- For the League of Legends patch, see V11.8.
Teamfight Tactics V11.8[]
Game[]
- Lucky Lanterns
- Gold drops a now more frequent and increased value.
- Increased drop rates for , and .
- Now has a 25% chance of dropping Lucky Lanterns in stages 2, 3, and 4 instead of a 25% chance of not dropping at all.
Champions[]
- Ability damage reduced to 300 / 475 / 1300 from 325 / 500 / 1400.
- Ability damage increased to 225 / 375 / 18888 from 200 / 350 / 8888.
- Damage falloff increased to 25 / 20 / 15% from 25 / 20 / 10%.
- Ability wave damage increased to 110 / 150 / 350 from 100 / 140 / 350.
- Base health reduced to 999 from 1000.
- Ability damage reduced to 250 / 325 / 425 from 250 / 350 / 450.
- Ability damage increased to 175 / 275 / 9999 from 150 / 250 / 750.
- Ability base damage per shot changed to 10 / 20 / 777 from 15 / 25 / 40.
- Ability primary damage increased to 40 / 60 / 800% of target's maximum health from 40 / 60 / 400%.
- Ability secondary damage increased to 20 / 30 / 400% of primary target's maximum health from 20 / 30 / 200%.
- Bonus health reduced to 60 / 65 / 100% maximum health from 60 / 75 / 100%.
- Ability revive delay reduced to 3 / 2 / 0.5 seconds from 3.5 / 3 / 1.
Traits[]
- New Effect: New 40% drop possibility for 3 Fortune 12 losses.
- New Effect: New 4% drop possibility for 6 Fortune.
- Chance to drop The Boot in 6 Fortune increased to 4% from 1%.
- Bonus attack speed reduced to 18 / 30% (based on the number of Spirits) from 20 / 35%.
Items[]
- Shield reduced to 300 / 350 / 400 (based on Star level) from 300 / 350 / 450 (based on Star level).