- For the League of Legends patch, see V12.10.
Teamfight Tactics V12.10[]
Champions[]
- Ability damage increased to 140 / 210 / 500 from 135 / 200 / 450.
- Base attack damage reduced to 85 from 90.
- Ability damage reduced to 125 / 200 / 400 from 150 / 200 / 400.
- Ability bonus attack speed reduced to 30 / 40 / 50% from 35 / 40 / 50%.
- Ability AD ratio increased to 190% AD from 185% AD.
- Base attack damage increased to 90 from 85.
- Starting mana increased to 40 from 30.
- Maximum mana increased to 100 from 90.
- Ability damage reduced to 300 / 425 / 1500 from 325 / 450 / 1500.
- Ability shield reduced to 125 / 200 / 700 from 140 / 200 / 700.
- Ability damage increased to 50 / 75 / 250 from 40 / 65 / 240.
- Ability bonus damage against shields increased to 40 / 50 / 200% from 25 / 33 / 100%.
Traits[]
- Ability power for Arcanists increased to 20 / 50 / 100 / 150 (based on the number of Arcanists) from 20 / 50 / 90 / 135.
- Shield increased to 200 / 400 / 800 / 1800 (based on the number of Bodyguards) from 200 / 400 / 800 / 2000.
- Bonus health increased to 800 / 1888 (based on number of Colossi) from 800 / 1600.
- Bonus attack speed increased to 100% from 80%.
- Base shield increased to 100 / 175 / 300 / 425 (based on number of Hextechs) from 100 / 150 / 275 / 375.
- Mechanical Scarab base health reduced to 450 from 475.
- Mechanical Bear base health reduced to 725 from 750.
- Mechanical Bear base armor reduced to 50 from 55.
- Mechanical Bear base magic resistance reduced to 50 from 55.
- Mechanical Dragon base health reduced 925 from 1025.
- Mana regeneration increased to 5 / 15 / 30 (based on the number of Scholars) from 5 / 15 / 25.
- Bonus attack damage changed to 10 / 25 / 50 / 80 (based on the number of Twinshots) from 10 / 25 / 45 / 80.
- Chance to trigger attack increased to 40 / 55 / 75 / 100% (based on the number of Twinshots) from 40 / 55 / 70 / 100%.
- Mana cost reduction increased to 40% from 33%.