- For the Teamfight Tactics patch, see V12.1 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
The following Champions and Skins have received a new splash art:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V12.1[]
Client[]
- Rotating Game Mode: Ultimate Spellbook returns to live servers from November 18, 2021 (1:00 PM PT) to January 10, 2022 (11:59 PM PT).
- Forge God Clash
- In celebration of Ranked Season 2022 Start, there will be a special Forge God Clash tournament with the following special Forge God-themed rewards.
- 3 Trophies.
- 3 Banners.
- 5 Team Logos.
- Forge God clash will only take place on one weekend. Team formation opens on January 10, with matches taking place on January 15 and 16. Forge God Clash is not part of the regular Clash season. You'll still be able to earn Forge God-themed rewards, but your Clash VP track won't be affected.
- The first Clash tournament of Season 2022, which will count towards the VP track, will be in patch 12.4.
- Intentional Feeding Detection
- Intentional Feeding Detection has been improved to evaluate more variables and will go live to all regions this patch.
- Ranked Season 2022
- The Summoner's Rift Ranked Season 2022 begins on Friday, January 7, 2022. All ranked accounts will receive a soft reset of 5 tiers for initial seeding. For example, Gold I will become Silver II.
- OC1 (Australia/Sydney): January 7, 04:00:01 AEDT (January 6, 09:00:01 PST)
- JP1 (Asia/Tokyo): January 7, 04:00:01 JST (January 6, 11:00:01 PST)
- KR (Asia/Seoul): January 7, 04:00:01 KST (January 6, 11:00:01 PST)
- CN (Asia/Shanghai): January 6, 06:00:01 CST (January 5, 14:00:01 PST)
- PH (Asia/Manila): January 7, 04:00:01 PST (January 6, 12:00:01 PST)
- SG (Asia/Singapore): January 7, 04:00:01 +08 (January 6, 12:00:01 PST)
- TW (Asia/Taipei): January 7, 04:00:01 CST (January 6, 12:00:01 PST)
- TH (Asia/Bangkok): January 7, 04:00:01 +07 (January 6, 13:00:01 PST)
- VN (Asia/Ho Chi Minh City): January 7, 04:00:01 +07 (January 6, 13:00:01 PST)
- RU (Europe/Moscow): January 7, 04:00:01 MSK (January 7, 17:00:01 PST)
- TR1 (Europe/Istanbul): January 7, 04:00:01 +03 (January 7, 17:00:01 PST)
- EUN1 (Europe/Warsaw): January 7, 04:00:01 CET (January 7, 19:00:01 PST)
- EUW1 (Europe/London): January 7, 04:00:01 GMT (January 7, 20:00:01 PST)
- BR1 (America/São Paulo): January 7, 04:00:01 -03 (January 7, 23:00:01 PST)
- LA2 (America/Buenos Aires): January 7, 04:00:01 -03 (January 7, 23:00:01 PST)
- LA1 (America/Mexico City): January 7, 04:00:01 CST (January 7, 02:00:01 PST)
- NA1 (America/Los Angeles): January 7, 04:00:01 PST (January 7, 04:00:01 PST)
- This also marks the beginning of the Summoner's Rift Ranked Split 1. The exclusive rewards for Split 1 are: Vex Summoner Icon, Vex Emotes, Vex Champion Permanent, Series 1 Eternals Capsule.
- Decay rules for Master, Grandmaster, and Challenger changed. These changes are intended to correct misplacements and improve the matchmaking experience.
- Banked days increased to 14 days from 10 days.
- Decay rate reduced to 75 LP per day from 250 LP per day.
- Decay floor changed to Diamond II from Diamond I.
- We're laying the groundwork for the new Challenges feature, which will arrive later this year. You'll see some visual updates to your ranked identity and game lobbies starting this patch.
- Ranked Armor has transformed into Ranked Crests. Check out your rank's fresh new look in your profile, ranked page, game lobby, and friends list.
- Loading screen borders have been updated to match the new Ranked Crests.
- Several parts of the game lobby UI have been rearranged for clarity.
Game[]
- Objective Bounties
- Targets with active Objective Bounties now have different health bars to indicate their bounty status.
Champions[]
- New Effect: Now lasts indefinitely while affected by Chemtech Fog.
- Tooltip now states that the bonuses while moving towards Scoundrels is only granted during Going Rogue.
- Bug Fix: Fixed a bug where the Meeps would become targetable after he traveled through Hexgates.
- Bug Fix: Fixed a bug where it did not interact with correctly.
- Bug Fix: Attacking an enemy marked by her or no longer incorrectly grants Headshot stacks.
- Bug Fix: Fixed a bug where, if a champion got caught in Yordle Snap Trap at the same time as , the extended Headshot range would get canceled.
- Bug Fix: Fixed a bug where she would sometimes be able to change her Headshot target while casting it.
- Cleave AP ratio increased to 50% AP from 40% AP.
- Damage against monsters increased to 300% from 250%.
- Cooldown reduced to 4.5 seconds from 5.
- Mana cost reduced to 55 / 50 / 45 / 40 / 35 from 60 / 55 / 50 / 45 / 40.
- Bug Fix: Deactivation sound effects have been restored for several of his skins.
- Bug Fix: Explosion sound effects no longer play multiple times upon hitting an enemy.
- Bug Fix: Fixed a bug where it would heal champions more than it was supposed to.
- Bug Fix: Fixed a bug where he would sometimes respawn with an incorrect amount of health.
- Bug Fix: Fixed a bug where he could sometimes get hit by missiles immediately before or while dismounting, even though he should be untargetable in those moments.
- Bug Fix: Fixed a bug where, if he was silenced, his basic attacks would not have Lightslinger effects.
- Tooltip now includes bonus damage gained by stacks.
- Bug Fix: Fixed a bug where it would incorrectly go on full cooldown if interrupted within its tap-cast time.
- Bug Fix: Range indicator has been fixed and will change between its tap-cast and hold-cast versions accurately.
- Base damage changed to 55 / 60 / 65 / 70 / 75 from 50 / 60 / 70 / 80 / 90.
- Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 26 / 23 / 20 / 17 / 14.
- Bug Fix: Attack from boxes now benefit from passive.
- Bug Fix: Cooldown is correctly reduced by when the clone is still alive.
- Bug Fix: Consuming the mark now correctly deals bonus damage.
- Stats
- Armor growth reduced to 3 from 3.3.
- Cooldown increased to 14 seconds from 12.
- Bug Fix: Fixed interactions with stolen and stolen .
- Bug Fix: Fixed a bug where it could sometimes hit untargetable enemy champions.
- Bug Fix: Fixed a bug where, if she died while casting a consecutive Shadow Surge, its cooldown would not reset.
- Tooltip now clarifies the effect will trigger from abilities hitting structures.
Items[]
- Bug Fix: Ultimate cooldown reduction passive now scales correctly with the rune.
- Ever Rising Moon cooldown for melee champions increased to 8 seconds from 6.
- Absorb stack duration increased to 7 seconds from 5.
- Dissipate damage reduction increased to 25% from 20%.
- Attack damage reduced to 50 from 55.
- Lifeline shield reduced to 275 − 650 (based on level) from 300 − 800 (based on level).
- attack damage reduced to 65 from 70.
- No longer builds into .
- No longer builds into .
- Now builds into .
- Now builds into .
- New Effect: Tooltip now includes the number of wards currently placed.
- New Effect: Tooltip now includes the number of wards currently placed.
Runes[]
- Bug Fix: Fixed a bug where, at maximum stacks, the bonus attack speed would sometimes persist against non-champion targets.
Summoner Spells[]
- Removed: Can no longer target ally minions or wards.
- Removed: No longer grants 50% bonus total movement speed for 3 seconds on arrival.
- Cooldown changed to 360 seconds at all levels from 420 − 210 (based on level).
- New Effect: Transforms into at 14:00.
- - New summoner spell
- Upgrades from at 14:00.
- Active: After channeling for 4 seconds, removes any homestart or homeguard buff and blinks your champion to target allied turret, minion or ward. On arrival, grants 50% bonus total movement speed for 3 seconds.
- Cooldown: 240 seconds.
Practice Tool[]
- Spawn Dragons:
- New Spawn button.
- New Spawn button.