- For the Teamfight Tactics patch, see V12.11 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V12.11[]
Client[]
- Rotating Game Mode: ARURF returns from May 12th, 2022 (1:00 PM PT) to June 13th, 2022 (11:59 PM PT).
- Challenges
- Bug Fix: Fixed a bug where player's Summoner Icons were missing from the Challenges leaderboards.
- Clash
- Team formation for the Clash Demacia Cup began on June 6, and the tournament begins on June 11 and 12. Team formation for week 2 of the Cup will start on June 20 with the tournament days being June 25 and 26.
- Bug Fix: Fixed a visual bug surrounding Clash to accurately display why the player cannot join a Clash Team.
- End of Game
- End of Game chat is now opt-in. You'll only see messages from other players in the post-game lobby if you click on the chat icon or enter a chat message. Clicking on the chat icon will turn on/off player messages.
- Bug Fix: Fixed a visual bug where the last three players' report modals would be cropped in the End of Game screen.
- Bug Fix: Fixed a visual bug that occurred when hovering the Summoner Icon in the End of Game screen.
- Post Game Client
- Bug Fix: Fixed a bug where the Report Button in the scoreboard would get covered by longer names.
Game[]
- Standard effect reduced to 25% from 30%.
- Enhanced effect reduced to 40% from 50%.
Champions[]
- Bug Fix: Caster's facing direction during the channel to the enemy's perspective no longer changes rapidly as they were moving away.
- Bonus attack speed increased to 7.5 / 15 / 22.5 / 30 / 37.5 / 45% from 6 / 12 / 18 / 24 / 30 / 36%.
- Lethality increased to 5.5 / 11 / 16.5 / 22 / 27.5 / 33 from 4.5 / 9 / 13.5 / 18 / 22.5 / 27.
- - New champion
- Innate: After casting an ability, Bel'Veth gains 2 stacks for 5 seconds, stacking up to 6 times and refreshing on subsequent ability casts. While Bel'Veth has stacks, she becomes ghosted and gains 25% − 50% (based on level) bonus attack speed. Her basic attacks each consume 1 stack.
- Innate: Whenever Bel'Veth scores a takedown against a champion or monster within 3 seconds of damaging them, she gains stacks of Lavender permanently. Large monsters grant her 1 stack and champions and epic monsters grant her 2. Each stack grants her 0.25% − 1.25% (based on level) bonus attack speed.
- Bel'Veth can exceed the attack speed cap, but all sources of damage dealt or triggered by her basic attacks are reduced by 25%, including on-hit effects. She cannot gain attack speed through growth (per level).
(Innate)
- Active: Bel'Veth dashes a fixed distance in a designated direction, though not through terrain, dealing 10 / 15 / 20 / 25 / 30 (+ 110% AD) physical damage to enemies she passes through and applying on-hit and spell effects at 75% effectiveness to the first target hit.
- Void Surge can critically strike for (75% + . ) bonus physical damage
- Void Surge deals 120% damage to monsters and 60 / 70 / 80 / 90 / 100% damage against minions.
- Void Surge can only be cast in each of Bel'Veth's cardinal directions with a cooldown that incurs between casts. Each direction has a unique cooldown that is reduced equivalent to 0.25 ability haste per 1% bonus attack speed.
- These cooldowns reset upon respawning.
- Void Surge resets Bel'Veth's basic attack timer.
- Cooldown: 1 second.
- Per-Direction Cooldown: 16 / 15 / 14 / 13 / 12 seconds.
- Range: 400, Collision Radius: 100, Cast Time: None.
- Speed: 800 / 850 / 900 / 950 / 1000 + 100% movement speed.
(Q)
- Active: Bel'Veth dashes a fixed distance in a designated direction, though not through terrain, dealing 10 / 15 / 20 / 25 / 30 (+ 110% AD) physical damage to enemies she passes through and applying on-hit and spell effects at 75% effectiveness to the first target hit.
- Active: Bel'Veth slams her tail down in the target direction, dealing 70 / 110 / 150 / 190 / 230 (+ 100% bonus AD) (+ 125% AP) magic damage to enemies struck, knocking them up for 0.75 seconds, and slowing them by 50% for 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds.
- Hitting an enemy champion with Above and Below resets dash cooldown of the direction they were hit.
- Cooldown: 12 / 11 / 10 / 9 / 8 seconds.
- Range: 0 - 660, Width: 200, Cast Time: 0.5 seconds.
(W)
- Active: Bel'Veth rapidly slashes at the nearest enemy with the lowest current health percentage 6 (+ 1 per 33.3% bonus attack speed) times over 1.5 seconds, dealing 8 / 11 / 14 / 17 / 20 (+ 6% AD) physical damage with each slash, increased by 0% − 300% (based on target's missing health), and applying on-hit, on-attack, and spell effects at 6% − 24% (based on target's missing health) effectiveness.
- Royal Maelstrom deals 150% damage to monsters and its attacks apply life steal but cannot critically strike.
- Bel'Veth gains 70% damage reduction, 20 / 22 / 24 / 26 / 28% (+ 100% life steal) life steal, and is unable to move during Royal Maelstrom. She cannot perform slashes while unable to declare basic attacks.
- Royal Maelstrom can be recast after 0.75 seconds within the duration, and does so automatically afterwards or when Bel'Veth casts an ability.
- Recast: Bel'Veth ends Royal Maelstrom.
- Cooldown: 22 / 20 / 18 / 16 / 14 seconds.
- Effect Radius: 500, Cast Time: None.
(E)
- Active: Bel'Veth rapidly slashes at the nearest enemy with the lowest current health percentage 6 (+ 1 per 33.3% bonus attack speed) times over 1.5 seconds, dealing 8 / 11 / 14 / 17 / 20 (+ 6% AD) physical damage with each slash, increased by 0% − 300% (based on target's missing health), and applying on-hit, on-attack, and spell effects at 6% − 24% (based on target's missing health) effectiveness.
- Passive: Bel'Veth's basic attacks on-hit apply a mark to the target for 5 seconds, refreshing on subsequent attacks and expiring upon attacking a new target. Every second attack on-hit against the marked target deals 6 / 8 / 10 (+ 12% bonus AD) bonus true damage and grants a stack that increases this damage by the same value. This effect stacks infinitely, but is capped at 5 stacks against epic monsters.
- Additionally, whenever Bel'Veth scores a takedown against a champion or epic monster while being alive, a Void Coral is spawned from their corpse for 15 seconds. and summon an enhanced Void Coral.
- Active: Bel'Veth dashes to the target Void Coral and consumes it over the cast time, slowing nearby enemies by 25%, which ramps up to 99% over the duration, then creates an explosion that deals 150 / 200 / 250 (+ 100% AP) (+ 25 / 30 / 35% of target's missing health) true damage to them. Upon consumption, Bel'Veth also consumes all other existing Void Corals, gains a stack of per Void Coral consumed, and assumes her True Form for 60 seconds.
- If Bel'Veth consumed at least one enhanced Void Coral, she gains an enhanced True Form that lasts 180 seconds and causes Void Remora to spawn from the deaths of nearby lane minions.
- Void Remora have 70% of the minion's maximum health and 110% of the minion's AD.
- A nearby Void Coral is required to cast this ability.
- If Bel'Veth consumed at least one enhanced Void Coral, she gains an enhanced True Form that lasts 180 seconds and causes Void Remora to spawn from the deaths of nearby lane minions.
- True Form: Bel'Veth evolves into a monster, gaining 100 / 150 / 200 (+ 165% bonus AD) (+ 90% AP) bonus health, 25 / 50 / 75 bonus movement speed out-of-combat, 50 / 75 / 100 bonus attack range, as well as 10 / 15 / 20% increased total attack speed. She also gains the ability to dash through terrain with . Consuming Void Corals while in this state refreshes the duration of True Form and heals Bel'Veth for 100 / 150 / 200 (+ 165% bonus AD) (+ 90% AP).
- Cooldown: 1 second.
- Effect Radius: 500, Cast Time: 1 second.
(R)
- Passive: Bel'Veth's basic attacks on-hit apply a mark to the target for 5 seconds, refreshing on subsequent attacks and expiring upon attacking a new target. Every second attack on-hit against the marked target deals 6 / 8 / 10 (+ 12% bonus AD) bonus true damage and grants a stack that increases this damage by the same value. This effect stacks infinitely, but is capped at 5 stacks against epic monsters.
- Damage over time reduced to 2.5% of target's maximum health from 3%.
- Explosion base damage reduced to 9% − 13% (based on level) maximum health from 10% − 14% (based on level).
- AD ratio changed to 125 / 145 / 165 / 185 / 205% AD from 130 / 145 / 160 / 175 / 190% AD.
- Mana cost changed to 55 / 60 / 65 / 70 / 75 from 50 / 60 / 70 / 80 / 90.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 70 / 110 / 150 / 190 / 230.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 16 / 14.5 / 13 / 11.5 / 10.
- Stats
- Health growth reduced to 106 from 112.
- Mana growth increased to 52 from 37.
- Bug Fix: Attack speed bonus is now properly granted even if the dash was interrupted.
- AP ratio increased to 80% AP from 70% AP.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.
- Cooldown reduced to 14 / 13.5 / 13 / 12.5 / 12 seconds from 16 / 15 / 14 / 13 / 12.
- General
- Bug Fix: is now properly swapped out with .
- Base bonus resistances reduced to 12 / 14 / 16 / 18 / 20 from 20 at all ranks.
- Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 22 / 20 / 18 / 16 / 14.
- Cooldown refund reduced to 50% from 60%.
- Heal increased to 9 / 10 / 11 / 12 / 13% AD from 7 / 8 / 9 / 10 / 11% AD.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
- Bug Fix: On-hit VFX is now displayed correctly.
- Grievous Wounds strength reduced to 40% from 50%.
- Darkin bonus AD ratio reduced to 5% per 100 bonus AD from 5.5%.
- Grievous Wounds strength reduced to 40% from 50%.
- Resistance reduction reduced to 23 / 25 / 27 / 29 / 31% from 25 / 27 / 29 / 31 / 33%.
- Bonus attack speed reduced to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35%.
- Base damage reduced to 3 / 3.75 / 4.5 / 5.25 / 6% of target's maximum health from 3 / 4 / 5 / 6 / 7%.
- Stats
- Base attack damage increased to 68 from 66.
- Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
- Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
- Stats
- Base health reduced to 625 from 650.
- Damage AP ratio reduced to 1.2% per 100 AP from 1.5% per 100 AP.
- Stats
- Health growth reduced to 100 from 106.
- Base bonus true damage reduced to 30 / 35 / 40 / 45 / 50 from 30 / 38 / 46 / 54 / 62.
- Bug Fix: Once again grants attack speed to allied targets.
- Heal AP ratio increased to 90% AP from 70% AP.
- Heal health ratio increased to 10% from 6% bonus health.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 14 at all ranks.
- Maximum health threshold reduced to 70% missing health from 77.5%.
- Maximum life steal reduced to 8% − 25% (based on level) from 10% − 30% (based on level).
- Base damage increased to 70 / 120 / 170 / 220 / 270 from 60 / 110 / 160 / 210 / 260.
- Minimum cooldown reduced to 2.5 seconds from 3.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 16 / 14.5 / 13 / 11.5 / 10.
- Bonus resistances reduced to 10 / 20 / 30 from 10 / 25 / 40.
- Bug Fix: Now consistenly collides with targets that are moving towards the caster.
- Base heal increased to 30 − 115 (based on level) from 18 − 90 (based on level).
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 18 / 16.5 / 15 / 13.5 / 12.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 / 70 / 80 / 90 / 100.
- Base shield increased to 50 / 75 / 100 / 125 / 150 from 35 / 60 / 85 / 110 / 135.
- Stats
- Base health reduced to 620 from 655.
- Cooldown increased to 110 / 100 / 90 seconds from 110 / 90 / 70.
- AP ratio increased to 35% AP from 30% AP.
- Mana cost reduced to 35 / 45 / 55 / 65 / 75 from 40 / 55 / 70 / 85 / 100.
- Stats
- Attack damage growth increased to 3.3 from 3.
- AD ratio increased to 85 / 95 / 105 / 115 / 125% AD from 80 / 90 / 100 / 110 / 120% AD.
- Mist Wraith spawn rate on minions she kills increased to 8.3% from 2.7%.
- Base slow reduced to 15% from 20%.
- Slow duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 2 at all ranks.
- Grievous Wounds strength reduced to 25% from 30%.
- Bug Fix: Now is audible to allies even if the target is hit while not in sight.
- Minimum damage blocked reduced to 25 / 45 / 65 / 85 / 105 from 25 / 50 / 75 / 100 / 125.
- Heal health reduced to 3 / 4 / 5 / 6% (based on level) of his maximum health from 3.5 / 4.5 / 5.5 / 7% (based on level).
- Base damage reduced to 80 / 115 / 150 / 185 / 220 from 80 / 120 / 160 / 200 / 240.
- AP ratio reduced to 55% AP from 70% AP.
- Base heal per second reduced to 15 / 27.5 / 40 from 15 / 30 / 45.
- Heal AP ratio reduced to 18% AP from 20% AP.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
- Minimum heal AP ratio increased to 40% AP from 35% AP.
- Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 13 / 11.5 / 10 / 8.5 / 7.
- Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
- Bug Fix: A hijacked now properly has its heal scale with AP.
- Health ratio increased to 4% bonus health from 2.5%.
- Base heal increased to 10 / 15 / 20 / 25 / 30 from 10 / 12.5 / 15 / 17.5 / 20.
- Base shield increased to 650 / 800 / 950 from 500 / 700 / 900.
- Stats
- Base health reduced to 550 from 570.
- Cooldown increased to 7 / 6 / 5 / 4 / 3 seconds from 6.5 / 5.5 / 4.5 / 3.5 / 2.5.
- Base damage changed to 40 / 60 / 80 / 100 / 120 from 38 / 61 / 84 / 107 / 130.
- Damage against monsters increased to 150% from 100%.
- New Effect: Dealing basic or ability damage now places the ability on a 3-second cooldown.
- Bug Fix: Recast to collapse wall is no longer placed on cooldown due to taking damage from champions or turrets.
- Heal health ratio per stack increased to 1% of his maximum health from 0.75%.
- Mana cost reduced to 60 at all ranks from 65 / 70 / 75 / 80 / 85.
- Stun duration increased to 1.5 seconds from 1.25.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 17 / 16 / 15 / 14 / 13.
- Base heal increased to 30 / 40 / 50 / 60 / 70 from 25 / 33 / 41 / 49 / 57.
- Base heal per fury 0.5 / 0.95 / 1.4 / 1.85 / 2.3 from 0.45 / 0.75 / 1.05 / 1.35 / 1.65.
- Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90.
- Grievous Wounds strength reduced to 25% from 30%.
- Bug Fix: Tooltip no longer incorrectly states that additional stacks of would be granted from scoring a killing blow on champions hit.
- Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 20 / 18 / 16 / 14 / 12.
- Bug Fix: Cooldown is no longer fully refreshed if the caster possessed another champion while an enemy champion was under the influence of possessed .
- Bug Fix: Possessing no longer causes her to be retained after possession ends.
- Cooldown increased to 22 / 19.5 / 17 / 14.5 / 12 seconds from 20 / 18 / 16 / 14 / 12.
- Damage against monsters reduced to 160% from 180%.
- Heal AD ratio increased to 10% AD from 7% AD.
- Thrust base damage increased to 50 / 85 / 120 / 155 / 190 from 40 / 75 / 110 / 145 / 180.
- Thrust AD ratio increased to 90% AD from 80% AD.
- Thrust AP ratio increased to 65% AP from 50% AP.
- Mana cost reduced to 60 / 55 / 50 / 45 / 40 from 60 at all ranks.
- Total base damage increased to 8 / 11 / 14 / 17 / 20 from 7 / 9 / 11 / 13 / 15.
- Base damage per hit increased to 1.14 / 1.57 / 2 / 2.43 / 2.86 from 1 / 1.29 / 1.57 / 1.86 / 2.14.
- Total AD ratio increased to 110 / 115 / 120 / 125 / 130% AD from 110 / 112.5 / 115 / 117.5 / 120% AD.
- AD ratio per hit increased to 15.71 / 16.43 / 17.14 / 17.86 / 18.57% AD from 15.71 / 16.07 / 16.43 / 16.79 / 17.14% AD.
- Total base damage increased to 8 / 11 / 14 / 17 / 20 from 7 / 9 / 11 / 13 / 15.
- New Effect: Now critically strikes for (75% + ) bonus damage against champions and monsters if it collides with terrain.
- Reduces cooldown by 1.5 seconds and grants 3 stacks of .
- AD ratio increased to 150% AD from 140% AD.
- Slow reduced to 30 / 35 / 40 / 45 / 50% from 30 / 40 / 50 / 60 / 70%.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
- New Effect: Now critically strikes for (75% + ) bonus damage against champions and monsters if it collides with terrain.
- Cooldown reduced to 22 / 20.5 / 19 / 17.5 / 16 seconds from 26 / 24.5 / 23 / 21.5 / 20.
- Cooldown reduction reduced to 0.5 seconds from 1.
- Cooldown reduction on critical strikes reduced to 1.5 seconds from 3.
- New Effect: Stacks are now capped at 100000 stacks.
- Stack per champion hit increased to 8 from 4.
- Bonus movement speed per stack reduced to 1% from 1.5%.
- Cooldown reduced to 100 / 85 / 70 seconds from 120 / 95 / 70.
Items[]
- Magic resistance increased to 35 from 30.
- Bonus magic resistance per cursed champion increased to 9 from 7.
- Life steal increased to 8% from 7%.
- Grievous Wounds strength reduced to 25% from 30%.
- Thorns damage increased to 4 from 3.
- Grievous Wounds strength reduced to 25% from 30%.
- Enhanced Grievous Wounds strength reduced to 40% from 50%.
- Attack damage increased to 55 from 45.
- Ability haste increased to 25 from 15.
- Grievous Wounds strength reduced to 25% from 30%.
- Enhanced Grievous Wounds strength reduced to 40% from 50%.
- Ability power increased to 60 from 55.
- Ability power increased to 70 from 60.
- ability power increased to 90 from 80.
- Heal reduced to 120% bonus AD from 140%.
- Glaciate duration reduced to 1 second from 1.5.
- Grievous Wounds strength reduced to 25% from 30%.
- Attack damage increased to 20 from 15.
- Combine cost increased to 1050 from 950.
- Total cost unchanged.
- Health increased to 450 from 350.
- health increased to 600 from 500.
- Mythic passive ability haste increased to 7 from 5.
- Bug Fix: Coordinated Fire's debuff now properly displays its icon in the affected unit's debuff bar.
- Ability haste increased to 20 from 10.
- Base damage reduced to 50 from 60.
- Bonus AD ratio reduced to 40% bonus AD from 45%.
- Base damage per second reduced to 12.5 from 15.
- Lifeline cooldown increased to 75 seconds from 60.
- Grievous Wounds strength reduced to 25% from 30%.
- Enhanced Grievous Wounds strength reduced to 40% from 50%.
- Ability power increased to 90 from 80.
- Health increased to 300 from 250.
- Grievous Wounds strength reduced to 25% from 30%.
- Enhanced Grievous Wounds strength reduced to 40% from 50%.
- Number of basic attacks to trigger enhanced Grievous Wounds reduced to 2 from 3.
- Ability haste increased to 25 from 15.
- Soulrend cooldown reduced to 30 seconds from 40.
- ability haste increased to 30 from 20.
- Grievous Wounds strength reduced to 25% from 30%.
- Ability power increased to 35 from 30.
- Armor increased to 90 from 80.
- Ability power reduced to 70 from 80.
- ability power reduced to 90 from 100.
- Magic resistance increased to 50 from 40.
- Shield health ratio increased to 75% bonus health from 70%.
- Bonus attack damage increased to 45% base AD from 40%.
- Bug Fix: Tooltip now accurately counts the damage mitigated by the shield.
- Combine cost increased to 800 from 700.
- Total cost unchanged.
- Health increased to 450 from 350.
- health increased to 600 from 500.
- Grievous Wounds strength reduced to 25% from 30%.
- Enhanced Grievous Wounds strength reduced to 40% from 50%.
- Thorns armor ratio increased to 20% bonus armor from 10%.
- Combine cost increased to 1050 from 950.
- Total cost unchanged.
- Health increased to 450 from 350.
- health increased to 600 from 500.
- Blackout cooldown increased to 40 seconds from 35.
- Armor increased to 35 from 25.
Runes[]
- Slot 3 Rune Shard
- Bug Fix: Now updated to teal color (the current in-game color of magic resist) from purple color in the rune page in the client.
Summoner Spells[]
- Grievous Wounds strength reduced to 40% from 50%.
Turrets[]
- Outer turret base attack damage reduced to 162 − 344 (based on minutes) from 167 − 391 (based on minutes).
- Bug Fix: Outer turret health bars now properly display the explosion animation when the turret is destroyed.
Hotfixes[]
June 9th Hotfix[]
- Base damage increased to 3.5 / 4.25 / 5 / 5.75 / 6.5% of target's maximum health from 3 / 3.75 / 4.5 / 5.25 / 6%.
- Armor reduction reduced to 20% at all ranks from 20 / 22.5 / 25 / 27.5 / 30%.
- Shield health ratio reduced to 17.5% missing health from 22.5%.
- Cooldown reduced to 5 seconds from 6.
- Base damage increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 120 / 140.
- AP ratio increased to 45% AP from 35% AP.
- Energized health ratio reduced to 1% − 15% (based on level) of target's maximum health (quadratic growth formula) from 3% − 15% (based on level) (linear, reaching the maximum value before level 18).
- Total AD ratio reduced to 105 / 110 / 115 / 120 / 125% AD from 110 / 115 / 120 / 125 / 130% AD.
- AD ratio per hit reduced to 15 / 15.71 / 16.43 / 17.14 / 17.86% AD from 15.71 / 16.43 / 17.14 / 17.86 / 18.57% AD.
- Total AD ratio reduced to 105 / 110 / 115 / 120 / 125% AD from 110 / 115 / 120 / 125 / 130% AD.
- Cooldown increased to 24 / 22.5 / 21 / 19.5 / 18 seconds from 22 / 20.5 / 19 / 17.5 / 16.