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Fire Emblem Warriors: Three Hopes - The Loop
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- For the
League of Legends patch, see V11.9.
Teamfight Tactics V11.9
Cosmetics
- Arenas
- Boom
- Infernal Flock, Rune Surge, and Prismatic Smite
- New Emotes
- Little Legends
Chaos Sprite
Chaos Featherknight
- Magical Misfits Egg added:
- Dowsie and 5 variants
- Fenroar and 5 variants
- Nimblefoot and 5 variants
- Egg added:
- Choncc Pool Party variants
Client
- Hyper Roll
- New lab game mode called Hyper Roll.
- Faster gameplay: Players start with 20 health and each loss costs 2 health. As the game goes on, losses will hurt more and more.
- New leveling system: No more spending gold on XP. Instead, you level up at the start of each stage.
- Focus on your team: There is no extra gold from interest in Hyper Roll, and no streak gold either. Focus on building the best team you can!
- Ranked
- When Reckoning goes live in your region with patch 11.9, you'll be able to start climbing the ladder in this set's first Ranked stage. As a reminder, Grandmaster and Challenger are unlocked right out of the gates.
- Everyone will start Reckoning in Iron II.
- You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top-4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top-4.
- Fates Ranked rewards will be given out on patch 11.10.
- Players who reached Gold or higher at any point in the Fates set will receive the Victorious Protector.
- Players who managed to reach Gold or higher in both halves of the set will receive the Fates-themed Triumphant Protector as well.
- Competitive play in Hyper Roll is going to work a bit differently. Everyone will start in Gray tier and progress throughout a Color system climaxing in Hyper Tier.
- Reckoning Pass
- Here are some highlights from the brand new
- Emotes: God-King Faceoff, Evil Grin, Please Ruin Me, and more.
- Booms to celebrate your victories: Infernal Flock, Rune Surge, and Prismatic Smite.
- Star Shards to star-up your favorite Little Legends.
- Little Legends Eggs: Magical Misfit Eggs, and more.
- Arenas: Sanctum of Order, Realm of Harmony, and Court of Chaos.
- Chaos Pengu and Chaos Sprite.
Pass+ during TFT: Reckoning. As with past Passes, you'll get rewards for gathering XP, but to unlock all the exclusives listed below, you'll want to upgrade to the Pass+. The Pass formally enables Wednesday, April 28, 2021 (11 AM PST), along with all the other store content.
Cosmetics
- Arenas
- New Reckoning arenas:
- Little Legends
- New Magical Misfits Little Legends:
- Dowsie
- Fenroar
- Nimblefoot
- New Splash Town Choncc, Lifeguard Choncc, Sunkissed Choncc.
Game
- Abilities and stats
- Attack range is now calculated in Hexes.
- Spell Power is renamed to Ability Power.
- Basic attacks are renamed to just "attacks".
- All physical damage, from abilities or attacks, can now critically strike and be dodged.
- All active abilities can now be blocked by .
- Armory
- The armory is a new shop that opens in the second round of stage 2, 3 and 4 that offers a free item component. In the Stage 2 shop you will be offered either a shadow item component or a regular item component, in the Stage 3 shop you will be offered 2 regular item components and in the Stage 4 shop you will be offered 2 shadow item components and 2 regular item components. You may only choose 1 item per shop.
- Carousel
- New Effect: Champions in the carousel can now carry shadow items.
- Second Carousel
- Chances for an all item carousel reduced to 76% from 80%.
- Chances for an all item and 1 carousel increased to 22% from 15%.
- Chances for a 3 and 1 random item carousel reduced to 2% from 5%.
- Third Carousel
- Chances for an all item carousel increased to 50% from 30%.
- Chances for a random component carousel reduced to 33% from 50%.
- Chances for a 3 and 1 random item carousel reduced to 2% from 5%.
- New Effect: There is now a 15% chance to gain an all item and 1 carousel.
- Fourth Carousel
- Chances for an all item carousel reduced to 76% from 80%.
- Chances for an all item and 1 carousel increased to 22% from 15%.
- Chances for a 3 and 1 random item carousel reduced to 2% from 5%.
- Mana Generation
- Pre-mitigation damage taken gain as mana reduced to 1% from 6%.
- New Effect: Now gain 7% of post-mitigation damage taken as mana.
- Round Timers
- All Carousels
- Pick time reduced to 6 seconds from 8.
- Bonus time for final picks reduced to 3 seconds from 5.
- Opening Carousel
- Time to gate opening reduced to 11 seconds from 13.
- Pick time reduced to 8 seconds from 10.
- Stage 1 - 2
- Planning phase time reduced to 6 seconds from 12.
- Stage 1 - 3
- Planning phase time reduced to 15 seconds from 20.
- PvE Rounds
- Arrival time reduced to 4 seconds from 6.
- Shadow Items
- Shadow Components can appear in every carousel after the first one, as well as in the Armory.
- You only need one Shadow component to create a completed Shadow Item. The other component can be a normal one. Two shadow components also create a completed Shadow Item.
- When used correctly, Shadow Items are more powerful than base items, but if used carelessly, they can cause your team more harm than good.
- Shop
- New Effect: Cards now have a glow if you own one copy of a champion.
- Level 7 roll chances changed to 19 / 35 / 30 / 15 / 1% from 22 / 35 / 30 / 12 / 1%.
- Level 8 roll chances changed to 15 / 20 / 35 / 25 / 5% from 15 / 25 / 35 / 20 / 5%.
- Unit Movement
- New Effect: If a unit moves out of their attack range they will evaluate if moving 1 hex will put them into attack range, if not they will re-evaluate their target, instead of immediately moving 1 hex then re-evaluating their target.
- Tiebreaker
- The player who won a round more recently in a situation where multiple players are eliminated with the same health and health prior to elimination will finish ahead of the other.
Champions
- For the champion changes, see the respective champion page.
- New Champions: , , , , , , , .
- Returning Champions: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
- Removed Champions: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
Traits
- For the trait changes, see the respective trait page.
- Origins:
- New Origins: , , , , , , , , , , , , .
- Removed Origins: , , , , , , , , , , , , .
- Classes:
- New Classes: , , , , , , , , .
- Returning Classes: , , , , .
- Removed Classes: , , , , , , , , , , .
Items
- For the item changes, see the respective item page.
- Updated Item Icons: , , , , , , , , , , , , , , , , , , , , , , , , , , .
- New Items:
- Basic Items: , , , , , , , , .
- Advanced Items: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
- Removed Items:
- Artifact Items: , , , , , , , , , .
- Advanced Items: , , , , , , , , .
- Lucky Lantern Items: , , , .
- Attack damage reduced to 10 from 15.
- No longer builds into .
- Now builds into , , , , , , , , , .
- Attack damage reduced to 10 from 15.
- Magic resistance reduced to 20 from 25.
- Removed: Basic attacks no longer heal for 40% of the damage dealt.
- New Effect: Physical damage heals for 40% of the damage dealt.
- New Effect: Now gains a 30% maximum health shield for 5 seconds if the wearer falls below 40% maximum health.
- Armor reduced to 40 from 50.
- Armor reduced to 20 from 25.
- No longer builds into .
- Now builds into , , , , , , , , , .
- Magic resistance reduced to 20 from 25.
- Attack damage reduced to 20 from 30.
- Magic resistance increased to 200 from 50.
- Removed: No longer reduces magic damage by 60%.
- Armor reduced to 20 from 25.
- Attack speed slow reduced to 35% from 50%.
- Attack speed slow radius increased to 2 hexes from 1.
- New Effect: Is now a unique item.
- Armor reduced to 20 from 25.
- Magic resistance reduced to 20 from 25.
- Bonus resistances per enemy targeting them reduced to 18 from 20.
- Health reduced to 150 from 200.
- No longer builds into .
- Now builds into , , , , , , , , , .
- Attack damage reduced to 10 from 15.
- Attack speed reduced to 10% from 15%.
- Attack damage reduced to 10 from 15.
- Armor reduced to 20 from 25.
- New Effect: Is now a unique item.
- Spell power reduced to 10 from 15.
- Attack speed reduced to 10% from 15%.
- Critical strike chance increased to 15% from 10%.
- Dodge chance reduced to 0% from 10%.
- New Effect: Now grants 40 bonus attack damage and 40 spell power.
- Removed: No longer grants 40% increased damage to basic attacks and abilities.
- Attack damage reduced to 10 from 15.
- Spell power reduced to 10 from 15.
- Removed: Abilities no longer heal for 33% of the damage dealt.
- New Effect: The wearer's magic and true damage from abilities heal for 33% of the damage dealt.
- Attack damage reduced to 10 from 15.
- Spell power reduced to 10 from 15.
- Magic resistance reduced to 20 from 25.
- Damage ratio reduced to 200% of their maximum mana from 225%.
- Critical strike chance reduced to 15% from 20%.
- Spell power reduced to 10 from 15.
- Critical strikes from abilities now only triggers from magic and true damage instead of all damage.
- Critical strike chance reduced to 15% from 20%.
- Attack speed reduced to 10% from 15%.
- Spell power reduced to 10 from 15.
- Armor reduced to 20 from 25.
- Spell power reduced to 10 from 15.
- Health reduced to 150 from 200.
- Spell power reduced to 10 from 15.
- No longer builds into and .
- Now builds into , , , , , , , , , , .
- Magic resistance reduced to 20 from 25.
- No longer builds into .
- Now builds into , , , , , , , , , .
- Dodge chance reduced to 15% from 20%.
- Magic resistance reduced to 20 from 25.
- Shield duration increased to 12 seconds from 10.
- Spell power reduced to 70 from 80.
- Attack speed increased to 40% from 30%.
- New Effect: Increases the wearer's attack range by 1 hex.
- Removed: No longer triples the wearer's attack range.
- Attack speed reduced to 10% from 15%.
- No longer builds into .
- Now builds into , , , , , , , , , .
- Health reduced to 150 from 200.
- New Effect: Every 5 seconds, the wearer radiates an aura to allies within 1 hex, healing them for 25% missing health. Affected allies take 30% reduced damage from area-of-effect attacks for 5 seconds.
- Old Effect: On death heals all allies for 800 health. This effect can trigger once per combat.
- Attack speed reduced 10% from 15%.
- Magic resistance reduced to 20 from 25.
- Bolt AD ratio reduced to 75% AD from 80% AD.
- Armor reduced to 20 from 25.
- Dodge chance reduced to 15% from 20%.
- Critical strike chance reduced to 5% from 10%.
- No longer builds into .
- Now builds into , , , , , , , , , .
- Now builds into , , , , , , , , , , , , , , , .
- No longer builds into , , , , , , , .
- Attack damage reduced to 10 from 15.
- Mana restore increased to 8 from 5.
- New Effect: Now grants mana on-attack instead of on-hit, thereby removing its synergy with .
- Attack speed reduced to 10% from 15%.
- Magic resistance reduction increased to 70% from 60%.
- Magic resistance reduction duration reduced to 5 seconds from 6.
- Main damage increased to 70 from 65.
- Removed: Damage can no longer crit.
- Armor reduced to 20 from 25.
- Health reduced to 150 from 200.
- New Effect: Is now a unique item.
- No longer builds into and .
- Now builds into , , , , , , , , , , .
- Critical strike chance reduced to 15% from 20%.
- Dodge chance reduced to 15% from 20%.
- Loot table has been updated to no longer grant 2 copies items that are unique.
- Armor reduced to 20 from 25.
- Attack speed reduced to 10% from 15%.
- New Effect: Now grants 2 bonus attack damage and 2 spell power per stack, up to a maximum of 50 attack damage and spell power.
- Removed: No longer increases damage dealt by 2% per stack, up to a maximum of 50%.
- Dodge chance reduced to 15% from 20%.
- Health reduced to 150 from 200.
- New Effect: Is now a unique item.
- Attack damage reduced to 10 from 15.
- Health reduced to 150 from 200.
- Bonus attack speed reduced to 25% from 30%.
- Health reduced to 150 from 200.
- Magic resistance reduced to 20 from 25.
- New Effect: Now pierces CC immunity effects.
- Attack speed reduced to 10% from 15%.
- Health reduced to 150 from 200.
- Construct renamed to Voidspawn.
- Voidspawn health changed to 1500 / 1500 / 1700 / 1900 / 2250 (based on Stage) from 1500 / 2250 / 3000 (based on Star level).
- Voidspawn attack damage increased to 100 / 100 / 100 / 125 / 140 (based on Stage) from 100.
- Removed: Voidspawn no longer gains 0 − 200 (based on Stage) bonus resistances.
- Voidspawn now taunts nearby enemies when spawning.
- Taunt now happens immediate rather than after a 1 second delay.
- Taunt is now an instant effect rather than having a 1 second duration.
- Initial taunt now has a 2-hex radius.
Hotfixes
May 5th Hotfix
- Base attack damage reduced to 70 from 80.
- Base attack speed reduced to 0.85 from 0.9.
- Daisy ability radius reduced to 1 hex from 2.
- Starting mana reduced to 40 from 50.
- Ability damage reduced to 150 / 200 / 250 from 150 / 200 / 300.
- Ability stun duration reduced to 1.5 / 2 / 2.5 seconds from 1.5 / 2 / 3.
- Starting mana increased to 20 from 0.
- Maximum mana increased to 60 from 50.
- Mana lock increased to 1.5 seconds from 1.
- Bug Fix: Ability chains can no longer both hit the same target.
- Bug Fix: Now begins her cast animation at the start of her cast time.
- Ability damage reduced to 450 / 600 / 5000 from 500 / 650 / 5000.
- Starting mana reduced to 80 from 100.
- Maximum mana increased to 200 from 170.
- Base attack speed reduced to 0.75 from 0.85.
- Bonus attack speed reduced to 25 / 60 / 110 / 180% (based on the number of Legionnaires) from 25 / 60 / 150 / 250%.
- Heal reduced to 10 / 40% (based on the number of Revenants) maximum health from 30 / 75%.