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- For the League of Legends patch, see V12.11.
Teamfight Tactics V12.11[]
Cosmetics[]
- New emotes
Game[]
- PvE Rounds
- New Effect: Monsters can now drop uncraftable emblems on stage 5-6.
- New Effect: Monsters can now only drop emblems from an active trait on stage 5-6.
- New Effect: Minimum number of item components dropped from Minions, Krugs, and Wolves is now 5.
- New Effect: Gold from PvE rounds are now automatically collected at the end of combat.
- Removed: Raptors are no longer fought at stage 4-7.
- New Effect: You now fight the Treasure Dragon at stage 4-7.
Double Up[]
- New Effect: Units now retain their health, mana, items, and all positive buffs when reinforcing an ally.
- Removed: Stat altering buffs or items no longer trigger in between the time of combat resolving and reinforcing an ally.
- New Effect: New Lesser Rune of Allegiance item appears on stage 1-3, place of a 1, 2, or 3 cost champion to send them and their items to your partner.
- Removed: No longer gain on stage 1-3.
- New Effect: Attempting to open an orb with a champion from a while your bench is full will now not open the orb instead of placing the unit on the board.
- Pairs of players released during Shared Draft are now members of different teams, the partner who is positioned lower on the scoreboard is the first one released.
- Order of players released during Shared Draft changed to:
- 4th and 3rd player
- 2nd and 1st player
- 4th and 3rd player
- 2nd and 1st player
Hyper Roll[]
- Passive gold has been increased starting at Stage 5-2.
- Player damage starting at Stage 5 reduced to 2 from 4.
- New Effect: Treasure Dragon now appears at Stage 7-2.
- Third choice augment now appears on Stage 7-1 instead of 7-2.
Augments[]
- For details about the new augments, see the augment page
- Renamed to Draconic Augments from Hextech Augments.
- New Effect: Can now reroll one augment armory once per game.
- New Effect: Can no longer be shown 3 trait-related augments within the same armory.
- First choice augment stage changed to 2-1 from 1-4.
- Second choice augment stage changed to 3-2 from 3-3.
- Third choice augment stage changed to 4-2 from 4-6.
- Augment choices
- Added: Gold / Prismatic / Silver, 2% chance.
- Added: Gold / Prismatic / Prismatic, 1% chance.
- Added: Prismatic / Gold / Prismatic, 1% chance.
- Added: Prismatic / Prismatic / Gold, 1% chance.
- Chance for Silver / Silver / Gold changed to 10% from 25%.
- Chance for Silver / Gold / Gold changed to 10% from 15%.
- Chance for Gold / Silver / Gold changed to 18% from 12%.
- Chance for Gold / Gold / Gold changed to 20% from 10%.
- Chance for Silver / Silver / Prismatic changed to 2% from 6%.
- Chance for Gold / Silver / Silver changed to 6% from 5%.
- Chance for Silver / Gold / Prismatic changed to 3% from 4%.
- Chance for Prismatic / Gold / Gold changed to 2% from 4%.
- Chance for Silver / Prismatic / Silver changed to 1% from 3%.
- Chance for Gold / Prismatic / Gold changed to 10% from 3%.
- Chance for Prismatic / Prismatic / Prismatic changed to 1% from 2%.
- New Augments: AFK, Ancient Archives II, Astral Heart, Astral Crest, Astral Crown, Axiom Arc (I & II), Band of Thieves I, Beast's Den, Best Friends (I, II, &, II), Better Together, Big Friend (I & II), Cannoneer Crest, Cannoneer Crown, Cannoneer Heart, Cavalier Crest, Cavalier Heart, Cavalier Unity, Cluttered Mind, Combat Training (I, II, & III), Cruel Pact, Cursed Crown, Devastating Charge, Dragon Alliance, Dragon Horde, Dragonmancer Crest, Dragonmancer Crown, Dragonmancer Heart, Essence Theft, Eternal Protection, Evoker Crest, Evoker Crown, Evoker Heart, Eye of the Storm, Gadget Expert, Cavalier Crest, Gear Upgrades, Guardian Crest, Guardian Crown, Guardian Heart, Guild Crest, Guild Crown, Guild Heart, First Aid Kit II, Hallucinate, Heroic Presence, Hot Shot, Inspire, Intercosmic Gifts, Jade Crest, Jade Crown, Jade Heart, Last Stand, Lategame Specialist, Living Forge, Loot Master, Mage Crest, Mage Crown, Mage Conference, Mage Heart, Mirage Crest, Mirage Crown, Mirage Heart, Mystic Heart, Mystic Soul, Nomads, Pandora's Bench, Party Favors, Party Time!, Penitence, Personal Training, Preparation (I & II), Press the Attack, Ragewing Crest, Ragewing Crown, Ragewing Heart, Dragonmancer Crown, Reckless Spending, Revel Crown, Revel Heart, Rich Get Richer+, Ricochet, Scalescorn Crest, Scalescorn Crown, Scorch, Shapeshifter Heart, Shapeshifter Soul, Shimmerscale Crest, Shimmerscale Heart, Shimmerscale Soul, Swiftshot Crest, Swiftshot Crown, Swiftshot Heart, Tantrum, Think Fast, Tiamat, Titanic Strength, Tempest Crest, Tempest Crown, Tempest Heart, Twilight Umbrage, Urf's Grab Bag (I & II), Warrior Crest, Warrior Crown, Warrior Heart, Whispers Crown, Whispers Heart, Windfall+ (I & II).
- Removed Augments: Arcanist Crest, Arcanist Crown, Arcanist Heart, Archangel's Embrace, Ardent Censer, Armor Plating, Backfoot (I, II, & III), Battlemage (I, II, & III), Blue Battery I, Bodyguard Crest, Bodyguard Crown, Bodyguard Heart, Challenger Crest, Challenger Crown, Challenger Heart, Challenger Unity, Chemical Overload (I & II), Chemtech Crest, Chemtech Crown, Chemtech Heart, Chemtech Unity, Clockwork Crest, Clockwork Soul, Concussive Blows, Debonair Crest, Debonair Crown, Debonair Heart, Disintegrator (I, II, & III), Dominance, Duet, En Garde, Enchanter Heart, Enchanter Soul, Enforcer Heart, Four Score, Gold Reserves, Golden Gifts (I & II), Golden Ticket, Hexnova, Hextech Heart, High Five, Innovator Heart, Instant Injection, Irresistible Charm, Junkyard, Keepers (I & II), Knife's Edge (I, II, & III), Lifelong Learning, Mercenary Crest, Mercenary Heart, Mercenary Soul, Mutant Crest, Mutant Crown, Mutant Heart, One For All, Overpower, Payday, Phalanx (I, II, & III), Pirates, Runic Shield (I & II), Self-Repair, Scholar Heart, Scholar Soul, Scrap Crest, Scrap Heart, Scrap Soul, Sharpshooter, Sniper Crest, Sniper Crown, Sniper Heart, Sniper's Nest, Socialite Heart, Socialite Soul, Spell Blade, Share the Spotlight, Shrug It Off, So Small, Smoke Bomb, Stand Behind Me, Stored Power, Striker Crest, Striker Crown, Striker Heart, Syndicate Crest, Syndicate Crown, Syndicate Heart, Thieving Rascals, Tinker, Titanic Force, Treasure Trove (I, II, & III), True Justice, Twinshot Heart, Twinshot Soul, Underdogs, Unstable Evolution, Very VIP, Weakspot (I & II), Woodland Charm.
- Ancient Archives I
- Tier increased to 2 from 1.
- Assassin Crest
- New Effect: Now additionally grants a .
- Removed: No longer grants a .
- Assassin Crown
- New Effect: Now additionally grants a .
- New Effect: Now additionally grants an .
- Number of reduced to 1 from 2.
- Assassin Heart
- New Effect: Now additionally grants a .
- Removed: No longer grants a .
- Binary Airdrop
- Tier increased to 3 from 2.
- Blue Battery
- Renamed to Blue Battery from Blue Battery II.
- Tier reduced from 2 from 3.
- Bruiser Crest
- New Effect: Now additionally grants a .
- Removed: No longer grants a .
- Bruiser Crown
- New Effect: Now additionally grants a .
- New Effect: Now additionally grants an .
- Number of reduced to 1 from 2.
- Bruiser Heart
- New Effect: Now additionally grants a .
- Removed: No longer grants a .
- Calculated Loss
- Tier increased to 3 from 2.
- Component Grab Bag
- Removed: Can no longer be offered as a first choice augment.
- Cutthroat
- New Effect: Now additionally grants a .
- Removed: No longer grants a .
- New Effect: deal 20% bonus damage against mana-reaved targets.
- Cybernetic Shell
- Bonus armor reduced to 20 / 30 / 40 from 25 / 35 / 50.
- Double Trouble
- Bonus stats reduced to 30 / 40 / 55 from 40 / 50 / 65.
- Exiles
- Shield reduced to 25 / 35 / 50% maximum health from 35 / 45 / 70%.
- Shield duration increased to 10 seconds from 8.
- High End Shopping
- Hustler
- Renamed to Hustler from Hyper Roll.
- Tier increased to 2 from 1.
- Gold requirement increased to 20 from 10.
- Item Grab Bag II
- Number of increased to 2 from 1.
- Jeweled Lotus
- Critical strike chance reduced to 20% from 25%.
- Makeshift Armor
- Bonus resistance reduced to 30 / 45 / 60 from 35 / 55 / 70.
- March of Progress
- Bonus experience points reduced to 4 from 5.
- Rich Get Richer
- Stand United III
- Bonus attack damage and ability power per trait reduced to 3 / 4 / 4 from 3 / 4 / 5.
- Sunfire Board
- Duration increased to 15 seconds from 10.
- Target's health ratio reduced to 1% of target's maximum health from 2%.
- Total damage reduced to 15% of target's maximum health from 20%.
- The Golden Egg
- Hatch timer increased to 10 rounds from 7.
- New Effect: Winning combat against players now reduces the hatch timer by 1 round.
- Removed: No longer has a 10% chance to grant 3 , 2 , and 15.
- New Effect: Now has a 10% chance to grant 2 , , , , , and 15.
- Removed: No longer has a 10% chance to grant 2 , , , , , , and 15.
- New Effect: Now has a 10% chance to grant 2 , , , , , and 10.
- Removed: No longer grants with , , and .
- Gold with 60 from 75. reduced to
- Gold with Radiant item, Artifact item, completed item, 5-cost champions, and 10 from 20. reduced to
- Number of reduced to 1 from 2.
- Removed: No longer grants .
- Number of 5-cost champions reduced to 2 from 4.
- Three's Company
- Number of 3-cost champions reduced to 3 from 4.
- Tiny Titans
- Bonus Tactician health reduced to 30 from 35.
- Tactician heal reduced to 30 from 35.
- True Twos
- Windfall
- New Effect: Can only be offered as a first choice augment.
- Gold reduced to 20 from 20 / 35 / 55.
- Wise Spending
Champions[]
- For the champion changes, see the respective champion page.
- New Champions: , , , , .
- Returning Champions: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
- Removed Champions: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
Traits[]
- For the trait changes, see the respective trait page.
- Origins:
- New Origins: , , , , , , , , , , .
- Removed Origins: , , , , , , , , , , , , , , .
- Classes:
- New Classes: , , , , , , , .
- Returning Classes: , , , , , , , , .
- Removed Classes: , , , , , , , , , , .
Items[]
- For the item changes, see the respective item page.
- New Items:
- Consumable Items: , .
- Emblem Items: , , , , , , , , , , , , , , , , .
- Shimmerscale Items: , , , , , , , .
- Returning Items:
- Emblem Items: , , , , .
- Removed Items:
- Consumable Items: .
- Emblem Items: , , , , , , , , , , , , , , , .
- Renamed to Absolution from Radiant Redemption.
- Health reduced to 300 from 500.
- Heal reduced to 18% missing health from 25%.
- Health reduced to 150 from 200.
- Health regeneration reduced to 5% maximum health from 6%.
- Ability power increased to 30 from 10.
- Ability power per interval reduced to 20 from 25.
- Removed: No longer heals for 60% of physical damage dealt.
- New Effect: Now grants 35% omnivamp.
- Shield health ratio reduced to 35% maximum health from 40%.
- Removed: No longer heals for 33% of physical damage dealt.
- New Effect: Now grants 25% omnivamp.
- Shield health ratio reduced to 25% maximum health from 30%.
- Armor reduced to 60 from 70.
- Bonus attack reduced to 40% from 55%.
- Removed: No longer heals for 10% of magic and true damage dealt by abilities.
- New Effect: Now grants 10% omnivamp.
- Range reduced to 3 hexes from 4.
- Damage ratio reduced to 250% maximum mana from 275%.
- Attack damage reduced to 10 from 20.
- Damage stored reduced to 50% from 70%.
- Bleed duration reduced to 4 seconds from 5.
- Removed: No longer heals for 20% of damage dealt by basic attacks and abilities.
- New Effect: Now grants 25% omnivamp.
- Attack damage reduced to 40 / 70 / 100 (based on Star level) from 50 / 75 / 100 (based on Star level).
- Bonus damage increased to 35% from 40%.
- Maxmum bonus damage reduced to 70% from 80%.
- Health threshold increased to 2200 from 1400.
- Magic resistance reduced to 120 from 200.
- Removed: No longer launches a fireball that deals 18% of the target's maximum health magic damage on being hit by magic or true damage from an ability.
- New Effect: The holder now regenerates 1.2% maximum health every 2 seconds for each enemy targeting them.
- New Effect: The effects of this item are now increased by 20% if the holder is a .
- Magic resistance reduced to 180 from 300.
- Removed: No longer launches a fireball that deals 25% of the target's maximum health magic damage on being hit by magic or true damage from an ability.
- Removed: No longer regenerates 2% maximum health every 1 second.
- New Effect: The holder now regenerates 2% maximum health every 1.5 seconds for each enemy targeting them.
- New Effect: The effects of this item are now increased by 20% if the holder is a .
- Health regeneration reduced to 1% maximum health from 3%.
- Health reduced to 150 from 200.
- Cooldown increased to 15 seconds from 10.
- New Effect: Armor reduction now occurs on all physical damage dealt instead of just critical strikes.
- Bonus damage increased to 25% from 20%.
- Maxmum bonus damage reduced to 50% from 60%.
- Health threshold increased to 2200 from 1800.
- Chance for gold drop reduced to 50% from 60%.
- Attack speed reduced to 25% from 40%.
- Bonus stats increased to 15 from 10.
- Buff bonus reduced to 30(%) from 33(%).
- Removed: No longer heals the user and the lowest health ally for 40% of magic and true damage dealt from abilities.
- New Effect: Now grants the user 25% omnivamp and also heals the lowest health ally.
- Removed: No longer heals the user and the lowest health ally for 40% of magic and true damage dealt from abilities.
- Removed: Excess healing is no longer converted into a 300 health shield.
- New Effect: Now grants 35% omnivamp and also heals the lowest health ally.
- Armor reduction reduced to 50% from 70%.
- New Effect: Armor reduction now occurs on all physical damage dealt instead of just critical strikes.
- Attack damage reduced to 60 / 100 / 140 (based on Star level) from 80 / 120 / 160 (based on Star level).
- Starting mana reduced to 30 from 40.
- Ability power increased to 50 from 10.
- Removed: No longer grants 30 starting mana.
- Target's health ratio reduced to 2% of target's maximum health from 4%.
- Ability power increased to 30 from 10.
- Health reduced to 150 from 200.
- Resistance reduction duration increased to 5 seconds from 3.
- Attack speed reduced to 50% from 55%.
- Health reduced to 150 from 200.
- Attack speed reduced to 50% from 55%.
- Attack speed reduced to 75% from 85%.
- Heal reduced to 12% missing health from 18%.
- Health reduced to 700 from 750.
- Armor reduced to 60 from 70.
- Thorn damage reduced to 125 / 175 / 225 (based on Star level) from 200 / 250 / 300 (based on Star level).
- Removed: No longer regenerates 2% maximum health per second.
- Mana restore reduced to 12 from 15.
- Main damage reduced to 110 from 115.
- Magic resistance reduction reduced to 50% from 70%.
- Health increased to 400 from 150.
- Target's health ratio reduced to 1% of target's maximum health from 2%.
- Duration increased to 10 seconds from 8.
- New Effect: Duration is now refreshed if no new targets are in range.
- Health increased to 800 from 150.
- Target's health ratio reduced to 2% of target's maximum health from 3%.
- Removed: No longer regenerates 0.5% maximum health per second.
- New Effect: Duration is now refreshed if no new targets are in range.
- Bonus attack damage and ability power per stack reduced to 3 from 4.
- Ability power increased to 30 from 10.
- Ability power per interval reduced to 25 from 30.
- Health reduced to 1600 from 1800.
- Removed: No longer grants 10% lifesteal to adjacent allies.
- New Effect: Now grants 10% omnivamp to adjacent allies.
- Armor reduced to 40 from 50.
- Magic resistance reduced to 40 from 50.
Hotfixes[]
June 10th Hotfix[]
- Ability damage reduced to 100 / 150 / 200 from 175 / 225 / 275.
- Bug Fix: Is now properly mana-locked while his shield is active.
- Base attack speed reduced to 0.7 from 0.75.
- Starting mana increased to 75 from 60.
- Maximum mana increased to 150 from 120.