- For the League of Legends patch, see V11.24.
Teamfight Tactics V11.24[]
Client[]
- Missions
- TFT games will grant 2 points per minute played, or 3 points per minute played if you place in 1st-4th place for your game. While TFT gametime still counts towards LoL's events, they're not the most efficient way to grind points, granting them at roughly 50% the rate.
- TFT Hyper Roll and Double Up are now eligible for League mission progress. These TFT modes have the same 50% rate as detailed above.
- TFT AFK check has been improved to ensure better game quality.
Game[]
- Champions
- Bug Fix: No longer randomly swap targets after casting an ability.
- Bench
- Bug Fix: Units can no longer be instantaneously moved to the bench and then back to battlefield with hotkeys.
- Scouting Social
- New Effect: Now enabled on Double Up.
- Victory
- Bug Fix: Fixed a bug where certain champions' visual effects would show despite being hidden.
- Bug Fix: No longer picks an empty board to display as the winner in Double Up.
Augments[]
- Academy Crest
- Name changed to Academy Crest from Academy Honors.
- Academy Crown
- Name changed to Academy Crown from Academy Soul.
- Removed: Your team no longer counts as having 2 additional .
- New Effect: Now grants 2 .
- Arcanist Crest
- Name changed to Arcanist Crest from Arcane Sigil.
- New Effect: Now additionally grants a .
- Arcanist Crown
- Name changed to Arcanist Crown from Arcanist Soul.
- Removed: Your team no longer counts as having 2 additional .
- New Effect: Now grants 2 .
- Ascension
- Chance to appear increased.
- Assassin Crest
- Name changed to Assassin Crest from Hidden Blade.
- New Effect: Now additionally grants an .
- Assassin Crown
- Name changed to Assassin Crown from Assassin Soul.
- Removed: Your team no longer counts as having 2 additional .
- New Effect: Now grants 2 .
- Assassin Heart
- New Effect: Now additionally grants a .
- Bodyguard Crest
- Name changed to Bodyguard Crest from Safety Vest.
- New Effect: Now additionally grants a .
- Bodyguard Crown
- Name changed to Bodyguard Crown from Bodyguard Soul.
- Removed: Your team no longer counts as having 2 additional .
- New Effect: Now grants 2 .
- Bodyguard Heart
- New Effect: Now additionally grants a .
- Broken Stopwatch
- Tier reduced to 2 from 3.
- Stun duration reduced to 4 seconds from 5.
- Bruiser Crest
- Name changed to Bruiser Crest from Beef Up.
- New Effect: Now additionally grants a .
- Bruiser Crown
- Name changed to Bruiser Crown from Bruiser Soul.
- Removed: Your team no longer counts as having 2 additional .
- New Effect: Now grants 2 .
- Bruiser Heart
- New Effect: Now additionally grants a .
- Built Different
- Bug Fix: Fixed an issue where some trait augments would still show up after the Built Different augment was taken (some trait augments that grant teamwide bonuses, such as Enchanter Soul or Enforcer Soul can still show up).
- Calculated Loss
- Bug Fix: No longer grants reroll when taken as your first augment.
- Challenger Crest
- Name changed to Challenger Crest from A New Challenger.
- New Effect: Now additionally grants a .
- Challenger Crown
- Name changed to Challenger Crown from Challenger Soul.
- Removed: Your team no longer counts as having 2 additional .
- New Effect: Now grants 2 .
- Challenger Heart
- New Effect: Now additionally grants a .
- Chemtech Crest
- Name changed to Chemtech Crest from Element X.
- New Effect: Now additionally grants a .
- Chemtech Crown
- Name changed to Chemtech Crown from Chemtech Soul.
- Removed: Your team no longer counts as having 2 additional .
- New Effect: Now grants 2 .
- Clear Mind
- Bug Fix: No longer considers as a unit.
- Clockwork Crest
- Name changed to Clockwork Crest from Tick Tock.
- Clockwork Heart
- New Effect: Now additionally grants a .
- Clockwork Soul
- Cram Session
- Mana restore increased to 90% maximum mana from 80%.
- Cybernetic Implants
- Chance to appear increased.
- Duet
- New Effect: Now grants spotlighted champions 500 bonus health.
- Enchanter Heart
- New Effect: Now additionally grants a .
- Enchanter Soul
- Enforcer Heart
- New Effect: Now additionally grants a .
- Enforcer Soul
- Featherweights
- Bonus attack speed reduced to 30 / 40 / 60% from 35 / 50 / 70%.
- Bonus movement speed reduced to 30 / 40 / 60% from 35 / 50 / 70%.
- Gold Reserves
- Damage per gold increased to 2% from 1%.
- Imperial Crest
- Name changed to Imperial Crest from Imperial Banner.
- New Effect: Now additionally grants a .
- Imperial Crown
- Name changed to Imperial Crown from Imperial Soul.
- Removed: Your team no longer counts as having 2 additional .
- New Effect: Now grants 2 .
- Imperial Heart
- New Effect: Now additionally grants a .
- Innovator Heart
- Removed: Can no longer be offered as a first choice augment.
- Innovator Soul
- New Effect: Can only be offered as a third choice augment.
- Item Grab Bag 1 & 2
- Removed: No longer grants 1 / 2 .
- Knife's Edge
- Chance to appear increased.
- Bonus attack damage reduced to 25 / 40 / 55 from 30 / 45 / 60.
- Makeshift Armor
- Chance to appear increased.
- March of Progress
- New Effect: Can only be offered as a first choice augment.
- New Effect: Can no longer be offered the Level Up! augment after choosing March of Progress.
- Tier increased to 3 from 2.
- Experience per round increased to 5 from 4.
- Mercenary Crest
- Name changed to Mercenary Crest from Hired Gun.
- Mutant Crest
- Name changed to Mutant Crest from Experiment 13-37.
- New Effect: Now additionally grants a .
- Mutant Crown
- Name changed to Mutant Crown from Mutant Soul.
- Removed: Your team no longer counts as having 2 additional .
- New Effect: Now grants 2 .
- Mutant Heart
- New Effect: Now additionally grants a .
- Protector Crest
- Name changed to Protector Crest from Bulwark.
- Protector Crown
- Name changed to Protector Crown from Protector Soul.
- Removed: Your team no longer counts as having 2 additional .
- New Effect: Now grants 2 .
- Protector Heart
- New Effect: Now additionally grants a .
- Scholar Crest
- Name changed to Scholar Crest from Valedictorian.
- New Effect: Now additionally grants a .
- Scholar Heart
- New Effect: Now additionally grants a .
- Scholar Soul
- Scrap Crest
- Name changed to Scrap Crest from Metal Detector.
- New Effect: Now additionally grants an .
- Scrap Heart
- New Effect: Now additionally grants an .
- Scrap Soul
- Sniper Crest
- Name changed to Sniper Crest from Deadeye.
- New Effect: Now additionally grants a .
- Sniper Crown
- Name changed to Sniper Crown from Sniper Soul.
- Removed: Your team no longer counts as having 2 additional .
- New Effect: Now grants 2 .
- Sniper Heart
- New Effect: Now additionally grants a .
- Spell Blade
- Removed: basic attacks no longer deal 50% ability power bonus magic damage on-hit.
- New Effect: next basic attack now deal 200% ability power bonus magic damage on-hit after casting an ability.
- Stand United
- Bonus attack damage and ability power per trait increased to 3 / 4 / 5 from 2 / 3 / 4.
- Syndicate Crest
- Name changed to Syndicate Crest from Shady Business.
- New Effect: Now additionally grants a .
- Syndicate Crown
- Name changed to Syndicate Crown from Syndicate Soul.
- Removed: Your team no longer counts as having 2 additional .
- New Effect: Now grants 2 .
- Syndicate Heart
- New Effect: Now additionally grants a .
- Twinshot Heart
- New Effect: Now additionally grants a .
- Underdogs
- Chance to appear increased.
- Bug Fix: Now ticks every second instead of every other second with double the amount.
- Windfall
- Gold changed to 15 / 25 / 35 from 20 / 25 / 30.
Champions[]
- Base health increased to 850 from 800.
- Ability damage increased 300 / 375 / 2000 from 275 / 375 / 2000.
- Ability damage reduced to 150 / 300 / 900 from 150 / 300 / 1337.
- Bug Fix: Allies no longer target hook targets if they are immune to crowd control.
- Maximum mana increased to 60 from 50.
- Ability shield increased to 225 / 300 / 435 from 225 / 300 / 425.
- Base health increased to 1400 from 1300.
- New Effect: Now gains twice as many Feast stacks in Hyper Roll.
- Maximum mana increased to 100 from 95.
- Ability healing reduced to 120 / 140 / 160 from 125 / 150 / 175.
- Bonus attack speed reduced to 35 / 40 / 50% from 40 / 50 / 75%.
- Bug Fix: No longer fails to gain mana on his first attack after casting an ability with high attack speed.
- Base attack damage increased to 75 from 70.
- Ability AD ratio increased to 170% AD from 160% AD.
- Base health increased to 1900 from 1800.
- Base attack damage reduced to 120 from 150.
- Ability base damage increased to 200 / 300 / 9001 from 150 / 250 / 2000.
- New Effect: Ability radius is larger while at 3 Stars.
- Ability damage reduced to 15% missing health from 20%.
- Ability damage per rocket reduced to 70 / 95 / 140 from 70 / 100 / 150.
- Melee ability shield reduced to 350 / 500 / 3000 from 400 / 600 / 3000.
- Ranged bonus attack damage increased to 45 / 70 / 1000 from 35 / 60 / 1000.
- Maximum mana reduced to 70 from 80.
- Base attack damage reduced to 90 from 95.
- Ability AD ratio reduced to 150 / 200 / 344% AD from 150 / 225 / 344% AD.
- Base attack speed reduced to 1 from 1.05.
- Ability rocket AD ratio reduced to 190 / 200 / 888% AD from 190 / 210 / 888% AD.
- Bug Fix: Fixed a bug where she would fail to fire missiles after being stunned after dashing or being revived by .
- Enemy spell cost increase changed to 50% at all Star levels from 35 / 50 / 65%.
- Ability damage reduced to 160 / 200 / 250 from 180 / 225 / 300.
- Ability damage changed to 7 / 8 / 9% of target's maximum health from 6 / 7 / 10%.
- Ability damage reduced to 225 / 300 / 500 from 250 / 350 / 575.
- Ability attack damage reduction duration reduced to 4 seconds from 5.
- Ability attack damage reduction reduced to 30% from 40%.
- Bug Fix: No longer fails to cast her ability on units affected by .
- Bug Fix: Now properly selects a new target if an enemy dies during the cast animation.
- Ability mana refund reduced to 20 from 30.
- Bug Fix: No longer fails to gain mana on his first attack each combat.
- Starting mana reduced to 50 from 80.
- Maximum mana reduced to 140 from 180.
- Ability stun duration reduced to 1 / 1 / 4 seconds from 1.5 / 1.5 / 4.
- Base attack damage reduced to 75 from 80.
- Ability bonus attack speed reduced to 30 / 50 / 100% from 30 / 50 / 150%.
- Base health increased to 700 from 650.
- Starting mana reduced to 40 from 50.
- Maximum mana reduced to 80 from 90.
- Ability base damage increased to 90 / 110 / 130 from 75 / 100 / 125.
- Base health increased to 1850 from 1750.
- Ability stun duration increased to 2 / 3 / 6 from 2 / 2.5 / 5.
- Bug Fix: Fixed a bug where 2 Talons would refresh each other's bleed on the same target.
- Ability healing reduced to 325 / 425 / 600 from 375 / 475 / 600.
- Ability attack speed slow reduced to 25% from 50%.
- Ability attack damage steal reduced to 20 / 25 / 40 from 20 / 30 / 50.
- Maximum mana reduced to 50 from 60.
- Ability shield stacking reduced to 10% from 25%.
- Ability shield reduced to 500 / 600 / 750 from 550 / 700 / 900.
- Ability damage reduced to 100 / 135 / 175 from 125 / 200 / 275.
- Maximum mana increased to 150 from 140.
- Ability damage reduced to 325 / 425 / 1500 from 350 / 450 / 1500.
- Base attack damage reduced to 75 from 80.
- Bug Fix: Now displays the proper amount of attack speed slowed.
- Delay between cast and stun has been slightly reduced.
Traits[]
- Bonus attack damage and ability power increased to 18 / 40 / 50 / 70 (based on the number of Academics) from 18 / 35 / 50 / 70.
- Bonus attack damage and ability power per cast increased to 3 / 5 / 10 / 15 (based on the number of Academics) from 3 / 5 / 8 / 12.
- Ability power increased to 20 / 20 / 50 / 145 (based on the number of Arcanists) from 20 / 20 / 50 / 125.
- Ability power for Arcanists changed to 20 / 60 / 100 / 145 (based on the number of Arcanists) from 20 / 65 / 100 / 125.
- Bonus health increased to 125 / 225 / 400 / 700 (based on the number of Bruisers) from 125 / 225 / 350 / 700.
- Bonus attack speed reduced to 30 / 55 / 80 / 130% (based on the number of Challengers) from 30 / 60 / 90 / 145%.
- Duration changed to 8 seconds at all number of Chemtechs from 4 / 8 / 15 / until combat end (based on the number of Chemtechs).
- Bonus attack speed changed to 25 / 50 / 75 / 100% (based on the number of Chemtechs) from 50% at all number of Chemtechs.
- Health regeneration changed to 3 / 4 / 6 / 10% (based on the number of Chemtechs) maximum health from 4 / 4 / 4 / 6%.
- Bonus attack speed increased to 10 / 35 / 70% (based on the number of Clockworks) from 10 / 30 / 55%.
- Bug Fix: Enforcer 4 now properly stuns the enemy with the highest damage dealt.
- Non-Tyrant bonus damage increased to 75% from 50%.
- Mechanical Bear ability bonus attack damage and ability power reduced to 20 from 25.
- Mechanical Dragon ability bonus critical strike damage reduced to 40% from 50%.
- Bug Fix: Fixed a bug where 7 Mercenary Soldiers would not pay out.
- Hyper-Adrenal Glands chance increased 40 / 75% (based on the number of Mutants) from 33 / 66%.
- Bug Fix: Fixed a bug where there would be a hidden second spotlight.
- Bonus resistances increased to 60 from 50.
- 7-Syndicate bonus increased reduced to 33% from 50%.
- Bonus attack damage increased to 5 / 40 / 80 (based on the number of Twinshots) from 5 / 30 / 60.
Items[]
- Starting mana increased to 50 from 30.
- Attack damage increased to 30 from 15.
- Attack speed increased to 30% from 15%.
- Damage storing increased to 70% from 60%.
- Attack speed slow increased to 35% from 25%.
- Chance for gold to drop reduced to 75% from 100%.
- Damage ratio reduced to 200% maximum mana from 225%.
- Starting mana increased to 50 from 15.
- Bug Fix: Fixed a bug where the mana cost reduction would not work.
- New Effect: No longer hooks a target that will hook.
- Bug Fix: Now properly hooks stunned targets if acquired through Portable Forge.
- Ability power increased to 45 from 15.
- Armor increased to 35 from 25.
- Magic resistance increased to 35 from 25.
Hotfixes[]
December 14th Hotfix[]
- Augments
- Ascension
- Bonus damage reduced to 65% from 75%.
- Underdogs
- Health regeneration reduced to 10% missing health from 12%.
- Healing cap reduced to 150 from 200.
- Unstable Evolution
- Bonus health reduced to 500 from 600.
- Bonus attack damage reduced to 30 from 40.
- Bonus attack speed reduced to 30% from 40.
- Ability power damage reduced to 30 from 40.
- Windfall
- Gold increased to 15 / 30 / 45 from 15 / 25 / 35.
- Champions
- Base health reduced to 800 from 850.
- Ability damage reduced to 275 / 375 / 2000 from 300 / 375 / 2000.
- Ability execute threshold reduced to 15 / 20 / 90% missing health from 20 / 25 / 90%.
- Base health reduced to 1300 from 1400.
- Base attack damage reduced to 90 from 100.
- Maximum mana increased to 165 from 150.
- Starting mana increased to 70 from 50.
- Maximum mana increased to 120 from 100.
- Ability healing increased to 20% from 15%.
- Base health reduced to 1800 from 1900.
- Base attack damage reduced to 110 from 120.
- Ability damage reduction reduced to 30% from 35%.
- Bug Fix: Damage reduction no longer stacks with itself.
- Ability AD ratio increased to 175 / 180 / 190% AD from 165 / 170 / 180% AD.
- Ability shield increased to 550 / 675 / 850 from 500 / 600 / 750.
- Ability shield stacking increased to 15% from 10%.
- Base attack damage increased to 90 from 75.
- Base attack speed reduced to 0.85 from 0.8
- Bug Fix: Ability clone no longer benefits twice from and .
- Traits
- Bonus attack speed changed to 20 / 50 / 80 / 125% (based on the number of Chemtechs) from 25 / 50 / 75 / 100%.
- Health regeneration changed to 3 / 4 / 7 / 12% (based on the number of Chemtechs) maximum health from 3 / 4 / 6 / 10%.
- Shield duration reduced to 4 seconds from 6.
- Bug Fix: No longer grants bonus damage to the entire team.
- Items
- Stack interval increased to 5 seconds from 4.
- Bug Fix: No longer stacks ability power while equipped on champions in the bench.
- Armor reduced to 70 from 80.