- For the Teamfight Tactics patch, see V12.17 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V12.17[]
Client[]
- Behavioral Systems
- Over the last 8 months since we released our new feeding detection model, we have gained the confidence that allows us to make significant adjustments to what we detect as intentional feeding. We expect an increase in detections and punishments of over 2x.
- Chat restrictions will be visible on the lobbies screen for yourself and any party members, as well as on individual profile pages.
- Honor restrictions applied to your account will be visible on your profile page with a lock icon and tooltip.
- Challenges
- Global Defense System has been added: Have a control ward in the enemy jungle for 65+% of the game.
- Bug Fix: Executing to the Fountain or minions no longer progresses the "Free Ticket to Base" challenge.
- Bug Fix: no longer counts as an additional kill or assist for certain challenges when he dies during .
- Clash
- Team formation for the second weekend of the Noxus Cup starts on September 12, and the tournament days are on September 17 and 18.
- Competitive
- Summoner's Rift Ranked queue matchmaking will now focus more on player's MMR and less on their visible rank (e.g. Silver or Gold).
Game[]
- Cursor
- Bug Fix: Cursor no longer moves erratically when using smart pings based on distance from the center of the screen.
- Tooltips
- Bug Fix: Updated tooltips to accurately display the correct values for champions that can switch between melee and ranged forms. They now dynamically update their values based on which form they are currently in.
Champions[]
- Charm duration reduced to 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds from 1.4 / 1.55 / 1.7 / 1.85 / 2.
- Recharge timer increased to 9 / 8.25 / 7.5 / 6.75 / 6 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- AP ratio reduced to 55% AP from 60% AP.
- Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 19 / 18 / 17 / 16 / 15.
- Shield health ratio increased to 20% maximum health from 17%.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 60 / 95 / 130 / 165 / 200.
- Bonus AD ratio increased to 90% bonus AD from 75%.
- Bug Fix: Execute is now properly blocked by spell shields.
- Cooldown reduced to 26 / 23 / 20 / 17 / 14 seconds from 28 / 25 / 22 / 19 / 16.
- Bug Fix: Range indicator is now properly shown.
- Cooldown changed to 13 / 11.5 / 10 / 8.5 / 7 seconds from 12 / 11 / 10 / 9 / 8.
- Base damage increased to 275 / 425 / 575 from 250 / 400 / 550.
- Explosion base damage increased to 220 / 340 / 460 from 200 / 320 / 440.
- Base damage increased to 275 / 425 / 575 from 250 / 400 / 550.
- Stats
- Base armor reduced to 32 from 35.
- Health growth reduced to 99 from 104.
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180.
- Damage bonus AD ratio increased to 95% bonus AD from 90%.
- Number of stacks increased to 3 from 2.
- Cooldown reduction per stack reduced to 0.75 seconds from 1.
- Maximum cooldown reduction increased to 2.25 seconds from 2.
- Base damage amplification per stack increased to 4% from 2%.
- Maximum base damage amplification increased to 12% from 4%.
- Damage amplification bonus AD ratio per stack increased to 6% per 100 bonus AD from 3%.
- Maximum damage amplification bonus AD ratio increased to 18% per 100 bonus AD from 6%.
- Mana cost changed to 30 at all ranks from 28 / 31 / 34 / 37 / 40.
- Undocumented: Stack duration increased to 8 seconds from 6.
- New Effect: Stacks now expire by one every 1 second instead of all at once upon expiration.
- Cooldown increased to 16 / 15.5 / 15 / 14.5 / 14 seconds from 14 at all ranks.
- New Effect: Now grants him 15 / 20 / 25 / 30 / 35 bonus armor and bonus magic resistance while active.
- Minimum bonus AD ratio reduced to 50% bonus AD from 55%.
- Maximum bonus AD ratio reduced to 100% bonus AD from 110%.
- Knock back distance reduced to 150 − 350 (based on distance traveled) units from 250 − 450 (based on distance traveled).
- Cooldown changed to 18 seconds at all ranks from 20 / 19 / 18 / 17 / 16.
- Minimum bonus AD ratio reduced to 50% bonus AD from 55%.
- Fear duration reduced to 0.75 − 1.5 (based on distance traveled) seconds from 0.75 − 2 (based on distance traveled).
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 11 / 10.5 / 10 / 9.5 / 9.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
- Base heal reduced to 4 − 34 (based on level) from 5 − 45 (based on level).
- Heal health ratio increased to 4.8% − 14% (based on level) maximum health from 4.5% − 11% (based on level)
- New Effect: Basic attacks and abilities from large monsters now reduce its cooldown by 1.5 seconds.
- New Effect: Cooldown is now also reduced by 4 seconds if hits at least one champion or epic monster.
- Base damage changed to 65 / 110 / 155 / 200 / 245 from 70 / 110 / 150 / 190 / 230.
- New Effect: Now deals 2 / 2.25 / 2.5 / 2.75 / 3% of target's maximum health, capped at 9999 against non-champions.
- New Effect: Now deals 40 / 60 / 80 / 100 / 120 bonus damage against monsters.
- Removed: No longer deals bonus damage equal to 7 / 7.25 / 7.5 / 7.75 / 8% (+ 0.7% per 100 AP) of target's maximum health.
- Base damage increased to 55 / 80 / 105 / 130 / 155 from 20 / 45 / 70 / 95 / 120.
- Empowered base damage increased to 110 / 160 / 210 / 260 / 310 from 40 / 90 / 140 / 190 / 240.
- New Effect: Damage now scales with 42.5% AP, increased to 85% AP if placed in a brush.
- New Effect: Damage now scales with 6% of his bonus health, increased to 12% if placed in a brush.
- Removed: No longer applies empowered effects against minions if placed in a brush.
- Mana cost reduced to 45 / 55 / 65 / 75 / 85 from 60 / 70 / 80 / 90 / 100.
- Slow increased to 45% from 35%.
- New Effect: Slow is now increased by 2% per 100 AP and 0.6% per 100 bonus health if placed in a brush.
- Missile speed increased to 100 / 400 / 700 / 750 (based on seconds) from 50 / 300 / 550 / 650 (based on seconds).
- New Effect: Now grants him 40 / 50 / 60% bonus movement speed that decays over 2 seconds whenever an enemy champion is hit.
- Undocumented: Missile width reduced to 170 from 240.(bug)
- Base damage increased to 20 / 45 / 70 / 95 / 120 from 20 / 40 / 60 / 80 / 100.
- New Effect: Cast time now matches basic attack time instead of being flat 0.25 seconds.
- Mana cost reduced to 35 from 45.
- Bonus attack speed increased to 50 / 65 / 80 / 95 / 110% from 40 / 55 / 70 / 85 / 100%.
- Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 18 / 16 / 14 / 12 / 10.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 80 / 115 / 150 / 185 / 220.
- Damage AP ratio increased to 100% AP from 80% AP.
- Slow changed to 50% at all ranks from 40 / 45 / 50 / 55 / 60%.
- New Effect: Slow now scales with 4% per 100 AP.
- Removed: Subsequent damage instances are no longer considered separate applications for the purposes of and .
- Stats
- Attack speed ratio increased to 0.721 from 0.668.
- Cooldown reduced to 13 seconds from 14.
- Bug Fix: Masterwork items are no longer lost if the ally whose item is being upgraded dies during the channel.
- Bug Fix: No longer goes on cooldown if the enemy within the X was killed by another ally.
- Modified base movement speed increased to 280 from 250.
- Cooldown changed to 13 seconds at all ranks from 18 / 16.25 / 14.5 / 12.75 / 11.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 65 / 100 / 135 / 170 / 205.
- Empowered base damage reduced to 90 / 135 / 180 / 225 / 270 from 100 / 150 / 200 / 250 / 300.
- Bonus AD ratio increased to 100% bonus AD from 80%.
- Empowered bonus AD ratio increased to 140% bonus AD from 120%.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 65 / 100 / 135 / 170 / 205.
- Bug Fix: Granting the Permafrost buff to allies no longer triggers Mana Charge.
- Bonus AD ratio increased to 25% per 100 bonus AD from 20%.
- Slow increased to 70% from 50%.
- Bug Fix: No longer disables the target's and permanently.
- Stats
- Attack damage growth reduced to 2.8 from 3.
- AD ratio reduced to 25 / 30 / 35 / 40 / 45% AD from 30 / 35 / 40 / 45 / 50% AD.
- Stats
- Base health reduced to 575 from 595.
- Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6.
- Stats
- Base magic resistance reduced to 28 from 32.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 15 / 14 / 13 / 12 / 11.
- Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 15 / 14 / 13 / 12 / 11.
- AP ratio increased to 80% AP from 70% AP.
- Mana cost reduced to 30 / 40 / 50 / 60 / 70 from 40 / 55 / 70 / 85 / 100.
- Stats
- Base movement speed reduced to 340 from 345.
- Base attack speed reduced to 0.68 from 0.711.
- Bug Fix: Animation no longer leaves vision for longer than intended when it killed minions.
Items[]
- Ability power increased to 30 from 20.
- Total cost increased to 3000 from 2600.
- Ability haste increased to 15 from 10.
- Ability power increased to 80 from 65.
Runes[]
- Bug Fix: Gaining a Bounty Hunter stack no longer causes trigger SFX to be played if there is a present in the game.
Summoner Spells[]
- Bug Fix: Can no longer be used while charmed after using or .
- Bug Fix: Casting certain abilities after using it no longer causes it and to become disabled.
- Bug Fix: Cooldown is now properly displayed on the scoreboard after its transformation from .
Neutral Buffs[]
- Bug Fix: Ancient Grudge buff now properly grants damage reduction against .
Monsters[]
- Bug Fix: No longer incorrectly uses the roar SFX of normal .
- Bug Fix: Spawn animation no longer interrupts the displacement from .
Howling Abyss[]
- ARAM-specific balancing
- Incoming damage modifier changed to -5% from -10%.
- Incoming damage modifier changed to -5% from -3%.
- Outgoing damage modifier changed +5% from 0%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to +17% from +20%.
- Incoming damage modifier changed to -17% from -20%.
- Shielding modifier changed to +20% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -20% from -15%.
- Healing modifier changed to -20% from 0%.
- Shielding modifier changed to -20% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -4% from 0%.
- Healing modifier changed to +20% from 0%.
- Outgoing damage modifier changed to +10% from +15%.
- Incoming damage modifier changed to -10% from -15%.
Ultimate Spellbook[]
- One for All-timate Spellbook
- Chance for the gamemode to occur has been increased.
- Ulternate Summoner Spells
- The following ultimates have been updated to match functionality to the original champion's ultimate:
- Bug Fix: Several missing translations in the tooltips of Ulternate Summoner Spells have been fixed.
- Bug Fix: Champion icon that appears next to the health bar after consuming a champion's soul from is now properly removed once the champion respawns.
- Bug Fix: All Ulternate Summoner Spells will now properly use the original champion's channel/cast time animation rather than using the caster's ultimate animation.
- Bug Fix: Several spell status icons are now displayed properly.
- The following ultimates have been updated to match functionality to the original champion's ultimate:
Hotfixes[]
September 8th Hotfix[]
- Mana cost increased to 45 from 35.
- Bonus attack speed reduced to 40 / 55 / 70 / 85 / 100% from 50 / 65 / 80 / 95 / 110%.
September 12th Hotfix[]
- Bug Fix: No longer makes targets airborne longer than intended.
- Bug Fix: No longer makes targets airborne longer than intended.