- For the League of Legends patch, see V11.2.
Teamfight Tactics V11.2
Cosmetics
- Little Legends
- Dumpling Sprite added.
- Porcelain Bellswayer added.
- Lunar Revel Choncc added.
- Lunar Beast Choncc added.
- Lunar Revel Furyhorn added.
- Lunar Beast Furyhorn added.
- Lunar Revel Shisa added.
- Lunar Beast Shisa added.
- Arena Skins
- New Arena Skins: Club 2 and Lunar City.
Client
- Bundles
- Fates II Pass+ Arena Bundle: Fates II Pass+, Lunar City Arena ( ).
- Festival of Beasts 2021 Shisa Bundle: 3 Lunar Revel Shisa Eggs, 3 Lunar Beast Shisa Eggs, The Staff Lunar Revel Boom ( ).
- Festival of Beasts 2021 Furyhorn Bundle: 3 Lunar Revel Furyhorn Eggs, 3 Lunar Beast Furyhorn Eggs, The Ox Lunar Revel Boom ( ).
- Festival of Beasts 2021 Choncc Bundle: 3 Lunar Revel Choncc Eggs, 3 Lunar Beast Choncc Eggs, The Tangerine Lunar Revel Boom ( ).
- Festival of Beasts 2021 Megabundle: Fates II Pass+, 18 Festival of Beasts 2021 Eggs, 2 Heroic Hatchling Eggs, 3 Lunar Revel Booms, Lunar City Arena ( ).
- Fates II Pass
- The Fates II Pass works like prior passes; accumulate XP for free rewards. But, for even MORE rewards, you can purchase the Pass+ for .
- With the Fates Pass+ you can gain access to personalization features that are only available this set with the Pass+. This includes: Little Legends, Booms, Arenas, and more.
- Ranked
- Challenger and Grandmaster are still limited to the top accounts on each server, but players must have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger. Grandmaster and Challenger are no longer locked at the start of the season, so the race to be the first in your region starts on day one.
- BR: 50/100 (No Change)
- EUNE: 50/100 ⇒ 100/200
- EUW: 200/500 ⇒ 200/400
- KR: 200/500 ⇒ 300/600
- LAN: 50/100 ⇒ 30/60
- LAS: 50/100 ⇒ 30/60
- NA: 100/200 ⇒ 250/500
- JP: 20/30 ⇒ 50/100
- OCE: 50/100 ⇒ 100/200
- PH: 50/100 ⇒ 20/40
- RU: 20/30 ⇒ 20/40
- SG: 20/30 ⇒ 20/40
- TH: 20/30 ⇒ 20/40
- TR: 50/100 (No Change)
- TW: 50/100 (No Change)
- VN: 300/700 ⇒ 450/900
- Your rank has been "soft" reset down one tier below you. For example, if you are currently in Gold II you will now be in Silver II.
- If you are currently placed in Master or above, you will be reset to Diamond 4.
- You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top four.
Game
- Carousel
- First Carousel
- New Effect: There is now an 11% chance to gain a 2 , 2 , 2 , 2 and 1 carousel.
- Removed: There is no longer an 11% chance to gain an all defensive components carousel.
- Chosen
- New Attack Damage Chosen: , , , , .
- New Health Chosen: , , , , , , .
- New Mana Cost Reduction Chosen: .
- New Spell Power Chosen: , , , , , , .
- Chosen 400 bonus health instead of 25% mana cost reduction. now has
- Level 6 Chosen chances changed to 0 / 60 / 40 / 0 / 0% from 15 / 45 / 40 / 0 / 0%.
- Level 8 Chosen chances changed to 0 / 0 / 60 / 40 / 0% from 0 / 15 / 45 / 40 / 0%.
- Level 9 Chosen chances changed to 0 / 0 / 0 / 60 / 40% from 0 / 0 / 15 / 45 / 40%.
- Reduced the chances of rolling a Chosen slightly.
- Lucky Lanterns
- New Lucky Lantern system:
- Shop
- Level 8 roll chances changed to 16 / 25 / 35 / 20 / 4% from 15 / 25 / 35 / 20 / 5%.
- Level 9 roll chances changed to 12 / 16 / 30 / 30 / 12% from 10 / 15 / 30 / 30 / 15%.
Champions
- New Champions: , .
- Returning Champions: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
- Removed Champions: , , , , , , , , , , , , , , , , , , , .
- Ability damage increased to 350 / 550 / 1500 from 250 / 450 / 1250.
- Knock up duration reduced to 1.5 seconds from 2.
- Slow duration reduced to 3 from 4.
- Skin changed to from .
- Origin changed to from .
- Base health increased to 550 from 500.
- Base attack speed increased to 0.7 from 0.65.
- Ability shield changed to 200 / 300 / 450 from 200 / 300 / 400 / 500.
- Ability orbs changed to 4 / 5 / 7 from 4 / 5 / 6 / 8.
- Ability damage increased to 90 / 100 / 110 from 70 / 80 / 90 / 100.
- New Effect: Ability now also increases the cost of the target's next spell by 33%.
- Chosen Fiora now has 400 bonus health instead of 25% mana cost reduction.
- Ability stun duration increased to 2 / 2.5 / 4 seconds from 1.5 / 2 / 3.
- Ability damage reduced to 200 / 300 / 550 from 200 / 300 / 600.
- Starting mana increased to 40 from 30.
- Maximum mana increased to 70 from 60.
- Base attack speed increased to 1 from 0.9.
- Ability damage changed to 600 / 900 / 1650 from 750 / 900 / 1600.
- Starting mana reduced to 50 from 65.
- Class changed to from .
- Ability damage reduced to 400 / 600 / 1000 from 450 / 650 / 1000.
- Ability damage reduced to 200 / 375 / 1000 from 250 / 450 / 1000.
- Class changed to from .
- Ability name changed to Hallowed Ground from Tormented Shadow.
- New Effect: Ability now reduces enemy attack damage by 40 / 40 / 80%.
- Removed: Ability no longer heals her for 20 / 25 / 30% of damage dealt.
- Removed: Ability no longer reduces to magic resistance by 40%.
- Maximum mana reduced to 70 from 80.
- New Effect: Pyke is now also a .
- Starting mana reduced to 60 from 75.
- Maximum mana reduced to 120 from 125.
- Ability damage reduced to 100 / 175 / 275 from 125 / 200 / 375.
- Starting mana increased to 80 from 75.
- Maximum mana increased to 160 from 150.
- Ability now targets his attack target instead of the enemy with the least armor.
- Ability after leap now targets the lowest armor enemy instead of the enemy who's done the most damage this round.
- Ability damage reduced to 250 / 400 / 900 from 300 / 400 / 900.
- Base attack speed increased to 0.65 from 0.6.
- Ability name changed to Dark Blossom from Butterfly Burst.
- Ability AD ratio increased to 250 / 265 / 280% AD from 225 / 265 / 280% AD.
- Ability damage reduced to 600 / 1200 / 9999 from 800 / 1300 / 9999.
- Ability resistance reduction reduced to 40% from 60%.
- New Effect: Ability resistance reduction and mark duration now only last 8 seconds.
- Unforgotten ability damage increased 350 / 600 / 1500 from 200 / 400 / 1250.
- Removed: Unforgotten no longer deals 100% of target's missing health.
- New Effect: Unforgotten's damage is now increased up to 100% based on target's missing health.
- Class changed to from .
- Base attack speed increased to 0.8 from 0.75.
- Ability bonus attack speed increased to 50 / 75 / 500% from 50 / 50 / 500%.
Traits
- Origins:
- New Origins: , , .
- Returning Origins: , , , , , , , , , .
- Removed Origins: , , .
- Classes:
- New Classes: , , , .
- Returning Classes: , , , , , , , , , .
- Removed Classes: , , .
- Bonus critical strike damage changed to 25 / 60 / 100% (based on the number of Assassins) from 30 / 60 / 90%.
- Bonus critical strike chance increased to 10 / 30 / 55% (based on the number of Assassins) from 10 / 25 / 45%.
- - New Class
- Synergy: After each combat a Blacksmith participes in, they will make progress forging an Artifact. It takes 4 / 3 / 1 (based on Star level) combats to forge an Artifact. Once the Artifact is complete, it will become available to bestow upon an ally. Each ally may only equip one Artifact.
- Champion: .
- Artifact Items: , , , , , , , , , .
- New Effect: Now grants 10 / 20 / 60 / 120 (based on the number of Brawlers) bonus attack damage.
- Bonus health reduced to 400 / 700 / 1100 / 1600 (based on the number of Brawlers) from 400 / 800 / 1200 / 1800.
- New Brawlers: , .
- Removed Brawlers: , .
- Galio Star level multiplier increased to 16% from 14%.
- Galio health reduced to 800 / 1300 / 2000 (based on the number of Cultists) from 800 / 1400 / 2000.
- Galio attack damage increased to 80 / 165 / 330 (based on the number of Cultists) from 75 / 160 / 280.
- New Effect: 9 Cultist Galio now gains 20 bonus armor and bonus magic resistance.
- New Cultists: , .
- Removed Cultists: , .
- - New Origin
- Synergy: Daredevils seek the thrill of battle, dashing after every other attack. After every dash, they shield themselves for 10% maximum health and their next attack fires 2 shots, gaining Style. At max Style, they cast their spell. 3 Star level Daredevils start off with 1 Style.
- Champion: .
- Reduced damage increased to 45% from 40%.
- Bonus true damage increased to 45% from 40%.
- New Divines: , .
- Removed Divines: , .
- - New Origin
- Synergy: The first Dragonsoul allies to take damage in combat receives the Dragon's Blessing. While blessed, the unit gains bonus stats, and every 5th attack fires a Dragonsoul blast dealing 50% maximum health magic damage. On death, blessings pass onto the closest Dragonsoul ally.
- 3 Dragonsouls: 1 blessing; 40% attack speed and 40 spell power.
- 6 Dragonsouls: 3 blessings; 80% attack speed and 80 spell power.
- 9 Dragonsouls: 6 blessings; 160% attack speed and 160 spell power.
- Champions: , , , , , , .
- Bonus attack speed per stack increased to 15 / 25 / 40 / 60% (based on the number of Duelists) from 12 / 20 / 35 / 60%.
- New Duelist: .
- Removed Duelist: .
- Bonus resistances per stack reduced to 15 / 25 / 40 (based on the number of Elderwoods) from 20 / 30 / 40.
- New Elderwoods: , , .
- Removed Elderwoods: , , .
- Bonus mana increased to 50 / 100 / 150% (based on the number of Enlighteneds) from 50 / 70 / 100%.
- Removed Enlightened: .
- - New Class
- Synergy: Executioner attacks and spells always critically strike targets below a certain health threshold.
- 2 Executioners: below 33% health.
- 3 Executioners: below 66% health.
- 4 Executioners: below 99% health.
- Champions: , , .
- - New Origin
- Synergy: While at least 3 Fabled units are in play, their spells are empowered from tales of their past valor.
- Champions: , , .
- Fortune 3 loot table:
- New Fortune: .
- Removed Fortune: .
- Shield reduced to 150 / 200 / 275 (based on the number of Keepers) from 150 / 225 / 350.
- New Keepers: , .
- Removed Keeper: .
- Modified spell power changed to 80 / 105 / 135% (based on the number of Mages) from 80 / 120 / 180%.
- New Mages: , .
- Removed Mages: , , .
- Bonus magic resistance increased to 40 / 120 / 300 (based on the number of Mystics) from 40 / 100 / 200.
- New Mystic: .
- Removed Mystic: .
- Number of ricochets increased to 2 / 3 / 4 (based on the number of Sharpshooters) from 1 / 2 / 3.
- Reduced damage changed to 65 / 45 / 30% (based on the number of Sharpshooters) from 55 / 50 / 45%.
- New Sharpshooters: , , .
- Removed Sharpshooters: , , .
- - New Class
- Synergy: Slayers gain life steal that increases at lower health, and deal bonus damage that increases based on their target's missing health.
- 3 Slayers: 15% - 30% life steal and 20% - 45% bonus damage.
- 6 Slayers: 25% - 50% life steal and 30% - 75% bonus damage.
- Champions: , , , , .
- Bonus attack speed changed to 20 / 40% flat (based on the number of Spirits) from 35 / 70% of mana cost.
- New Spirit: .
- Removed Spirit: .
- - New Class
- Synergy: All allies heal for a portion of the damage they deal from attacks and spells.
- 2 Syphoners: 10% for allies and 40% for Syphoners.
- 4 Syphoners: 25% for allies and 100% for Syphoners.
- Champions: , , , .
- Bonus armor reduced to 100 / 250 / 500 / 1000 (based on the number of Vanguards) from 120 / 300 / 750 / 2000.
- New Effect: Now grants 20 / 40 / 70 / 100 (based on the number of Vanguards) bonus magic resistance.
- New Vanguards: , , .
- Removed Vanguards: , .
- Bonus health increased to 250 / 500 / 850 (based on the number of Warlords) from 200 / 450 / 700.
- Spell power increased to 25 / 50 / 85 (based on the number of Warlords) from 20 / 45 / 70
- New Warlord: .
- Removed Warlord: .
Items
- - Disabled
- Disabled due to Set 4.5.
- Replaced by .
- Spell power reduced to 30 from 35.
- Maximum bonus damage reduced to 80% from 90%.
- Damage and healing reduced to 40% from 45%.
- Shield reduced to 300 health from 400.
- Shield changed to 300 / 375 / 500 (based on Star level) from 300 / 375 / 500 / 800 (based on Star level).
- Now builds into .
- No longer builds into .
- Bolt AD ratio increased to 80% AD from 90% AD.
- Now builds into .
- No longer builds into .
- - New item
- Stats: 15 spell power.
- Passive: Wearer is also a . Cannot equip on a champion that is already a .
- Unique: Can only equip one of this item.
- Recipe: + .
- Number of targets hit changed to 4 / 5 / 6 (based on Star level) from 3 / 4 / 5 / 9 (based on Star level).
- Bonus attack speed reduced to 30% from 35%.
- New Effect: Construct now gains 0 − 200 (based on Stage) bonus armor and bonus magic resistance.
- Construct health changed to 1500 / 2250 / 3000 (based on Star level) from 1500 / 2250 / 3000 / 5000 (based on Star level).
Hotfixes
January 26th Hotfix
- Ability damage reduced to 325 / 500 / 1750 from 350 / 550 / 1750.
- Ability orbs reduced to 4 / 5 / 6 from 4 / 5 / 7.
- Starting mana increased to 60 from 40.
- Maximum mana increased to 120 from 80.
- Ability shield reduced to 200 / 400 / 800 from 300 / 550 / 950.
- Bug Fix: Fixed a bug where he would still gain mana while his shield was still active.
- Mana lock after spell cast increased to 1.5 seconds from 1.
- Ability resistance reduction increased to 60 / 60 / 80% from 40% at all Star levels.
- Ability attack damage steal reduced to 20 / 25 / 30% from 20 / 30 / 40%.