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For the League of Legends icon.png League of Legends patch, see V11.9.

Teamfight Tactics V11.9

Client

Hyper Roll
  • New lab game mode called Hyper Roll.
    • Faster gameplay: Players start with 20 health and each loss costs 2 health. As the game goes on, losses will hurt more and more.
    • New leveling system: No more spending gold on XP. Instead, you level up at the start of each stage.
    • Focus on your team: There is no extra gold from interest in Hyper Roll, and no streak gold either. Focus on building the best team you can!
Ranked
  • When Reckoning goes live in your region with patch 11.9, you'll be able to start climbing the ladder in this set's first Ranked stage. As a reminder, Grandmaster and Challenger are unlocked right out of the gates.
  • Everyone will start Reckoning in Iron II.
  • You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top-4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top-4.
  • Fates Ranked rewards will be given out on patch 11.10.
  • Players who reached Gold or higher at any point in the Fates set will receive the Victorious Protector.
  • Players who managed to reach Gold or higher in both halves of the set will receive the Fates-themed Triumphant Protector as well.
  • Competitive play in Hyper Roll is going to work a bit differently. Everyone will start in Gray tier and progress throughout a Color system climaxing in Hyper Tier.
Reckoning Pass
  • Here are some highlights from the brand new 1295 RP 1295 Pass+ during TFT: Reckoning. As with past Passes, you'll get rewards for gathering XP, but to unlock all the exclusives listed below, you'll want to upgrade to the Pass+. The Pass formally enables Wednesday, April 28, 2021 (11 AM PST), along with all the other store content.
    • Emotes: God-King Faceoff, Evil Grin, Please Ruin Me, and more.
    • Booms to celebrate your victories: Infernal Flock, Rune Surge, and Prismatic Smite.
    • Star Shards to star-up your favorite Little Legends.
    • Little Legends Eggs: Magical Misfit Eggs, and more.
    • Arenas: Sanctum of Order, Realm of Harmony, and Court of Chaos.
    • Chaos Pengu and Chaos Sprite.

Cosmetics

Arenas
  • New Reckoning arenas:
    • Teamfight Tactics Reckoning Count Spatula Arena.png Count Spatula Arena added.
    • Teamfight Tactics Reckoning Court of Chaos Arena.png Court of Chaos Arena added.
    • Teamfight Tactics Reckoning Realm of Harmony Arena.png Realm of Harmony Arena added.
    • Teamfight Tactics Reckoning Sanctum of Order Arena.png Sanctum of Order Arena added.
    • Teamfight Tactics Reckoning Splash Party Arena.png Splash Party Arena added.
Little Legends
  • New Magical Misfits Little Legends:
    • Dowsie
    • Fenroar
    • Nimblefoot
  • New Splash Town Choncc, Lifeguard Choncc, Sunkissed Choncc.

Game

Abilities and stats
  • Attack range is now calculated in Hexes.
  • Spell Power is renamed to Ability Power.
  • Basic attacks are renamed to just "attacks".
  • All physical damage, from abilities or attacks, can now critically strike and be dodged.
  • All active abilities can now be blocked by Trap Claw Trap Claw.
Armory
  • The armory is a new shop that opens in the second round of stage 2, 3 and 4 that offers a free item component. In the Stage 2 shop you will be offered either a shadow item component or a regular item component, in the Stage 3 shop you will be offered 2 regular item components and in the Stage 4 shop you will be offered 2 shadow item components and 2 regular item components. You may only choose 1 item per shop.
Carousel
  • New Effect: Champions in the carousel can now carry shadow items.
  • Second Carousel
    • Chances for an all item carousel reduced to 76% from 80%.
    • Chances for an all item and 1 Spatula Spatula carousel increased to 22% from 15%.
    • Chances for a 3 Spatula Spatula and 1 random item carousel reduced to 2% from 5%.
  • Third Carousel
    • Chances for an all item carousel increased to 50% from 30%.
    • Chances for a random component carousel reduced to 33% from 50%.
    • Chances for a 3 Spatula Spatula and 1 random item carousel reduced to 2% from 5%.
    • New Effect: There is now a 15% chance to gain an all item and 1 Spatula Spatula carousel.
  • Fourth Carousel
    • Chances for an all item carousel reduced to 76% from 80%.
    • Chances for an all item and 1 Spatula Spatula carousel increased to 22% from 15%.
    • Chances for a 3 Spatula Spatula and 1 random item carousel reduced to 2% from 5%.
Mana Generation
  • Pre-mitigation damage taken gain as mana reduced to 1% from 6%.
  • New Effect: Now gain 7% of post-mitigation damage taken as mana.
Round Timers
  • All Carousels
    • Pick time reduced to 6 seconds from 8.
    • Bonus time for final picks reduced to 3 seconds from 5.
  • Opening Carousel
    • Time to gate opening reduced to 11 seconds from 13.
    • Pick time reduced to 8 seconds from 10.
  • Stage 1 - 2
    • Planning phase time reduced to 6 seconds from 12.
  • Stage 1 - 3
    • Planning phase time reduced to 15 seconds from 20.
  • PvE Rounds
    • Arrival time reduced to 4 seconds from 6.
Shadow Items
  • Shadow Components can appear in every carousel after the first one, as well as in the Armory.
  • You only need one Shadow component to create a completed Shadow Item. The other component can be a normal one. Two shadow components also create a completed Shadow Item.
  • When used correctly, Shadow Items are more powerful than base items, but if used carelessly, they can cause your team more harm than good.
Shop
  • New Effect: Cards now have a glow if you own one copy of a champion.
  • Level 7 roll chances changed to 19 / 35 / 30 / 15 / 1% from 22 / 35 / 30 / 12 / 1%.
  • Level 8 roll chances changed to 15 / 20 / 35 / 25 / 5% from 15 / 25 / 35 / 20 / 5%.
Unit Movement
  • New Effect: If a unit moves out of their attack range they will evaluate if moving 1 hex will put them into attack range, if not they will re-evaluate their target, instead of immediately moving 1 hex then re-evaluating their target.
Tiebreaker
  • The player who won a round more recently in a situation where multiple players are eliminated with the same health and health prior to elimination will finish ahead of the other.

Champions

For the champion changes, see the respective champion page.

Traits

For the trait changes, see the respective trait page.

Items

For the item changes, see the respective item page.
B. F. Sword B. F. Sword
Bloodthirster Bloodthirster
  • Attack damage reduced to 10 from 15.
  • Magic resistance reduced to 20 from 25.
  • New Effect: Now gains a 30% maximum health shield for 5 seconds if the wearer falls below 40% maximum health.
Bramble Vest Bramble Vest
  • Armor reduced to 40 from 50.
Chain Vest Chain Vest
Chalice of Power Chalice of Power
  • Magic resistance reduced to 20 from 25.
Deathblade Deathblade
  • Attack damage reduced to 20 from 30.
Dragon's Claw Dragon's Claw
  • Magic resistance increased to 200 from 50.
  • Removed: No longer reduces magic damage by 60%.
Frozen Heart Frozen Heart
  • Armor reduced to 20 from 25.
  • Attack speed slow reduced to 35% from 50%.
  • Attack speed slow radius increased to 2 hexes from 1.
  • New Effect: Is now a unique item.
Gargoyle Stoneplate Gargoyle Stoneplate
  • Armor reduced to 20 from 25.
  • Magic resistance reduced to 20 from 25.
  • Bonus resistances per enemy targeting them reduced to 18 from 20.
Giant's Belt Giant's Belt
Giant Slayer Giant Slayer
  • Attack damage reduced to 10 from 15.
  • Attack speed reduced to 10% from 15%.
Guardian Angel Guardian Angel
  • Attack damage reduced to 10 from 15.
  • Armor reduced to 20 from 25.
  • New Effect: Is now a unique item.
Guinsoo's Rageblade Guinsoo's Rageblade
  • Spell power reduced to 10 from 15.
  • Attack speed reduced to 10% from 15%.
Hand of Justice Hand of Justice
  • Critical strike chance increased to 15% from 10%.
  • Dodge chance reduced to 0% from 10%.
  • New Effect: Now grants 40 bonus attack damage and 40 spell power.
  • Removed: No longer grants 40% increased damage to basic attacks and abilities.
Hextech Gunblade Hextech Gunblade
  • Attack damage reduced to 10 from 15.
  • Spell power reduced to 10 from 15.
Infinity Edge Infinity Edge
  • Attack damage reduced to 10 from 15.
Ionic Spark Ionic Spark
  • Spell power reduced to 10 from 15.
  • Magic resistance reduced to 20 from 25.
  • Damage ratio reduced to 200% of their maximum mana from 225%.
Jeweled Gauntlet Jeweled Gauntlet
  • Critical strike chance reduced to 15% from 20%.
  • Spell power reduced to 10 from 15.
  • Critical strikes from abilities now only triggers from magic and true damage instead of all damage.
Last Whisper Last Whisper
  • Critical strike chance reduced to 15% from 20%.
  • Attack speed reduced to 10% from 15%.
Locket of the Iron Solari Locket of the Iron Solari
  • Spell power reduced to 10 from 15.
  • Armor reduced to 20 from 25.
Morellonomicon Morellonomicon
  • Spell power reduced to 10 from 15.
  • Health reduced to 150 from 200.
Needlessly Large Rod Needlessly Large Rod
Negatron Cloak Negatron Cloak
Quicksilver Quicksilver
  • Dodge chance reduced to 15% from 20%.
  • Magic resistance reduced to 20 from 25.
  • Shield duration increased to 12 seconds from 10.
Rabadon's Deathcap Rabadon's Deathcap
  • Spell power reduced to 70 from 80.
Rapid Firecannon Rapid Firecannon
  • Attack speed increased to 40% from 30%.
  • New Effect: Increases the wearer's attack range by 1 hex.
  • Removed: No longer triples the wearer's attack range.
Recurve Bow Recurve Bow
Redemption Redemption
  • Health reduced to 150 from 200.
  • New Effect: Every 5 seconds, the wearer radiates an aura to allies within 1 hex, healing them for 25% missing health. Affected allies take 30% reduced damage from area-of-effect attacks for 5 seconds.
  • Old Effect: On death heals all allies for 800 health. This effect can trigger once per combat.
Runaan's Hurricane Runaan's Hurricane
  • Attack speed reduced 10% from 15%.
  • Magic resistance reduced to 20 from 25.
  • Bolt AD ratio reduced to 75% AD from 80% AD.
Shroud of Stillness Shroud of Stillness
  • Armor reduced to 20 from 25.
  • Dodge chance reduced to 15% from 20%.
Sparring Gloves Sparring Gloves
Spatula Spatula
Spear of Shojin Spear of Shojin
  • Attack damage reduced to 10 from 15.
  • Mana restore increased to 8 from 5.
  • New Effect: Now grants mana on-attack instead of on-hit, thereby removing its synergy with Runaan's Hurricane Runaan's Hurricane.
Statikk Shiv Statikk Shiv
  • Attack speed reduced to 10% from 15%.
  • Magic resistance reduction increased to 70% from 60%.
  • Magic resistance reduction duration reduced to 5 seconds from 6.
  • Main damage increased to 70 from 65.
  • Removed: Damage can no longer crit.
Sunfire Cape Sunfire Cape
  • Armor reduced to 20 from 25.
  • Health reduced to 150 from 200.
  • New Effect: Is now a unique item.
Tear of the Goddess Tear of the Goddess
Thief's Gloves Thief's Gloves
  • Critical strike chance reduced to 15% from 20%.
  • Dodge chance reduced to 15% from 20%.
  • Loot table has been updated to no longer grant 2 copies items that are unique.
Titan's Resolve Titan's Resolve
  • Armor reduced to 20 from 25.
  • Attack speed reduced to 10% from 15%.
  • New Effect: Now grants 2 bonus attack damage and 2 spell power per stack, up to a maximum of 50 attack damage and spell power.
  • Removed: No longer increases damage dealt by 2% per stack, up to a maximum of 50%.
Trap Claw Trap Claw
  • Dodge chance reduced to 15% from 20%.
  • Health reduced to 150 from 200.
  • New Effect: Is now a unique item.
Zeke's Herald Zeke's Herald
  • Attack damage reduced to 10 from 15.
  • Health reduced to 150 from 200.
  • Bonus attack speed reduced to 25% from 30%.
Zephyr Zephyr
  • Health reduced to 150 from 200.
  • Magic resistance reduced to 20 from 25.
  • New Effect: Now pierces CC immunity effects.
Zz'Rot Portal Zz'Rot Portal
  • Attack speed reduced to 10% from 15%.
  • Health reduced to 150 from 200.
  • Construct renamed to Voidspawn.
  • Voidspawn health changed to 1500 / 1500 / 1750 / 2000 / 2250 (based on Stage) from 1500 / 2250 / 3000 (based on Star level).
  • Voidspawn attack damage increased to 100 / 100 / 100 / 125 / 140 (based on Stage) from 100.
  • Removed: Voidspawn no longer gains 0 − 200 (based on Stage) bonus resistances.
  • Voidspawn now taunts nearby enemies when spawning.
  • Taunt now happens immediate rather than after a 1 second delay.
  • Taunt is now an instant effect rather than having a 1 second duration.
  • Initial taunt now has a 2-hex radius.

Hotfixes

May 5th Hotfix

Aphelios Aphelios
  • Base attack damage reduced to 70 from 80.
  • Base attack speed reduced to 0.85 from 0.9.
Ivern Ivern
  • Daisy ability radius reduced to 1 hex from 2.
Kennen Kennen
  • Starting mana reduced to 40 from 50.
  • Ability damage reduced to 150 / 200 / 250 from 150 / 200 / 300.
  • Ability stun duration reduced to 1.5 / 2 / 2.5 seconds from 1.5 / 2 / 3.
LeBlanc LeBlanc
  • Starting mana increased to 20 from 0.
  • Maximum mana increased to 60 from 50.
  • Mana lock increased to 1.5 seconds from 1.
  • Bug Fix: Ability chains can no longer both hit the same target.
  • Bug Fix: Now begins her cast animation at the start of her cast time.
Mordekaiser Mordekaiser
  • Ability damage reduced to 450 / 600 / 5000 from 500 / 650 / 5000.
Volibear Volibear
  • Starting mana reduced to 80 from 100.
  • Maximum mana increased to 200 from 170.
Ziggs Ziggs
  • Base attack speed reduced to 0.75 from 0.85.
Legionnaire Legionnaire
  • Bonus attack speed reduced to 25 / 60 / 110 / 180% (based on the number of Legionnaires) from 25 / 60 / 150 / 250%.
Revenant Revenant
  • Heal reduced to 10 / 40% (based on the number of Revenants) maximum health from 30 / 75%.

References

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