- For the Teamfight Tactics patch, see V12.2 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- (2000 Event Tokens)
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V12.2[]
Client[]
- Rotating Game Mode: ARURF returns to live servers, from January 26th, 2022 (1:00 PM PT) to February 28th, 2022 (11:59 PM PT).
- Chat restrictions
- Bug Fix: Chat restriction notifications have been fixed and will once again inform players how many messages they have left in their limit.
Game[]
- Mythic item borders
- Bug Fix: Fixed a bug where Mythic or active item icon borders would sometimes appear in incorrect locations.
- Scoreboard
- Bug Fix: Enemy player chat and emote mute toggle buttons have been fixed and will no longer overlap with other icons in the scoreboard.
Champions[]
- Bug Fix: Attack move on cursor now properly counts as a movement command for automatically using the second or third cast.
- Inputting attack move before the hook hits will now buffer the second cast to be used when it does hit.
- Bug Fix: Attack move on cursor now properly counts as a movement command for automatically using the second or third cast.
- Stats
- Base movement speed increased to 330 from 315.
- Base attack damage increased to 52 from 46.
- Attack damage growth increased to 3 from 1.5.
- Attack speed growth increased to 3% from 2.95%.
- Base attack range reduced to 500 from 550.
- New Effect:
- While moving towards allied champions, Janna gains 8% bonus movement speed.
- Nearby allied champions moving towards her gain 8% bonus movement speed.
- Old Effect:
- New Effect:
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 80 / 100 / 120 / 140.
- Minimum range increased to 1100 units from 1000.
- Maximum range increased to 1760 units from 1750.
- Travel time reduced to 1.25 seconds from 1.5.
- Cast range increased to 650 units from 550.
- Targeting changed to center to center from edge to edge.
- Slow duration increased to 3 seconds from 2.
- Cooldown increased to 12 seconds at all ranks from 8 / 7.5 / 7 / 6.5 / 6.
- Base damage increased to 70 / 100 / 130 / 160 / 190 from 55 / 85 / 115 / 145 / 175.
- Base bonus movement speed increased to 8 / 9 / 10 / 11 / 12% from 6 / 7 / 8 / 9 / 10%.
- Cooldown reduced to 15 / 13.5 / 12 / 10.5 / 9 seconds from 16 / 15 / 14 / 13 / 12.
- Shield decay delay increased to 1.25 seconds from 0.75.
- Base shield reduced to 80 / 110 / 140 / 170 / 200 from 80 / 115 / 150 / 185 / 220.
- Shield AP ratio reduced to 65% AP from 70% AP.
- Removed: Whenever Janna's abilities slow or knock up at least one enemy champion, Eye of the Storm's cooldown is no longer reduced by 20%. This could occur only once per cast.
- New Effect: Whenever Janna's abilities slow or knock up at least one enemy champion, gain 20% heal and shield power for 5 seconds.
- Heal tick interval reduced to 0.25 seconds per tick from 0.5 seconds per tick.
- Total healing unchanged.
- Heal tick interval reduced to 0.25 seconds per tick from 0.5 seconds per tick.
- Bug Fix: Fixed a bug where towers would incorrectly target enemy champions who took damage from it.
- Bug Fix: Fixed a bug where towers would incorrectly target enemy champions who took damage from it.
- Cooldown increased to 17 / 16 / 15 / 14 / 13 seconds from 16 / 15 / 14 / 13 / 12.
- Stats
- Health growth increased to 95 from 85.
- Bonus AD ratio increased to 85% bonus AD from 75%.
- Stats
- Base health regeneration reduced to 6 from 7.5.
- Grass trail duration reduced to 3 seconds from 3.5.
- Bug Fix: Leap basic attacks now correctly trigger Deft Strikes.
- New Effect: Now gains while camouflaged from all sources.
- Base damage per shot increased to 5 / 15 / 25 from 0 / 10 / 20.
- Maximum base damage increased to 50 / 150 / 250 from 0 / 100 / 200.
- Base damage per shot increased to 5 / 15 / 25 from 0 / 10 / 20.
- New Effect: Now slows enemies hit by 20% (+ 10% per 100 bonus AD) (+ 6% per 100 AP) for 2 seconds.
-
- Bug Fix: In-game music mute toggle buttons has been fixed and will display correctly next to the champion icon in the scoreboard every game.
- Empowered health ratio reduced to 4 / 4.5 / 5 / 5.5 / 6% maximum health from 5 / 5.5 / 6 / 6.5 / 7%.
- General
- Updated visual effects.
-
- Complete overhaul.
-
- Minor details added to new base.
-
- Recolored from new base.
-
- Recolored from new base.
-
- Minor details added to new base.
-
- Complete overhaul.
-
- Complete overhaul and additional special celebration effects for each passive aura.
- Bug Fix: In-game music mute toggle buttons has been fixed and will display correctly next to the champion icon in the scoreboard every game.
-
- Same as new base, plus some cleanup.
-
- Minimal tweaks.
-
- Minimal tweaks.
- Slow increased to 50% from 40%.
- Damage stored as grey health reduced to 15 / 25 / 35 / 45 / 55% from 45 / 50 / 55 / 60 / 65%.
- New Effect: Damage stored as grey health is now increased to 45 / 50 / 55 / 60 / 65% if he is near at least 2 visible enemy champions (dead or alive).
- Damage healed increased to 45% − 100% (based on level) from 30% − 100% (based on level).
- Base shield increased to 500 / 700 / 900 from 400 / 500 / 600.
- Shield AP ratio increased to 150% AP from 100% AP.
- Removed: Devouring an ally no longer slows him by 30 / 20 / 10%.
- New Effect: Now gains 40% bonus movement for 3 seconds if he devours an ally.
- Damage against monsters reduced to 105% from 130%.
- Stats
- Base health increased to 600 from 559.
- Base health regeneration increased to 4 from 3.75.
- General
- Updated visual effects.
-
- Complete overhaul.
-
- Recolored from base with added smoke and flames.
-
- Recolored from base with heart in W decal.
-
- Same as new base, different missiles to match model.
-
- Recolored from base with more golden, divine sparks.
- Cooldown reduced to 6 / 5.5 / 5 / 4.5 / 4 seconds from 7 / 6.5 / 6 / 5.5 / 5.
- stacks from large minions and monsters increased to 3 from 2.
- Stats
- Attack damage growth increased to 3.5 from 3.
- Cooldown reduced to 13 seconds from 15.
- AD ratio increased to 105% AD from 100% AD.
- Critical strike AD ratio increased to 147% AD from 140% AD.
- AD ratio increased to 105% AD from 100% AD.
- AD ratio increased to 105% AD from 100% AD.
- Critical strike AD ratio increased to 147% AD from 140% AD.
- AD ratio increased to 105% AD from 100% AD.
- Bug Fix: Fixed a bug where he could sometimes cast while his Soul Unbound was active.
- AD ratio reduced to 65% AD from 100% AD.
- Zeri generates 1 charge for every 40 units she travels by any means and 10 charge every time she casts , up to a maximum of 100 charge. Her basic attacks consume charge to deal modified damage. Zeri gains maximum charge when the game starts and upon respawning.
- Basic Attack: Zeri zaps her target, becoming non-projectile and applying spell effects as spell damage. Zeri's basic attacks cannot critically strike nor trigger on-hit and on-attack effects.
- While not at full charge, Zeri's attacks consume 10 charge to deal 15 − 40 (based on level) (+ 4% AP) magic damage. Against enemies below 35% health, this is increased「 by 300%. 」「 to 60 − 160 (based on level) (+ 16% AP). 」She may still use an uncharged attack even while below 10 charge.
- At full charge, Zeri's next attack will consume all charge to deal 90 − 200 (based on level) (+ 80% AP) (+ 3% − 20% (based on level) of target's maximum health) magic damage and slow the target by 20 / 25 / 30 / 35 / 40% (based on Burst Fire's rank) for 1.5 seconds. The damage based on the target's health ratio is capped at 300 against monsters.
- Zeri's basic attacks have 500 attack range and are non-projectiles.
- (Innate)
- Passive: Zeri's slow application from a basic attack has its strength increased to 20 / 25 / 30 / 35 / 40%.
- Active: Zeri fires a burst of 7 rounds in the target direction that deal a total of 10 / 15 / 20 / 25 / 30 (+ 110% AD) physical damage to the first enemy hit.
- Burst Fire's effects are treated as a basic attack; it can hit any enemy unit a typical basic attack can, deals basic damage, can critically strike for (82.5% + ) AD bonus damage and apply on-hit and on-attack effects at 100% effectiveness once on each target struck. Burst Fire's cooldown and cast time scale down with attack speed, with the maximum of 1.5 attacks per second. 50% of attack speed in excess of the cap is converted into bonus attack damage.
- Cost: None
- Cooldown: (1/Zeri's attack speed) seconds.
- Range: 825, Width: 80, Speed: 2600 / 3400.
(Q)
- Active: Zeri fires an electric pulse in the target direction that deals 40 / 75 / 110 / 145 / 180 (+ 100% AD) (+ 60% AP) magic damage to the first enemy hit and slows them by 50 / 55 / 60 / 65 / 70% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. If the pulse collides with terrain, it transforms into a laser in a line from the point of impact that grants sight of the area for 1.75 seconds and fires after 0.75 seconds, applying the same effects to all enemies caught within.
- Mana Cost: 50 / 60 / 70 / 80 / 90.
- Cooldown: 10 seconds.
- Range: 1200 / 1500, Width: 80 / 200, Speed: 2200 / Instant.
(W)
- Active: Zeri dashes in the target direction. Afterwards, she energizes her next 3 casts of within 6 seconds, causing them to pierce through enemies, though dealing 80 / 85 / 90 / 95 / 100% damage after the first and not applying attack effects to secondary targets. This damage is affected by critical strike modifiers.
- Zeri will dash farther across terrain if Spark Surge was cast within 50 units of any, gaining unobstructed vision of the surrounding 800 units and revealing herself while there are enemy champions within 800 units of her.
- Spark Surge's cooldown is reduced by 1.5 seconds for every champion Zeri hits with basic attacks or abilities.
- Spark Surge resets Zeri's basic attack timer and cooldown. Zeri can cast and while dashing.
- Mana Cost: 80.
- Cooldown: 23 / 21.5 / 20 / 18.5 / 17 seconds.
- Range: 300, Speed: 600 + 100% movement speed, Cast Time: None.
(E)
- Active: Zeri discharges a nova of electricity around her, dealing 150 / 250 / 350 (+ 80% bonus AD) (+ 80% AP) magic damage to all nearby enemies.
- If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 6 seconds, and gains 3 stacks of Overcharge per champion hit. Each stack grants her 2% bonus movement speed. She gains a stack of Overcharge each time she hits an enemy champion with a basic attack or ability, refreshing the duration of Overcharge by 2 seconds in the process.
- While Overcharged, Zeri gains 30 / 35 / 40% bonus attack speed and deals 10 / 20 / 30 (+ 15% AP) bonus magic damage on-hit, and empowers to instead fire 3 rounds over a 20% shorter cast time that are electrified and travelling with increased speed. These rounds deal the bonus magic damage to the target struck and the closest visible enemy, chaining up to 4 subsequent targets. Secondary targets are dealt 25% AD physical damage, which can critically strike for (43.75% + ) AD physical damage.
- Mana Cost: 100.
- Cooldown: 100 / 90 / 80 seconds.
- Effect Radius: 825, Cast Time: 0.25 seconds.
(R)
- Bug Fix: Champions now correctly drop spell shards if used after 14 minutes.
Items[]
- No longer builds into .
- Bug Fix: Fixed a bug where triggering would incorrectly count toward triggering Ever Rising Moon.
- Now builds into .
- Bug Fix: Fixed a bug where taking damage from certain jungle monsters would sometimes incorrectly grant Absorb stacks.
- New Recipe: + + + 550 = 3000.
- Ability haste increased to 15 from 0.
- Spellblade base AD ratio reduced to 75% base AD from 150%.
- Spellblade AP ratio increased to 50% AP from 40% AP.
- Spellblade cooldown reduced to 1.5 seconds from 2.5.
- Bug Fix: The leap basic attacks from now correctly trigger Deft Strikes.
- Total cost reduced to 2600 from 3000.
- Ability power reduced to 75 from 90.
- Health increased to 400 from 350.
- Refuel stack gain now only works with damage against monsters or champions, instead of all targets.
- New Effect: Refuel movement stacks are now capped at 10 stacks per dash or blink.
Runes[]
- Bug Fix: Fixed a bug where triggering it would incorrectly count toward triggering Ever Rising Moon.
- Bug Fix: Fixed a bug where would permanently replace one of your summoner spells if acquired and used via Unsealed Spellbook.
Monsters[]
- Elemental Rift
- Chemtech Fog
- Maximum bonus damage increased to 12% from 10%.
- Stealth timer increased to 2.5 seconds from 1.5.
- New Effect: Camouflage is now based on out of combat timer instead of instantly stealthing upon entering.
- Bug Fix: The exclamation point stealth indicator has been fixed and will correctly reappear above your champion if you are visible to an enemy inside the Chemtech Fog after completing certain stealthing abilities.
Neutral buffs[]
- Bleed out timer reduced to 3 seconds from 4.
- Base health ratio reduced to 70% base health from 80%.
- Bonus health ratio reduced to 40% bonus health from 50%.
- Base damage reduced to 25 − 50 (based on level) from 25 − 75 (based on level).
Summoner spells[]
- Bug Fix: Fixed a bug where it could sometimes still target certain units other than turrets before 14 minutes.
- Bug Fix: Fixed a bug where Unleashed Teleport would permanently replace one of your summoner spells if acquired and used via the rune.
- Bug Fix: Champions will now correctly drop Unleashed Teleport spell shards if used after 14 minutes into a game with .
- Bug Fix: Fixed a bug where could sometimes cast Unleashed Teleport while his was active.
ARAM[]
- Bug Fix: Champion damage against minions has been restored to 100%.
ARURF[]
- 15 − 9 (based on level) seconds from 25 − 15 (based on level). cooldown reduced to
- cooldown reduced to 15 seconds from 25.
Hotfixes[]
January 21st Hotfix[]
- Bug Fix: Fixed a bug where the slow would sometimes persist much longer than it was supposed to.
January 24th Hotfix[]
- Removed from the game.
- Removed
- Removed from the game.
- Removed
- - Removed
- Removed from the game.
- Chemtech Fog - Removed
- Removed from the game.
January 26th Hotfix[]
- Bug Fix: slow no longer lingers longer than intended.
- New Effect: Bonus magic damage now only applies once per attack, rather than as an on-hit effect.
January 28th Hotfix[]
- URF-specific balancing
- Incoming damage modifier changed to -30% from -25%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +10% from -5%.
- Incoming damage modifier changed to -10% from -8%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -18% from -10%.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -15% from -10%.
- Incoming damage modifier changed to +10% from +8%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +10% from +8%.
- Outgoing damage modifier changed to -10% from -8%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Healing modifier changed to -20% from 0%.
- Healing modifier changed to -20% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Shielding modifier changed to -20% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -3% from 0%.
- Healing modifier changed to -20% from 0%.
- Outgoing damage modifier changed to +10% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Healing modifier changed to -20% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -15% from -10%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -8% from 0%.
- Healing modifier changed to -20% from 0%.
- Outgoing damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to +15% from +10%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to +5% from 0%.
- Healing modifier changed to -20% from 0%.
- Incoming damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -30% from -20%.