- For the
Teamfight Tactics patch, see V12.15 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V12.15[]
Client[]
- Clash
- Team formation for the second weekend of the Zaun Cup Clash starts on August 15, and the tournament days are on August 20 and 21.
- Competitive systems
- Players with an MMR correlating to Master or above will no longer be able to duo queue in Ranked Solo/Duo, even if their rank is not Master or higher.
- RP price increase
- Starting on August 19 Pacific Time, RP and TFT coin prices will increase in most Riot regions.
Game[]
- Fog of War
- Bug Fix: Fixed a bug where single target range indicators would sometimes follow enemies through the Fog of War.
Champions[]
- Bonus maximum energy increased to 100 from 80.
- Energy restore increased to 100 from 80.
- Bug Fix: Fixed a bug where it would not cancel when casting on an out-of-range Void Coral.
- Bug Fix: Fixed a bug where the stealth would break after a target she killed entered a zombie form and then died again.
- True damage conversion reduced to 50% from 75%.
- Stats
- Base attack damage reduced to 66 from 69.
- Active base damage increased to 70 / 95 / 120 / 145 / 170 from 60 / 85 / 110 / 135 / 160.
- Cooldown reduced to 13 / 11.25 / 9.5 / 7.75 / 6 seconds from 14 / 12 / 10 / 8 / 6.
- AP ratio per tick increased to 22.5% AP from 20% AP.
- Bug Fix: Fixed a bug where it was doing slightly less damage at rank 3 than intended.
- Energy cost reduced to 25 from 30.
- Energy cost reduced to 25 from 30.
- Energy cost reduced to 25 from 30.
- Mana cost reduced to 35 / 40 / 45 / 50 / 55 from 45 / 50 / 55 / 60 / 65.
- Disable duration increased to 1.75 seconds from 1.5.
- Damage cap against monster increased to 50 − 150 (based on level) from 40 − 100 (based on level).
- Cooldown increased to 18 seconds at all ranks from 18 / 17 / 16 / 15 / 14.
- Bug Fix: Fixed a bug that caused it to be audible from the Fog of War.
- Bug Fix: Fixed a bug that caused it to trigger with .
- Bonus AD ratio reduced to 30% bonus AD from 45%.
- Bug Fix: No longer applies an extra proc of Royal Privilege with equipped.
- Bug Fix: Fixed a bug where he would automatically cast it again to an ally after using .
- Cooldown changed to 90 seconds at all ranks from 110 / 95 / 80.
- Cast range increased to 800 units from 600.
- Dash range growth increased to 150% from 130%.
- Minimum dash speed increased to 900 from 700.
- Maximum dash speed increased to 2000 from 1800.
- Energy restore increased to 30 / 40 / 50 (based on level) from 30 / 35 / 40 (based on level).
- Bonus movement speed increased to 25% from 20%.
- Cooldown reduced to 8 seconds from 10.
- Bonus stats increased to 30 / 65 / 100 from 20 / 60 / 100.
- Stats
- Attack damage growth reduced to 3 from 3.3.
- Cooldown increased to 24 / 22.5 / 21 / 19.5 / 18 seconds from 22 / 20 / 18 / 16 / 14.
- Cooldown increased to 120 / 100 / 80 seconds from 100 / 85 / 70.
- Bug Fix: Fixed a bug where the recast could pull targets that were in
stasis.
- Bug Fix: Fixed a bug where the recast could pull targets that were in
- Bug Fix: Now has the proper mana cost at ranks 2 and 4.
- Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 16 / 15 / 14 / 13 / 12.
- Wall duration reduced to 4 seconds from 5.
- Base damage increased to 100 / 140 / 180 / 220 / 260 from 80 / 120 / 160 / 200 / 240.
- Cooldown reduced to 19 / 17 / 15 / 13 / 11 seconds from 20 / 18 / 16 / 14 / 12.
- Bug Fix: Fixed a bug where he would look like a polymorphed champion if he killed and possessed a champion under the effects of Polymorph.
- Bug Fix: Fixed a bug where he could activate abilities while in his Spirit Form while locked in the knockback.
- General
- Bug Fix: Fixed a bug where she would be unable to use swapped summoner spells from after using .
- Ability mimick range increased to 25000 units from 2000.
- Energy cost reduced to 40 from 50.
- Ability mimick range increased to 25000 units from 2000.
Items[]
- Undocumented/Bug Fix: Re-fixed a bug causing the item to appear as a copy of another item in an enemy's inventory on the scoreboard.
- Can no longer be cast while dead, again.
- Bug Fix: Passive will now always deal the maximum possible % current health damage on each attack, regardless of buff slot ordering.
- Spellblade heal reduced to 55% pre-mitigation damage from 65%.
- Bug Fix: Fixed a bug where the burn effect was not working correctly.
- Magic resistance increased to 40 from 30.
- Bonus movement speed duration increased to 1.5 seconds from 1.
- Magic resistance increased to 40 from 35.
- Slow resistance increased to 50% from 40%.
- Tenacity increased to 50% from 40%.
Runes[]
- Bonus damage reduced to 9% from 10%.
Monsters[]
- Bug Fix: The summoned Rift Herald's charge will no longer fail to complete properly and deal damage if summoned at a specific distance from the turret.
Ultimate Spellbook[]
- Outgoing damage modifier changed to +5% from 0%.
- Bonus movement speed changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Ulternate Summoner Spells
- New Effect: now benefits from the bonus stats.
- AD and AP ratios reduced to 80% from 100%.
- Bug Fix: indicator now correctly shows as on cooldown after R2 cast.
- Bug Fix: now correctly functions by applying the Plasma indicator on your own auto attacks, or any of your team's Immobilizing effects. Updated tooltip to match its usage.
- Bug Fix: no longer disables spell slots incorrectly when locked by other sources.
- Bug Fix: no longer turns the owner invisible when dying before the cast finishes.
- Bug Fix: no longer makes Q or W permanently free to cast.
- Bug Fix: Fixed incorrectly getting permanently stuck with or ultimates after stealing them.
- Bug Fix: no longer immediately triggers .
- Bug Fix: Fix a visual issue when a transformed uses .
- Bug Fix: Fixed missing VFX.
- Bug Fix: indicator will show as on cooldown after recast or time expiration.
- Bug Fix: no longer causes a recast indicator on certain champion spells.
- Bug Fix: Fixed missing translations in tooltips for several Ult-ernate Summoner Spells.
- The following ultimates have been updated to match functionality to the original champion's ultimate:
- Added Star Guardian themed particles for the following Ult-ernate Summoner Spells:
Hotfixes[]
August 10th Hotfix[]
- Bug Fix: No longer gains stacks of without hitting an enemy.
- Bug Fix: No longer gains stacks of without hitting an enemy.
- Turrets
- Bug Fix: Damage now properly increases with consecutive shots.
August 22nd Hotfix[]
- Bug Fix: cooldown upon transformation now properly factors in summoner spell haste instead of ability haste.