- For the Teamfight Tactics patch, see V11.5 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
League of Legends V11.5[]
Client[]
- Rotating Game Mode: ARURF returns to live servers from February 4th, 2021 to March 8th, 2021.
- League Client
- Bug Fix: Discovered and fixed an issue that would cause players to be stuck at the "Waiting for Stats" screen instead of directing the player to their end-of-game lobby.
- Bug Fix: Fixed various rendering issues around the Match History graphs and statistics.
- Bug Fix: Fixed a bug that sometimes prevented players from trading champions in Champ Select.
Game[]
- In-game shop
- Recommended items now recommend starter bundles, item combinations that are most commonly purchased first based on data.
- The font rendering has been improved in the item and search detail views.
- Additional bug fixes and performance improvements.
- now properly appears in the item shop when filtering for "Ability Power" or "Mana & Regeneration".
- Systems
- Bug Fix: Champions that are untargetable when a is slain now properly receive their share of experience from the kill.
Champions[]
- Soldier base damage reduced to 50 − 150 (based on level) from 60 − 160 (based on level).
- Undocumented: No longer spawns the missiles that hit targets in the area between 325 and 175 units behind Azir.(bug)
- Bug Fix: Heal now properly takes into account her outer cone bonus damage, not the inner cone damage.
- General
- Undocumented: Restored proper split of laugh emote into a giggle and laugh, including their animations.
- Bug Fix: Fixed a bug where this attack would not trigger Wind's Fury if he casted it and turned around before it hit.
- This was done by making current facing direction turn towards Mystic Shot's victim if the hit triggered Wind's Fury.
- Bug Fix: Fixed a bug where this attack would not trigger Wind's Fury if he casted it and turned around before it hit.
- Mana cost increased to 80 at all ranks from 60 / 65 / 70 / 75 / 80.
- General
- Updated visual effects.
- Stats
- Attack damage growth increased to 4.25 from 3.38.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7.
- General
- Undocumented: Kayn's non-classic skins' base-form portraits will no longer appear on the scoreboard for all players.
- Undocumented: Rescripted.
- Exact changes pending for test.
- Undocumented: Rescripted.
- Bonus magic damage health ratio increased to 3 / 4 / 5 / 6 / 7% of target's maximum health from 3 / 3.75 / 4.5 / 5.25 / 6%.
- Base bonus true damage increased to 20 / 30 / 40 / 50 / 60 from 18 / 26 / 34 / 42 / 50.
- New Effect: Now stores 10% (+ 0.25% per 1 Lethality) of damage taken as Grey Health, increased to 35% (+ 0.5% per 1 Lethality) if there are two or more enemies nearby.
- Removed: No longer stores 25% − 50% (based on level) of damage taken as Grey Health.
- General
- Undocumented: Quinn and Valor now properly take turns talking during their joke emote.
-
- Bug Fix: Recall SFX now play properly.
- Base bonus magic damage damage increased to 8 / 22 / 36 / 50 / 64 from 8 / 16 / 24 / 32 / 40.
- Bonus magic damage AP ratio increased to 45% AP from 30% AP.
- Bonus movement speed increased to 5 / 7 / 9 / 11 / 13% from 5 / 6.25 / 7.5 / 8.75 / 10%.
- Base damage increased to 100 / 200 / 300 from 100 / 170 / 240.
- Stats
- Health growth reduced to 80 from 95.
- Stats
- Base armor reduced to 32 from 35.
- Cooldown increased to 13 seconds from 11.
- Cooldown increased to 13 seconds from 11.
- Stats
- Attack damage growth increased to 3 from 2.3.
- AD ratio increased to 80 / 90 / 100 / 110 / 120% AD from 80 / 87.5 / 95 / 102.5 / 110% AD.
- Bug Fix: Now properly triggers Cleave.
- Second hit health ratio increased to 6% of her maximum health from 5.25%.
- New Effect: Can now only grant a maximum of 100% critical strike chance.
- Excess critical strike chance is still converted into life steal.
- New Effect: Can now only grant a maximum of 100% critical strike chance.
- Note base damage changed to 4 / 8 / 14 / 24 (based on level) from 4 − 16 (based on level).
- Removed: Notes no longer deal 95% damage of the previous one to non-minions.
- New Effect: Notes from allies now deal 25% damage.
- Cooldown increased to 180 / 150 / 120 seconds from 160 / 140 / 120.
- New Effect: Now deals 10 / 20 / 30 / 40 / 50 bonus damage against monsters.
- Single target base damage reduced to 25 / 40 / 55 / 70 / 85 from 35 / 50 / 65 / 80 / 95.
- Multi target base damage reduced to 10 / 15 / 20 / 25 / 30 from 15 / 20 / 25 / 30 / 35.
- Bug Fix: No longer causes subsequent basic attacks while it is active to not trigger Cleave after using a basic attack.
- Cooldown reduced to 3.5 seconds from 4.
- Bug Fix: Now properly ignores damage dealt in excess of the health threshold from an ability that would apply Hypershot.
- Damage per tick AP ratio per stack reduced to 2.5% AP from 3% AP.
- Total damage AP ratio per stack reduced to 15% AP from 18% AP.
- Damage per tick AP ratio per stack reduced to 2.5% AP from 3% AP.
- Bonus attack damage increased to 30 / 45 / 60 from 25 / 40 / 55.
- Duration increased to 6 seconds from 5.
- General
- Bug Fix: Fixed a bug where he was able to trigger mana charge with every attack.
- Stats
- Health growth reduced to 92 from 99.
- Aura base damage reduced to 40 / 80 / 120 / 160 / 200 / 240 from 50 / 95 / 140 / 185 / 230 / 275.
- Bug Fix: Each attack beyond the first now properly triggers Shock and Cleave, instead of only triggering on the first attack.
- New Effect: Enemy champions possessed who own or and have Glory stacks will now also be gained by him during the possession.
- Bug Fix: No longer loses stacks of Glory from and upon possessing an enemy champion.
- Bug Fix: Fixed a bug where he could sometimes possess a Mist Wraith from a massive range if cast right at the start of another possession.
- Bug Fix: Fixed a bug where he would sometimes instantly possess Mist Wraiths without the wind up time on them.
- Removed: No longer pops in-flight turret projectiles when he becomes untargetable from the wind up on a Mist Wraith.
- Bug Fix: Spoils of War kills now properly count towards Glorious Evolution.
- General
- Undocumented/Bug Fix: Blood Orb particle restored.
Items[]
- Total cost reduced to 3100 from 3300.
- Health increased to 400 from 300.
- New Unique Passive - Rage: Dealing physical damage to a champion grants 5 bonus movement speed per stack of Carve on them for 2 seconds, up to 30.
- Removed Unique Passive - Butcher: Basic attacks on-hit and abilities that deal physical damage against fully Shredded enemies deal bonus physical damage equal to 5% of their missing health. This is reduced to 2% of their missing health for damage over time effects, which may only deal the bonus damage every 0.5 seconds.
- Bug Fix: Spoils of War kills now properly count towards Cull stacks.
- Bug Fix: Ranged champions now properly benefit from the Endure passive (upon taking single target damage).
- Undocumented/Bug Fix: Melee and Ranged champions now properly benefit from the Endure passive (upon taking area damage or damage over time).
- New Effect: On-hit damage is now capped at 100% critical strike chance.
- New Effect: On-hit damage is now affected by critical strike damage modifiers.
- Unique Passive - Shock:
- New Effect: Basic attacks against champions deal 1.5% maximum mana bonus physical damage on-hit. Damaging abilities against champions deal ( 3.5% / 2.7%) maximum mana (+ 6% AD) bonus physical damage. Can only be triggered once from the same attack or cast. On-hit attacks that trigger spell effects count as abilities for this purpose.
- Old Effect: Basic attacks on-hit and damaging abilities against champions deal 2.5% of maximum mana bonus physical damage. Can only be triggered on a single target and once every 4 seconds from the same attack or cast.
- Bug Fix: Shock will now trigger once per ability per enemy champion, instead of once per ability against the first enemy champion stuck.
- Undocumented/Bug Fix: The cooldown of this is 6.5 seconds for damage from the same ability, previously this resetting delay was inconsistent.
- New Effect: On-hit damage is now affected by critical strike damage modifiers.
- New Effect: On-hit damage is now capped at 100% critical strike chance.
- New Effect: Cleave now only triggers once every 10 seconds within the same cast instance.
- Removed: Cleave no longer triggers from spell damage by items.
- Bug Fix: (Regarding the above) Cleave now behaves more consistently across similar abilities.
- Bug Fix: Spoils of War kills now properly count towards and stacks.
- New Effect/Bug Fix: Attacks against secondary targets can now trigger effect.
- Bug Fix: Fixed a bug where the bolts would generate additional stacks of .
- Unique Passive - Shield Reaver:
- New Effect: Dealing damage to an enemy champion reduces any shields they gain within the next 3 seconds by ( 50% / 25%), and if the target was not already afflicted by this effect, reduces all active shields on them by the same amount.
- This does not affect magic damage shields.
- Old Effect: Basic attacks and abilities deal 70 (+ 40% bonus AD) bonus physical damage against shields. Does not affect magic damage shields.
- Bug Fix: Fixed a bug where Shield Reaver would not reduce the target's current shields if the user owned an item with an on-hit effect.
- New Effect: Dealing damage to an enemy champion reduces any shields they gain within the next 3 seconds by ( 50% / 25%), and if the target was not already afflicted by this effect, reduces all active shields on them by the same amount.
- Bug Fix: Now properly appears in the item shop when filtering for "Ability Power" or "Mana & Regeneration".
- Halting Slash slow reduced to 40% from 60%.
- Halting Slash AD ratio reduced to 75% AD from 100% AD.
- Halting Slash dash range increased to 300 units from 200.
- Halting Slash dash speed increased to 300 + 200% movement speed from 300 + 150% movement speed.
- Undocumented/Bug Fix: Halting Slash can no longer dash through player-generated terrain.
Hotfixes[]
March 3rd Hotfix[]
- Bug Fix: Fixed a bug where untargetable enemies would not count towards the additional health regen he receives when he's near two or more enemies.
- Bug Fix: Fixed a bug where Shield Reaver passive would not be applied by ability damage.
March 4th Hotfix[]
- Bug Fix: Fixed a bug where the ability would fail to hit the champions behind him, even if they are visually in the ability's range
- Back missiles restored.
- Bug Fix: Fixed a bug where the ability would fail to hit the champions behind him, even if they are visually in the ability's range
- Bug Fix: stacks no longer underflow if Viego died with the item under certain conditions while transformed, which lead to Viego gaining extreme values of AP.
- Bug Fix: Once again grants Wukong the base bonus armor and health regeneration.
March 8th Hotfix[]
- Ranked
- Riot created pro player accounts created after January 7th, 2021, will be disabled due to unintended differences in LP gains and loss which resulted in an unfair advantage over non-pros in reaching the top of the ranked ladder. These accounts will decay out of the ladder over the next few week and pros will be given new accounts with fixed MMR.
- Bug Fix: Fixed a bug where it would block abilities when cast on top of Graves.
- Bug Fix: Fixed a bug where he would gain 2 if he upgraded while casting Acceleration Gate on an ally.
- Bug Fix: Fixed a bug where Skaarl's total health wasn't being treated as bonus health.
- Bug Fix: Fixed a bug where remounting would be affected Grievous Wounds.
- Bug Fix: Fixed a bug where Kled's dismounted health would not regenerate past the amount he was at when he remounted.
- Bug Fix: Fixed a bug where Skaarl would not respawn at full health after Kled's been killed.
- Bug Fix: Fixed a bug where would still gain courage while being revived by .