- For the Teamfight Tactics patch, see V12.10 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V12.10[]
Client[]
- Rotating Game Mode: ARURF returns from May 12th, 2022 (1:00 PM PT) to June 13th, 2022 (11:59 PM PT).
- Challenges
- Bug Fix: Fixed a bug with the "Immediate Immobilization" Challenge where certain slows would incorrectly count toward its progress.
- Bug Fix: Fixed a bug with the "Active Participation" Challenge where certain types of kill participation would sometimes incorrectly count toward its progress.
- Friend Request
- You can now block players in the Friend Request popup.
- MMR Restrictions
- In patch 12.10, we'll be testing a change to duo queue around Apex Tiers for KR and NA regions only.
- Having a premade duo is a slight advantage, and while current Apex Tier players aren't able to duo with anyone, the system only works off current rank. With this change, we're tightening up the Apex Tier restriction to apply to MMR as well.
- The goal of this is to prevent climbing smurfs from being able to duo queue into Apex tier. That said, decayed Apex Tier players and the highest skilled Diamond I players may also be impacted by this change.
- Up until now these players could duo and reliably get into Apex Tier games, which isn't fair when the people they're playing against can't duo. If this change works as expected, we'll evaluate shipping it to the rest of the world with plans to re-evaluate before Season Start.
- Your Shop
- Your Shop is back from April 28th 2022 to May 30th 2022.
Game[]
- Most Champions
- Stats
- Base health increased by 70.
- Health growth increased by 14.
- Armor growth increased by 1.2.
- Magic resistance growth increased by 0.8.
- Standard effect reduced to 30% from 40%.
- Enhanced effect reduced to 50% from 60%.
- A new Honor recall VFX is now available in-game and will automatically apply to the following:
- Players who are Honor Level 5.
- Players who are Honor Level 3 or above and have been honored by one or more non-premade teammate in their last game.
- Players who are Honor Level 3 or above and have been honored by two or more premade teammates in their last game.
- The Challenger recall animation has also been updated.
- If a player is eligible for both Honor and Challenger recalls, the Challenger recall VFX will take precedence over the Honor recall.
- Tooltips
- Several tooltips have been updated for consistency, clarity, and correctness.
Champions[]
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.45 from 3.25.
- Magic resistance growth increased to 2.05 from 1.25.
- Healing reduced to 18 / 20 / 22 / 24 / 26% from 20 / 22.5 / 25 / 27.5 / 30%.
- Healing during reduced to 25 / 30 / 35 / 40 / 45% from 26 / 32 / 38 / 44 / 50%.
- Healing amplification reduced to 25 / 40 / 55% from 30 / 45 / 60%.
- Stats
- Base health increased to 570 from 500.
- Health growth increased to 96 from 82.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Base heal reduced to 35 − 95 (based on level) from 40 − 120 (based on level).
- Heal AP ratio reduced to 20% AP from 25% AP.
- Champion base heal reduced to 75 − 165 (based on level) from 80 − 200 (based on level).
- Champion AP ratio reduced to 30% AP from 35% AP.
- Stats
- Base health increased to 570 from 500.
- Health growth increased to 119 from 105.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 40 − 280 (based on level) from 40 − 300 (based on level).
- Shield bonus AD ratio reduced to 35% bonus AD from 40%.
- Stats
- Base health increased to 670 from 600.
- Health growth increased to 120 from 106.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 23 − 142 (based on level) from 25 − 161 (based on level).
- Ally heal reduced to 46 − 284 (based on level) from 50 − 362 (based on level).
- Base heal reduced to 23 − 142 (based on level) from 25 − 161 (based on level).
- Stats
- Base health increased to 685 from 615.
- Health growth increased to 89 from 75.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 550 from 480.
- Health growth increased to 96 from 82.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 594 from 524.
- Health growth increased to 102 from 88.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 40 / 85 / 130 / 175 / 220 from 40 / 90 / 140 / 190 / 240.
- Shield AP ratio reduced to 35% AP from 40% AP.
- Stats
- Base health increased to 580 from 510.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Basic attacks heal reduced to 2.5% − 9% (based on level) from 3% − 10% (based on level).
- Abilities heal reduced to 8.33% − 30% (based on level) from 9% − 30% (based on level).
- 250 / 350 / 450 (based on level) from 275 / 400 / 525 (based on level). heal reduced to
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 645 from 575.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.8 from 3.6.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 622 from 552.
- Health growth increased to 119 from 105.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240.
- Shield AP ratio reduced to 60% AP from 70% AP.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 103 from 89.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Minimum base heal reduced to 25 / 50 / 75 / 100 / 125 from 30 / 60 / 90 / 120 / 150.
- Maximum base heal reduced to 50 / 87.5 / 125 / 162.5 / 200 from 60 / 105 / 150 / 195 / 240.
- Stats
- Base health increased to 653 from 583.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 112 from 98.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 580 from 510.
- Health growth increased to 107 from 93.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 646 from 576.
- Health growth increased to 99 from 85.
- Armor growth increased to 5 from 3.8.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield health ratio reduced to 17% maximum health from 20%.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Heal AP ratio reduced to 10 / 11.5 / 13 / 14.5 / 16% AP from 12 / 14 / 16 / 18 / 20% AP.
- Stats
- Base health increased to 644 from 574.
- Health growth increased to 94 from 80.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 18 − 52 (based on level) from 20 − 71 (based on level).
- Stats
- Base health increased to 588 from 518.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 652 from 582.
- Health growth increased to 114 from 100.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal reduced to 13% − 39% (based on enemies hit by the blade) missing health from 15% − 45% (based on enemies hit by the blade).
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.3 from 3.1.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 25 / 40 / 55 / 70 / 85 from 30 / 45 / 60 / 75 / 90.
- Shield AP ratio reduced to 25% AP from 30% AP.
- Shield health ratio reduced to 9% bonus health from 10%.
- Stats
- Base health increased to 653 from 583.
- Health growth increased to 103 from 89.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Bug Fix: Crowd control immunity is no longer consumed by triggered by allies.
- Increased base health reduced to 10 / 15 / 20% missing health from 15 / 20 / 25%.
- Stats
- Base health increased to 675 from 605.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.5 from 3.3.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 70 / 90 / 110 / 130 / 150 from 80 / 100 / 120 / 140 / 160.
- Stats
- Base health increased to 625 from 555.
- Health growth increased to 107 from 93.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Heal AP ratio reduced to 8% AP from 10% AP.
- Stats
- Base health increased to 642 from 572.
- Health growth increased to 98 from 84.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 600 from 530.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 650.4 from 580.4.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Healing against champions reduced to 25 / 32.5 / 40 / 47.5 / 55% from 30 / 40 / 50 / 60 / 70%.
- Healing against monsters reduced to 45% from 50%.
- Stats
- Base health increased to 620 from 550.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 35 − 100 (based on level) from 40 − 115 (based on level).
- Base heal per second reduced to 75 / 100 / 125 from 80 / 110 / 140.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 112 from 98.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 632 from 562.
- Health growth increased to 126 from 112.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield health ratio reduced to 7.5 / 9 / 10.5 / 12 / 13.5% maximum health from 8 / 9.75 / 11.5 / 13.25 / 15%.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150.
- Health ratio reduced to 13% missing health from 15%.
- Stats
- Base health increased to 690 from 620.
- Health growth increased to 98 from 84.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.55 from 0.75.
- Base shield reduced to 65 / 85 / 105 / 125 / 145 from 70 / 95 / 120 / 145 / 170.
- Shield health ratio reduced to 18% bonus health from 20%.
- Stats
- Base health increased to 580 from 510.
- Health growth increased to 79 from 65.
- Armor growth increased to 3.7 from 2.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 680 from 610.
- Health growth increased to 122 from 108.
- Armor growth increased to 6.7 from 5.5.
- Magic resistance growth increased to 4.8 from 4.
- Stats
- Base health increased to 670 from 600.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.8 from 3.6.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal reduced to 6.5% maximum health from 8%.
- Stats
- Base health increased to 625 from 555.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 660 from 590.
- Health growth increased to 109 from 95.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Healing reduced to 60% from 70%.
- Maximum base heal reduced to 10 − 25 (based on level) from 12 − 30 (based on level).
- Maximum heal AP ratio reduced to 6.5% AP from 7% AP.
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 104 from 90.
- Armor growth increased to 5.45 from 4.25.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 558 from 488.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 656 from 586.
- Health growth increased to 109 from 95.
- Armor growth increased to 5 from 3.8.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal per tentacle hit reduced to 4.5% missing health from 5%.
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 124 from 110.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal reduced to 7 / 8 / 9 / 10 / 11% AD from 8 / 10 / 12 / 14 / 16% AD.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 70 / 100 / 130 / 160 / 190 from 80 / 115 / 150 / 185 / 220.
- Shield AP ratio reduced to 75% AP from 80% AP.
- Stats
- Base health increased to 570 from 500.
- Health growth increased to 84 from 70.
- Armor growth increased to 5 from 3.8.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 75 / 100 / 125 / 150 / 175 from 80 / 110 / 140 / 170 / 200.
- Shield AP ratio reduced to 60% AP from 65% AP.
- Base heal per second reduced to 90 / 145 / 200 from 100 / 150 / 200.
- Heal AP ratio per second reduced to 45% AP from 50% AP.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.8 from 3.6.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 60 / 80 / 100 / 120 / 140 from 60 / 85 / 110 / 135 / 160.
- Health ratio per champion hit reduced to 1.3% maximum health from 1.5%.
- Stats
- Base health increased to 685 from 615.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 109 from 95.
- Armor growth increased to 5 from 3.8.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 107 from 93.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 100 from 86.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 670 from 600.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 70 / 90 / 110 from 75 / 100 / 125.
- AD ratio reduced to 90 / 135 / 180% AD from 100 / 150 / 200% AD.
- AP ratio reduced to 90% AP from 100% AP.
- Stats
- Base health increased to 604 from 534.
- Health growth increased to 114 from 100.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 604 from 534.
- Health growth increased to 109 from 95.
- Armor growth increased to 5 from 3.8.
- Magic resistance growth increased to 1.3 from 0.5.
- Base heal reduced to 17% missing health from 20%.
- Base shield reduced to 80 / 120 / 160 / 200 / 240 from 90 / 135 / 180 / 225 / 270.
- Shield AP ratio reduced to 45% AP from 50% AP.
- Bonus base shield reduced to 25 / 75 / 125 / 175 from 25 / 80 / 135 / 190.
- Bonus shield AP ratio reduced to 45% AP from 50% AP.
- Stats
- Base health increased to 620 from 550.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 646 from 576.
- Health growth increased to 119 from 105.
- Armor growth increased to 4 from 2.8.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 672 from 602.
- Health growth increased to 108 from 94.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Grievous Wounds strength reduced to 50% from 60%.
- Stats
- Base health increased to 670 from 600.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Base heal reduced to 55 / 80 / 105 / 130 / 155 from 60 / 90 / 120 / 150 / 180.
- Heal AP ratio reduced to 25% AP from 30% AP.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.5 from 3.3.
- Magic resistance growth increased to 2.05 from 1.25.
- Darkin healing reduced to 25% − 35% (based on level) from 30% − 40% (based on level).
- Base heal reduced to 90 / 100 / 110 / 120 / 130 from 100 / 115 / 130 / 145 / 160.
- Bonus AD ratio reduced to 35% bonus AD from 40%.
- Darkin base heal reduced to 9.75% of the target's maximum health from 10.5%.
- Darkin heal bonus AD ratio reduced to 8.45% per 100 bonus AD from 9.1%.
- Stats
- Base health increased to 611 from 541.
- Health growth increased to 98 from 84.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 643 from 573.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 55 / 75 / 95 / 115 / 135 from 60 / 85 / 110 / 135 / 160.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Maximum base heal reduced to 47 − 81 (based on level) from 49 − 100 (based on level).
- Base heal reduced to 225 / 300 / 375 from 250 / 325 / 400.
- Stats
- Base health increased to 410 from 340.
- Health growth increased to 84 from 70.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Health upon remount reduced to 45 / 55 / 65 / 75% (based on level) of Skaarl's maximum health from 50 / 60 / 70 / 80% (based on level).
- Grievous Wounds strength reduced to 50% from 60%.
- Bug Fix: No longer causes his location to occasionally desync from the enemy's perspective.
- Stats
- Base health increased to 810 from 740.
- Health growth increased to 144 from 130.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 635 from 565.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.45 from 3.25.
- Magic resistance growth increased to 1.3 from 0.5.
- Bug Fix: No longer triggers his own passive.
- Stats
- Base health increased to 598 from 528.
- Health growth increased to 111 from 97.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 645 from 575.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.9 from 3.7.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 50 / 100 / 150 / 200 / 250 from 55 / 110 / 165 / 220 / 275.
- Life steal and spell vamp reduced to 5 / 9.5 / 14 / 18.5 / 23% from 5 / 10 / 15 / 20 / 25%.
- Stats
- Base health increased to 646 from 576.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.8 from 3.6.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 104 from 90.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.55 from 0.75.
- Base heal against monsters reduced to 24 − 75 (based on level) from 27 − 103.5 (based on level).
- Heal AP ratio against monsters reduced to 5.4% AP from 6% AP.
- Base heal against champions reduced to 10.5 − 124.5 (based on level) from 12 − 139.5 (based on level).
- Heal AP ratio against champions reduced to 18% AP from 20.4% AP.
- Stats
- Base health increased to 620 from 550.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.9 from 3.7.
- Magic resistance growth increased to 1.3 from 0.5.
- Minimum base heal reduced to 90 / 140 / 190 from 100 / 150 / 200.
- Minimum heal AP ratio reduced to 25% AP from 30% AP.
- Stats
- Base health increased to 641 from 571.
- Health growth increased to 100 from 86.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 595 from 525.
- Health growth increased to 88 from 74.
- Armor growth increased to 4.9 from 3.7.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 75 / 110 / 145 / 180 / 215 from 80 / 120 / 160 / 200 / 240.
- Shield AP ratio reduced to 55% AP from 60% AP.
- Base bonus health reduced to 275 / 425 / 575 from 300 / 450 / 600.
- AP ratio reduced to 45% AP from 50% AP.
- Stats
- Base health increased to 560 from 490.
- Health growth increased to 99 from 85.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield per hit reduced to 40 / 55 / 70 / 85 / 100 from 45 / 65 / 85 / 105 / 125.
- Stats
- Base health increased to 644 from 574.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield health ratio reduced to 9% maximum health from 10%.
- Stats
- Base health increased to 580 from 510.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Bug Fix: Crowd control immunity is no longer consumed by triggered by allies.
- Stats
- Base health increased to 635 from 565.
- Health growth increased to 109 from 95.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 5 − 45 (based on level) from 5 − 65 (based on level).
- Heal health ratio reduced to 4.5% − 11% (based on level) maximum health from 5% − 15% (based on level).
- Stats
- Base health increased to 669 from 599.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 107 from 93.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 645 from 575.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield to healing reduced to 35 / 37.5 / 40 / 42.5 / 45% from 40 / 42.5 / 45 / 47.5 / 50%.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 104 from 90.
- Armor growth increased to 5 from 3.8.
- Magic resistance growth increased to 1.3 from 0.5.
- Healing reduced to 18% from 20%.
- Bug Fix: Crowd control immunity is no longer consumed by triggered by allies.
- Stats
- Base health increased to 560 from 490.
- Health growth increased to 88 from 74.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- General
- Updated visual effects.
- Base heal reduced to 55 / 75 / 95 / 115 / 135 from 60 / 85 / 110 / 135 / 160.
- Heal AP ratio reduced to 25% AP from 30% AP.
-
- Complete overhaul.
-
- Recolored from base.
-
- Recolored from base.
-
- Same as new base.
-
- Changes to mirror new base.
-
- Changes to mirror new base.
-
- Minor changes.
- Stats
- Base health increased to 631 from 561.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Life steal reduced to 9 / 14 / 19% (based on level) from 10 / 16 / 22% (based on level).
- Stats
- Base health increased to 646 from 576.
- Health growth increased to 100 from 86.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 40 / 50 / 60 / 70 / 80 from 45 / 55 / 65 / 75 / 85.
- Shield health ratio reduced to 8 / 9 / 10 / 11 / 12% maximum health from 9 / 10 / 11 / 12 / 13%.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 104 from 90.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Minimum base heal reduced to 35 / 50 / 65 / 80 / 95 from 35 / 55 / 75 / 95 / 115.
- Minimum heal AP ratio reduced to 27.5% AP from 32.5% AP.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.55 from 0.75.
- Base heal reduced to 13 − 30 (based on level) from 15 − 40 (based on level).
- Heal AP ratio increased to 30% AP from 15% AP.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 90 from 76.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 65 / 95 / 125 / 155 / 185 from 75 / 110 / 145 / 180 / 215.
- Heal AP ratio reduced to 70% AP from 90% AP.
- Heal health ratio reduced to 6% bonus health from 10%.
- Stats
- Base health increased to 645 from 575.
- Health growth increased to 119 from 105.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Maximum health threshold increased to 77.5% missing health from 70%.
- Base shield reduced to 10 / 40 / 70 / 100 / 130 from 10 / 45 / 80 / 115 / 150.
- Shield health ratio reduced to 22.5% missing health from 25%.
- Stats
- Base health increased to 600 from 530.
- Health growth increased to 105 from 91.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 55 / 90 / 125 / 160 / 195 from 60 / 100 / 140 / 180 / 220.
- Shield AP ratio reduced to 45% AP from 50% AP.
- Stats
- Base health increased to 660 from 590.
- Health growth increased to 109 from 95.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield health ratio reduced to 13 / 15.5 / 18% (based on level) of her maximum health from 15 / 17.5 / 20% (based on level).
- Stats
- Base health increased to 670 from 600.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base damage stored reduced to 9% from 10%.
- Damage stored per lethality reduced to 0.2% from 0.25%.
- Base damage stored near multiple enemies reduced to 40% from 45%.
- Damage stored per lethality near multiple enemies reduced to 0.4% from 0.5%.
- Grey health upper cap reduced to 55% maximum health from 60%.
- Bug Fix: Fixed a bug where casting and ending it during an a enemy would remove the red tint effect from your screen.
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 124 from 110.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 603 from 533.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 99 from 85.
- Armor growth increased to 5.1 from 3.9.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 30 − 225 (based on level) from 33 − 254 (based on level).
- Shield AP ratio reduced to 85% AP from 90% AP.
- Base heal reduced to 18 − 90 (based on level) from 18 − 120 (based on level).
- Heal AP ratio reduced to 55% AP from 70% AP.
- Base shield reduced to 35 / 60 / 85 / 110 / 135 from 40 / 65 / 90 / 115 / 140.
- Shield AP ratio reduced to 70% AP from 80% AP.
- Stats
- Base health increased to 634 from 564.
- Health growth increased to 94 from 80.
- Armor growth increased to 5.5 from 4.3.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal health ratio reduced to 4% missing health from 5%.
- Base shield reduced to 35 / 60 / 85 / 110 / 135 from 40 / 70 / 100 / 130 / 160.
- Shield health ratio reduced to 12% maximum health from 13%.
- Stats
- Base health increased to 595 from 525.
- Health growth increased to 94 from 80.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 50 / 65 / 80 / 95 / 110 from 50 / 70 / 90 / 110 / 130.
- Stats
- Base health increased to 660 from 590.
- Health growth increased to 111 from 97.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal bonus AD ratio reduced to 2% bonus AD from 3%.
- Empowered heal bonus AD ratio reduced to 6% bonus AD from 9%.
- Champion base heal reduced to 10 / 14 / 18 / 22 / 26 from 12 / 18 / 24 / 30 / 36.
- Champion heal bonus AD ratio reduced to 15% bonus AD from 16%.
- Empowered champion base heal reduced to 30 / 42 / 54 / 66 / 78 from 36 / 54 / 72 / 90 / 108.
- Empowered champion heal bonus AD ratio reduced to 45% bonus AD from 48%.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Bug Fix: Empowered attacks against turrets now correctly grant bonus attack speed.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 100 from 86.
- Armor growth increased to 4.4 from 3.2.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 80 / 105 / 130 / 155 / 180 from 85 / 115 / 145 / 175 / 205.
- Shield bonus AD ratio reduced to 110% bonus AD from 120%.
- Stats
- Base health increased to 659 from 589.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.55 from 0.75.
- Base shield reduced to 60 / 90 / 120 / 150 / 180 from 60 / 75 / 90 / 105 / 120.
- Shield AP ratio reduced to 45% AP from 50% AP.
- Stats
- Base health increased to 645 from 575.
- Health growth increased to 124 from 110.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 600 from 530.
- Health growth increased to 108 from 94.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 114 from 100.
- Armor growth increased to 5.45 from 4.25.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 89 from 75.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Base heal reduced to 40 / 55 / 70 / 85 / 100 from 40 / 60 / 80 / 100 / 120.
- Heal bonus AD ratio reduced to 30% bonus AD from 40%.
- Base shield reduced to 100 / 150 / 200 from 120 / 160 / 200.
- Stats
- Base health increased to 570 from 500.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 50 / 70 / 90 / 110 / 130 from 60 / 80 / 100 / 120 / 140.
- Shield AP ratio reduced to 35% AP from 40% AP.
- Heal AP ratio reduced to 0.6% per 100 AP from 0.75% per 100 AP.
- Stats
- Base health increased to 670 from 600.
- Health growth increased to 114 from 100.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 103 from 89.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield health ratio reduced 12% bonus health from 14%.
- Minimum base shield reduced to 130 / 290 / 450 from 140 / 320 / 500.
- Minimum shield health ratio reduced to 16% bonus health from 17.5%.
- Stats
- Base health increased to 665 from 595.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.55 from 3.35.
- Magic resistance growth increased to 2.05 from 1.25.
- New Effect: Now grants 25 bonus attack range.
- Bug Fix: Dragon Form Twin Bite now correctly strikes twice against inhibitors and nexus.
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Grievous Wounds strength reduced to 30% from 40%.
- Stats
- Base health increased to 615 from 545.
- Health growth increased to 87 from 73.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield health ratio reduced to 8 / 9 / 10 / 11 / 12% maximum health from 10 / 11 / 12 / 13 / 14%.
- Bug Fix: Can no longer knockback .
- This includes the player-summoned (bug) which is otherwise not immune to CC.
- Bug Fix: Can no longer knockback .
- Stats
- Base health increased to 632 from 562.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.45 from 3.25.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 99 from 85.
- Armor growth increased to 5 from 3.8.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 9 / 10 / 11 / 12 / 13% maximum health from 10 / 11 / 12 / 13 / 14%.
- Stats
- Base health increased to 550 from 480.
- Health growth increased to 91 from 77.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Base heal reduced to 30 / 45 / 60 / 75 / 90 from 30 / 50 / 70 / 90 / 110.
- Heal AP ratio reduced to 15% AP from 20% AP.
- Base shield reduced to 25 / 45 / 65 / 85 / 105 from 25 / 50 / 75 / 100 / 125.
- Shield AP ratio reduced to 25% AP from 30% AP.
- Stats
- Base health increased to 605 from 535.
- Health growth increased to 88 from 74.
- Armor growth increased to 5 from 3.8.
- Magic resistance growth increased to 1.3 from 0.5.
- Base heal reduced to 90 / 110 / 130 / 150 / 170 from 100 / 130 / 160 / 190 / 220.
- Heal AP ratio reduced to 50% AP from 65% AP.
- Base heal reduced to 125 / 200 / 275 from 130 / 215 / 300.
- Heal AP ratio reduced to 50% AP from 55% AP.
- Stats
- Base health increased to 595 from 525.
- Health growth increased to 99 from 85.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Heal health ratio reduced to 3.5 / 4.5 / 5.5 / 7% (based on level) of his maximum health from 4 / 5.5 / 7 / 9% (based on level).
- New Effect: Champion takedowns now fully restore Demonic Energy.
- New Effect: Now automatically casts when Demonic Ascension expires. This will not occur if Demonic Ascension ends due to Swain's death.
- Base heal per second reduced to 15 / 30 / 45 from 15 / 40 / 65.
- Heal AP ratio per second reduced to 20% AP from 25% AP.
- Stats
- Base health increased to 595 from 525.
- Health growth increased to 129 from 115.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.55 from 1.75.
- Minimum base heal reduced to 20 / 40 / 60 / 80 / 100 from 25 / 50 / 75 / 100 / 125.
- Minimum heal AP ratio reduced to 35% AP from 40% AP.
- Stats
- Base health increased to 593 from 523.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 10 / 12.5 / 15 / 17.5 / 20 from 10 / 15 / 20 / 25 / 30.
- Heal health ratio reduced to 3 / 3.5 / 4 / 4.5 / 5% missing health from 4 / 4.5 / 5 / 5.5 / 6%.
- Damage stored reduced to 13 / 21 / 29 / 37 / 45% from 15 / 25 / 35 / 45 / 55%.
- Damage stored near multiple enemies reduced to 40 / 42.5 / 45 / 47.5 / 50% from 45 / 50 / 55 / 60 / 65%.
- Stats
- Base health increased to 570 from 500.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- General
- Bug Fix: Fixed several bugs that prevented her from queueing her spells correctly.
- Bug Fix: Refixed a bug where it would not always go on the correct cooldown if cast on Worked Ground.
- Bug Fix: Fixed a few SFX bugs with Worked Ground interactions.
- Stats
- Base health increased to 658 from 588.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 9 − 55 (based on level) from 10 − 70 (based on level).
- Stats
- Base health increased to 645 from 575.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal per stack reduced to 25 from 30.
- Heal AP ratio per stack reduced to 15% AP from 20% AP.
- Heal health ratio per stack reduced to 0.75% of his maximum health from 1%.
- Shield health ratio reduced to 7 / 8 / 9 / 10 / 11% maximum health from 8 / 9 / 10 / 11 / 12%.
- Stats
- Base health increased to 598 from 528.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 600 from 530.
- Health growth increased to 115 from 95.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 50 / 75 / 100 / 125 / 150 from 60 / 90 / 120 / 150 / 180.
- Stats
- Base health increased to 670 from 600.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 686 from 616.
- Health growth increased to 110 from 96.
- Armor growth increased to 3.9 from 2.7.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal health ratio reduced to 1.8% − 5.5% (based on level) of target's maximum health from 2% − 7% (based on level).
- Stats
- Base health increased to 696 from 626.
- Health growth increased to 112 from 98.
- Armor growth increased to 4.3 from 3.1.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 25 / 33 / 41 / 49 / 57 from 30 / 40 / 50 / 60 / 70.
- Base heal per fury reduced to 0.45 / 0.75 / 1.05 / 1.35 / 1.65 from 0.5 / 0.95 / 1.4 / 1.85 / 2.3.
- Stats
- Base health increased to 604 from 534.
- Health growth increased to 108 from 94.
- Armor growth increased to 4.35 from 3.15.
- Magic resistance growth increased to 1.3 from 0.5.
- General
- Updated visual effects.
-
- Complete overhaul.
- , , , ,
- Same as new base.
-
- Complete overhaul.
-
- Complete overhaul.
-
- Complete overhaul.
-
- Changes to mirror new base.
-
- Changes to mirror new base.
-
- Minor changes.
-
- Minor changes.
-
- Minor changes.
- Stats
- Base health increased to 682 from 612.
- Health growth increased to 100 from 86.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 664 from 594.
- Health growth increased to 106 from 92.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 60 / 90 / 120 / 150 / 180 / 210 from 60 / 95 / 130 / 165 / 200 / 235.
- Shield AP ratio reduced to 45% AP from 50% AP.
- Heal health ratio reduced to 2% − 4% (based on missing health) of his maximum health from 2.5% − 5%.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 102 from 88.
- Armor growth increased to 5.45 from 4.25.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 55 / 75 / 95 / 115 / 135 from 60 / 80 / 100 / 120 / 140.
- Shield bonus AD ratio reduced to 135% bonus AD from 150%.
- Shield health ratio reduced to 13.5% bonus health from 15%.
- Stats
- Base health increased to 600 from 530.
- Health growth increased to 105 from 91.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 1.3 from 0.5.
- Grievous Wounds strength reduced to 30% from 40%.
- Stats
- Base health increased to 585 from 515.
- Health growth increased to 103 from 89.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 575 from 505.
- Health growth increased to 108 from 94.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.45 from 3.25.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
- Shield AP ratio reduced to 75% AP from 80% AP.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield health ratio reduced to 13% maximum health from 15%.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 109 from 95.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 2.5% of target's maximum health from 3%.
- Heal bonus AD ratio reduced to 2.5% per 100 bonus AD from 3%.
- Healing reduced to 135% from 150%.
- Healing against monsters reduced to 145% from 155%.
- Stats
- Base health increased to 600 from 530.
- Health growth increased to 104 from 90.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 27 − 105 (based on level) from 30 − 115 (based on level).
- Shield AP ratio reduced to 18% AP from 20% AP.
- Stats
- Base health increased to 607 from 537.
- Health growth increased to 110 from 96.
- Armor growth increased to 4.5 from 3.3.
- Magic resistance growth increased to 1.3 from 0.5.
- Heal AP ratio reduced to 30% AP from 35% AP.
- Empowered heal AP ratio reduced to 3.5% per 100 AP from 4% per 100 AP.
- Empowered healing against minions reduced to 30% from 35%.
- Subsequent heal modifier reduced to 40% from 50%.
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 104 from 90.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal health ratio reduced to 7 / 8.5 / 10 / 11.5 / 13% missing health from 8 / 10 / 12 / 14 / 16%.
- Base shield reduced to 14% maximum health from 15%.
- Shield AP ratio reduced to 75% AP from 80% AP.
- Bonus health reduced to 175 / 350 / 525 from from 200 / 400 / 600.
- Stats
- Base health increased to 620 from 550.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.4 from 3.2.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal reduced to 25 / 37.5 / 50 / 62.5 / 75% from 30 / 45 / 60 / 75 / 90%.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 660 from 590.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 596 from 526.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 6 − 74 (based on level) from 7 − 92 (based on level).
- Heal AD ratio reduced to 7% AD from 10% AD.
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 100 − 475 (based on level) from 115 − 525 (based on level).
- Stats
- Base health increased to 620 from 550.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 35 − 55 (based on level) from 40 − 60 (based on level).
- Shield bonus AD ratio reduced to 55% bonus AD from 60%.
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 114 from 100.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 10 − 68 (based on level) from 12 − 82 (based on level).
- Bug Fix: Fixed minor VFX inconsistencies.
- Bug Fix: Fixed minor VFX inconsistencies.
- Stats
- Base health increased to 550 from 480.
- Health growth increased to 84 from 70.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.1 from 0.3.
- Base shield reduced to 56 − 360 (based on level) from 60 − 400 (based on level).
- AP ratio reduced to 25% AP from 30% AP.
- Base heal reduced to 65 / 90 / 115 / 140 / 165 from 70 / 100 / 130 / 160 / 190.
- Heal AP ratio reduced to 25% AP from 35% AP.
- Stats
- Base health increased to 685 from 615.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- 0.75 / 1.5 / 2.25% maximum health from 1 / 2 / 3%. bonus heal reduced to
- Stats
- Base health increased to 654 from 584.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 600 from 530.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 606 from 536.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.5 from 3.3.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 574 from 504.
- Health growth increased to 96 from 82.
- Armor growth increased to 5 from 3.8.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health increased to 574 from 504.
- Health growth increased to 93 from 79.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
Items[]
- Bug Fix: Cooldown now properly scales with item ability haste.
- Life steal reduced to 7% from 8%.
- Magic penetration reduced to 13% from 15%.
- Shield reduced to 50 − 320 (based on level) from 50 − 350 (based on level).
- Life steal reduced to 18% from 20%.
- Grievous Wounds strength reduced to 30% from 40%.
- Grievous Wounds strength reduced to 30% from 40%.
- Enhanced Grievous Wounds strength reduced to 50% from 60%.
- Grievous Wounds strength reduced to 30% from 40%.
- Enhanced Grievous Wounds strength reduced to 50% from 60%.
- Heal reduced to 140% bonus AD from 175% bonus AD.
- Mana regeneration increased to 1 mana per second from 0.75.
- Mana regeneration in-combat increased to 1.5 mana per second from 1.25.
- Conversion to healing ratio reduced to 45% from 50%.
- Omnivamp reduced to 7% from 8%.
- Base shield reduced to ( 160 / 80) from ( 180 / 90).
- Shield AD ratio reduced to ( 35% / 17.5%) bonus AD from ( 40% / 20%) bonus AD.
- omnivamp reduced to 8% from 10%.
- Physical vamp reduced to 12% from 15%.
- Omnivamp against monsters reduced to 7% from 8%.
- Grievous Wounds strength reduced to 30% from 40%.
- Base shield reduced to 100 − 180 (based on level) from 100 − 200 (based on level).
- Shield mana ratio reduced to 4.5% current mana from 5%.
- Shield health ratio reduced to 90% bonus health from 100%.
- Omnivamp reduced to 8% from 10%.
- Heal per champion hit reduced to 8% missing health from 10%.
- Heal AD ratio reduced to 20% AD from 25% AD.
- omnivamp reduced to 12% from 15%.
- Omnivamp against monsters reduced to 7% from 8%.
- Shield reduced to 250 − 630 (based on level) from 275 − 700 (based on level).
- Life steal reduced to 7% from 8%.
- life steal reduced to 8% from 10%.
- Healing conversion reduced to 7% from 8%.
- Armor penetration reduced to 18% from 20%.
- Shield reduced to 180 − 330 (based on level) from 200 − 365 (based on level).
- Armor penetration reduced to 30% from 35%.
- Lifeline omnivamp reduced to 10% from 12%.
- Heal reduced to 100 − 180 (based on level) from 100 − 200 (based on level).
- Heal and shield power per stack reduced to 5% from 6%.
- Maximum heal and shield power reduced to 25% from 30%.
- Base heal reduced to 60 from 70.
- Mythic passive heal reduced to 8 from 10.
- Grievous Wounds strength reduced to 30% from 40%.
- Enhanced Grievous Wounds strength reduced to 50% from 60%.
- Grievous Wounds strength reduced to 30% from 40%.
- Enhanced Grievous Wounds strength reduced to 50% from 60%.
- Grievous Wounds strength reduced to 30% from 40%.
- Heal reduced to 180 − 340 (based on level) from 200 − 400 (based on level).
- Omnivamp reduced to 7% from 8%.
- omnivamp reduced to 8% from 10%.
- Mana to healing conversion reduced to 25% from 35%.
- Base mana regeneration increased to 115% from 100%.
- Bug Fix: Now properly increases omnivamp.
- Shield health ratio reduced to 70% bonus health from 75%.
- Bonus Immolate damage per stack reduced to 10% from 12%.
- Grievous Wounds strength reduced to 30% from 40%.
- Enhanced Grievous Wounds strength reduced to 50% from 60%.
- Life steal reduced to 7% from 8%.
- Magic penetration reduced to 40% from 45%.
Runes[]
- Increased resistances reduced to 4% from 5%.
- Heal health ratio reduced to 0.9% maximum health from 1%.
- Bug Fix: Is now correctly replaced by on all champions that do not have any compatible form of crowd control.
- Heal health ratio reduced to ( 1.7% / 1.02%) maximum health from ( 2% / 1.2%).
- Damage health ratio reduced to ( 3.5% / 2.1%) maximum health from ( 4% / 2.4%).
- Base shield reduced to 45 − 120 (based on level) from 50 − 130 (based on level).
- AP ratio reduced to 12.5% AP from 15% AP.
- Bonus health ratio reduced to 8% bonus health from 9%.
- Bug Fix: Now correctly triggers against enemy champion clones.
- Base shield reduced to 35 − 110 (based on level) from 40 − 120 (based on level).
- Bonus AD ratio reduced to 14% bonus AD from 15%.
- AP ratio reduced to 9% AP from 10% AP.
- Maximum shield health ratio reduced to 9% maximum health from 10%.
- Base shield reduced to 30 − 75 (based on level) from 35 − 80 (based on level).
- Shield bonus AD ratio reduced to 35% bonus AD from 40%.
- Shield AP ratio reduced to 22.5% AP from 25% AP.
- Base heal reduced to 16 − 30 (based on level) from 18 − 35 (based on level).
- Bonus AD ratio reduced to 15% bonus AD from 20%.
- AP ratio reduced to 8% AP from 10% AP.
- Heal reduced to 10% missing health from 12%.
Summoner Spells[]
- Base shield reduced to 105 − 411 (based on level) from 115 − 455 (based on level).
- Heal reduced to 80 − 318 (based on level) from 90 − 345 (based on level).
- Grievous Wounds strength reduced to 50% from 60%.
- Base heal reduced to 80 from 90.
- Heal health ratio reduced to 7.5% maximum health from 10%.
Neutral Buffs[]
- Base shield reduced to 180 from 200.
- Bonus AD ratio reduced to 16% bonus AD from 18%.
- AP ratio reduced to 12% AP from 13.5% AP.
- Health ratio reduced to 12% bonus health from 13.5%.
- Base heal reduced to 130 from 160.
- Bonus AD ratio reduced to 26% bonus AD from 36%.
- AP ratio reduced to 17% AP from 22.5% AP.
- Health ratio reduced to 7% bonus health from 9%.
- Health regeneration reduced to 2 / 4 / 6 / 8% (based on stacks) missing health from 2.5 / 5 / 7.5 / 10% (based on stacks).
Monsters[]
- General
- Bug Fix: Fixed an SFX bug where you would sometimes hear non-epic jungle monsters spawn or die even when they were in Fog of War.
- Elemental Rift
- Hex-gates
- Bug Fix: Fixed a SFX bug where players would sometimes hear Hexgates being used, even if they were not looking at them.
- Attack damage increased to 350 − 520 (based on game time) from 285 − 435 (based on game time).
- Void Corruption base damage increased to 70 from 60.
- New Effect: Now waits 30 seconds after it leaves combat (dealing or taking damage) before it can level up and gain stats, most importantly health.
Turrets[]
- Outer turret base attack damage increased to 167 − 391 (based on minutes) from 152 − 278 (based on minutes).
- Inner turret base attack damage increased to 187 − 427 (based on minutes) from 170 − 305 (based on minutes).
- Inhibitor turret base attack damage increased to 187 − 427 (based on minutes) from 170 − 305 (based on minutes).
- Nexus turret base attack damage increased to 165 − 405 (based on minutes) from 150 − 285 (based on minutes).
Hotfixes[]
May 25th Hotfix[]
- Bug Fix: Fixed a bug causing her to strike one more time then intended.
May 26th Hotfix[]
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 11 / 10 / 9 / 8 / 7.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
- Base shield increased to 40 / 55 / 70 / 85 / 100 from 25 / 40 / 55 / 70 / 85.
- Base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 60 / 80 / 100 / 120.
- AP ratio increased to 45% AP from 40% AP.
- Base gold increased to 40 from 25.
- Gold per Adoration stack increased to 2.5 from 2.
- Base damage increased to 45 / 50 / 55 / 60 / 65 from 40 / 45 / 50 / 55 / 60.
- Bonus AD ratio increased to 75 / 85 / 95 / 105 / 115% bonus AD from 70 / 80 / 90 / 100 / 110%.
- Stats
- Base magic resistance reduced to 22 from 26.
- Health growth reduced to 92 from 99.
- Active base damage reduced to 8 / 8.5 / 9 / 9.5 / 10% missing health from 8 / 9 / 10 / 11 / 12%.
- Active AP ratio reduced to 1.5% per 100 AP from 2% per 100 AP.
- Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 14 / 12.5 / 11 / 9.5 / 8.
- Cooldown reduced to 140 / 125 / 110 seconds from 160 / 140 / 120.
- Cooldown reduced to 7 seconds from 8.
- Champion base heal increased to 12 / 18 / 24 / 30 / 36 from 10 / 14 / 18 / 22 / 26.
- Empowered champion base heal increased to 36 / 54 / 72 / 90 / 108 from 30 / 42 / 54 / 66 / 78.
- Stats
- Base health reduced to 560 from 590.
- Damage health ratio reduced to 1% − 10% (based on level) of target's current health from 1% − 16% (based on level).
- Bug Fix: Fixed a bug preventing him from properly ranking the spell.
- Fall off timer increased to 3 seconds from 2.5.
- Bonus movement speed reduced to 10 / 15 / 25 / 40% (based on level) from 10 / 20 / 35 / 55% (based on level).
- Bonus movement speed in URF reduced to 10% − 95% (based on level) from 10% − 110% (based on level).
- Boulder slow reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
- Boulder slow duration reduced to 1.5 seconds from 2.
- Boulder damage reduced to 190% from 200%.
- Set stun duration changed to 0.75 seconds at all ranks from 0.6 / 0.7 / 0.8 / 0.9 / 1.
- Slow reduced to 20% at all ranks 20 / 22 / 24 / 26 / 28%.
- Stats
- Base health reduced to 550 from 585.
- Health ratio reduced to 4 / 6 / 8 / 10 / 12% of target's maximum health from 4 / 6.5 / 9 / 11.5 / 14%.
- Heal AP ratio increased to 35% AP from 30% AP.
- Empowered heal ratio increased to 4% per 100 AP from 3% per 100 AP.
- Empowered healing against minions increased to 35% from 30%.
- Mana cost mana ratio reduced to 12% maximum mana from 15%.
- Base heal increased to 70 / 100 / 130 / 160 / 190 from 65 / 90 / 115 / 140 / 165.
- Heal AP ratio increased to 35% AP from 25% AP.