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Teamfight Tactics V11.5
- Bug Fix: Fixed a bug where dead champions with trait items would retain all their items and could be bought or got off the carousel again.
- The shop is now properly disabled during carousel rounds, preventing accidental buys when your Little Legends is hopping in and out of portals.
- Level 7 Chosen chances changed to 0 / 40 / 58 / 2 / 0% from 0 / 40 / 55 / 5 / 0%.
- Debuffs are now part of a shared system. If an effect applies a common debuff, the strongest will take priority instead of stacking multiplicatively.
- Disabled the "Sell" hotkey on PC in Round 1.
- Little Legends
- Bug Fix: Fixed a bug with Choncc's audio.
- Ability damage increased to 200 / 275 / 450 from 175 / 250 / 400.
- New Effect: Second ability cast from now casts 0.1 seconds later.
- Ability shield increased to 200 / 300 / 450 from 175 / 250 / 350.
- Ability shield reduced to 250 / 275 / 350 from 250 / 300 / 400.
- Bug Fix: Now properly casts his ability twice on the same target if he has a .
- Bug Fix: No longer fails to execute a target if there are multiple Kalistas on the board and the one that landed the first spear dies.
- Starting mana reduced to 75 from 80.
- Maximum mana reduced to 140 from 150.
- Removed: Tooltip no longer mentions reducing magic resistance.
- Ability damage increased to 350 / 550 / 850 from 350 / 550 / 750.
- Maximum mana reduced to 60 from 70.
- Ability AD ratio reduced to 30 / 40 / 60% AD from 50 / 60 / 80% AD.
- New Effect: Ability now has a base damage per shot of 15 / 25 / 40.
- Ability stun duration changed to 2 / 2.5 / 8 seconds from 2.5 / 3 / 6.
- Ability bonus attack damage reduced to 100 / 200 / 350 from 100 / 200 / 400.
- Bug Fix: Fixed a bug where his ability could benefit from his basic attack damage bonus.
- Bug Fix: Fixed a bug where bolts were consuming stacks of his basic attack damage bonus.
- Ability damage increased to 500 / 650 / 1000 from 450 / 600 / 900.
- Ability AD ratio increased to 190 / 200 / 210% AD from 180 / 185 / 190% AD.
- Unforgotten mana cost reduced to 10 from 20.
- Bug Fix: Fixed a bug where Galio would sometimes not land on the largest cluster. This sometimes happened when a target was pulled by . Galio would determine that the target would be pulled into a large cluster and choose to land on that target, but if animation wasn't finished he would pick the target's starting position as his landing spot and not land on the large cluster.
- Shield reduced to from .
- Bonus armor reduced to from .
- Bonus magic resistance reduced to from .
- Starting stacks reduced to 3 from 4.
- Main damage increased to 65 from 60.
- Target Dummies are no longer included in the army interfaces both in game and at the end game screen.
- Missile now travels significantly faster.
March 4th Hotfix
- Bug Fix: Fixed a bug where it was possible to get a 1 cost Chosen at level 7.