- For the League of Legends patch, see V11.4.
Teamfight Tactics V11.4[]
Game[]
- Chosen
- Base Chosen chances increased to 50% from 33%.
- Level 4 Chosen chances changed to 80 / 20 / 0 / 0 / 0% from 60 / 40 / 0 / 0 / 0%.
- Chosen bonus attack damage reduced to 10 from 20.
- Chosen bonus spell power reduced to 15% from 30%.
- Chosen bonus health reduced to 300 from 400.
- Chosen mana cost reduction reduced to 15% from 25%.
- Bug Fix: Fixed a bug where if your bench was full and you made a 3 Star Chosen, they would not get the proper Chosen benefits.
- Lucky Lanterns
- Stage 3 Lanterns
- Removed: No longer possible to get 2 or 2 .
- Stage 4 Lanterns
- Removed: No longer possible to get 2 or 2 .
- Removed: No longer possible to get 3 item components.
Champions[]
- Ability damage increased to 400 / 600 / 2000 from 350 / 550 / 1500.
- Ability damage reduced to 325 / 500 / 1400 from 325 / 500 / 1750.
- Base attack speed increased to 0.75 from 0.6.
- Maximum mana reduced to 60 from 70.
- Base armor increased to 60 from 40.
- Updated his ability targeting to be slightly less random.
- Base attack speed reduced to 0.65 from 0.7.
- Ability shield reduced to 175 / 250 / 350 from 200 / 300 / 450.
- Ability damage reduced to 80 / 85 / 90 from 90 / 100 / 110.
- Maximum mana increased to 95 from 75.
- Ability disarm duration increased to 2.5 / 3 / 4 seconds from 2.5 / 3 / 3.5.
- Ability targets reduced to 4 / 5 / 6 from 4 / 6 / 8.
- Ability damage reduced to 600 / 900 / 1500 from 600 / 900 / 1650.
- Ability damage reduced to 100 / 150 / 400 from 100 / 180 / 500.
- Ability damage increased to 350 / 550 / 1200 from 300 / 450 / 1200.
- Ability damage reduced to 250 / 400 / 1600 from 250 / 400 / 2000.
- Maximum mana increased to 80 from 60.
- Base magic resistance reduced to 40 from 50.
- Ability damage reduced to 350 / 550 / 750 from 400 / 600 / 850.
- Base armor increased to 55 from 45.
- Base magic resistance increased 40 from 30.
- bonus damage reduction reduced to 50% from 60%.
- Base attack speed increased to 0.75 from 0.7.
- Ability damage increased to 200 / 300 / 400 from 150 / 225 / 375.
- Ability damage reduced 300 / 450 / 600 from 300 / 450 / 750.
bonus damage reduced to 50% from 100%.
- Ability damage reduced to 100 / 150 / 250 from 225 / 300 / 600.
- Bonus damage per hex increased to 80% from 20%.
- Bug Fix: Fixed a bug where the damage calculated 1 extra hex of damage.
- Ability damage changed to 450 / 700 / 1500 from 450 / 650 / 1800.
- Cleave AD ratio increased to 50% AD at all Star levels from 40 / 45 / 50% AD.
- New Effect: Ability now blocks attack damage debuffs.
- Bug Fix: Fixed a bug where he could still be kicked off the map by if his ability was active.
- Bug Fix: Fixed a bug where combining Ornns would not give the proper amount of progress towards artifacts.
- Attack range reduced to 2 hexes from 3.
- Base health reduced to 700 from 750.
- Base magic resistance reduced to 60 from 80.
- Ability damage reduced to 125 / 250 / 500 from 150 / 300 / 600.
- Ability AD ratio increased to 240 / 250 / 300% AD from 240 / 250 / 275% AD.
- New Effect: Ability now targets his current attack target instead of the enemy with the highest attack speed.
- Starting mana increased to 60 from 50.
- Ability dash speed increased.
- Ability now looks for targets in a larger range to spin towards.
- Bug Fix: Now runs through his attack flow when attacking with his spell (applies effects like bonus damage or bonus attack speed).
- Ability AD ratio reduced to 240 / 250 / 260% AD from 250 / 265 / 280% AD.
- Ability AD ratio increased to 250 / 275 / 350% AD from 250 / 275 / 325% AD.
- Ability AD ratio reduced to 180 / 185 / 190% AD from 180 / 200 / 225% AD.
- Ability damage increased to 800 / 1200 / 20000 from 600 / 1200 / 9999.
- Unforgotten ability damage increased to 350 / 750 / 9999 from 350 / 600 / 1500.
- Base attack speed reduced to 0.75 from 0.8.
- Bug Fix: Fixed a bug where he wasn't properly deprioritizing summoned units with his ability.
Traits[]
- Bonus critical strike damage reduced to 25 / 55 / 90% (based on the number of Assassins) from 25 / 60 / 100%.
- Bonus critical strike chance reduced to 10 / 30 / 50% (based on the number of Assassins) from 10 / 30 / 55%.
- Bonus attack damage reduced to 10 / 20 / 40 / 80 (based on the number of Brawlers) from 10 / 20 / 60 / 120
- Bonus health reduced to 400 / 700 / 1000 / 1400 (based on the number of Brawlers) from 400 / 700 / 1100 / 1600.
- Galio magic resistance increased to 40 / 40 / 100 from 40 / 40 / 60.
- Reduced damaged changed to 25 / 40 / 55 / 70% (based on the number of Divines) from 35 / 45 / 55 / 65%.
- Bonus true damage changed to 25 / 40 / 55 / 70% (based on the number of Divines) from 35 / 45 / 55 / 65%.
- Dragon Breath damage reduced to 40% maximum health from 50%.
- Bonus attack speed and spell power reduced to 40 / 70 / 140% (based on the number of Dragonsouls) from 40 / 70 / 140%.
- Bonus attack speed per stack reduced to 12 / 20 / 35 / 60% (based on the number of Duelists) from 15 / 25 / 40 / 60%.
- Bonus resistances per stack reduced to 15 / 20 / 30 (based on the number of Elderwoods) from 15 / 25 / 40.
- Bonus attack damage and spell power reduced to 5 / 10 / 15 (based on the number of Elderwoods) from 5 / 10 / 20.
- Bug Fix: Fixed a bug where basic attack critical strikes by Executioners would not stack .
- Bug Fix: Fixed a bug where attacks and abilities wouldn't convert to true damage if was healed to full by sources other than sit ups.
- Bonus health reduced to 250 / 400 / 700 (based on the number of Warlords) from 250 / 500 / 850.
- Spell power reduced to 25 / 40 / 70 (based on the number of Warlords) from 25 / 50 / 85.
Items[]
- Starting stacks increased to 4 from 1.
- Bonus attack damage per stack reduced to 15 from 20.
- Number of hits to be Frozen increased to 7 from 5.
- Bonus resistances increased to 20 from 15.
- Mana restore duration reduced to 4 seconds from 8.
- New Effect: Now blocks attack damage debuffs.
- Main damage reduced to 60 from 80.
- Number of targets hit reduced to 4 at all Star levels from 4 / 5 / 6 (based on Star level).
- Removed: No longer deals 240 bonus true damage to shielded enemies.
- New Effect: Damage can now critically strike.
- New Effect: Now reduces target's magic resistance by 60% for 6 seconds.
- Burn cadence increased to 2.5 seconds from 2.
Hotfixes[]
February 24th Hotfix[]
- Maximum mana reduced to 70 from 80.
- Ability damage increased to 100 / 175 / 300 from 100 / 150 / 250.
- Base attack damage increased to 90 from 80.
- Bug Fix: Fixed a bug where he would lose mana if his target died as he reached full mana.
- Bug Fix: Fixed a bug where it was blocking ability and other non crowd control debuffs.
- Removed: No longer applies cleave effect.
- Bug Fix: Fixed a bug where the bolts were benefitting from damage amplification.