- For the Teamfight Tactics patch, see V12.18 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V12.18[]
Client[]
- Behavioral Systems
- Players you have recently honored or who have recently honored you will show up in the suggested party members menu with an honor icon next to their summoner name.
- Challenges
- Challenges are Here - This is a new "limited time" challenge to thank players for their patience as we removed the very enthusiastic "Challenges are here!" tooltip. You can complete this challenge by logging in between now and Patch 12.20.
- The Challenge "Unkillable Demon King" criteria has been updated from "win games without dying" to "win games without dying and at least a 30% kill participation".
- Bug Fix: The Challenge "Get On My Level" now properly tracks progress in games that lasted longer than 10 minutes
- Clash
- Team formation for the first weekend of Worlds Clash will be open starting on September 26 and the tournaments will be on October 1 and 2. In addition to the trophy, banner, and logo rewards of other Clash tournaments, Worlds Clash has an additional reward of a loot capsule.
- This loot capsule will contain the following:
- For Worlds Clash participants with premium tickets who finish between 1 - 7 place: (1) Championship Skin Permanent.
- For all Worlds Clash participants (premium and basic tickets) who finish 1st place: (1) World's Event Capsule.
- For Worlds Clash participants with premium tickets who finish between 8 - 15 place: (1) Championship Skin Shard.
- Competitive
- Selecting a priority role will protect you from being autofilled only in your upcoming game.
- Guaranteed autofill protection when queuing as support or queuing as fill has been removed.
- Players will still receive autofill protection for 2 games after having played a game while autofilled.
- Lobby
- Bug Fix: SFX no longer becomes distorted from leaving and rejoining a premade lobby.
- Mythic Content
- Ashen Knight Pantheon's name has been updated to Ashen Conqueror Pantheon.
- Emberwoken Chromas of and now have recolored VFX to match (releasing with this patch).
- In this Mythic Shop rotation, we'll have a new Unvaulted Prestige, Unvaulted Mythic, Mythic Chroma, and a new Seasonal Mythic.
- In:
- Mythic Chroma (Emberwoken) and icon for
- Out:
- Mythic Chroma and icon for
- In:
Game[]
- Experience
- Bug Fix: End of game experience wheel now properly displays experience needed to progress to the next level instead of the amount gained from the current match.
- Fog of War
- Bug Fix: SFX of certain abilities are no longer audible from the Fog of War.
- Mac
- Bug Fix: Mac users will no experience some champion abilities being invisible from their perspective.
Champions[]
- New Effect: Now applies true sight instead of a standard reveal.
- Bug Fix: Shots are no longer fired during channel under certain conditions.
- Bonus attack speed increased to 25 / 32.5 / 40 / 47.5 / 55% from 20 / 25 / 30 / 35 / 40%.
- Stats
- Base health reduced to 625 from 650.
- Damage bonus AD ratio reduced to 90% bonus AD from 95%.
- Damage amplification bonus AD ratio per stack reduced to 5% per 100 bonus AD from 6%.
- Maximum damage amplification bonus AD ratio reduced to 15% per 100 bonus AD from 18%.
- Winddown time reduced to 0 seconds from 1.
- Base heal reduced to 25% from 30%
- Heal bonus AD ratio reduced to 2% per 100 bonus AD from 2.5%.
- Winddown time reduced to 0 seconds from 1.
- Stats
- Base health reduced to 574 to 604.
- Darkin bonus AD ratio reduced to 3.5% per 100 bonus AD from 5%.
- Bug Fix: VFX on the character model no longer overrides the VFX for .
- Stats
- Health growth increased to 105 from 99.
- Life steal and spell vamp increased to 5 / 10.5 / 16 / 21.5 / 27% from 5 / 9.5 / 14 / 18.5 / 23%.
- Base bonus movement speed reduced to 25% from 30%.
- Polymorph duration reduced to 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds from 1.25 / 1.5 / 1.75 / 2 / 2.25.
- Cooldown increased to 17 / 16.5 / 16 / 15.5 / 15 seconds from to 17 / 16 / 15 / 14 / 13.
- Bug Fix: Caster's location is no longer improperly revealed if Pix is commanded to attack while attached to an ally.
- Heal health ratio reduced to 4.5% − 12% (based on level) maximum health from 4.8% − 14% (based on level).
- Bonus monster damage increased to 80 / 100 / 120 / 140 / 160 from 40 / 60 / 80 / 100 / 120.
- Bug Fix: No longer sometimes pulls targets closer to him as opposed to knocking them away.
- Damage AP ratio reduced to 40% AP from 42.5% AP.
- Empowered damage AP ratio reduced to 80% AP from 85% AP.
- Damage AP ratio reduced to 40% AP from 42.5% AP.
- Bug Fix: Width of primary missiles reverted to 240 from 170.
- Width of secondary missiles is still reduced.
- Bug Fix: Width of primary missiles reverted to 240 from 170.
- Stats
- Attack damage growth reduced to 2.4 from 2.7.
- Health growth reduced to 103 to 107.
- Winddown time reduced to 0 seconds from 1.
- Stats
- Attack damage growth reduced to 2.6 from 3.1.
- Bug Fix: Knock up can no longer be cleansed from certain conditions.
- Bug Fix: Empowered cast is now properly triggered if the caster blinked to an area of Worked Ground.
- Stats
- Health growth increased to 120 from 115.
- Active base damage increased to 75 / 110 / 145 / 180 / 215 from 65 / 95 / 125 / 155 / 185.
- Stats
- Armor growth reduced to 4.7 from 5.2
- Health growth reduced to 98 from 106.
- Mana cost reduced to 20 at all levels from 45 − 28 (based on level).
- New Effect: Next two empowered attacks now always gain 50 bonus range, rather than only during the Awakened cast.
- New Effect: Next two empowered attacks during an Awakened cast now deal an additional 2% − 5% (based on level) (+ 3% per 100 bonus AD) of target's maximum health bonus physical damage.
- Awaken AP ratio increased to 0.8% per 100% AP from 0.6% per 100% AP.
- On-hit base heal reduced to 1.2% maximum health at all ranks from 1.2 / 1.26 / 1.32 / 1.38 / 1.44 / 1.5%.
- Awakened on-hit base heal reduced to 2.4% maximum health from 2.4 / 2.52 / 2.64 / 2.76 / 2.88 / 3%
- Shield health ratio reduced to 2 / 2.3 / 2.6 / 2.9 / 3.2 / 3.5% maximum health from 2 / 2.4 / 2.8 / 3.2 / 3.6 / 4%.
- Life steal increased to 15 / 16 / 17 / 18 / 19 / 20% from 15% at all ranks.
- On-hit base heal reduced to 1.2% maximum health at all ranks from 1.2 / 1.26 / 1.32 / 1.38 / 1.44 / 1.5%.
- Base damage per tick reduced to 10 / 18 / 26 / 34 / 42 / 50 from 10 / 19 / 28 / 37 / 46 / 55.
- Maximum base damage reduced to 80 / 144 / 208 / 272 / 336 / 400 from 80 / 152 / 224 / 296 / 368 / 440.
- AP ratio per tick reduced to 17.5% AP from 20% AP.
- Maximum AP ratio reduced to 140% AP from 160% AP.
- Damage against minions changed to 40 / 55 / 70 / 85% (based on level) from 50 / 60 / 70 / 80% (based on level).
- Base damage per tick reduced to 10 / 18 / 26 / 34 / 42 / 50 from 10 / 19 / 28 / 37 / 46 / 55.
- Bug Fix: Range indicator when the ability is hovered in the HUD with the cursor is no longer unintentionally removed.
- Bug Fix: Missile no longer fails to transform into a laser when passing through certain spots of terrain.
Items[]
- Bug Fix: Boundless Vitality no longer causes the omnivamp of other items that were purchased before it to be amplified twice.