- For the Teamfight Tactics patch, see V11.4 (Teamfight Tactics).
New Cosmetics[]
The following Emotes have been added to the store:
League of Legends V11.4[]
Client[]
- Rotating Game Mode: ARURF returns to live servers from February 4th, 2021 to March 8th, 2021.
- Clash Build-A-Team
- Alongside the Clash 2021 Season VP track starting in 11.4, you will see the second iteration of our Build-a-Team feature in Clash.
- This version will allow players to find and request to join teams that are looking for more players to fill out their roster. This should help turn your roster of 3 or 4 players into a 5 person meme dream team to crush the Clash tournament with.
- In-game shop
- You can now drag the corner of the shop to scale the size up and down.
- The Quickbuy Panel has gained some additional smarts around trinkets. It will now automatically swap the order of the trinkets depending on the one you have equipped to save you a bit of time.
- Bug fixes and performance improvements.
- League Client
- Bug Fix: The loyalty badge is no longer missing from Collections.
- Bug Fix: Fixed a memory leak that would happen with every mission's celebration in the post-game, providing improved reliability.
Game[]
- Incoming healing
- Incoming healing only displays for that player and their allies.
- Incoming healing now has a special bar treatment to differentiate it from other health bar effects.
Champions[]
- Stats
- Base health increased to 615 from 613.
- Base damage increased to 75 / 100 / 125 / 150 / 175 from 75 / 95 / 115 / 135 / 155.
- Cooldown reduced to 120 / 100 / 80 seconds from 140 / 120 / 100.
- Stats
- Attack damage growth increased to 3.8 from 3.3.
- Attack speed growth increased to 4% from 3.5%.
- Cooldown increased to 17 / 15.5 / 14 / 12.5 / 11 seconds from 15 / 13.5 / 12 / 10.5 / 9.
- Base damage increased to 3% of target's maximum health from 2.5%.
- Bonus AD ratio increased to 5.5% per 100 bonus AD from 4.5%.
- Stats
- Base health increased to 610 from 550.
- Bug Fix: Fishbones attack speed penalty no longer improperly affects base attack speed.
- Base damage per missile reduced 40 / 55 / 70 / 85 / 100 from 45 / 61.25 / 77.5 / 93.75 / 110.
- Maximum single target base damage reduced to 90 / 123.75 / 157.5 / 191.25 / 225 from 101.25 / 137.8125 / 174.375 / 210.9375 / 247.5.
- Maximum evolved single target base damage reduced to 150 / 206.25 / 262.5 / 318.75 / 375 from 168 / 229.125 / 290.25 / 351.375 / 412.5.
- Base damage per missile reduced 40 / 55 / 70 / 85 / 100 from 45 / 61.25 / 77.5 / 93.75 / 110.
- On-hit modifier increased to 25 / 30 / 35% from 25% at all ranks.
- Bonus AD ratio per dagger increased to 16% bonus AD from 15%.
- Attack speed ratio per dagger increased to 12.8% total attack speed from 9.9%.
- Bug Fix: Tooltip now properly states that the ability also triggers on-attack effects.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.
- Bug Fix: Resistances shred icon has now been adjusted for afflicted minions and monsters.
- Base heal against non-champions reduced to 3 / 4 / 5 / 6 / 7 from 3 / 4.5 / 6 / 7.5 / 9.
- Empowered base heal against non-champions reduced to 9 / 12 / 15 / 18 / 21 from 9 / 13.5 / 18 / 22.5 / 27.
- Base heal against non-champions reduced to 3 / 4 / 5 / 6 / 7 from 3 / 4.5 / 6 / 7.5 / 9.
- AD ratio changed to 3.5% − 10.5% (based on level) AD from 7.5% AD.
- AD ratio changed to 80 / 87.5 / 95 / 102.5 / 110% AD from 100% AD at all ranks.
- Duration reduced to 0.75 seconds from 1.25.
- Dash speed reduced to 1600 from 2050.
- New Effect: Can now be cast on enemy structures to dash through them, but will target champions over structures.
- Damage is not applied against structures.
- Removed: Can no longer be cast on allies.
- Cooldown increased to 8 seconds from 3.
- Stats
- Base health reduced to 580 from 601.
- Health growth reduced to 85 from 90.
- Bonus movement speed increased to 20 / 22.5 / 25 / 27.5 / 30% from 15 / 17.5 / 20 / 22.5 / 25%.
- Base heal increased to 100 / 135 / 170 / 205 / 240 from 90 / 125 / 160 / 195 / 230.
- Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 9 seconds at all ranks.
- Initial pass bonus AD ratio increased to 55% bonus AD from 40%.
- Bug Fix: No longer causes the caster to become visible while stealthed if they reset Nightstalker during the invisibility.
- Stats
- Base attack damage increased to 72 from 69.
- On-hit modifier increased to 75% from 50%.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 40 / 45 / 50 / 55 / 60.
- Cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80.
Items[]
- Health increased to 250 from 150.
- Bug Fix: Now is properly purchaseable if the slot in the inventory became empty after using consumables outside of the spawn.
- Ability haste reduced to 20 from 30.
- Unique Passive - Spelldance:
- New Effect: If you have at least 160 ability power, gain 20 ability haste and 10 − 30 (based on level) bonus movement speed.
- Old Effect: Dealing ability damage grants 10 (+ 20% ability haste) bonus movement speed for 4 seconds.
- Bug Fix: Nightstalker's invisibility now properly functions if it is triggered while already invisible.
- New Recipe: + + + 450 = 3400.
- Health increased to 250 from 200.
- Cast time reduced to 0.15 seconds from 0.25.
- Glaciate base damage increased to 125 from 100.
- Glaciate AP ratio increased to 35% AP from 30% AP.
- health increased to 350 from 300.
- Bug Fix: Cloudburst no longer launches less missiles than intended if the caster was sent to the during the dash.
- Attack speed increased to 45% from 40%.
- Now builds into .
- Base heal reduced to 50 − 100 (based on level) from 70 − 100 (based on level).
- Maximum heal reduced to 75 − 150 (based on level) from 105 − 150 (based on level).
- Attack damage increased to 25 from 20.
- Ability power increased to 80 from 70.
- Bug Fix: Now properly grants the appropriate amount of attack damage.
- Bug Fix: Halting Slash is now properly disabled while rooted or grounded.
Monsters[]
- Gold reduced to 85 from 105.
- Experience reduced to 125 − 168.75 (based on monster's level) from 135 − 182.25 (based on monster's level).
- Experience reduced to 16 − 21.6 (based on monster's level) from 18 − 24.3 (based on monster's level).