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For the Teamfight Tactics icon Teamfight Tactics patch, see V12.10 (Teamfight Tactics).

New Cosmetics[]

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

  • High Noon Samira High Noon Samira
    Chromaskins Chromas: Catseye, Emerald, Nomad, Obsidian, Rose Quartz, Ruby, Sapphire, Tanzanite, Turquoise
  • High Noon Sion High Noon Sion
    Chromaskins Chromas: Aquamarine, Citrine, Emerald, Nomad, Obsidian, Pearl, Rose Quartz, Ruby, Turquoise
  • High Noon Tahm Kench High Noon Tahm Kench
    Chromaskins Chromas: Amethyst, Catseye, Emerald, Nomad, Obsidian, Pearl, Rose Quartz, Ruby, Sapphire
  • High Noon Twitch High Noon Twitch
    Chromaskins Chromas: Citrine, Nomad, Obsidian, Pearl, Rose Quartz, Ruby, Sapphire, Tanzanite, Turquoise
  • High Noon Viktor High Noon Viktor
    Chromaskins Chromas: Catseye, Emerald, Nomad, Obsidian, Pearl, Rose Quartz, Ruby, Tanzanite, Turquoise

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

League of Legends V12.10[]

Client[]

  • Rotating Game Mode: ARURF returns from May 12th, 2022 (1:00 PM PT) to June 13th, 2022 (11:59 PM PT).
Challenges
  • Bug Fix: Fixed a bug with the "Immediate Immobilization" Challenge where certain slows would incorrectly count toward its progress.
  • Bug Fix: Fixed a bug with the "Active Participation" Challenge where certain types of kill participation would sometimes incorrectly count toward its progress.
Friend Request
  • You can now block players in the Friend Request popup.
MMR Restrictions
  • In patch 12.10, we'll be testing a change to duo queue around Apex Tiers for KR and NA regions only.
  • Having a premade duo is a slight advantage, and while current Apex Tier players aren't able to duo with anyone, the system only works off current rank. With this change, we're tightening up the Apex Tier restriction to apply to MMR as well.
  • The goal of this is to prevent climbing smurfs from being able to duo queue into Apex tier. That said, decayed Apex Tier players and the highest skilled Diamond I players may also be impacted by this change.
  • Up until now these players could duo and reliably get into Apex Tier games, which isn't fair when the people they're playing against can't duo. If this change works as expected, we'll evaluate shipping it to the rest of the world with plans to re-evaluate before Season Start.
Your Shop
  • Your Shop is back from April 28th 2022 to May 30th 2022.

Game[]

Most Champions
  • Stats
    • Base health increased by 70.
    • Health growth increased by 14.
    • Armor growth increased by 1.2.
    • Magic resistance growth increased by 0.8.
Grievous Wounds icon Grievous Wounds
  • Standard effect reduced to 30% from 40%.
  • Enhanced effect reduced to 50% from 60%.
Recall Recall
  • A new Honor recall VFX is now available in-game and will automatically apply to the following:
    • Players who are Honor Level 5.
    • Players who are Honor Level 3 or above and have been honored by one or more non-premade teammate in their last game.
    • Players who are Honor Level 3 or above and have been honored by two or more premade teammates in their last game.
  • The Challenger recall animation has also been updated.
    • If a player is eligible for both Honor and Challenger recalls, the Challenger recall VFX will take precedence over the Honor recall.
Tooltips
  • Several tooltips have been updated for consistency, clarity, and correctness.

Champions[]

Aatrox Aatrox
  • Stats
    • Base health increased to 650 from 580.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.45 from 3.25.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Umbral Dash Umbral Dash
    • Healing reduced to 18 / 20 / 22 / 24 / 26% from 20 / 22.5 / 25 / 27.5 / 30%.
    • Healing during World Ender World Ender reduced to 25 / 30 / 35 / 40 / 45% from 26 / 32 / 38 / 44 / 50%.
  • World Ender World Ender
    • Healing amplification reduced to 25 / 40 / 55% from 30 / 45 / 60%.
Ahri Ahri
  • Stats
    • Base health increased to 570 from 500.
    • Health growth increased to 96 from 82.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Essence Theft Essence Theft
    • Base heal reduced to 35 − 95 (based on level) from 40 − 120 (based on level).
    • Heal AP ratio reduced to 20% AP from 25% AP.
    • Champion base heal reduced to 75 − 165 (based on level) from 80 − 200 (based on level).
    • Champion AP ratio reduced to 30% AP from 35% AP.
Akali Akali
  • Stats
    • Base health increased to 570 from 500.
    • Health growth increased to 119 from 105.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
Akshan Akshan
  • Stats
    • Base health increased to 630 from 560.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Dirty Fighting Dirty Fighting
    • Base shield reduced to 40 − 280 (based on level) from 40 − 300 (based on level).
    • Shield bonus AD ratio reduced to 35% bonus AD from 40%.
Alistar Alistar
  • Stats
    • Base health increased to 670 from 600.
    • Health growth increased to 120 from 106.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Triumphant Roar Triumphant Roar
    • Base heal reduced to 23 − 142 (based on level) from 25 − 161 (based on level).
      • Ally heal reduced to 46 − 284 (based on level) from 50 − 362 (based on level).
Amumu Amumu
  • Stats
    • Base health increased to 685 from 615.
    • Health growth increased to 89 from 75.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
Anivia Anivia
  • Stats
    • Base health increased to 550 from 480.
    • Health growth increased to 96 from 82.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 1.3 from 0.5.
Annie Annie
  • Stats
    • Base health increased to 594 from 524.
    • Health growth increased to 102 from 88.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Molten Shield Molten Shield
    • Base shield reduced to 40 / 85 / 130 / 175 / 220 from 40 / 90 / 140 / 190 / 240.
    • Shield AP ratio reduced to 35% AP from 40% AP.
Aphelios Aphelios
  • Stats
    • Base health increased to 580 from 510.
    • Health growth increased to 102 from 88.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Severum Severum
    • Basic attacks heal reduced to 2.5% − 9% (based on level) from 3% − 10% (based on level).
    • Abilities heal reduced to 8.33% − 30% (based on level) from 9% − 30% (based on level).
  • Moonlight Vigil Moonlight Vigil
    • Severum Severum heal reduced to 250 / 350 / 450 (based on level) from 275 / 400 / 525 (based on level).
Ashe Ashe
  • Stats
    • Base health increased to 640 from 570.
    • Health growth increased to 101 from 87.
    • Armor growth increased to 4.6 from 3.4.
    • Magic resistance growth increased to 1.3 from 0.5.
Aurelion Sol Aurelion Sol
  • Stats
    • Base health increased to 645 from 575.
    • Health growth increased to 106 from 92.
    • Armor growth increased to 4.8 from 3.6.
    • Magic resistance growth increased to 1.3 from 0.5.
Azir Azir
  • Stats
    • Base health increased to 622 from 552.
    • Health growth increased to 119 from 105.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Shifting Sands Shifting Sands
    • Base shield reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240.
    • Shield AP ratio reduced to 60% AP from 70% AP.
Bard Bard
  • Stats
    • Base health increased to 630 from 560.
    • Health growth increased to 103 from 89.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Caretaker's Shrine Caretaker's Shrine
    • Minimum base heal reduced to 25 / 50 / 75 / 100 / 125 from 30 / 60 / 90 / 120 / 150.
    • Maximum base heal reduced to 50 / 87.5 / 125 / 162.5 / 200 from 60 / 105 / 150 / 195 / 240.
Blitzcrank Blitzcrank
  • Stats
    • Base health increased to 653 from 583.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
Brand Brand
  • Stats
    • Base health increased to 590 from 520.
    • Health growth increased to 102 from 88.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
Braum Braum
  • Stats
    • Base health increased to 610 from 540.
    • Health growth increased to 112 from 98.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
Caitlyn Caitlyn
  • Stats
    • Base health increased to 580 from 510.
    • Health growth increased to 107 from 93.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
Camille Camille
  • Stats
    • Base health increased to 646 from 576.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 5 from 3.8.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Adaptive Defenses Adaptive Defenses
    • Shield health ratio reduced to 17% maximum health from 20%.
Cassiopeia Cassiopeia
  • Stats
    • Base health increased to 630 from 560.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Twin Fang Twin Fang
    • Heal AP ratio reduced to 10 / 11.5 / 13 / 14.5 / 16% AP from 12 / 14 / 16 / 18 / 20% AP.
Cho'Gath Cho'Gath
  • Stats
    • Base health increased to 644 from 574.
    • Health growth increased to 94 from 80.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Carnivore Carnivore
    • Base heal reduced to 18 − 52 (based on level) from 20 − 71 (based on level).
Corki Corki
  • Stats
    • Base health increased to 588 from 518.
    • Health growth increased to 101 from 87.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
Darius Darius
  • Stats
    • Base health increased to 652 from 582.
    • Health growth increased to 114 from 100.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Decimate Decimate
    • Heal reduced to 13% − 39% (based on enemies hit by the blade) missing health from 15% − 45% (based on enemies hit by the blade).
Diana Diana
  • Stats
    • Base health increased to 640 from 570.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 4.3 from 3.1.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Pale Cascade Pale Cascade
    • Base shield reduced to 25 / 40 / 55 / 70 / 85 from 30 / 45 / 60 / 75 / 90.
    • Shield AP ratio reduced to 25% AP from 30% AP.
    • Shield health ratio reduced to 9% bonus health from 10%.
Dr Dr. Mundo
  • Stats
    • Base health increased to 653 from 583.
    • Health growth increased to 103 from 89.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Goes Where He Pleases Goes Where He Pleases
    • Bug Fix: Crowd control immunity is no longer consumed by Blast Cones Blast Cones triggered by allies.
  • Maximum Dosage Maximum Dosage
    • Increased base health reduced to 10 / 15 / 20% missing health from 15 / 20 / 25%.
Draven Draven
  • Stats
    • Base health increased to 675 from 605.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.5 from 3.3.
    • Magic resistance growth increased to 1.3 from 0.5.
Ekko Ekko
  • Stats
    • Base health increased to 655 from 585.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Parallel Convergence Parallel Convergence
    • Base shield reduced to 70 / 90 / 110 / 130 / 150 from 80 / 100 / 120 / 140 / 160.
Elise Elise
  • Stats
    • Base health increased to 625 from 555.
    • Health growth increased to 107 from 93.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Spider Queen Spider Queen
    • Heal AP ratio reduced to 8% AP from 10% AP.
Evelynn Evelynn
  • Stats
    • Base health increased to 642 from 572.
    • Health growth increased to 98 from 84.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
Ezreal Ezreal
  • Stats
    • Base health increased to 600 from 530.
    • Health growth increased to 102 from 88.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
Fiddlesticks Fiddlesticks
  • Stats
    • Base health increased to 650.4 from 580.4.
    • Health growth increased to 106 from 92.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Bountiful Harvest Bountiful Harvest
    • Healing against champions reduced to 25 / 32.5 / 40 / 47.5 / 55% from 30 / 40 / 50 / 60 / 70%.
    • Healing against monsters reduced to 45% from 50%.
Fiora Fiora
  • Stats
    • Base health increased to 620 from 550.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Duelist's Dance Duelist's Dance
    • Base heal reduced to 35 − 100 (based on level) from 40 − 115 (based on level).
  • Grand Challenge Grand Challenge
    • Base heal per second reduced to 75 / 100 / 125 from 80 / 110 / 140.
Fizz Fizz
  • Stats
    • Base health increased to 640 from 570.
    • Health growth increased to 112 from 98.
    • Armor growth increased to 4.6 from 3.4.
    • Magic resistance growth increased to 2.05 from 1.25.
Galio Galio
  • Stats
    • Base health increased to 632 from 562.
    • Health growth increased to 126 from 112.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Shield of Durand Shield of Durand
    • Shield health ratio reduced to 7.5 / 9 / 10.5 / 12 / 13.5% maximum health from 8 / 9.75 / 11.5 / 13.25 / 15%.
Gangplank Gangplank
  • Stats
    • Base health increased to 640 from 570.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Remove Scurvy Remove Scurvy
    • Base heal reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150.
    • Health ratio reduced to 13% missing health from 15%.
Garen Garen
  • Stats
    • Base health increased to 690 from 620.
    • Health growth increased to 98 from 84.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.55 from 0.75.
  • Courage Courage
    • Base shield reduced to 65 / 85 / 105 / 125 / 145 from 70 / 95 / 120 / 145 / 170.
    • Shield health ratio reduced to 18% bonus health from 20%.
Gnar Gnar
  • Stats
    • Base health increased to 580 from 510.
    • Health growth increased to 79 from 65.
    • Armor growth increased to 3.7 from 2.5.
    • Magic resistance growth increased to 1.3 from 0.5.
Mega Gnar Mega Gnar
  • Stats
    • Base health increased to 680 from 610.
    • Health growth increased to 122 from 108.
    • Armor growth increased to 6.7 from 5.5.
    • Magic resistance growth increased to 4.8 from 4.
Gragas Gragas
  • Stats
    • Base health increased to 670 from 600.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 4.8 from 3.6.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Happy Hour Happy Hour
    • Heal reduced to 6.5% maximum health from 8%.
Graves Graves
  • Stats
    • Base health increased to 625 from 555.
    • Health growth increased to 106 from 92.
    • Armor growth increased to 4.6 from 3.4.
    • Magic resistance growth increased to 2.05 from 1.25.
Gwen Gwen
  • Stats
    • Base health increased to 660 from 590.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Thousand Cuts Thousand Cuts
    • Healing reduced to 60% from 70%.
    • Maximum base heal reduced to 10 − 25 (based on level) from 12 − 30 (based on level).
    • Maximum heal AP ratio reduced to 6.5% AP from 7% AP.
Hecarim Hecarim
  • Stats
    • Base health increased to 650 from 580.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 5.45 from 4.25.
    • Magic resistance growth increased to 2.05 from 1.25.
Heimerdinger Heimerdinger
  • Stats
    • Base health increased to 558 from 488.
    • Health growth increased to 101 from 87.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
Illaoi Illaoi
  • Stats
    • Base health increased to 656 from 586.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 5 from 3.8.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Prophet of an Elder God Prophet of an Elder God
    • Heal per tentacle hit reduced to 4.5% missing health from 5%.
Irelia Irelia
  • Stats
    • Base health increased to 590 from 520.
    • Health growth increased to 124 from 110.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Bladesurge Bladesurge
    • Heal reduced to 7 / 8 / 9 / 10 / 11% AD from 8 / 10 / 12 / 14 / 16% AD.
Ivern Ivern
  • Stats
    • Base health increased to 655 from 585.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Triggerseed Triggerseed
    • Base shield reduced to 70 / 100 / 130 / 160 / 190 from 80 / 115 / 150 / 185 / 220.
    • Shield AP ratio reduced to 75% AP from 80% AP.
Janna Janna
  • Stats
    • Base health increased to 570 from 500.
    • Health growth increased to 84 from 70.
    • Armor growth increased to 5 from 3.8.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Eye of the Storm Eye of the Storm
    • Base shield reduced to 75 / 100 / 125 / 150 / 175 from 80 / 110 / 140 / 170 / 200.
    • Shield AP ratio reduced to 60% AP from 65% AP.
  • Monsoon Monsoon
    • Base heal per second reduced to 90 / 145 / 200 from 100 / 150 / 200.
    • Heal AP ratio per second reduced to 45% AP from 50% AP.
Jarvan IV Jarvan IV
  • Stats
    • Base health increased to 640 from 570.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.8 from 3.6.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Golden Aegis Golden Aegis
    • Base shield reduced to 60 / 80 / 100 / 120 / 140 from 60 / 85 / 110 / 135 / 160.
    • Health ratio per champion hit reduced to 1.3% maximum health from 1.5%.
Jax Jax
  • Stats
    • Base health increased to 685 from 615.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
Jayce Jayce
  • Stats
    • Base health increased to 590 from 520.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 5 from 3.8.
    • Magic resistance growth increased to 1.3 from 0.5.
Jhin Jhin
  • Stats
    • Base health increased to 655 from 585.
    • Health growth increased to 107 from 93.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
Jinx Jinx
  • Stats
    • Base health increased to 630 from 560.
    • Health growth increased to 100 from 86.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
Kai'Sa Kai'Sa
  • Stats
    • Base health increased to 670 from 600.
    • Health growth increased to 102 from 88.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Killer Instinct Killer Instinct
    • Base shield reduced to 70 / 90 / 110 from 75 / 100 / 125.
    • AD ratio reduced to 90 / 135 / 180% AD from 100 / 150 / 200% AD.
    • AP ratio reduced to 90% AP from 100% AP.
Kalista Kalista
  • Stats
    • Base health increased to 604 from 534.
    • Health growth increased to 114 from 100.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 1.3 from 0.5.
Karma Karma
  • Stats
    • Base health increased to 604 from 534.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 5 from 3.8.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Renewal Renewal
    • Base heal reduced to 17% missing health from 20%.
  • Inspire Inspire
    • Base shield reduced to 80 / 120 / 160 / 200 / 240 from 90 / 135 / 180 / 225 / 270.
    • Shield AP ratio reduced to 45% AP from 50% AP.
  • Defiance Defiance
    • Bonus base shield reduced to 25 / 75 / 125 / 175 from 25 / 80 / 135 / 190.
    • Bonus shield AP ratio reduced to 45% AP from 50% AP.
Karthus Karthus
  • Stats
    • Base health increased to 620 from 550.
    • Health growth increased to 101 from 87.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
Kassadin Kassadin
  • Stats
    • Base health increased to 646 from 576.
    • Health growth increased to 119 from 105.
    • Armor growth increased to 4 from 2.8.
    • Magic resistance growth increased to 1.3 from 0.5.
Katarina Katarina
  • Stats
    • Base health increased to 672 from 602.
    • Health growth increased to 108 from 94.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Death Lotus Death Lotus
Kayle Kayle
  • Stats
    • Base health increased to 670 from 600.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Celestial Blessing Celestial Blessing
    • Base heal reduced to 55 / 80 / 105 / 130 / 155 from 60 / 90 / 120 / 150 / 180.
    • Heal AP ratio reduced to 25% AP from 30% AP.
Kayn Kayn
  • Stats
    • Base health increased to 655 from 585.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.5 from 3.3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • The Darkin Scythe The Darkin Scythe
    • Darkin healing reduced to 25% − 35% (based on level) from 30% − 40% (based on level).
  • Shadow Step Shadow Step
    • Base heal reduced to 90 / 100 / 110 / 120 / 130 from 100 / 115 / 130 / 145 / 160.
    • Bonus AD ratio reduced to 35% bonus AD from 40%.
  • Umbral Trespass Umbral Trespass
    • Darkin base heal reduced to 9.75% of the target's maximum health from 10.5%.
    • Darkin heal bonus AD ratio reduced to 8.45% per 100 bonus AD from 9.1%.
Kennen Kennen
  • Stats
    • Base health increased to 611 from 541.
    • Health growth increased to 98 from 84.
    • Armor growth increased to 4.95 from 3.75.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Electrical Surge Electrical Surge
    • Undocumented: Effect radius reduced to Range center 775 units from 1600.
Kha'Zix Kha'Zix
  • Stats
    • Base health increased to 643 from 573.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Void Spike Void Spike
    • Base heal reduced to 55 / 75 / 95 / 115 / 135 from 60 / 85 / 110 / 135 / 160.
Kindred Kindred
  • Stats
    • Base health increased to 610 from 540.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Wolf's Frenzy Wolf's Frenzy
    • Maximum base heal reduced to 47 − 81 (based on level) from 49 − 100 (based on level).
  • Lamb's Respite Lamb's Respite
    • Base heal reduced to 225 / 300 / 375 from 250 / 325 / 400.
Kled Kled
  • Stats
    • Base health increased to 410 from 340.
    • Health growth increased to 84 from 70.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Unmounted Unmounted
    • Health upon remount reduced to 45 / 55 / 65 / 75% (based on level) of Skaarl's maximum health from 50 / 60 / 70 / 80% (based on level).
  • Bear Trap on a Rope Bear Trap on a Rope
  • Chaaaaaaaarge!!! Chaaaaaaaarge!!!
    • Bug Fix: No longer causes his location to occasionally desync from the enemy's perspective.
Kled & Skaarl Kled & Skaarl
  • Stats
    • Base health increased to 810 from 740.
    • Health growth increased to 144 from 130.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
Kog'Maw Kog'Maw
  • Stats
    • Base health increased to 635 from 565.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.45 from 3.25.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Icathian Surprise Icathian Surprise
LeBlanc LeBlanc
  • Stats
    • Base health increased to 598 from 528.
    • Health growth increased to 111 from 97.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
Lee Sin Lee Sin
  • Stats
    • Base health increased to 645 from 575.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.9 from 3.7.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Safeguard Safeguard
    • Base shield reduced to 50 / 100 / 150 / 200 / 250 from 55 / 110 / 165 / 220 / 275.
  • Iron Will Iron Will
    • Life steal and spell vamp reduced to 5 / 9.5 / 14 / 18.5 / 23% from 5 / 10 / 15 / 20 / 25%.
Leona Leona
  • Stats
    • Base health increased to 646 from 576.
    • Health growth increased to 101 from 87.
    • Armor growth increased to 4.8 from 3.6.
    • Magic resistance growth increased to 2.05 from 1.25.
Lillia Lillia
  • Stats
    • Base health increased to 650 from 580.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 1.55 from 0.75.
  • Dream-Laden Bough Dream-Laden Bough
    • Base heal against monsters reduced to 24 − 75 (based on level) from 27 − 103.5 (based on level).
    • Heal AP ratio against monsters reduced to 5.4% AP from 6% AP.
    • Base heal against champions reduced to 10.5 − 124.5 (based on level) from 12 − 139.5 (based on level).
    • Heal AP ratio against champions reduced to 18% AP from 20.4% AP.
Lissandra Lissandra
  • Stats
    • Base health increased to 620 from 550.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.9 from 3.7.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Frozen Tomb Frozen Tomb
    • Minimum base heal reduced to 90 / 140 / 190 from 100 / 150 / 200.
    • Minimum heal AP ratio reduced to 25% AP from 30% AP.
Lucian Lucian
  • Stats
    • Base health increased to 641 from 571.
    • Health growth increased to 100 from 86.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
Lulu Lulu
  • Stats
    • Base health increased to 595 from 525.
    • Health growth increased to 88 from 74.
    • Armor growth increased to 4.9 from 3.7.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Help, Pix! Help, Pix!
    • Base shield reduced to 75 / 110 / 145 / 180 / 215 from 80 / 120 / 160 / 200 / 240.
    • Shield AP ratio reduced to 55% AP from 60% AP.
  • Wild Growth Wild Growth
    • Base bonus health reduced to 275 / 425 / 575 from 300 / 450 / 600.
    • AP ratio reduced to 45% AP from 50% AP.
Lux Lux
  • Stats
    • Base health increased to 560 from 490.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Prismatic Barrier Prismatic Barrier
    • Base shield per hit reduced to 40 / 55 / 70 / 85 / 100 from 45 / 65 / 85 / 105 / 125.
Malphite Malphite
  • Stats
    • Base health increased to 644 from 574.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.95 from 3.75.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Granite Shield Granite Shield
    • Shield health ratio reduced to 9% maximum health from 10%.
Malzahar Malzahar
  • Stats
    • Base health increased to 580 from 510.
    • Health growth increased to 101 from 87.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Void Shift Void Shift
    • Bug Fix: Crowd control immunity is no longer consumed by Blast Cones Blast Cones triggered by allies.
Maokai Maokai
  • Stats
    • Base health increased to 635 from 565.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Sap Magic Sap Magic
    • Base heal reduced to 5 − 45 (based on level) from 5 − 65 (based on level).
    • Heal health ratio reduced to 4.5% − 11% (based on level) maximum health from 5% − 15% (based on level).
Master Yi Master Yi
  • Stats
    • Base health increased to 669 from 599.
    • Health growth increased to 106 from 92.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
Miss Fortune Miss Fortune
  • Stats
    • Base health increased to 640 from 570.
    • Health growth increased to 107 from 93.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
Mordekaiser Mordekaiser
  • Stats
    • Base health increased to 645 from 575.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Indestructible Indestructible
    • Shield to healing reduced to 35 / 37.5 / 40 / 42.5 / 45% from 40 / 42.5 / 45 / 47.5 / 50%.
Morgana Morgana
  • Stats
    • Base health increased to 630 from 560.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 5 from 3.8.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Soul Siphon Soul Siphon
    • Healing reduced to 18% from 20%.
  • Black Shield Black Shield
    • Bug Fix: Crowd control immunity is no longer consumed by Blast Cones Blast Cones triggered by allies.
Nami Nami
  • Stats
    • Base health increased to 560 from 490.
    • Health growth increased to 88 from 74.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 1.3 from 0.5.
  • General
    • Updated visual effects.
  • Ebb and Flow Ebb and Flow
    • Base heal reduced to 55 / 75 / 95 / 115 / 135 from 60 / 85 / 110 / 135 / 160.
    • Heal AP ratio reduced to 25% AP from 30% AP.
  • Original Nami Original Nami
    • Complete overhaul.
  • Koi Nami Koi Nami
    • Recolored from base.
  • River Spirit Nami River Spirit Nami
    • Recolored from base.
  • Urf the Nami-tee Urf the Nami-tee
    • Same as new base.
  • Deep Sea Nami Deep Sea Nami
    • Changes to mirror new base.
  • SKT T1 Nami SKT T1 Nami
    • Changes to mirror new base.
  • Program Nami Program Nami
    • Minor changes.
Nasus Nasus
  • Stats
    • Base health increased to 631 from 561.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Soul Eater Soul Eater
    • Life steal reduced to 9 / 14 / 19% (based on level) from 10 / 16 / 22% (based on level).
Nautilus Nautilus
  • Stats
    • Base health increased to 646 from 576.
    • Health growth increased to 100 from 86.
    • Armor growth increased to 4.95 from 3.75.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Titan's Wrath Titan's Wrath
    • Base shield reduced to 40 / 50 / 60 / 70 / 80 from 45 / 55 / 65 / 75 / 85.
    • Shield health ratio reduced to 8 / 9 / 10 / 11 / 12% maximum health from 9 / 10 / 11 / 12 / 13%.
Neeko Neeko
  • Stats
    • Base health increased to 610 from 540.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 1.3 from 0.5.
Nidalee Nidalee
  • Stats
    • Base health increased to 610 from 540.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Primal Surge Primal Surge
    • Minimum base heal reduced to 35 / 50 / 65 / 80 / 95 from 35 / 55 / 75 / 95 / 115.
    • Minimum heal AP ratio reduced to 27.5% AP from 32.5% AP.
Nocturne Nocturne
  • Stats
    • Base health increased to 655 from 585.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.55 from 0.75.
  • Umbra Blades Umbra Blades
    • Base heal reduced to 13 − 30 (based on level) from 15 − 40 (based on level).
    • Heal AP ratio increased to 30% AP from 15% AP.
Nunu Nunu
  • Stats
    • Base health increased to 610 from 540.
    • Health growth increased to 90 from 76.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Consume Consume
    • Base heal reduced to 65 / 95 / 125 / 155 / 185 from 75 / 110 / 145 / 180 / 215.
    • Heal AP ratio reduced to 70% AP from 90% AP.
    • Heal health ratio reduced to 6% bonus health from 10%.
Olaf Olaf
  • Stats
    • Base health increased to 645 from 575.
    • Health growth increased to 119 from 105.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Berserker Rage Berserker Rage
    • Maximum health threshold increased to 77.5% missing health from 70%.
  • Tough It Out Tough It Out
    • Base shield reduced to 10 / 40 / 70 / 100 / 130 from 10 / 45 / 80 / 115 / 150.
    • Shield health ratio reduced to 22.5% missing health from 25%.
Orianna Orianna
  • Stats
    • Base health increased to 600 from 530.
    • Health growth increased to 105 from 91.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Command: Protect Command: Protect
    • Base shield reduced to 55 / 90 / 125 / 160 / 195 from 60 / 100 / 140 / 180 / 220.
    • Shield AP ratio reduced to 45% AP from 50% AP.
Ornn Ornn
  • Stats
    • Base health increased to 660 from 590.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
Pantheon Pantheon
  • Stats
    • Base health increased to 650 from 580.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 4.95 from 3.75.
    • Magic resistance growth increased to 2.05 from 1.25.
Poppy Poppy
  • Stats
    • Base health increased to 610 from 540.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Iron Ambassador Iron Ambassador
    • Shield health ratio reduced to 13 / 15.5 / 18% (based on level) of her maximum health from 15 / 17.5 / 20% (based on level).
Pyke Pyke
  • Stats
    • Base health increased to 670 from 600.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Gift of the Drowned Ones Gift of the Drowned Ones
    • Base damage stored reduced to 9% from 10%.
    • Damage stored per lethality reduced to 0.2% from 0.25%.
    • Base damage stored near multiple enemies reduced to 40% from 45%.
    • Damage stored per lethality near multiple enemies reduced to 0.4% from 0.5%.
    • Grey health upper cap reduced to 55% maximum health from 60%.
  • Ghostwater Dive Ghostwater Dive
    • Bug Fix: Fixed a bug where casting and ending it during an a enemy Nocturne's Nocturne's Paranoia Paranoia would remove the red tint effect from your screen.
Qiyana Qiyana
  • Stats
    • Base health increased to 590 from 520.
    • Health growth increased to 124 from 110.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
Quinn Quinn
  • Stats
    • Base health increased to 603 from 533.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
Rakan Rakan
  • Stats
    • Base health increased to 610 from 540.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 5.1 from 3.9.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Fey Feathers Fey Feathers
    • Base shield reduced to 30 − 225 (based on level) from 33 − 254 (based on level).
    • Shield AP ratio reduced to 85% AP from 90% AP.
  • Gleaming Quill Gleaming Quill
    • Base heal reduced to 18 − 90 (based on level) from 18 − 120 (based on level).
    • Heal AP ratio reduced to 55% AP from 70% AP.
  • Battle Dance Battle Dance
    • Base shield reduced to 35 / 60 / 85 / 110 / 135 from 40 / 65 / 90 / 115 / 140.
    • Shield AP ratio reduced to 70% AP from 80% AP.
Rammus Rammus
  • Stats
    • Base health increased to 634 from 564.
    • Health growth increased to 94 from 80.
    • Armor growth increased to 5.5 from 4.3.
    • Magic resistance growth increased to 2.05 from 1.25.
Rek'Sai Rek'Sai
  • Stats
    • Base health increased to 640 from 570.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.95 from 3.75.
    • Magic resistance growth increased to 2.05 from 1.25.
Rell Rell
  • Stats
    • Base health increased to 610 from 540.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Shattering Strike Shattering Strike
    • Heal health ratio reduced to 4% missing health from 5%.
  • Ferromancy: Crash Down Ferromancy: Crash Down
    • Base shield reduced to 35 / 60 / 85 / 110 / 135 from 40 / 70 / 100 / 130 / 160.
    • Shield health ratio reduced to 12% maximum health from 13%.
Renata Glasc Renata Glasc
  • Stats
    • Base health increased to 595 from 525.
    • Health growth increased to 94 from 80.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Loyalty Program Loyalty Program
    • Base shield reduced to 50 / 65 / 80 / 95 / 110 from 50 / 70 / 90 / 110 / 130.
Renekton Renekton
  • Stats
    • Base health increased to 660 from 590.
    • Health growth increased to 111 from 97.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Cull the Meek Cull the Meek
    • Heal bonus AD ratio reduced to 2% bonus AD from 3%.
    • Empowered heal bonus AD ratio reduced to 6% bonus AD from 9%.
    • Champion base heal reduced to 10 / 14 / 18 / 22 / 26 from 12 / 18 / 24 / 30 / 36.
    • Champion heal bonus AD ratio reduced to 15% bonus AD from 16%.
    • Empowered champion base heal reduced to 30 / 42 / 54 / 66 / 78 from 36 / 54 / 72 / 90 / 108.
    • Empowered champion heal bonus AD ratio reduced to 45% bonus AD from 48%.
Rengar Rengar
  • Stats
    • Base health increased to 655 from 585.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Savagery Savagery
    • Bug Fix: Empowered attacks against turrets now correctly grant bonus attack speed.
Riven Riven
  • Stats
    • Base health increased to 630 from 560.
    • Health growth increased to 100 from 86.
    • Armor growth increased to 4.4 from 3.2.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Valor Valor
    • Base shield reduced to 80 / 105 / 130 / 155 / 180 from 85 / 115 / 145 / 175 / 205.
    • Shield bonus AD ratio reduced to 110% bonus AD from 120%.
Rumble Rumble
  • Stats
    • Base health increased to 659 from 589.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.55 from 0.75.
  • Scrap Shield Scrap Shield
    • Base shield reduced to 60 / 90 / 120 / 150 / 180 from 60 / 75 / 90 / 105 / 120.
    • Shield AP ratio reduced to 45% AP from 50% AP.
Ryze Ryze
  • Stats
    • Base health increased to 645 from 575.
    • Health growth increased to 124 from 110.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
Samira Samira
  • Stats
    • Base health increased to 600 from 530.
    • Health growth increased to 108 from 94.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
Sejuani Sejuani
  • Stats
    • Base health increased to 630 from 560.
    • Health growth increased to 114 from 100.
    • Armor growth increased to 5.45 from 4.25.
    • Magic resistance growth increased to 2.05 from 1.25.
Senna Senna
  • Stats
    • Base health increased to 590 from 520.
    • Health growth increased to 89 from 75.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Piercing Darkness Piercing Darkness
    • Base heal reduced to 40 / 55 / 70 / 85 / 100 from 40 / 60 / 80 / 100 / 120.
    • Heal bonus AD ratio reduced to 30% bonus AD from 40%.
  • Dawning Shadow Dawning Shadow
    • Base shield reduced to 100 / 150 / 200 from 120 / 160 / 200.
Seraphine Seraphine
  • Stats
    • Base health increased to 570 from 500.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Surround Sound Surround Sound
    • Base shield reduced to 50 / 70 / 90 / 110 / 130 from 60 / 80 / 100 / 120 / 140.
    • Shield AP ratio reduced to 35% AP from 40% AP.
    • Heal AP ratio reduced to 0.6% per 100 AP from 0.75% per 100 AP.
Sett Sett
  • Stats
    • Base health increased to 670 from 600.
    • Health growth increased to 114 from 100.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
Shaco Shaco
  • Stats
    • Base health increased to 630 from 560.
    • Health growth increased to 103 from 89.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
Shen Shen
  • Stats
    • Base health increased to 610 from 540.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Ki Barrier Ki Barrier
    • Shield health ratio reduced 12% bonus health from 14%.
  • Stand United Stand United
    • Minimum base shield reduced to 130 / 290 / 450 from 140 / 320 / 500.
    • Minimum shield health ratio reduced to 16% bonus health from 17.5%.
Shyvana Shyvana
  • Stats
    • Base health increased to 665 from 595.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 4.55 from 3.35.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Twin Bite Twin Bite
    • New Effect: Now grants 25 bonus attack range.
    • Bug Fix: Dragon Form Twin Bite now correctly strikes twice against inhibitors and nexus.
Singed Singed
  • Stats
    • Base health increased to 650 from 580.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Insanity Potion Insanity Potion
Sion Sion
  • Stats
    • Base health increased to 615 from 545.
    • Health growth increased to 87 from 73.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Soul Furnace Soul Furnace
    • Shield health ratio reduced to 8 / 9 / 10 / 11 / 12% maximum health from 10 / 11 / 12 / 13 / 14%.
  • Roar of the Slayer Roar of the Slayer
    • Bug Fix: Can no longer knockback Rift Herald Rift Herald.
      • This includes the player-summoned Rift Herald Rift Herald which is otherwise not immune to CC.(bug)
Sivir Sivir
  • Stats
    • Base health increased to 632 from 562.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.45 from 3.25.
    • Magic resistance growth increased to 1.3 from 0.5.
Skarner Skarner
  • Stats
    • Base health increased to 650 from 580.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 5 from 3.8.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Crystalline Exoskeleton Crystalline Exoskeleton
    • Base shield reduced to 9 / 10 / 11 / 12 / 13% maximum health from 10 / 11 / 12 / 13 / 14%.
Sona Sona
  • Stats
    • Base health increased to 550 from 480.
    • Health growth increased to 91 from 77.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Aria of Perseverance Aria of Perseverance
    • Base heal reduced to 30 / 45 / 60 / 75 / 90 from 30 / 50 / 70 / 90 / 110.
    • Heal AP ratio reduced to 15% AP from 20% AP.
    • Base shield reduced to 25 / 45 / 65 / 85 / 105 from 25 / 50 / 75 / 100 / 125.
    • Shield AP ratio reduced to 25% AP from 30% AP.
Soraka Soraka
  • Stats
    • Base health increased to 605 from 535.
    • Health growth increased to 88 from 74.
    • Armor growth increased to 5 from 3.8.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Astral Infusion Astral Infusion
    • Base heal reduced to 90 / 110 / 130 / 150 / 170 from 100 / 130 / 160 / 190 / 220.
    • Heal AP ratio reduced to 50% AP from 65% AP.
  • Wish Wish
    • Base heal reduced to 125 / 200 / 275 from 130 / 215 / 300.
    • Heal AP ratio reduced to 50% AP from 55% AP.
Swain Swain
  • Stats
    • Base health increased to 595 from 525.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Ravenous Flock Ravenous Flock
    • Heal health ratio reduced to 3.5 / 4.5 / 5.5 / 7% (based on level) of his maximum health from 4 / 5.5 / 7 / 9% (based on level).
  • Demonic Ascension Demonic Ascension
    • New Effect: Champion Damage rating takedowns now fully restore Demonic Energy.
    • New Effect: Now automatically casts Demonflare Demonflare when Demonic Ascension expires. This will not occur if Demonic Ascension ends due to Swain's death.
    • Base heal per second reduced to 15 / 30 / 45 from 15 / 40 / 65.
    • Heal AP ratio per second reduced to 20% AP from 25% AP.
Sylas Sylas
  • Stats
    • Base health increased to 595 from 525.
    • Health growth increased to 129 from 115.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.55 from 1.75.
  • Kingslayer Kingslayer
    • Minimum base heal reduced to 20 / 40 / 60 / 80 / 100 from 25 / 50 / 75 / 100 / 125.
    • Minimum heal AP ratio reduced to 35% AP from 40% AP.
Syndra Syndra
  • Stats
    • Base health increased to 593 from 523.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.6 from 3.4.
    • Magic resistance growth increased to 1.3 from 0.5.
Tahm Kench Tahm Kench
  • Stats
    • Base health increased to 640 from 570.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Tongue Lash Tongue Lash
    • Base heal reduced to 10 / 12.5 / 15 / 17.5 / 20 from 10 / 15 / 20 / 25 / 30.
    • Heal health ratio reduced to 3 / 3.5 / 4 / 4.5 / 5% missing health from 4 / 4.5 / 5 / 5.5 / 6%.
  • Thick Skin Thick Skin
    • Damage stored reduced to 13 / 21 / 29 / 37 / 45% from 15 / 25 / 35 / 45 / 55%.
    • Damage stored near multiple enemies reduced to 40 / 42.5 / 45 / 47.5 / 50% from 45 / 50 / 55 / 60 / 65%.
Taliyah Taliyah
  • Stats
    • Base health increased to 570 from 500.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
  • General
    • Bug Fix: Fixed several bugs that prevented her from queueing her spells correctly.
  • Threaded Volley Threaded Volley
    • Bug Fix: Refixed a bug where it would not always go on the correct cooldown if cast on Worked Ground.
    • Bug Fix: Fixed a few SFX bugs with Worked Ground interactions.
Talon Talon
  • Stats
    • Base health increased to 658 from 588.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Noxian Diplomacy Noxian Diplomacy
    • Base heal reduced to 9 − 55 (based on level) from 10 − 70 (based on level).
Taric Taric
  • Stats
    • Base health increased to 645 from 575.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.6 from 3.4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Starlight's Touch Starlight's Touch
    • Base heal per stack reduced to 25 from 30.
    • Heal AP ratio per stack reduced to 15% AP from 20% AP.
    • Heal health ratio per stack reduced to 0.75% of his maximum health from 1%.
  • Bastion Bastion
    • Shield health ratio reduced to 7 / 8 / 9 / 10 / 11% maximum health from 8 / 9 / 10 / 11 / 12%.
Teemo Teemo
  • Stats
    • Base health increased to 598 from 528.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.95 from 3.75.
    • Magic resistance growth increased to 1.3 from 0.5.
Thresh Thresh
  • Stats
    • Base health increased to 600 from 530.
    • Health growth increased to 115 from 95.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Dark Passage Dark Passage
    • Base shield reduced to 50 / 75 / 100 / 125 / 150 from 60 / 90 / 120 / 150 / 180.
Tristana Tristana
  • Stats
    • Base health increased to 670 from 600.
    • Health growth increased to 102 from 88.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
Trundle Trundle
  • Stats
    • Base health increased to 686 from 616.
    • Health growth increased to 110 from 96.
    • Armor growth increased to 3.9 from 2.7.
    • Magic resistance growth increased to 2.05 from 1.25.
  • King's Tribute King's Tribute
    • Heal health ratio reduced to 1.8% − 5.5% (based on level) of target's maximum health from 2% − 7% (based on level).
Tryndamere Tryndamere
  • Stats
    • Base health increased to 696 from 626.
    • Health growth increased to 112 from 98.
    • Armor growth increased to 4.3 from 3.1.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Bloodlust Bloodlust
    • Base heal reduced to 25 / 33 / 41 / 49 / 57 from 30 / 40 / 50 / 60 / 70.
    • Base heal per fury reduced to 0.45 / 0.75 / 1.05 / 1.35 / 1.65 from 0.5 / 0.95 / 1.4 / 1.85 / 2.3.
Twisted Fate Twisted Fate
Twitch Twitch
  • Stats
    • Base health increased to 682 from 612.
    • Health growth increased to 100 from 86.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
Udyr Udyr
  • Stats
    • Base health increased to 664 from 594.
    • Health growth increased to 106 from 92.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Turtle Stance Turtle Stance
    • Base shield reduced to 60 / 90 / 120 / 150 / 180 / 210 from 60 / 95 / 130 / 165 / 200 / 235.
    • Shield AP ratio reduced to 45% AP from 50% AP.
    • Heal health ratio reduced to 2% − 4% (based on missing health) of his maximum health from 2.5% − 5%.
Urgot Urgot
  • Stats
    • Base health increased to 655 from 585.
    • Health growth increased to 102 from 88.
    • Armor growth increased to 5.45 from 4.25.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Disdain Disdain
    • Base shield reduced to 55 / 75 / 95 / 115 / 135 from 60 / 80 / 100 / 120 / 140.
    • Shield bonus AD ratio reduced to 135% bonus AD from 150%.
    • Shield health ratio reduced to 13.5% bonus health from 15%.
Varus Varus
  • Stats
    • Base health increased to 600 from 530.
    • Health growth increased to 105 from 91.
    • Armor growth increased to 4.6 from 3.4.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Hail of Arrows Hail of Arrows
Vayne Vayne
  • Stats
    • Base health increased to 585 from 515.
    • Health growth increased to 103 from 89.
    • Armor growth increased to 4.6 from 3.4.
    • Magic resistance growth increased to 1.3 from 0.5.
Veigar Veigar
  • Stats
    • Base health increased to 575 from 505.
    • Health growth increased to 108 from 94.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 1.3 from 0.5.
Vel'Koz Vel'Koz
  • Stats
    • Base health increased to 590 from 520.
    • Health growth increased to 102 from 88.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
Vex Vex
  • Stats
    • Base health increased to 590 from 520.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.45 from 3.25.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Personal Space Personal Space
    • Base shield reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
    • Shield AP ratio reduced to 75% AP from 80% AP.
Vi Vi
  • Stats
    • Base health increased to 655 from 585.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Blast Shield Blast Shield
    • Shield health ratio reduced to 13% maximum health from 15%.
Viego Viego
  • Stats
    • Base health increased to 630 from 560.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Sovereign's Domination Sovereign's Domination
    • Base heal reduced to 2.5% of target's maximum health from 3%.
    • Heal bonus AD ratio reduced to 2.5% per 100 bonus AD from 3%.
  • Blade of the Ruined King Blade of the Ruined King
    • Healing reduced to 135% from 150%.
    • Healing against monsters reduced to 145% from 155%.
Viktor Viktor
  • Stats
    • Base health increased to 600 from 530.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Siphon Power Siphon Power
    • Base shield reduced to 27 − 105 (based on level) from 30 − 115 (based on level).
    • Shield AP ratio reduced to 18% AP from 20% AP.
Vladimir Vladimir
  • Stats
    • Base health increased to 607 from 537.
    • Health growth increased to 110 from 96.
    • Armor growth increased to 4.5 from 3.3.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Transfusion Transfusion
    • Heal AP ratio reduced to 30% AP from 35% AP.
    • Empowered heal AP ratio reduced to 3.5% per 100 AP from 4% per 100 AP.
    • Empowered healing against minions reduced to 30% from 35%.
  • Hemoplague Hemoplague
    • Subsequent heal modifier reduced to 40% from 50%.
Volibear Volibear
  • Stats
    • Base health increased to 650 from 580.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Frenzied Maul Frenzied Maul
    • Heal health ratio reduced to 7 / 8.5 / 10 / 11.5 / 13% missing health from 8 / 10 / 12 / 14 / 16%.
  • Sky Splitter Sky Splitter
    • Base shield reduced to 14% maximum health from 15%.
    • Shield AP ratio reduced to 75% AP from 80% AP.
  • Stormbringer Stormbringer
    • Bonus health reduced to 175 / 350 / 525 from from 200 / 400 / 600.
Warwick Warwick
  • Stats
    • Base health increased to 620 from 550.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.4 from 3.2.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Jaws of the Beast Jaws of the Beast
    • Heal reduced to 25 / 37.5 / 50 / 62.5 / 75% from 30 / 45 / 60 / 75 / 90%.
Wukong Wukong
  • Stats
    • Base health increased to 610 from 540.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
Xayah Xayah
  • Stats
    • Base health increased to 660 from 590.
    • Health growth increased to 102 from 88.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
Xerath Xerath
  • Stats
    • Base health increased to 596 from 526.
    • Health growth increased to 106 from 92.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
Xin Zhao Xin Zhao
  • Stats
    • Base health increased to 640 from 570.
    • Health growth increased to 106 from 92.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Determination Determination
    • Base heal reduced to 6 − 74 (based on level) from 7 − 92 (based on level).
    • Heal AD ratio reduced to 7% AD from 10% AD.
Yasuo Yasuo
  • Stats
    • Base health increased to 590 from 520.
    • Health growth increased to 101 from 87.
    • Armor growth increased to 4.6 from 3.4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Way of the Wanderer Way of the Wanderer
    • Base shield reduced to 100 − 475 (based on level) from 115 − 525 (based on level).
Yone Yone
  • Stats
    • Base health increased to 620 from 550.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.6 from 3.4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Spirit Cleave Spirit Cleave
    • Base shield reduced to 35 − 55 (based on level) from 40 − 60 (based on level).
    • Shield bonus AD ratio reduced to 55% bonus AD from 60%.
Yorick Yorick
  • Stats
    • Base health increased to 650 from 580.
    • Health growth increased to 114 from 100.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Last Rites Last Rites
    • Base heal reduced to 10 − 68 (based on level) from 12 − 82 (based on level).
  • Dark Procession Dark Procession
    • Bug Fix: Fixed minor VFX inconsistencies.
  • Mourning Mist Mourning Mist
    • Bug Fix: Fixed minor VFX inconsistencies.
Yuumi Yuumi
  • Stats
    • Base health increased to 550 from 480.
    • Health growth increased to 84 from 70.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.1 from 0.3.
  • Bop 'n' Block Bop 'n' Block
    • Base shield reduced to 56 − 360 (based on level) from 60 − 400 (based on level).
    • AP ratio reduced to 25% AP from 30% AP.
  • Zoomies Zoomies
    • Base heal reduced to 65 / 90 / 115 / 140 / 165 from 70 / 100 / 130 / 160 / 190.
    • Heal AP ratio reduced to 25% AP from 35% AP.
Zac Zac
  • Stats
    • Base health increased to 685 from 615.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Cell Division Cell Division
    • Heal per chunk reduced to 4 / 4.75 / 5.5 / 6.25% (based on Let's Bounce! Let's Bounce!'s rank) of his maximum health from 5 / 6 / 7 / 8%.
  • Let's Bounce! Let's Bounce!
    • Cell Division Cell Division bonus heal reduced to 0.75 / 1.5 / 2.25% maximum health from 1 / 2 / 3%.
Zed Zed
  • Stats
    • Base health increased to 654 from 584.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
Zeri Zeri
  • Stats
    • Base health increased to 600 from 530.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
Ziggs Ziggs
  • Stats
    • Base health increased to 606 from 536.
    • Health growth increased to 106 from 92.
    • Armor growth increased to 4.5 from 3.3.
    • Magic resistance growth increased to 1.3 from 0.5.
Zilean Zilean
  • Stats
    • Base health increased to 574 from 504.
    • Health growth increased to 96 from 82.
    • Armor growth increased to 5 from 3.8.
    • Magic resistance growth increased to 1.3 from 0.5.
Zoe Zoe
  • Stats
    • Base health increased to 630 from 560.
    • Health growth increased to 106 from 92.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
Zyra Zyra
  • Stats
    • Base health increased to 574 from 504.
    • Health growth increased to 93 from 79.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.

Items[]

Anathema's Chains Anathema's Chains
  • Bug Fix: Cooldown now properly scales with item ability haste.
Blade of the Ruined King Blade of the Ruined King
  • Life steal reduced to 7% from 8%.
Blighting Jewel Blighting Jewel
  • Magic penetration reduced to 13% from 15%.
Bloodthirster Bloodthirster
  • Shield reduced to 50 − 320 (based on level) from 50 − 350 (based on level).
  • Life steal reduced to 18% from 20%.
Bramble Vest Bramble Vest
Chempunk Chainsword Chempunk Chainsword
Chemtech Putrifier Chemtech Putrifier
Death's Dance Death's Dance
  • Heal reduced to 140% bonus AD from 175% bonus AD.
Demonic Embrace Demonic Embrace
  • Damage per second reduced to (Melee role 1.8% / Ranged role 1%) of target's maximum health from (Melee role 2% / Ranged role 1.2%).
Divine Sunderer Divine Sunderer
  • Spellblade heal reduced to (Melee role 6% / Ranged role 3%) of target's maximum health from (Melee role 7.8% / Ranged role 3.6%).
Doran's Ring Doran's Ring
  • Mana regeneration increased to 1 mana per second from 0.75.
  • Mana regeneration in-combat increased to 1.5 mana per second from 1.25.
  • Conversion to healing ratio reduced to 45% from 50%.
Eclipse Eclipse
  • Omnivamp reduced to 7% from 8%.
  • Base shield reduced to (Melee role 160 / Ranged role 80) from (Melee role 180 / Ranged role 90).
  • Shield AD ratio reduced to (Melee role 35% / Ranged role 17.5%) bonus AD from (Melee role 40% / Ranged role 20%) bonus AD.
  • Syzygy Syzygy omnivamp reduced to 8% from 10%.
Elixir of Wrath Elixir of Wrath
  • Physical vamp reduced to 12% from 15%.
Emberknife Emberknife
  • Omnivamp against monsters reduced to 7% from 8%.
Executioner's Calling Executioner's Calling
Fimbulwinter Fimbulwinter
  • Base shield reduced to 100 − 180 (based on level) from 100 − 200 (based on level).
  • Shield mana ratio reduced to 4.5% current mana from 5%.
Gargoyle Stoneplate Gargoyle Stoneplate
  • Shield health ratio reduced to 90% bonus health from 100%.
Goredrinker Goredrinker
  • Omnivamp reduced to 8% from 10%.
  • Heal per champion hit reduced to 8% missing health from 10%.
  • Heal AD ratio reduced to 20% AD from 25% AD.
  • Ceaseless Hunger Ceaseless Hunger omnivamp reduced to 12% from 15%.
Hailblade Hailblade
  • Omnivamp against monsters reduced to 7% from 8%.
Immortal Shieldbow Immortal Shieldbow
  • Shield reduced to 250 − 630 (based on level) from 275 − 700 (based on level).
  • Life steal reduced to 7% from 8%.
  • Bloodward Bloodward life steal reduced to 8% from 10%.
Knight's Vow Knight's Vow
  • Healing conversion reduced to 7% from 8%.
Last Whisper Last Whisper
  • Armor penetration reduced to 18% from 20%.
Locket of the Iron Solari Locket of the Iron Solari
  • Shield reduced to 180 − 330 (based on level) from 200 − 365 (based on level).
Lord Dominik's Regards Lord Dominik's Regards
  • Armor penetration reduced to 30% from 35%.
Maw of Malmortius Maw of Malmortius
  • Lifeline omnivamp reduced to 10% from 12%.
Mikael's Blessing Mikael's Blessing
  • Heal reduced to 100 − 180 (based on level) from 100 − 200 (based on level).
Moonstone Renewer Moonstone Renewer
  • Heal and shield power per stack reduced to 5% from 6%.
    • Maximum heal and shield power reduced to 25% from 30%.
  • Base heal reduced to 60 from 70.
  • Mythic passive heal reduced to 8 from 10.
Morellonomicon Morellonomicon
Mortal Reminder Mortal Reminder
Oblivion Orb Oblivion Orb
Phage Phage
  • Heal health ratio reduced to (Melee role 1.6% / Ranged role 0.8%) maximum health from (Melee role 2% / Ranged role 1%).
Redemption Redemption
  • Heal reduced to 180 − 340 (based on level) from 200 − 400 (based on level).
Riftmaker Riftmaker
  • Omnivamp reduced to 7% from 8%.
  • Icathia's Curse Icathia's Curse omnivamp reduced to 8% from 10%.
Seraph's Embrace Seraph's Embrace
  • Mana to healing conversion reduced to 25% from 35%.
Shard of True Ice Shard of True Ice
  • Base mana regeneration increased to 115% from 100%.
Spirit Visage Spirit Visage
  • Bug Fix: Now properly increases omnivamp.
Sterak's Gage Sterak's Gage
  • Shield health ratio reduced to 70% bonus health from 75%.
Sunfire Aegis Sunfire Aegis
  • Bonus Immolate damage per stack reduced to 10% from 12%.
Thornmail Thornmail
Vampiric Scepter Vampiric Scepter
  • Life steal reduced to 7% from 8%.
Void Staff Void Staff
  • Magic penetration reduced to 40% from 45%.

Runes[]

Conditioning Conditioning
  • Increased resistances reduced to 4% from 5%.
Conqueror Conqueror
  • Healing reduced to (Melee role 8% / Ranged role 5%) from (Melee role 9% / Ranged role 6%).
Font of Life Font of Life
  • Heal health ratio reduced to 0.9% maximum health from 1%.
Glacial Augment Glacial Augment
  • Bug Fix: Is now correctly replaced by First Strike First Strike on all champions that do not have any compatible form of crowd control.
Grasp of the Undying Grasp of the Undying
  • Heal health ratio reduced to (Melee role 1.7% / Ranged role 1.02%) maximum health from (Melee role 2% / Ranged role 1.2%).
  • Damage health ratio reduced to (Melee role 3.5% / Ranged role 2.1%) maximum health from (Melee role 4% / Ranged role 2.4%).
Guardian Guardian
  • Base shield reduced to 45 − 120 (based on level) from 50 − 130 (based on level).
  • AP ratio reduced to 12.5% AP from 15% AP.
  • Bonus health ratio reduced to 8% bonus health from 9%.
Lethal Tempo Lethal Tempo
  • Bug Fix: Now correctly triggers against enemy champion clones.
Nullifying Orb Nullifying Orb
  • Base shield reduced to 35 − 110 (based on level) from 40 − 120 (based on level).
  • Bonus AD ratio reduced to 14% bonus AD from 15%.
  • AP ratio reduced to 9% AP from 10% AP.
Overheal Overheal
  • Maximum shield health ratio reduced to 9% maximum health from 10%.
Summon Aery Summon Aery
  • Base shield reduced to 30 − 75 (based on level) from 35 − 80 (based on level).
  • Shield bonus AD ratio reduced to 35% bonus AD from 40%.
  • Shield AP ratio reduced to 22.5% AP from 25% AP.
Taste of Blood Taste of Blood
  • Base heal reduced to 16 − 30 (based on level) from 18 − 35 (based on level).
  • Bonus AD ratio reduced to 15% bonus AD from 20%.
  • AP ratio reduced to 8% AP from 10% AP.
Triumph Triumph
  • Heal reduced to 10% missing health from 12%.

Summoner Spells[]

Barrier Barrier
  • Base shield reduced to 105 − 411 (based on level) from 115 − 455 (based on level).
Heal Heal
  • Heal reduced to 80 − 318 (based on level) from 90 − 345 (based on level).
Ignite Ignite
Smite Smite
  • Base heal reduced to 80 from 90.
  • Heal health ratio reduced to 7.5% maximum health from 10%.

Neutral Buffs[]

Dragon Soul Dragon Soul
  • Mountain Dragon Soul Mountain Dragon Soul
    • Base shield reduced to 180 from 200.
    • Bonus AD ratio reduced to 16% bonus AD from 18%.
    • AP ratio reduced to 12% AP from 13.5% AP.
    • Health ratio reduced to 12% bonus health from 13.5%.
  • Ocean Dragon Soul Ocean Dragon Soul
    • Base heal reduced to 130 from 160.
    • Bonus AD ratio reduced to 26% bonus AD from 36%.
    • AP ratio reduced to 17% AP from 22.5% AP.
    • Health ratio reduced to 7% bonus health from 9%.
Oceanic Will Oceanic Will
  • Health regeneration reduced to 2 / 4 / 6 / 8% (based on stacks) missing health from 2.5 / 5 / 7.5 / 10% (based on stacks).

Monsters[]

General
  • Bug Fix: Fixed an SFX bug where you would sometimes hear non-epic jungle monsters spawn or die even when they were in Fog of War.
Elemental Rift
  • Hex-gates
    • Bug Fix: Fixed a SFX bug where players would sometimes hear Hexgates being used, even if they were not looking at them.
Baron Nashor Baron Nashor
  • Attack damage increased to 350 − 520 (based on game time) from 285 − 435 (based on game time).
  • Void Corruption base damage increased to 70 from 60.
  • New Effect: Now waits 30 seconds after it leaves combat (dealing or taking damage) before it can level up and gain stats, most importantly health.

Turrets[]

  • Outer turret base attack damage increased to 167 − 391 (based on minutes) from 152 − 278 (based on minutes).
  • Inner turret base attack damage increased to 187 − 427 (based on minutes) from 170 − 305 (based on minutes).
  • Inhibitor turret base attack damage increased to 187 − 427 (based on minutes) from 170 − 305 (based on minutes).
  • Nexus turret base attack damage increased to 165 − 405 (based on minutes) from 150 − 285 (based on minutes).

Hotfixes[]

May 25th Hotfix[]

Shyvana Shyvana
  • Twin Bite Twin Bite
    • Bug Fix: Fixed a bug causing her to strike one more time then intended.

May 26th Hotfix[]

Anivia Anivia
  • Flash Frost Flash Frost
    • Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 11 / 10 / 9 / 8 / 7.
  • Frostbite Frostbite
    • Base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
Diana Diana
  • Pale Cascade Pale Cascade
    • Base shield increased to 40 / 55 / 70 / 85 / 100 from 25 / 40 / 55 / 70 / 85.
  • Lunar Rush Lunar Rush
    • Base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 60 / 80 / 100 / 120.
    • AP ratio increased to 45% AP from 40% AP.
Draven Draven
  • League of Draven League of Draven
    • Base gold increased to 40 from 25.
    • Gold per Adoration stack increased to 2.5 from 2.
  • Spinning Axe Spinning Axe
    • Base damage increased to 45 / 50 / 55 / 60 / 65 from 40 / 45 / 50 / 55 / 60.
    • Bonus AD ratio increased to 75 / 85 / 95 / 105 / 115% bonus AD from 70 / 80 / 90 / 100 / 110%.
Kayle Kayle
  • Stats
    • Base magic resistance reduced to 22 from 26.
    • Health growth reduced to 92 from 99.
  • Starfire Spellblade Starfire Spellblade
    • Active base damage reduced to 8 / 8.5 / 9 / 9.5 / 10% missing health from 8 / 9 / 10 / 11 / 12%.
    • Active AP ratio reduced to 1.5% per 100 AP from 2% per 100 AP.
Kled Kled
  • Violent Tendencies Violent Tendencies
    • Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 14 / 12.5 / 11 / 9.5 / 8.
  • Chaaaaaaaarge!!! Chaaaaaaaarge!!!
    • Cooldown reduced to 140 / 125 / 110 seconds from 160 / 140 / 120.
Renekton Renekton
  • Cull the Meek Cull the Meek
    • Cooldown reduced to 7 seconds from 8.
    • Champion base heal increased to 12 / 18 / 24 / 30 / 36 from 10 / 14 / 18 / 22 / 26.
    • Empowered champion base heal increased to 36 / 54 / 72 / 90 / 108 from 30 / 42 / 54 / 66 / 78.
Senna Senna
  • Stats
    • Base health reduced to 560 from 590.
  • Absolution Absolution
    • Damage health ratio reduced to 1% − 10% (based on level) of target's current health from 1% − 16% (based on level).
Swain Swain
  • Demonic Ascension Demonic Ascension
    • Bug Fix: Fixed a bug preventing him from properly ranking the spell.
Taliyah Taliyah
  • Rock Surfing Rock Surfing
    • Fall off timer increased to 3 seconds from 2.5.
    • Bonus movement speed reduced to 10 / 15 / 25 / 40% (based on level) from 10 / 20 / 35 / 55% (based on level).
      • Bonus movement speed in ProfileIcon0785 The Thinking Manatee URF reduced to 10% − 95% (based on level) from 10% − 110% (based on level).
  • Threaded Volley Threaded Volley
    • Boulder slow reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
    • Boulder slow duration reduced to 1.5 seconds from 2.
    • Boulder damage reduced to 190% from 200%.
  • Unraveled Earth Unraveled Earth
    • Set stun duration changed to 0.75 seconds at all ranks from 0.6 / 0.7 / 0.8 / 0.9 / 1.
    • Slow reduced to 20% at all ranks 20 / 22 / 24 / 26 / 28%.
Vayne Vayne
  • Stats
    • Base health reduced to 550 from 585.
  • Silver Bolts Silver Bolts
    • Health ratio reduced to 4 / 6 / 8 / 10 / 12% of target's maximum health from 4 / 6.5 / 9 / 11.5 / 14%.
Vladimir Vladimir
  • Transfusion Transfusion
    • Heal AP ratio increased to 35% AP from 30% AP.
    • Empowered heal ratio increased to 4% per 100 AP from 3% per 100 AP.
    • Empowered healing against minions increased to 35% from 30%.
Yuumi Yuumi
  • Zoomies Zoomies
    • Mana cost mana ratio reduced to 12% maximum mana from 15%.
    • Base heal increased to 70 / 100 / 130 / 160 / 190 from 65 / 90 / 115 / 140 / 165.
    • Heal AP ratio increased to 35% AP from 25% AP.

References[]

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