- For the Teamfight Tactics patch, see V12.12 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V12.12[]
Client[]
- Challenges
- We've updated the way certain challenges detect which lane you play on Summoner's Rift to be more accurate. We've also added the following new challenges:
- ARAM Legend: Go Legendary in ARAM games.
- The Jukes!: Dodge five skillshots within eight seconds.
- It was a... Near-Hit: Dodge skillshots in ARAM.
- Legendary Legend: Become Legendary.
- Who Needs 'Em: Win games despite an AFK teammate.
- Shell Collecting: Take down Rift Heralds.
- Right Under Their Noses: Recall while unseen by a nearby enemy champion.
- Get On My Level: Get takedowns shortly after gaining a level advantage.
- Nowhere is Safe: Take down enemy champions in their fountain.
- Style: Earn Challenge Points from the Style capstone.
- Re-enabled the "Farm Champs Not Camps" challenge.
- Re-enabled the "Leading By Example" challenge.
- Added Qiyana to the "Where'd They Go?" and "It Has 'Ultimate' In the Name!" challenges.
- Added Renata Glasc to "Hold That Pose", "They Just... Don't... DIE!", "We Protec", and "It Has 'Ultimate' In the Name!" challenges.
- "The Disrespect" challenge description has been updated for clarity.
- Progress bars have been fixed and will properly display your progress on Challenges.
- Fixed a bug where some challenge titles did not match their actual names.
- Switching tabs in the Challenges Collection Page now scrolls you back to the top.
- Challenge Leaderboards now properly abbreviate numbers.
- Fixed a bug where the "Prodigy" challenge would sometimes fail to progress upon getting multi-kills at the same time.
- Champion Select
- Muting a player during Champ Select or in-game will now carry over to in-game and End of Game.
- Additionally, individual players' mute status can now be viewed and toggled in the End of Game screen.
- Bug Fix: Some champions champion select role tags have been fixed.
- secondary class changed from fighter to support.
- secondary class changed from nothing to support.
- secondary class changed from support to nothing.
- Clash
- Team formation for the second weekend of Demacia Clash starts on June 20, and the tournaments are on June 25 and 26, 2022.
- Essence Emporium
- The Essence Emporium returns from June 28, 2022 to July 12, 2022. Head to the store to use Blue Essence to nab chromas, ward skins, emotes, icons, and more, including Emporium exclusives like the URFWick skin.
- After this run, the Essence Emporium is going on hiatus while we rebuild it. Right now, running the Emporium is so inefficient it causes delays and feature cuts in other projects like events and missions. Beyond making the Emporium more efficient to run, we're also exploring navigation and usability improvements for when (not if) it returns. Be sure to spend all your Blue Essence during this Emporium.
- To make up for this hiatus, we're shifting the three Gemstone icon bundles into a chain of three missions (matchmade SR or ARAM). This will be free for all players, granting 10 Mythic Essence each for a total of 30.
- Matchmaking
- Bug Fix: Fixed a bug where error text would sometimes appear in party lobbies upon hitting the Find Match button.
- Mythic Content
- Mythic Chromas
- New type of content added to the Mythic Shop: Mythic Chromas, available for 40 Mythic Essence. The first Mythic Chroma is for , available during patches 12.12 through 12.13.
- Mythic Chromas update a skin's VFX in addition to its model. They're launching for Legendary skins as well as Mythic skins like the Ashen Knights. Emberwoken chromas for and will receive updated VFX in patch 12.18.
- The Mythic Shop is rotating for the first time and we're settling into the normal rotation cadence:
- Season Split
- Bug Fix: Fixed a bug where the Season Split Start modal would incorrectly display .
- Scoreboard
- Bug Fix: Fixed a bug where double digit KDAs would sometimes display incorrectly on the scoreboard.
Game[]
- Vision
- All jungle monsters and wards will now be visible instantly, even upon dashing or blinking into visible range.
Champions[]
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 70 at all ranks.
- Base damage increased to 200 / 300 / 400 from 150 / 250 / 350.
- AP ratio increased to 80% AP from 75% AP.
- Tibbers base health increased to 1300 / 2200 / 3100 from 1200 / 2100 / 3000.
- Tibbers resistances increased to 30 / 60 / 90 from 30 / 50 / 70.
- General
- basic attack animation adjusted to swing slightly less at slower attack speeds.
- Bug Fix: Attack SFX are no longer audible through the Fog of War occasionally.
- Stats
- Attack range increased to 175 from 125.
- Base health regeneration reduced to 6 from 8.5.
- Health regeneration growth reduced to 0.6 from 0.85.
- New Effect: Now gains Lavender stacks from scoring takedowns against large minions on Summoner's Rift within 3 seconds of damaging them.
- Bonus attack speed per Lavender stack changed to 0.28% − 1% (based on level) from 0.25% − 1.25% (based on level).
- Bug Fix: bonus true damage on-hit is no longer doubled when applied by this ability.
- Bug Fix: No longer triggers on-cast effects (e.g. ) for casting the ability in a direction that isn't available while other dash directions are.
- Minimum base damage per hit reduced to 8 / 10 / 12 / 14 / 16 from 8 / 11 / 14 / 17 / 20.
- Life steal reduced to 20 / 21.5 / 23 / 24.5 / 26% from 20 / 22 / 24 / 26 / 28%.
- Animation in while at a high attack speed has been updated.
- Health ratio reduced to 25% of target's missing health at all ranks from 25 / 30 / 35%.
- Bonus attack range reduced to 50 at all ranks from 50 / 75 / 100.
- Void Remora health reduced to 50 / 60 / 70% of minion's maximum health from 70% at all ranks.
- Bug Fix: Bonus health is no longer lost from consuming a Void Coral while already in True Form.
- Bug Fix: Remaining duration of buff no longer occasionally fails to refresh correctly upon consuming Void Coral.
- Bug Fix: Remora no longer spawn a Void Coral whenever dealing damage to under the effect of .
- Base damage increased to 105 / 155 / 205 / 255 / 305 from 90 / 140 / 190 / 240 / 290.
- Active base damage increased to 275 / 400 / 525 from 250 / 375 / 500.
- Health regeneration reduced to 0.8% − 1.6% (based on level) maximum health from 1% − 2% (based on level).
- Increased base health reduced to 8 / 11.5 / 15% missing health from 10 / 15 / 20%.
- Bonus AD ratio reduced to 4.5% per 100 bonus AD from 5.5%.
- Turret base damage increased to 7 / 11 / 15 / 19 / 23 from 6 / 9 / 12 / 15 / 18.
- Turret base health increased to 175 − 700 (based on level) from 150 − 575 (based on level).
- Cooldown reduced to 11 seconds from 12.
- Health cost reduced to 20% − 3% (based on level) base health from 22.5% − 5.5% (based on level).
- Mana cost reduced to 30% − 4.5% (based on level) base mana from 33% − 7.5% (based on level).
- Base shield increased to 80 / 115 / 150 / 185 / 220 from 70 / 100 / 130 / 160 / 190.
- Daisy base health increased to 1300 / 2600 / 3900 from 1250 / 2500 / 3750.
- Daisy base resistances increased to 20 / 50 / 100 from 15 / 40 / 90.
- Base bonus movement speed reduced to 6 / 7 / 8 / 9 / 10% from 6 / 7.5 / 9 / 10.5 / 12%.
- Base slow reduced to 20 / 24 / 28 / 32 / 36% from 24 / 28 / 32 / 36 / 40%.
- Base shield reduced to 65 / 90 / 115 / 140 / 165 from 75 / 100 / 125 / 150 / 175.
- Shield AP ratio reduced to 55% AP from 60% AP.
- Stats
- Mana growth increased to 55 to 40.
- On-target cooldown reduced to 6 / 5 / 4 / 3 (based on level) seconds from 6 at all levels.
- Bug Fix: Corpse is no longer an obstacle to other units' pathing.
- Bonus AD ratio reduced to 60% bonus AD from 75%.
- Base damage increased to 20 / 35 / 50 / 65 / 80 from 15 / 30 / 45 / 60 / 75.
- AD ratio reduced to 40% AD from 50% AD.
- On-hit modifier increased to 28 / 33 / 38% from 25 / 30 / 35%.
- Physical damage per dagger changed to (16% × (1 + 142.85% per 100% bonus attack speed) bonus AD) from (16% × (1 + 80% total attack speed)).
- Because of this, it is also no longer affected by attack speed reductions.
- Physical damage per dagger formula rewritten in dependency on bonus attack speed:
- New: 16% (+ 22.856% per 100% bonus attack speed) bonus AD
- Old: 24.4224% (+ 8.4224% per 100% bonus attack speed) bonus AD.
- This becomes even at 58.3527% bonus AS, including bonus AS from stat growth per level.
- Maximum total damage over 2.5 seconds, for comparison:
- New: 375 / 562.5 / 750 (+ 285% AP) magic damage plus 240% (+ 342.84% per 100% bonus attack speed) bonus AD physical damage plus 420 / 495 / 570% On-hit damage
- Old: 375 / 562.5 / 750 (+ 285% AP) magic damage plus 366.336% (+ 126.336% per 100% bonus attack speed) bonus AD physical damage plus 375 / 450 / 525% On-hit damage
- Bug Fix: Corpse is no longer an obstacle to other units' pathing.
- Stats
- Base attack damage reduced to 60 from 62.
- Base damage reduced to 95 / 125 / 155 / 185 / 215 from 95 / 130 / 165 / 200 / 235.
- Bug Fix: Now refreshes a stack of for being an attack time resetting cast.
- Bug Fix: Can no longer heal other units instead of himself if they gain the kill credit on the target of Reckless Swing after it dealt damage without killing it.
- Bug Fix: No longer prevents a triggered by an ally from knocking him back.
- Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
- Undocumented/Bug Fix: Tooltip now includes the stun duration.
- Cooldown changed to 10 seconds at all ranks from 11 / 10.5 / 10 / 9.5 / 9.
- Disable duration increased to 1.5 seconds from 1.
- Stats
- Health growth reduced to 99 from 103.
- Armor growth reduced to 4 from 4.7.
- Bonus AD ratio increased to 40% bonus AD from 25%.
- Multi target AP ratio increased to 12% AP from 9% AP.
- Single target AP ratio unchanged.
- Multi target AP ratio increased to 12% AP from 9% AP.
- Bonus AD ratio increased to 75% bonus AD from 70%.
- AP ratio increased to 60% AP from 50% AP.
- Bug Fix: Clones no longer apply and damage over time debuff against monsters if a copy of the item is in their inventory, preventing a bug where they could fail to attribute kill credit of a monster if they died before it was killed by the effect.
- Slow strength changed to 50 / 55 / 60 / 65 / 70% from 60% at all ranks.
- Bonus stats changed to 20 / 60 / 100 from 30 / 60 / 90.
- Bug Fix: Corpse is no longer an obstacle to other units' pathing.
- Bug Fix: Casting a stolen no longer consumes 100 mana or fails if used while he has less than 100 current mana.
- Bug Fix: Can no longer gain an additional empowered basic attack by casting an ability immediately after another empowered basic attack.
- Base heal increased to 150 / 250 / 350 from 125 / 200 / 275.
- Removed: No longer cleanses Grievous Wounds before healing.
- Undocumented/Bug Fix: Tooltip now includes the stun duration.
- Base heal reduced to 2% of the target's maximum health from 2.5%.
- Removed: No longer instantly grants him camouflage him while charging .
- Health ratio reduced to 12 / 16 / 20% of target's missing health from 15 / 20 / 25%.
- Bug Fix: Now counts as an ability for the purposes of , and stacking and bonus damage effects.
- Bug Fix: Clones no longer apply and damage over time debuff against monsters if a copy of the item is in their inventory, preventing a bug where they could fail to attribute kill credit of a monster if they died before it was killed by the effect.
- Mist Walker base health increased to 110 − 212 (based on level) from 100 − 185 (based on level).
- Mist Walker health ratio increased to 20% of Yorick's maximum health from 15%.
- Mist Walker base movement speed increased to 325 from 300.
- Maiden of the Mist chase range reduced to 1200 units from 1600.
- Maiden of the Mist base health increased to 350 / 1100 / 3300 from 300 / 1000 / 3000.
- Maiden of the Mist health ratio increased to 75% of Yorick's maximum health from 70%.
- Base shield increased to 60 − 380 (based on level) from 56 − 360 (based on level).
- Base heal reduced to 70 / 90 / 110 / 130 / 150 from 70 / 100 / 130 / 160 / 190.
- Base bonus movement speed increased to 20% from 15%.
- Stats
- Health regeneration growth increased to 0.7 from 0.55.
- Base damage increased to 20 / 55 / 90 / 125 / 160 from 10 / 45 / 80 / 115 / 150.
- AD ratio reduced to 130% AD from 150% AD.
- AP ratio reduced to 60% AP from 70% AP.
Items[]
- Bug Fix: Spell shield VFX is no longer occasionally not shown if the enemy owner was not seen for a while.
- No longer builds into .
- Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
- Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
- Bug Fix: Once again regenerates health for champions that use mana while their resource pool is full.
- Bug Fix: Spell shield VFX is no longer occasionally not shown if the enemy owner was not seen for a while.
- Bug Fix: Debuff type is no longer set to be considered a slow.
- Bug Fix: Cast VFX is no longer visible in the Fog of War when it shouldn't be.
- Now builds into .
- Bug Fix: No longer reduces shields by a greater factor than intended based on the enemies' heal and shield power.
- Bug Fix: Additional magic damage dealt is no longer reduced by magic resist for an additional time.
- Undocumented/Bug Fix: Tooltip now clarifies that the shield decays over the duration.
- Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
- Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
- Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
Runes[]
- Maximum bonus movement speed changed to 25% − 50.3% (based on level) from 45% at all levels.
- Base damage changed to 20 − 180 (based on level) from 40 − 120 (based on level).
- Bonus AD ratio increased to 25% bonus AD from 20%.
- AP ratio increased to 15% AP from 10% AP.
- Cooldown increased to 120 − 60 (based on level) seconds from 90 − 60 (based on level).
Hotfixes[]
June 30th Hotfix[]
- Stats
- Attack damage growth reduced to 1.7 from 2.
- Health growth reduced to 99 from 105.
- Lifesteal reduced to 20% at all ranks from 20 / 21.5 / 23 / 24.5 / 26%.
- Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 22 / 20 / 18 / 16 / 14.
- Bonus health bonus AD ratio reduced to 120% bonus AD from 165%.
- Heal bonus AD ratio reduced to 120% bonus AD from 165%.
- Stats
- Attack damage growth increased to 3.8 from 3.4.
- AD ratio increased to 60 / 85 / 110% (based on level) AD from 50 / 75 / 100% (based on level).
- Non-champion AD ratio increased to 110% AD from 100% AD.
- Critical strike chance ratio increased to 75% × critical damage from 62.5% × critical damage.
- bonus base damage reduced to 40 / 85 / 130 / 175 / 220 from 60 / 105 / 150 / 195 / 240.
- 40 / 50 / 60 / 70 / 80% bonus AD from 40 / 55 / 70 / 85 / 100%. bonus AD ratio reduced to
- AP ratio increased to 65 / 75 / 85 / 95% (based on level) AP from 55 / 66 / 77 / 88% (based on level) AP.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 75 / 105 / 135 / 165 / 195.
- AP ratio increased to 35% AP from 30% AP.
- On-hit modifier increased to 30 / 35 / 40% from 28 / 33 / 38%.
- Physical damage per dagger increased to (18% × (1 + 166.67% per 100% bonus attack speed) bonus AD) from (16% × (1 + 142.85% per 100% bonus attack speed) bonus AD).
- Physical damage per dagger formula rewritten in dependency on bonus attack speed:
- New: 18% (+ 30% per 100% bonus attack speed) bonus AD
- Old: 16% (+ 22.856% per 100% bonus attack speed) bonus AD.
- Maximum total damage over 2.5 seconds, for comparison:
- New: 375 / 562.5 / 750 (+ 285% AP) magic damage plus 270% (+ 450.009% per 100% bonus attack speed) bonus AD physical damage plus 450 / 525 / 600% On-hit damage
- Old: 375 / 562.5 / 750 (+ 285% AP) magic damage plus 240% (+ 342.84% per 100% bonus attack speed) bonus AD physical damage plus 420 / 495 / 570% On-hit damage
- Physical damage per dagger formula rewritten in dependency on bonus attack speed:
- Damage increased to 32 − 168 (based on level) from 25 − 144 (based on level).
- AP ratio changed to 7% AP at all levels from 6 / 7 / 8 / 9% (based on level) AP.
- Disable duration reduced to 1.25 seconds from 1.5.
- Stats
- Base health reduced to 530 from 560.
- Base damage changed to 30 / 65 / 100 / 135 / 170 from 40 / 70 / 100 / 130 / 160.
- Root duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.25 / 1.5 / 1.75 / 2 / 2.25.
- Bonus AD ratio increased to 25% bonus AD from 15%.
- Bonus AD ratio increased to 50% bonus AD from 40%.
- Cooldown reduced to 15 seconds from 16.
- Duration AP ratio increased to 10% AP from 5% AP.
- Stats
- Health growth reduced to 103 from 109.
- Health ratio reduced to 3% bonus health from 4%.
- Damage against monsters reduced to 120% from 160%.
- Cooldown increased to 130 / 110 / 90 seconds from 120 / 105 / 90.
- Removed: No longer grants 50 bonus attack range.
- Bonus movement speed per stack reduced to 0.5% from 1%.