- For the Teamfight Tactics patch, see V11.8 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V11.8[]
Client[]
- Rotating Game Mode: One for All returns to live servers from April 1st, 2021 to May 3rd, 2021.
- Clash
- Shurima Clash: Get ready to Arise! with your team, because this round of Clash is Shurima themed! The first weekend will be April 17th and 18th, and the second will be May 1st and 2nd. Team formation for the first weekend open on April 12th.
- League Client
- Bug Fix: Fixed an issue where the Social panel would continuously flicker when loading the client.
- Bug Fix: Fixed an issue where players would not be able to see specific champion stats in their Profile.
Game[]
- General
- Undocumented: Engine-level targeting is now no longer limited to 64 targets at a time.
- In-game shop
- Purchasing a Mythic item from the All Items view now collapses the Mythic row.
- Fixed an issue where scaling the HUD could break parts of the shop.
- Various performance improvements and bug fixes.
Champions[]
- Bug Fix: Can now generate stacks against and .
- General
- Undocumented/Bug Fix: Joke and laugh voice lines have been restored.
- Mana cost increased to 90 / 95 / 100 / 105 / 110 from 70 / 80 / 90 / 100 / 110.
- Lethality increased to 3.5 / 7 / 10.5 / 14 / 17.5 / 21 from 3 / 6 / 9 / 12 / 15 / 18.
- 50 / 80 / 110 (based on level) from 40 / 70 / 100 (based on level). mark damage increased to
- 275 / 400 / 525 (based on level) from 250 / 375 / 500 (based on level). heal increased to
- empowered root duration increased to 1.35 seconds from 1.25.
- splash damage increased to 90% from 85%.
- Total chakrams generated increased to 6 from 5.
bonus chakrams increased to 5 from 4.
-
- Bug Fix: Hit VO now plays from her location instead of the trap's location.
- Bug Fix: Cast VO also now plays for all enemies and allies.
- Mana cost reduced to 50 / 48 / 46 / 44 / 42 from 50 at all ranks.
- Bug Fix: Corrected the tooltip to properly match its actual values.
- Damage against monsters increased to 300% from 175%.
- Damage against monsters increased to 300% from 150%.
- Bonus attack speed increased to 20% − 40% (based on level) from 10% − 40% (based on level).
- Maximum bonus attack speed increased to 60% − 120% (based on level) from 30% − 120% (based on level).
-
- Bug Fix: VO now properly plays.
- Health regeneration increased to 2.5% maximum health from 1.5%.
- Damage cap against minions and monsters reduced to 100 / 200 / 300 / 400 / 500 from 300 / 350 / 400 / 450 / 500.
- Health cost refund on champion hit increased to 100% from 50%.
- Flat bonus attack damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
- Maximum bonus attack damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
- Flat bonus attack damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
- Bug Fix: VO now plays from her location instead of her target's location.
- - New champion
- Innate: Gwen's basic attacks, the center of , and deal bonus magic damage equal to 1% (+ 0.8% per 100 AP) of the target's maximum health.
- Thousand Cuts is modified based on the target:
(Innate)
- Passive: Gwen's basic attacks on-hit grant a stack of Snippy for 6 seconds, stacking up to 4 times. Subsequent attacks refresh the duration on-hit.
- Active: Gwen snips at least twice with her scissors in a cone in the target direction over the cast time, dealing 8 / 10.75 / 13.5 / 16.25 / 19 (+ 5% AP) magic damage per snip to all enemies within the area. The final snip deals 40 / 53.75 / 67.5 / 81.25 / 95 (+ 25% AP) damage.
- If she has any Snippy stacks, she consumes each one to snip an additional time.
- The center of each snip deals true damage instead and applies .
- Mana Cost: 40.
- Cooldown: 6.5 / 5.75 / 5 / 4.25 / 3.5 seconds.
- Cast Time: 0.5 seconds.
(Q)
- Active: Gwen summons the Hallowed Mist around her, lasting for 5 seconds or until she leaves the area. Hallowed Mist can be recast once after 0.5 seconds for the duration, and does so automatically if Gwen attempts to leave the area.
- While inside the mist, Gwen gains 20 (+ 5% AP) bonus armor and bonus magic resistance and is untargetable to all enemies (except turrets) outside of the mist.
- Recast: Gwen commands the mist to move to her current location.
- Mana Cost: 60.
- Cooldown: 22 / 20 / 18 / 16 / 14 seconds.
- Effect Radius: 480.
- Speed: 2000.
- Cast Time: None.
(W)
- Active: Gwen dashes to the target location, and afterwards she gains 10 / 15 / 20 / 25 / 30 (+ 8% AP) bonus magic damage on-hit on her basic attacks, 40 / 50 / 60 / 70 / 80% bonus attack speed and 100 bonus attack range for 4 seconds.
- Gwen's first basic attack within the duration refunds 50% of Skip 'n Slash's cooldown.
- Skip 'n Slash resets Gwen's basic attack timer.
- Skip 'n Slash can be cast during any of Gwen's abilities, and vice versa.
- Mana Cost: 35.
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds.
- Target Range: 350 / 450.
- Cast Time: None.
(E)
- Active: Gwen can activate Needlework up to 3 times, launching needles in the target direction with each cast. Each needle deals 30 / 55 / 80 (+ 8% AP) magic damage and applies to enemies it passes through, in addition to slowing them by 40 / 50 / 60% for 1.5 seconds. For each individual target, needle hits beyond the first slow by 15 / 20 / 25%.
- Within 6 seconds after the first cast, Gwen needs to hit a basic attack or to unlock the second cast. After using the second cast, the duration is refreshed and she may repeat the aforementioned actions to unlock the third cast. Both the second and third casts are only available for the remaining duration. Each subsequent cast increases the amount of needles launched by 2.
- Mana Cost: 100.
- Cooldown: 120 / 100 / 80 seconds.
- Cast Time: 0.25 / 0.5 / 0.5 seconds.
(R)
- Bug Fix: Fixed a bug where he would be able to leave Cataclysm's terrain if he activates and casts the ability simultaneously.
- Bug Fix: Bring it Down now properly triggers in ranged form's basic attacks.
- Undocumented: Rescripted. no longer searches for allied minions to find the effect area.
- Bug Fix: Bring it Down now triggers properly from all ranges.
- Bug Fix: Voice lines now trigger more frequently at cast.
- Bug Fix: Fixed a bug where the SFX would continue to play after cast until his death.
- Bug Fix: Fixed a bug where it would not attack the if the ability was cast prior to it entering the respective ability area.
- Base damage increased to 65 / 90 / 115 / 140 / 165 from 55 / 80 / 105 / 130 / 155.
- Maximum base damage increased to 130 / 180 / 230 / 280 / 330 from 110 / 160 / 210 / 260 / 310.
- Base damage increased to 65 / 90 / 115 / 140 / 165 from 55 / 80 / 105 / 130 / 155.
- Cooldown reduced to 8 seconds from 10.
- Damage cap against monsters increased to 180 at all levels from 28 − 164 (based on level).
- New Effect: Now gains a stack from damaging all jungle monsters rather than just large monsters.
- Undocumented: Now also heals from medium monsters ( ).
- Damage against non-epic monsters increased to 200% from 150%.
- Undocumented/New Effect: Now causes the player's HUD to become transparent during the channel.
- Bonus resistances reduced to 6 / 12 / 18 / 24 / 30 from 10 / 15 / 20 / 25 / 30.
- Bug Fix: Fixed the tooltip which switched the damage and shield values.
- Undocumented: No longer affects non-champions.(bug)
- Bug Fix: Second cast now properly triggers .
- General
- Updated visual effects.
- Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 135 / 170 / 205 / 240.
- New Effect: Basic attacks now extend its duration by 0.4 seconds, up to a maximum of 4 additional seconds.
- Taunt and bonus attack speed duration reduced to 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds from 1.25 / 1.5 / 1.75 / 2 / 2.25.
- Renamed to Soaring Slam from Tremors.
- Active: Rammus leaps to the target location with immunity to crowd control, and upon impact he deals 100 / 175 / 250 (+ 60% AP) magic damage to nearby enemies and slows them by 15 / 17.5 / 20% for 1.5 seconds. Enemies in the center take increased damage if Soaring Slam was cast further than 600 units, capped at 1700 units with 50% increased damage. If Soaring Slam is cast while channeling , enemies within the center of the impact are also knocked up for 0.75 seconds and take collision damage. will not collide with enemies during the dash, and its channel will be maintained for the dash and end afterwards.
- Rammus' impact causes 3 aftershocks to burst from the area over 3.5 seconds. Each aftershock deals 20 / 30 / 40 (+ 10% AP) magic damage to enemies within the area and applies the initial slow, which stacks up to 4 times.
- Soaring Slam's damage applies to and is doubled against structures.
- Soaring Slam's minimum cast range is 600 units and is also equal to 130% of his average movement speed over the past 1 second.
- Soaring Slam's center radius is 200 units and its slam and aftershock radius are 400 units.
- Cooldown increased to 130 / 110 / 90 seconds from 100 / 80 / 60.
- Stats
- Base magic resistance reduced to 28 from 32.
- Magic resistance growth reduced to 0.75 from 1.25.
- Overheat on-hit base damage reduced to 10 − 50 (based on level) from 25 − 110 (based on level).
- New Effect: Now deals 6% of target's maximum health magic damage on-hit when overheated, capped at 120 against monsters.
- New Effect: Now gains 50% bonus attack speed while overheated.
- New Effect: Now reduces target's magic resistance by 10% for 4 seconds, increased to 15% while in Danger Zone.
- Undocumented/Bug Fix: No longer uses the icon of ( passive) in the enemy's Death Recap.
- Removed: Damage is no longer capped at 400 per punch against minions.
- Undocumented/New Effect: Now causes the player's HUD to become transparent during the channel.
- Bug Fix: Now properly knocks up really big targets.
- Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 at all ranks.
- Bug Fix: Now properly increases the healing received from omnivamp.
- Cooldown reduced to 9 / 7.75 / 6.5 / 5.25 / 4 seconds from 9 / 8 / 7 / 6 / 5.
- Bug Fix: Now properly triggers and grants charges for , , and .
- Mist Walker base attack damage reduced to 2 − 88 (based on level) from 2 − 99 (based on level).
- Mist Walker AD ratio reduced to 25% AD from 30% AD.
- New Effect: Turrets now retaliate against the offending Mist Walker instead of Yorick if they damage an enemy champion.
- Bug Fix: Tooltip now notes the proper amount of health Mist Walkers are summoned with.
- Removed: Mist Walkers no longer deal 100% bonus damage on their attack after leaping to champions and large monsters.
- New Effect: Marked enemies now take 40% bonus damage for 8 attacks from Mist Walkers for the duration of the debuff.
- New Effect: Turrets now retaliate against the Maiden of the Mist instead of Yorick if they damage an enemy champion.
- New Effect: Turrets now prioritize minions over the Maiden of the Mist.
- Bug Fix: Can no longer activate when casting the second cast repeatedly on an out-of-range ally that is in combat.
- Base damage increased to 35 / 50 / 65 / 80 / 95 from 25 / 40 / 55 / 70 / 85.
- AP ratio increased to 4% per 100 AP from 2% per 100 AP.
- Removed: No longer has a cooldown against minions and monsters.
- Removed: No longer deals 200% damage against monsters.
- New Effect: Damage cap now only affects epic monsters rather than all jungle monsters.
- Damage cap against epic monsters changed to 300 at all levels from 200 / 350 / 500 (based on level).
Items[]
- New Effect: Is now called out in chat to notify when the item is purchased.
- New Effect: Is now called out in chat to notify when the item is purchased.
- Ability power increased to 55 from 50.
- Removed: The user no longer gains the buff when healing or shielding themselves.
- New Effect: The user now also gains the buff when healing or shielding an ally (other than themselves).
- New Effect: Is now called out in chat to notify when the item is purchased.
- New Effect: Is now called out in chat to notify when the item is purchased.
- Undocumented/Bug Fix: Heal and Shield Power stat no longer Unique.
- Armor increased to 80 from 70.
- Bug Fix: Now blocked by spell shield.
- New Effect: Now grants 6 magic penetration.
- Health reduced to 250 from 350.
- New Effect: now grants 10 magic penetration.
- health reduced to 350 from 450.
- Bug Fix: Now blocked by spell shield.
- Bug Fix: Sacrifice now properly redirects damage from allied Pledged champions to the user even when they're untargetable.
- Bug Fix: When uses as a third attack, she will now properly deal true damage.
- Bug Fix: now properly deals true damage on his third attack with in all instances, not just when he crits.
- Unique Passive - Starlit Grace:
- New Effect: When affecting champions with attacks or abilities in combat, heal the nearby allied champion (excluding yourself) with the most missing health for 60 (2 second cooldown). Each second spent in combat with champions increases heal and shield power by 4%, stacking up to 5 times for a maximum of 20%.
- Old Effect: When affecting champions with attacks or abilities in combat, heal the nearby allied champion (excluding yourself) with the most missing health for 50 − 100 (based on level) (2 second cooldown). Each second spent in combat with champions increases this heal by 12.5%, stacking up to 4 times for maximum of 50%.
- Mythic passive changed to increasing Starlit Grace's heal by 10 from 5 ability haste.
- New Effect: Is now called out in chat to notify when the item is purchased.
- New Effect: Is now called out in chat to notify when the item is purchased.
- New Effect: Is now called out in chat to notify when the item is purchased.
- Bug Fix: Fixed a bug where Sandswipe would still apply damage and its debuff when spell shielded.
- Removed: No longer empowers allies to deal 35 − 55 (based on level) bonus magic damage on the next 3 basic attacks or instances of ability damage against champions within 3 seconds.
- New Unique Passive - Motivate: Empowering or protecting an ally champion (excluding yourself) grants you both 25% bonus movement speed for 1.5 seconds. An ally can only be affected by Motivate once every 4 seconds.
- Mythic passive changed to 5 ability haste from 2.5% bonus movement speed.
- Rapids duration increased to 4 seconds from 3.
- Removed: Rapids no longer grants 15% bonus movement speed.
- New Effect: Rapids now grants 20 ability haste.
- Bug Fix: Now blocked by spell shield.
- New Effect: Is now called out in chat to notify when the item is purchased.
- Colossus bonus attack damage changed to 2% bonus health from 1% maximum health.
Summoner Spells[]
- Updated visual effects.
- Updated visual effects
Howling Abyss[]
- Health Relic
- Updated visual effects.
- Poros
- Updated sound effects when eating a .
- New heart visual effects if a poro has been fed at least one .
- New toss animation and visual effect for feeding a poro a .
- Updated explosion visual effects after a poro has been fed 10 times.
- Updated icon.
- New toss animation and visual effect for feeding a poro a .
- Respawn
- Updated visual effects.
- Turrets
- Updated glow visual effects.
- Added falling cold smoke visual effects.
- Howling Abyss specific balancing
- Outgoing damage modifier changed to +5% from +20%.
- Incoming damage modifier changed to -5% from -20%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +8% from +5%.
- Outgoing damage modifier changed to +8% from +5%.
- Healing modifier changed to -20% from -15%.
- Shielding modifier changed to -20% from -15%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Deaths required for a grave increased to 5 from 2.
- Incoming damage modifier changed to +18% from +15%.
Hotfixes[]
April 13th Hotfix[]
- Bug Fix: Fixed a bug where the monster omnivamp was healing against champions and minions.
- Bug Fix: Fixed a bug where the monster omnivamp was healing against champions and minions.
- Bug Fix: Now properly heals from physical damage dealt.
- Omnivamp
- Bug Fix: Fixed a bug where omnivamp was healing double the intended amount.
- Bug Fix: Towers now properly prioritize damaging Yorick's Maiden instead of minions when she attacks enemy champions while Yorick is not in the tower's range.
April 14th Hotfix[]
- Bug Fix: Missile and splash missiles can once again critically strike on collision with enemy and miss against the primary target.
- Bug Fix: Missile can once again critically strike and miss on collision with enemy.
- Bug Fix: Missile can once again critically strike on collision with enemy and miss against the primary target.
April 15th Hotfix[]
- Bug Fix: Rammus' movement speed no longer increases much more quickly than intended when using the Powerball right after casting .
April 16th Hotfix[]
- Stats
- Base armor increased to 39 from 37.
- Base damage per snip increased to 9 / 12 / 15 / 18 / 21 from 8 / 10.75 / 13.5 / 16.25 / 19.
- Final snip base damage increased to 45 / 60 / 75 / 90 / 105 from 40 / 53.75 / 67.5 / 81.25 / 95.