus health within the duration no longer increases the health threshold.
- Bug Fix: Now properly removes the immunity of after being resisted by it.
- General
- Stats
- Base health reduced to 605 from 625.
- Health growth increased to 105 from 104.
-
- Base healing from champions reduced to 1 − 20 (based on level) (growth formula) per 0.5 seconds from 1.75 − 20.75 (based on level) (linear with breakpoint at level 11).
- Total base healing from champions reduced to 6 − 120 (based on level) from 10.5 − 124.5 (based on level).
- Base healing from champions reduced to 1 − 20 (based on level) (growth formula) per 0.5 seconds from 1.75 − 20.75 (based on level) (linear with breakpoint at level 11).
- Stats
- Base mana increased to 349 from 348.88.
- Stats
- Base mana regeneration reduced to 7.3 from 7.32.
- Stats
- Mana growth increased to 28 from 27.5.
-
- Bug Fix: Smaller sized champions can no longer sometimes fit between the gaps of the missiles.
- Stats
- Base mana regeneration reduced to 7.25 from 7.26.
-
- Bug Fix: No longer sometimes causes monsters to attack him but deal no damage.
- Stats
- Base mana regeneration increased to 8.05 from 8.04.
- Stats
- Base mana regeneration increased to 8.65 from 8.63.
- Stats
- Base mana regeneration increased to 7.45 from 7.44.
- Stats
- Base mana regeneration increased to 8.2 from 8.18.
-
- Base damage increased to 400 / 600 / 800 / 1000 / 1200 from 340 / 500 / 660 / 820 / 980.
- Stats
- Base mana increased to 341 from 340.6.
- Base mana regeneration reduced to 8 from 8.01.
-
- New Masterwork items: , , , , .
- Removed Masterwork items: , , .
- Stats
- Base mana reduced to 317 from 317.12.
- Base mana regeneration reduced to 7.35 from 7.36.
-
- Bug Fix: No longer is unable to cast for a few frames after the second channel completes.
- Stats
- Base mana regeneration increased to 7 from 6.97.
- Stats
- Base mana regeneration increased to 7.85 from 7.84.
- Stats
- Base magic resistance reduced to 32 from 32.1.
-
- Bug Fix: No longer deals one less tick of damage.
-
- Bug Fix: Sharpshooter no longer extends the leap range gained from .
- Stats
- Attack speed growth reduced to 2.11% from 2.112%.
- Stats
- Base mana increased to 349 from 348.88.
- Base mana regeneration increased to 8.2 from 8.18.
- Stats
- Attack damage growth increased to 3.4 from 3.38.
- Stats
- Base mana regeneration reduced to 7.15 from 7.16.
- Stats
- Mana growth increased to 29 from 28.5.
-
- Bug Fix: Now always steals the active effect of and not the recast if the target had All Out active.
-
- Bug Fix: No longer appear as its own unit when being shown in the death recap.
- Bug Fix: Displacement no longer improperly affects displacement and crowd control immune units.
-
- Bug Fix: VFX of some champions will no longer persist for a period of time after being spat out.
- Stats
- Base mana reduced to 377 from 377.2.
- Stats
- Attack damage growth reduced to 3.1 from 3.11.
- Base mana regeneration reduced to 7.25 from 7.26.
- Stats
- Attack damage growth reduced to 2.35 from 2.36.
- Base mana increased to 232 from 231.8.
- Base mana regeneration increased to 7 from 6.97.
-
- Bug Fix: Possessing no longer causes him to keep her orb after the possession ends.
- Bug Fix: Possessing no longer causes the SFX of to repeatedly play after the possession ends.
- Stats
- Base mana regeneration reduced to 7.45 from 7.47.
- Mana regeneration growth increased to 0.6 from 0.58.
- Stats
- Base mana regeneration reduced to 7.25 from 7.26.
-
- Bug Fix: Last tick of the effect now properly always deals damage.
- Stats
- Base mana regeneration increased to 11.35 from 11.34.
Items[]
- Updated icons
- , , , , , , , , , .
- New items
- (), (), (), (), ()
- Jungle items: , , and .
- Removed items
- Mythic Items: .
- Ornn Masterwork Items: , , .
- Jungle Items: , .
- New jungle items
- Purchase an egg to gain a pet that will help you fight jungle monsters.
- These items will grant the user 20% increased damage to monsters. This damage modifier only affects monsters on the user's respective side of the jungle and does not apply to true damage dealt, such as .
- While having a companion, killing large monsters heals you for 33 − 169 (based on level) and restores 20 − 105 (based on level) mana after a 0.3-second delay. These values are increased by 1.25% per 1% missing health or mana respectively. Additionally, you gain 15 bonus experience from killing large monsters.
- While in the jungle or river with a pet, you gain bonus mana regeneration equal to 8.62% − 19.08% (based on level) missing mana.
- Pets will attack all monsters that are currently attacking you, once per second, dealing 20 (+ 15% AD) (+ 10% AP) (+ 4% bonus health) true damage to each and healing you for 70% of the damage dealt.
- After their owner stops attacking, they will attack two more times then stop attacking as well.
- Damaging a camp from a distance will cause your pet to leap towards them with an attack's worth of damage.
- Pets require treats in order to evolve.
- Feed your pet 1 treat whenever you kill a large monster.
- Store 1 bonus treat every 60 seconds before your pet reaches its final evolution form.
- Feeding a pet a treat grants
50 and 75 experience. - Your first large monster kill grants 150 bonus experience.
- If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 14 minutes.
- Pets reach a new stage at 20 treats, upgrading to .
- Before this evolution, the user of these items receive 25% reduced experience from lane minions unless they are behind in terms of the average game level.
- Pets reach adulthood at 40 treats, upgrading to and granting you 30% damage reduction against epic monsters while there are at least 2 allied champions within 1300 units. Additionally, your jungle item is consumed to grant you a unique bonus effect based on your pet type.
- - New item
- Replaces and .
- Cost:
450 - Stats: 20% increased damage to monsters
- Unique bonus: While in a brush, gain
45% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 60% for 2 seconds.
- - New item
- Replaces and .
- Cost:
450 - Stats: 20% increased damage to monsters
- Unique bonus: Gain a 75 − 330 (based on level) shield that lasts until broken and refreshes after killing a monster camp or 10 seconds without combat. While the shield holds, and for 3 seconds after it is destroyed, gain 20%
tenacity and
slow resist.
- - New item
- Replaces and .
- Cost:
450 - Stats: 20% increased damage to monsters
- Unique bonus: Gain 3 Ember stacks every 0.5 seconds, up to 100. Killing a large monster grants maximum stacks. When fully stacked, your next instance of damage against an enemy champion burns them and all enemies within 250 units of them, dealing bonus true damage equal to 4% of the target's maximum health over 4 seconds and
slowing them by 30% decaying over 2 seconds.
- Updated icon.
- New Recipe: + +
650 =
3000.
- Health increased to 500 from 450.
- Mana increased to 300 from 0.
- Magic resistance increased to 40 from 35.
- New Unique Passive - Eternity: Restore mana equal to 8% of pre-mitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second.
- Limited to 1 Eternity item.
- Now builds into .
- No longer a Mythic component item.
- No longer builds into and .
- Limited to 1 Immolate item.
- Now builds into .
- Now builds into .
- - Re-added
- Updated icon.
- Recipe: + +
350 =
1100. - Stats: 225 health, 300 mana.
- Unique Passive - Eternity: Restore mana equal to 8% of pre-mitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second.
- Builds Into: and .
- Limited to 1 Eternity item.
- Now builds into .
- Now builds into and .
- No longer builds into and .
- Now builds into .
- Removed from the game.
- Replaced by , , and .
- Removed from the game.
- Replaced by .
- Removed: item .
- Now builds into and .
- Updated icon.
- Updated icon.
- Updated icon.
- Updated icon.
- Removed from the game.
- Replaced by , , and .
- - New item
- Recipe: + + +
700 =
3200. - Stats: 800 health, 200% base health regeneration, 20 ability haste.
- Unique Passive - Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 125 (+ 6% maximum health) bonus physical damage and grant you permanent bonus health equal to 12.5 (+ 0.6% maximum health) (30 second cooldown per target).
- Mythic Passive: Empowers other Legendary items with 1% bonus health and 6% increased size.
- Limited to 1 Mythic item.
- item: .
- Stats: 1050 health, 300% base health regeneration, 25 ability haste.
- - Re-added
- Updated icon.
- Replaces .
- Recipe: + + +
700 =
3000. - Stats: 400 health, 50 armor, 20 ability haste.
- Unique Passive - Spellblade: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit and creates a 300 radius frost field for 2.5 seconds. Enemies within the field are slowed by (
15% /
7.5%) (+ (
0.4% /
0.2%) per 100 maximum health). Your primary target is slowed for double the amount and has their damage against you reduced by 10% for 2.5 seconds (1.5 second cooldown). - Mythic Passive: Empowers other Legendary items with 50 bonus health, 5% tenacity, and 5% slow resistance.
- Limited to 1 Mythic item.
- item: .
- Stats: 550 health, 70 armor, 25 ability haste.
- - New item
- Recipe: + + +
600 =
3000. - Stats: 400 health, 30 armor, 30 magic resistance, 20 ability haste.
- Unique Passive - Voidborn Resilience: For each second in combat with champions, gain 2 bonus armor and bonus magic resistance for 6 seconds, stacking up to 8 times for a maximum of 16 bonus resistances. At maximum stacks, instantly deal 3% maximum health magic damage to enemies within 700 units, reduced to 0.9% against non-champions,
heal for the same amount for each enemy damaged, and increase your total resistances by 10% until the end of combat. - Mythic Passive: Empowers other Legendary items with 5 bonus armor and 5 bonus magic resistance.
- Limited to 1 Mythic item.
- item: .
- Stats: 550 health, 40 armor, 40 magic resistance, 25 ability haste.
- Now builds into , , , , and .
- No longer builds into and .
- Updated icon.
- Bug Fix: Lifeline shield now properly triggers from and blocks an individual damage instance even if it is greater than its shield value.
- Ability haste reduced to 20 from 30.
- Removed Unique Passive - Deft Strikes: Basic attacks on-attack that
critically strike reduce your basic abilities' current cooldowns by 20% of their remaining cooldowns. - New Unique Passive - Transcendence: If you have at least 60% critical strike chance, your basic attacks on-attack reduce your basic abilities' current cooldowns by 15% of their remaining cooldowns.
- New Unique Passive - Impermanence: Your abilities deal 0% − 20% (based on critical strike chance) bonus damage.
- Limited to 1 Crit Modifier / Ability Haste Capstone item.
- Now builds into .
- Bug Fix: Buying the item after selling it no longer causes Soulrend to stop functioning.
- No longer builds into and .
- - New item
- Recipe: + + +
600 =
3000. - Stats: 400 health, 30 armor, 30 magic resistance, 20 ability haste.
- Unique Passive - Guiding Light: Upon casting your ultimate you Transcend for 9 seconds, increasing your maximum health by 10% for 9 seconds. While Transcended, you and allies within 1200 units gain 15 basic ability haste and heal for 1% of your maximum health upon you becoming Transcended and every 3 seconds thereafter. Ally healing is increased by up to 100% based on their missing health (60 second cooldown).
- Mythic Passive: Empowers other Legendary items with 100 bonus health.
- Limited to 1 Mythic item.
- item: .
- Stats: 550 health, 40 armor, 40 magic resistance, 25 ability haste.
- New Recipe: + +
1100 =
3000.
- Ability haste reduced to 0 from 10.
- Armor reduced to 60 from 90.
- Health increased to 400 from 250.
- Humility slow reduced to 55% from 99%.
- Humility slow duration increased to 2 seconds from 0.25.
- Removed: Humility no longer reduces the target's attack damage by 10% and critical strike damage by 20% for 4 seconds.
- New Unique Passive - Critical Resilience: Reduces incoming
critical strike damage by 20%.
- Attack damage reduced to 65 from 70.
- Cleave AD ratio changed to (
60% AD /
30% AD) from 60% − 12% (based on distance) AD. - New Unique Passive - Carnivorous: Gain 0.6 bonus attack damage and 0.1% omnivamp whenever you kill a minion, doubled for kills against champions, large monsters, and large minions. This effect stacks up to 40 times, for a total of 24 bonus attack damage and 4% omnivamp. Lose 50% of these bonuses upon death.
- - Re-added
- Updated icon.
- Recipe: + + +
815 =
3200. - Stats: 60 ability power, 300 health, 400 mana.
- Unique Passive: This item gains 20 bonus health, 20 bonus mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 bonus health, 200 bonus mana, and 40 ability power. Upon reaching maximum stacks, gain a level that preserves your current experience (cap remains at level 18) and increase all effects of Eternity by 50%.
- Unique Passive - Eternity: Restore mana equal to 8% of pre-mitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second. For every 250 health or mana restored this way, gain 25% bonus movement speed that decays over 2 seconds.
- Mythic Passive: Empowers other Legendary items with 5 ability haste.
- Limited to 1 Mythic / Eternity item.
- item: .
- Stats: 80 ability power, 450 health, 550 mana.
- Now builds into , , , and .
- Now builds into .
- Now builds into .
- - Re-added
- Updated icon.
- Recipe: + + +
200 =
3400. - Stats: 65 attack damage, 300 health, 20 ability haste.
- Unique Passive - Dragonforce: Gain (
8 (+ 8% bonus AD) /
6 (+ 6% bonus AD)) basic ability haste, reduced「 by 50% 」「 to (
4 (+ 4% bonus AD) /
3 (+ 3% bonus AD)) 」for
immobilizing spells. - Unique Passive - Exigency: Gain up to (
15% /
10%) bonus movement speed based on missing health, capped at 33% missing health. - Limited to 1 Ability Haste Capstone item.
- Bug Fix: Lifeline shield now properly triggers from and blocks an individual damage instance even if it is greater than its shield value.
- New Recipe: + +
1000 =
2800.
- Item type changed to Legendary from Mythic.
- Ability haste reduced to 0 from 20.
- Armor increased to 50 from 35.
- Health reduced to 400 from 450.
- Magic resistance reduced to 0 from 35.
- Removed Unique Passive - Flametouch: At maximum Immolate stacks, your basic attacks create an explosion around you, applying a burn to all nearby enemies that deals your current Immolate damage to them for 3 seconds.
- Removed: Immolate no longer deals 150% increased damage against monsters.
- Removed: No longer has a Mythic passive granting 5% tenacity, 5% slow resist and 50 bonus health per Legendary item.
- Removed: item .
- Limited to 1 Immolate item.
- New Recipe: + + +
700 =
2800.
- Item type changed to Legendary from Mythic.
- Ability haste reduced to 10 from 20.
- Armor reduced to 0 from 25.
- Health increased to 500 from 450.
- Magic resistance increased to 50 from 25.
- Supercharged
slow reduced to 40% from 50%. - Removed Unique Passive - Refuel: Moving and taking damage fills up the Chemtank, gaining stacks. Gain 5 stacks per instance of damage taken from champions and large monsters per cast instance and 1 stack for every 25 units travelled, capped at 10 stacks when travelling by dashes or blinks. At 100 stacks, your next basic attack deals 40 − 120 (based on level) (+ 1% maximum health) (+ 3% movement speed) magic damage to all nearby enemies, increased by 30% against minions and 200% against monsters.
- Removed: No longer has a Mythic passive granting 50 bonus health and 5 ability haste per Legendary item.
- Removed: item .
Summoner Spells[]
- - Removed
- Removed from the game.
- - Removed
- Removed from the game.
- - New summoner spell
- Upgrades from once a jungle pet is fed 40 treats.
- Active: Deals 1200 true damage to the target medium or large monster or enemy minion and「 50% of that damage 」「 600 true damage 」to nearby monsters. Can be cast on enemy champions to deal 20 − 160 (based on level) true damage and
slow the target by 20% for 2 seconds. - Passive: Take 30% reduced damage from epic monsters while at least 2 or more allied champions are within 1300 units.
- Gain a passive effect based on the type of pet you have:
Gustwalker: While in a brush, gain
45% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 60% for 2 seconds.
Mosstomper: Gain a 75 − 330 (based on level) shield that lasts until broken and refreshes after killing a monster camp or 10 seconds without combat. While the shield holds, and for 3 seconds after it is destroyed, gain 20%
tenacity and
slow resist.
Scorchclaw: Gain 3 Ember stacks every 0.5 seconds, up to 100. Killing a large monster grants maximum stacks. When fully stacked, your next instance of damage against an enemy champion burns them and all enemies within 250 units of them, dealing bonus true damage equal to 4% of the target's maximum health over 4 seconds and
slowing them by 30% decaying over 2 seconds.
- Cooldown: 15 seconds, 90 second recharge timer.
- - New summoner spell
- Upgrades from once a jungle pet is fed 20 treats.
- Active: Deals 900 true damage to the target medium or large monster or enemy minion. Can be cast on enemy champions to deal 20 − 160 (based on level) true damage and
slow the target by 20% for 2 seconds. - Transforms into Primal Smite once a jungle pet is fed 40 treats.
- Cooldown: 15 seconds, 90 second recharge timer.
- Damage increased to 600 from 450.
- New Effect: Now transforms into once a jungle pet is fed 20 treats.
- Removed: No longer heals for 80 (+ 7.5% of your maximum health).
Turrets[]
- Gold per turret plate increased to
175 from
160. - Bonus resistances per plate increased to -25 / 15 / 55 / 95 / 135 (based on current health) from -25 / 10 / 45 / 80 / 115 (based on current health).
Monsters[]
- New Effect: When a monster loses all of its patience, it will soft reset for 6 seconds instead of fully resetting its patience. While in the process of soft resetting, the monster will path towards the center of its camp, heal for 6% of its maximum health every second, and ignore attackers outside of its leash range.
- Attacking a monster while it is within its leash range ends this soft reset prematurely to restore some of its patience and prevents it from being lost for 1.5 seconds.
- If the soft reset ends from after 6 seconds, the monster will hard reset and in the process will ignore all attackers, rapidly heal, and path to its original position.
- Monsters move slow while soft resetting and much more faster while hard resetting.
- New Effect: Monsters now regenerate patience that they have lost after 2 seconds of being back within their leash range.
- New Effect: Small monsters now match the patience of their respective large monster as long as it is alive and within 700 units.
- New Effect: When the large monster of a camp dies, all other smaller monsters in their camp will be marked for death for 10 seconds. After 10 seconds of not being in combat with a champion, the marked monsters will die.
- New Effect: Killing large monsters rewards an additional
15 and 15 when owning a jungle item.
- Base attack damage reduced to 66 from 78.
- Base health increased to 2300 from 1850.
- Leash range reduced to 650 units from 1000.
- New Effect: Now deals 5% of the target's current health bonus physical damage with its attacks.
- - Re-added
- New Effect: While below 50% maximum health, it gains 33% damage reduction and deals 50% increased damage.
- New Effect: Now deals 4% of the target's current health bonus physical damage with its attacks.
- Attack range reduced to 175 units from 250.
- Base attack damage reduced to 70 from 74.
- Base health increased to 2200 from 1650.
- Leash range reduced to 450 units from 700.
- Removed: No longer restores 90 − 243 (based on average champion level) health and 36 − 138 (based on average champion level) mana on kill, increased up to 100% based on missing health and missing mana.
- New Effect: Now deals 5% of the target's current health bonus physical damage with its attacks.
-
- Base attack damage reduced to 57 from 74.
- Base health increased to 1350 from 1050.
- Creep score value increased to 2 from 1.
- Leash range reduced to 650 units from 900.
- Removed: No longer splits into 2 upon being killed.
- New Effect: Now splits into 4 upon being killed.
- New Effect: Now deals 3% of the target's current health bonus physical damage with its attacks.
-
- Base health increased to 650 from 500.
- Leash range reduced to 650 units from 900.
-
- Leash range reduced to 650 units from 900.
- Spawn time reduced to 1 second from 1.3.
-
- Base attack damage reduced to 30 from 35.
- Base health increased to 1600 from 1200.
- Leash range reduced to 650 units from 800.
- New Effect: Now deals 3% of the target's current health bonus physical damage with its attacks.
-
- Base health increased to 630 from 480.
- Leash range reduced to 650 units from 800.
-
- Base attack damage reduced to 17 from 20.
- Base health increased to 1100 from 800.
- Leash range reduced to 650 units from 800.
- New Effect: Now deals 3% of the target's current health bonus physical damage with its attacks.
-
- Base attack damage reduced to 7 from 10.
- Base health increased to 500 from 425.
- Leash range reduced to 650 units from 800.
- Base attack damage reduced to 66 from 78.
- Base health increased to 2300 from 1850.
- Leash range reduced to 650 units from 1000.
- New Effect: Now deals 5% of the target's current health bonus physical damage with its attacks.
- Leash range reduced to 1100 units from 1200.
- Local experience increased to 300 from 200.
- New Effect: The first spawned Rift Herald deals 500 less true damage to turrets with its charge.
- Base health increased to 1550 from 1050.
- Initial spawn time increased to 3:30 from 3:15.
- Removed: No longer has a 60% of her maximum health shield.
Neutral buffs[]
- Updated icon.
- New Effect: Gain 5 / 10 / 15 / 20% (based on stacks granted by
Chemtech Drake)
tenacity and
heal and shield power. - Old Effect: Gain 6 / 12 / 18 / 24% (based on stacks granted by
Chemtech Drake) increased damage against enemies with 340 − 1020 (based on target's level) greater current health than you.
- Updated icon.
- New Effect: Gain 10% damage reduction and increased damage while below 50% maximum health.
- Old Effect: Upon taking lethal damage, enter
resurrection for 2 seconds, during which you are
invulnerable,
untargetable, and
unable to act, and afterwards
heal for 70% base health (+ 40% bonus health) and become a
zombie for up to 3 seconds, during which you gain (
75% /
30%) decaying bonus movement speed, reduce outgoing and incoming damage by 40%, and take true damage equal to a percentage of the amount of health started with that increases every 0.25 seconds.
Elemental Rift[]
- New Effect: Mutates all of the jungle plants on rift, empowering them with additional effects. Spawns 8 additional and 14 more on the map.
- - Displacement radius is now doubled.
- - Upgrades into Stim Fruits, which no longer slows and grants a
shield in addition to the heal for each fruit consumed. - - Upgrades into Firelight's Bloom. Upon being hit, now reveals the surrounding area of the plant and, for 4.5 seconds, grants 40% bonus movement speed while facing in the direction of the revealed cone radius, as well as reduces the health of all revealed wards to 1.
- Old Effect: Pollute the map with chemtech gas, creating foggy zones around the camps for
Murk Wolves and as well as eliminating the patches of brush near them, for a total of 12. 4 additional each spawn near both teams' inner turrets within the top and bottom lanes. Units within the foggy zones are empowered by
Chemtech Fog, which grants them
camouflage (900 detection radius) and up to 12% increased damage against enemies with 340 − 1020 (based on target's level) greater current health than them. Attacking, casting abilities, or
channeling breaks the camouflage immediately, as well as prevents it from being gained for 2.5 seconds even while not within the zone at the time.
Minions[]
- New Effect: All minions spawned in the middle lane will now be worth
1 less before 14 minutes when last hit.
- Solo lane minion bonus experience modifier increased to 95% from 93%.
- Minion shared experience unchanged.
Howling Abyss[]
- ARAM-specific balancing
-
- Resource regeneration changed to +20% from 0%.
- Tenacity changed to +20% from 0%.
-
- Ability haste changed to -20 from 0.
-
- Tenacity changed to +20% from 0%.
-
- Tenacity changed to +20% from 0%.
-
- Tenacity changed to +20% from 0%.
-
- Tenacity changed to +20% from 0%.
-
- Tenacity changed to +20% from 0%.
-
- Tenacity changed to +20% from 0%.
-
- Tenacity changed to +20% from 0%.
-
- Resource regeneration changed to +20% from 0%.
-
- Tenacity changed to +20% from 0%.
-
- Tenacity changed to +20% from 0%.
-
- Resource regeneration changed to +20% from 0%.
-
- Tenacity changed to +20% from 0%.
-
- Tenacity changed to +20% from 0%.
-
- Tenacity changed to +20% from 0%.
-
- Tenacity changed to +20% from 0%.
-
- Tenacity changed to +20% from 0%.
-
- Resource regeneration changed to +20% from 0%.
- Tenacity changed to +20% from 0%.
Practice Tool[]
- Spawn button re-added.
Hotfixes[]
November 17th Hotfix[]
Champions[]
-
- Base damage increased to 85 / 110 / 135 / 160 / 185 from 75 / 100 / 125 / 150 / 175.
- Cooldown reduction from attacks increased to 0.75 seconds from 0.5.
-
- Health cost reduced to 98.25 − 0.14 (based on level) health from 131 − 70.14 (based on level) health.
- Mana cost reduced to 90 − 0.37 (based on level) mana from 135 − 66.15 (based on level) mana.
-
- Bug Fix: Daisy can no longer take full kill credit from slaying , causing her respective team to not gain any credit.
-
- Bug Fix: Can no longer momentarily revive from the effect if he had the buff.
-
- Base bonus attack speed increased to 35% from 25%.
-
- Empowered slow health ratio increased to 0.9% per 100 bonus health from 0.6% per 100 bonus health.
- Empowered slow AP ratio increased to 4% per 100 AP from 2% per 100 AP.
-
- Base bonus armor increased to 50 from 40.
- Base bonus magic resistance increased to 15 from 10.
-
- Bug Fix: Now properly deals bonus damage.
-
- Bug Fix: Now properly gains bonus experience from jungle items even after ending possesion of an enemy champion.
Items[]
- Bonus resistances per stack increased to 3 from 2.
- Maximum bonus resistances increased to 24 from 16.
- Increased resistances at maximum stacks increased to 15% from 10%.
- Heal health ratio increased to 2% maximum health from 1%.
- Basic ability haste increased to 20 from 15.
- Bug Fix: No longer sometimes causes allies' abilities' cooldowns to be permanently reduced by the haste.
- Total cost increased to
3400 from
3300.
- Carnivorous bonus attack damage per stack reduced to 0.5 bonus attack damage from 0.6.
Howling Abyss[]
- ARAM-specific balancing
-
- Outgoing damage modifier changed to +10% from +15%.
-
- Attack speed scaling modifier changed to +0.025 from 0.
-
- Attack speed scaling modifier changed to +0.025 from 0.
-
- Healing modifier changed to -20% from 0%.
-
- Outgoing damage modifier changed to +10% from +15%.
-
- Incoming damage modifier changed to -10% from 0%.
-
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to -10% from -5%.
-
- Incoming damage modifier changed to -5% from 0%.
-
- Ability haste changed to -20 from 0.
-
- Outgoing damage modifier changed to -5% from 0%.
-
- Ability haste changed to -20 from 0.


