- For the League of Legends patch, see V11.7.
Teamfight Tactics V11.7[]
Client[]
- Ranked
- We've made changes in our MMR systems to create more consistency in LP gains/losses. You should see a smoother climb (or fall) going forward.
Champions[]
- Ability damage increased to 400 / 600 / 2500 from 400 / 600 / 2000.
- Ability damage increased to 200 / 400 / 2000 from 200 / 400 / 1500.
- Damage falloff reduced to 25 / 20 / 10% from 25% at all Star levels.
- Ability disarm duration increased to 2.5 / 3 / 5 seconds from 2.5 / 3 / 4.
- Ability damage increased to 100 / 175 / 350 from 100 / 175 / 300.
- Ability damage increased to 100 / 200 / 1600 from 100 / 200 / 800.
- Mana lock duration reduced to 4 seconds at all Star levels from 4 / 4 / 8.
- Ability damage increased to 100 / 200 / 600 from 100 / 150 / 400.
- Ability damage increased to 400 / 600 / 1000 from 400 / 600 / 900.
- Feather recall damage increased to 100 / 200 / 600 from 100 / 200 / 400.
- Ability heal increased to 30 / 45 / 90% missing health from 30 / 45 / 75%.
- Bug Fix: Fixed a bug where his ability would fizzle if his initial target died during his cast animation.
Traits[]
- Bonus armor increased to 100 / 250 / 500 / 1000 (based on the number of Vanguards) from 100 / 250 / 500 / 800.