- For the Teamfight Tactics patch, see V12.16 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- (2000 Steel Valkyries Tokens)
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V12.16[]
Client[]
- Behavioral Systems
- When All Chat is disabled, all players on the enemy team are muted during the end of game screen.
- A setting to toggle All Chat in-game is now available in the League Client.
- Challenges
- Bug Fix: End of Game progress meter now correctly displays the amount of progress earned.
- Bug Fix: The "Perfectionist" challenge now correctly displays progress towards the challenge.
- Bug Fix: The "Bad Medicine" challenge will now properly progress if completed using the ARAM health relic.
- Bug Fix: no longer counts towards progress for the "Vintage Look" challenge as it is not a limited edition skin.
- Clash
- Team formation for the first weekend of the Noxus Cup starts on August 29, and the tournament days are on September 3 and 4.
- Eternals
- Addressed some high variation between the milestones for some Starter Series Eternals (e.g. the "Epic Monsters Killed" milestone 1 would require to kill 9, to kill 3, and to kill 2). Values to reach this and other milestones have been updated to be more uniform across champions.
- Progression
- Banner skins that reflect a player's past rank will be enabled in patch 12.16. Click on the Summoner Icon in the upper right hand corner of the client and you can equip your banner skin from there.
- Mythic content
- The Mythic Shop rotates this patch! This is a small rotation, meaning only the unvaulted Prestige skins and new Mythic Chroma are rotating. The next large rotation will be in patch 12.18.
Game[]
- Ability icons
- Bug Fix: Fixed a bug that would cause ability icons to not show as casting despite currently casting.
- Health Bar
- "CC-Immune" text has been added for a select few abilities that grant total crowd control immunity.
- This includes and only.
- Runes
- Bug Fix: Rune and Stat panel preferences now properly save between games.
Champions[]
- Bug Fix: Now is properly blocked by spell shields.
- AD ratio increased to 60 / 90 / 120% (based on level) AD from 60 / 85 / 110% (based on level).
- Non-champion AD ratio increased to 110 / 115 / 120% (based on level) AD from 110% AD at all ranks.
- New Effect: Damage is now increased by 0% − 25% (based on critical strike chance).
- Base damage reduced to 20 − 220 (based on level) from 20 − 250 (based on level).
- AP ratio increased to 50% AP from 45% AP.
- Base damage reduced to 40 / 45 / 50 / 55 / 60 from 45 / 50 / 55 / 60 / 65.
- General
- Updated visual effects.
-
- Complete overhaul.
- , ,
- Same as new base, but with new effects for and .
-
- Complete overhaul.
-
- Complete overhaul.
- , , , ,
- New passive marker for .
- Bug Fix: Barrel expiration times are now correctly displayed.
- Stats
- Armor growth increased to 4.7 from 4.2.
- Base magic resistance increased to 30 from 28.
- Base damage increased to 55 / 100 / 145 / 190 / 235 / 280 from 55 / 95 / 135 / 175 / 215 / 255.
- Base damage increased to 8 / 10.8 / 13.6 / 16.4 / 19.2 / 22% of target's maximum health from 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20%.
- Plasma base damage increased to 5 − 23 (based on level) from 4 − 16 (based on level).
- Plasma base damage per stack increased to 1 − 12 (based on level) from 1 − 8 (based on level).
- AP ratio increased to 30% AP from 25% AP.
- AP ratio increased to 120% AP from 90% AP.
- Cooldown reduced to 8 / 7 / 6 (based on level) seconds from 10 / 8 / 6 (based on level).
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
- Bug Fix: Masterwork items that are forged while in the shop are no longer applicable for undone purchases.
- Health damage cap against monsters reduced to 30 / 60 / 90 / 120 / 150 from 50 / 80 / 110 / 140 / 170.
- Bug Fix: Buff icons are now properly displayed in the HUD.
- Bug Fix: Can no longer stack Mana Charge from switching the tether between allies.
- General
- Bug Fix: Joke voice line is now properly played.
- Bug Fix: Fixed an oversight where the server would still accept attack commands to alter Sion's otherwise-restricted movement.
- This fixes an exploit where cheaters could deliberately input these orders through their means to fully control Sion's movement.
- Bug Fix: Fixed an oversight where the server would still accept attack commands to alter Sion's otherwise-restricted movement.
- Bug Fix: VFX bug when stealing an enemy with the or skin has been fixed.
- Bug Fix: Mana cost changes in V12.15 now accurately reflect the tooltip.
- Bonus attack speed increased to 65 / 80 / 95 / 110 / 125% from 50 / 62.5 / 75 / 87.5 / 100%.
- Bug Fix: VFX now properly match the effect's duration.
- - Full Relaunch
- General
- New splash artwork for , , , and .
- Adjusted splash artwork for and .
- New splash artwork for , , , and .
- Stats
- Base attack damage reduced to 62 from 64.
- Attack damage growth reduced to 4 from 5.
- Base attack speed reduced to 0.65 from 0.658.
- Attack speed ratio reduced to 0.65 from 0.658.
- Attack speed growth increased to 3% from 2.67%.
- Innate - Awakened Spirit: Udyr has no ultimate ability and instead has 4 basic abilities. Each ability grants a Stance that empowers his next two basic attacks and grants an additional effect. Switching Stances will replace the empowered attacks from the previous Stance, and incurs a 1.5-second global cooldown on his other abilities. Periodically, after Udyr enters a Stance, he can cast it again at no cost after 0.25 seconds and within the following 5 seconds to Awaken it, empowering the Stance with an additional effect and placing the effect on cooldown. If Udyr does not consume the Awaken cast within the duration and has not switched Stances, his current Stance's respective ability incurs a 0.25-second cooldown. Awakened Spirit is placed on full cooldown at the start of the game.
- Starting at level 16, all abilities can gain a 6th rank.
- Innate - Monk Training: After casting an ability, Udyr empowers his next two basic attacks within 4 seconds to gain 30% bonus attack speed and refund 5% of Awaken's total cooldown.
- Static Cooldown: 50 / 40 / 30 / 20 (based on level) seconds.
(Innate)
- Active - Stance: Udyr enters Claw Stance, empowering his next two basic attacks to maul the target, dealing 3 / 4.2 / 5.4 / 6.6 / 7.8 / 9% (+ 4% per 100 bonus AD) of target's maximum health bonus physical damage.
- Additionally, Udyr gains 20 / 30 / 40 / 50 / 60 / 70% bonus attack speed and deals 5 / 9 / 13 / 17 / 21 / 25 (+ 10% bonus AD) bonus physical damage on-hit for 4 seconds.
- Recast - Awaken: Udyr gains an additional 20% − 70% (based on level) bonus attack speed and causes the empowered attacks to strike with lightning 6 times, dealing magic damage equal to 1.5% − 3% (based on level) (+ 0.6% per 100 AP) of the target's maximum health per hit, chaining to up to 3 nearby visible enemies, and being able to hit the same target multiple times. This is capped at 20 (+ 100% bonus AD) (+ 50% AP) against monsters.
- Mana Cost: 45 − 28 (based on level).
- Cooldown: 6 seconds.
- Effect Radius: 450, Cast Time: None.
(Q)
- Active - Stance: Udyr enters Mantle Stance, empowering his next two basic attacks to gain 15% life steal and heal him for 1.2 / 1.32 / 1.44 / 1.56 / 1.68 / 1.8% maximum health (+ 8% AP) each.
- Additionally, Udyr gains a shield for 45 / 60 / 75 / 90 / 105 / 120 (+ 40% AP) (+ 2 / 2.6 / 3.2 / 3.8 / 4.4 / 5% maximum health) for 4 seconds.
- Recast - Awaken: Udyr increases the shield's strength to 20 − 150 (based on level) (+ 45 / 60 / 75 / 90 / 105 / 120) (+ 65% AP) (+ 8% maximum health) (stacking with the remaining shield from the first cast), and heals every 0.25 seconds over the next 4 seconds, for a total of 10 − 75 (based on level) (+ 22.5 / 30 / 37.5 / 45 / 52.5 / 60) (+ 32.5% AP) (+ 4% maximum health), as well as causes the empowered attacks to instead gain 30% life steal and grant doubled healing.
- Healing on-hit is reduced to 50% against minions.
- Mana Cost: 45 − 28 (based on level).
- Cooldown: 6 seconds.
- Cast Time: None.
(W)
- Active - Stance: Udyr enters Stampede Stance, empowering his basic attacks to have an uncancellable windup and pounce on the target to stun them for 0.75 seconds. This cannot affect the same target more than once every few seconds.
- Additionally, Udyr becomes ghosted and gains 30 / 34 / 38 / 42 / 46 / 50% bonus movement speed for 4 seconds, which decays to 30% effectiveness over 1.5 seconds.
- Recast - Awaken: Udyr gains an additional 30% − 40% (based on level) bonus movement speed and immunity to crowd control for 1.5 seconds.
- Mana Cost: 45 − 28 (based on level).
- Cooldown: 6 seconds.
- Target Immunity: 6 / 5.7 / 5.4 / 5.1 / 4.8 / 4.5 seconds (unaffected by ability haste).
- Cast Time: None.
(E)
- Active - Stance: Udyr enters Storm Stance, empowering his next two basic attacks to deal 10 − 30 (based on level) (+ 30% AP) bonus magic damage to nearby enemies.
- Additionally, Udyr summons a blizzard around himself for 4 seconds that deals 10 / 19 / 28 / 37 / 46 / 55 (+ 20% AP) magic damage every 0.5 seconds to nearby enemies and slows them. Minions take 50 / 60 / 70 / 80% (based on level) damage.
- Recast - Awaken: Udyr ends the blizzard if it is active and unleashes a glacial storm for 4 seconds that is able to move on its own. The storm follows the closest nearby visible target and applies the same effects but deals bonus magic damage equal to「 1% − 2% (based on level) (+ 0.4375% per 100 AP) of the target's maximum health per tick, capped at 10 − 50 (based on level) 」「 8% − 16% (based on level) (+ 3.5% per 100 AP) of the target's maximum health over the duration, capped at 80 − 400 (based on level) 」against monsters, and slows by an additional 10%.
- The unleashed storm grants sight of its surroundings and prioritizes following the last enemy Udyr has attacked while he is nearby, then enemy champions, then non-champions, then Udyr.
- Mana Cost: 45 − 28 (based on level).
- Cooldown: 6 seconds.
- Effect Radius: 370 / 1300, Cast Time: None.
(R)
- Bug Fix: No longer draws minion aggro when use a leap attack against an enemy champion.
- Cooldown increased to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 / 11 / 10 / 9 / 8.
- Bonus movement speed AP ratio reduced to 2% per 100 AP from 6% per 100 AP.
- Total AD ratio reduced to 100 / 105 / 110 / 115 / 120% AD from 105 / 110 / 115 / 120 / 125% AD.
- AD ratio per hit reduced to 14.29 / 15 / 15.71 / 16.43 / 17.14% AD from 15 / 15.71 / 16.43 / 17.14 / 17.86% AD.
- Total AD ratio reduced to 100 / 105 / 110 / 115 / 120% AD from 105 / 110 / 115 / 120 / 125% AD.
- AD ratio reduced to 100% AD from 130% AD.
- AP ratio reduced to 40% AP from 60% AP.
- Bug Fix: Can no longer revive from the resurrection even after all bloblets have died while having .
- Spell shard drop rate increased to 10% from 8.3%.
- New Effect: Minions killed by allied champions now also drop orbs while she is within 1500 range.
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220.
- AP ratio increased to 45% AP from 40% AP.
- Post-cast lock out timer reduced to 0.15 seconds from varying between 0.4 to 0.15.
Items[]
- Bug Fix: Mist's Edge no longer deals less damage than intended if purchased after certain items.
- Undocumented: Spellblade heal reverted to 65% pre-mitigation damage from 55%.(bug)
- Coruscation bonus damage increased to 10% from 9%.
- Coruscation duration increased to 5 seconds from 4.
- Life steal reduced to 7% from 10%.
- Ability power increased to 50 from 40.
Runes[]
- Bug Fix: no longer becomes disabled permanently if the user had the rune and the summoner spell's cooldown would end slightly before exiting a hex-gate.
- Bug Fix: Now properly activates after channel is completed rather than when it is started.
Howling Abyss[]
- ARAM-specific balancing
- Incoming damage modifier changed to -5% from -10%.
- Outgoing damage modifier changed to +15% from +10%.
- Incoming damage modifier changed to -15% from -10%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +15% from +10%.
- Chime spawn rate reduced to 30 seconds from 40.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to +10% from +8%.
- Incoming damage modifier changed to -10% from -8%.
- Outgoing damage modifier changed to +15% from +10%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to -10% from -6%.
- Incoming damage modifier changed to +10% from +6%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +15% from +10%.
- Incoming damage modifier changed to -15% from -10%.
- Healing modifier changed to +20% from 0%.
- Outgoing damage modifier changed to +20% from +10%.
- Incoming damage modifier changed to -20% from -10%.
- Outgoing damage modifier changed to +5% from +10%.
- Incoming damage modifier changed to -5% from -10%.
- Shielding modifier changed to 0% from +20%.
- Outgoing damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to +15% from +10%.
- Incoming damage modifier changed to -15% from -10%.
- Outgoing damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to -15% from -10%.
- Outgoing damage modifier changed to +10% from +8%.
- Incoming damage modifier changed to -10% from -8%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Shielding modifier changed to -20% from 0%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to -6% from -3%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +20% from +15%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Healing modifier changed to 0% from -40%.
- Shielding modifier changed to 0% from -40%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to +15% from +10%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +15% from +10%.
- Healing modifier changed to +40% from +20%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -15%.
- Healing modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to +5% from +3%.
- Outgoing damage modifier changed to +15% from +5%.
- Incoming damage modifier changed to -15% from -8%.
- Outgoing damage modifier changed to +10% from +5%.
Ultimate Spellbook[]
- One for All-timate Spellbook
- Each game of Ultimate Spellbook will have a slight chance for the pool of ultimates for all players to contain the same ultimate in all 4 of the selections.
- Bug Fix: and no longer trigger when repositioning their ultimate
- Bug Fix: Cannon minions were actually giving too much gold. They will now hand out 3 less gold from the first cannon wave, and cap out at 101 gold around 12 minutes into the game.
- Bug Fix: no longer fires attacks during while casting .
- Bug Fix: no longer gets stuck in T-pose after casting certain ultimates.
Hotfixes[]
August 24th Hotfix[]
- Base damage increased to 50 / 90 / 130 / 170 / 210 / 250 from 50 / 80 / 110 / 140 / 170 / 200.
- Empowered base damage increased to 60 / 110 / 160 / 210 / 260 / 310 from 60 / 100 / 140 / 180 / 220 / 260.
- Empowered health ratio increased to 3 / 4.2 / 5.4 / 6.6 / 7.8 / 9% of target's current health from 2 / 3.2 / 4.4 / 5.6 / 6.8 / 8%.
- Cooldown reduced to 110 / 100 / 90 seconds from 130 / 110 / 90.
August 26th Hotfix[]
- Base damage increased to 3 / 4.4 / 5.8 / 7.2 / 8.6 / 10% of target's maximum health from 3 / 4.2 / 5.4 / 6.6 / 7.8 / 9%.
- Bonus AD ratio increased to 6% per 100 bonus AD from 4%.
- On-hit base damage increased to 5 / 13 / 21 / 29 / 37 / 45 from 5 / 9 / 13 / 17 / 21 / 25.
- On-hit bonus AD ratio increased to 20% bonus AD from 10%.
- Shield health ratio reduced to 2 / 2.4 / 2.8 / 3.2 / 3.6 / 4% maximum health from 2 / 2.6 / 3.2 / 3.8 / 4.4 / 5%.
- On-hit base heal reduced to 1.2 / 1.26 / 1.32 / 1.38 / 1.44 / 1.5% maximum health from 1.2 / 1.32 / 1.44 / 1.56 / 1.68 / 1.8%.
- Bonus movement speed increased to 30 / 37 / 44 / 51 / 58 / 65% from 30 / 34 / 38 / 42 / 46 / 50%.
- On-target cooldown reduced to 6 / 5.6 / 5.2 / 4.8 / 4.4 / 4 seconds from 6 / 5.7 / 5.4 / 5.1 / 4.8 / 4.5.
- Undocumented/Bug Fix: Spellblade heal reduced to 55% pre-mitigation damage from 65%.