- For the Teamfight Tactics patch, see V11.24 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- (2000 Event Tokens)
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
The following Champions and Skins have received a new splash art:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V11.24[]
Client[]
- Rotating Game Mode: Ultimate Spellbook returns to live servers from November 18, 2021 (1:00 PM PT) to January 10, 2022 (11:59 PM PT).
Game[]
- Ability cast
- Bug Fix: Issues no longer occur when casting an ability at the exact same location as the player's champion.
- Death Recap
- Bug Fix: Now correctly displays the damage dealt by effects.
- Health Bars
- New Effect: Health bar for champions will now briefly glow when the frame changes.
- Stealth
- Bug Fix: True sight now properly reveals through invisibility.
- Bug Fix: Detection radius indicator for stealthed champions no longer disappear improperly.
- Bug Fix: Wards placed over terrain near turrets no longer sometimes reveal stealthed champions within their vision radius.
- Bug Fix: Invisible champions no longer gain a revealed indicator while within the vision radius of a .
Champions[]
- Bug Fix: Recast is no longer locked out from not having enough mana despite not using a mana cost for activation.
- General
- Bug Fix: Champion model no longer becomes stuck in a certain pose if he is killed shortly after performing a basic attack.
- General
- Bug Fix: Base voice lines now play more consistently and accurately.
- New Effect: If her current target becomes trapped by or while her attack is on cooldown, this ongoing cooldown will be refunded partially so that her next attack on them can begin earlier.
- Swapping the target to an enemy trapped by or also reduces her ongoing attack cooldown.
- Bug Fix: Fixed a bug where she was able to Headshot enemies while being revived.
- New Effect: If her current target becomes trapped by or while her attack is on cooldown, this ongoing cooldown will be refunded partially so that her next attack on them can begin earlier.
- Outer cone base damage reduced to 5 / 5.5 / 6 / 6.5 / 7% maximum health from 6 / 6.5 / 7 / 7.5 / 8%.
- Outer cone bonus AD ratio reduced to 2.5% per 100 bonus AD from 3.3%.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 16 / 14.5 / 13 / 11.5 / 10.
-
- Bug Fix: Voice lines now play more consistently and accurately.
- New Effect: While Aflame and Exalted, or Transcendent, the distance of the waves launched by her basic attacks now scales with her bonus attack range.
- Bug Fix: Now is properly able to mark and .
- General
- Bug Fix: Voice lines for several skins now play more consistently and accurately.
- Skaarl base health increased to 400 − 1550 (based on level) from 400 − 1420 (based on level).
- New Effect: While unmounted, now checks whether Skaarl's Courage has been restored twice as often, reducing the time it takes for them to reunite when at max Courage.
- Bug Fix: Skaarl's base health now correctly counts as base health instead of bonus health.
- Any health items that Kled purchases will add to Skaarl's health and count as bonus health.
- Bug Fix: Kled now spawns with full health.
- Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
- Bonus AD ratio increased to 65% bonus AD from 60%.
- Maximum bonus AD ratio increased to 130% bonus AD from 120%.
- Bug Fix: No longer is consumed or refreshed incorrectly under certain circumstances.
- General
- Bug Fix: Base voice lines now play more consistently and accurately.
- Bug Fix: Can no longer sometimes be cast during Stasis.
- Mana cost reduced to 0 at all ranks from 100 / 50 / 0.
-
- Bug Fix: Model scale returned to proper size.
-
- Bug Fix: Model scale returned to proper size.
- Bug Fix: No longer becomes disabled for the rest of the game if she blocks a spell with a spell shield while surfing.
- Bug Fix: Abilities blocked by spell shields no longer improperly apply their mark VFX.
- Bug Fix: Now properly refunds its cooldown if the target becomes invalid during the cast time of the melee version.
- Bug Fix: Ranged version no longer restarts its cooldown upon completing the dash.
- Bug Fix: Dash is no longer interrupted if the caster blocks a displacement with a spell shield.
- Bug Fix: Blades no longer converge to the ranged version of target if that ability is cast while rooted.
- New Effect: The extra distance that the bolts travel now scales with his bonus attack range.
- New Effect: Shotgun attack range now scales with bonus attack range.
- New Effect: Autonomous attack range now scales with bonus attack range.
- General
- Updated visual effects.
- Bug Fix: Now properly cancels if the target enters .
- Bug Fix: Several issues that may occur while possessing or have been fixed.
Items[]
- Flux ultimate ability cooldown refund reduced to 20% from 25%.
- Bug Fix: Can no longer sometimes revealed invisible champions within the camouflage zones on .
- Bug Fix: No longer uses the VFX for revealing a unit while near invisible champions.
- Ability power reduced to 65 from 75.
- Health reduced to 200 from 250.
- Spelldance bonus movement speed reduced to 15% from 20%.
- Spelldance minimum bonus movement speed reduced to 5% from 10%.
- Ability power reduced to 60 from 70.
- Coruscation bonus damage reduced to 9% from 12%.
- Coruscation duration reduced to 4 seconds from 5.
- Snowbind base damage reduced to ( 12 − 85 / 6 − 42.5) (based on level) from ( 20 − 100 / 10 − 50) (based on level).
- Removed: Snowbind's damage no longer scales with ( 0.5% / 0.25%) maximum health.
- Bug Fix: Winter's Caress no longer improperly counts as being in-combat.
- Bug Fix: Spellblade no longer interferes with cooldown reduction.
Runes[]
- Bonus stats per stack increased to (1.2 − 2.7 (based on level) bonus AD or 2 − 4.5 (based on level) AP) from (1.2 − 2.4 (based on level) bonus AD or 2 − 4 (based on level) AP).
- Maximum stats increased to (14.4 − 32.4 (based on level) bonus AD or 24 − 54 (based on level) AP) from (14.4 − 28.8 (based on level) bonus AD or 24 − 48 (based on level) AP).
- Stack duration increased to 5 seconds from 4.
- Base slow reduced to 30% from 35%.
- Slow bonus AD ratio increased to 4% per 100 bonus AD from 2%.
- Slow AP ratio increased to 3% per 100 AP from 2%.
- Slow heal and shield power ratio increased to 7% per 10% from 5% per 10%.
- Bonus attack speed per stack changed to ( 13% / 7%) from ( 15% / 5%).
- Bonus attack range for ranged champions reduced to 75 from 100.
- Maximum bonus movement speed reduced to 45% from 60%.
- Bonus movement speed ramp up time increased to 1.5 seconds from 1.
- Bug Fix: Now properly activates after exiting camouflage.
Monsters[]
- Elemental Rift
- Chemtech Fog
- Bug Fix: Stealthed champions within gas zones now properly shimmer when taking damage.
- Bug Fix: Invisibility effects for and with Brush element while they are within gas zones now properly take effect.
- Hex-gates
- Bug Fix: Champions taking hex-gates no longer briefly appear at their destination upon completing the channel.
- Bug Fix: , , and now arrive at their destination with their owner, rather than before them.
- Bug Fix: are no longer affected by hex-gates.
Neutral Buffs[]
- Bonus damage increased to 6 / 12 / 18 / 24% (based on stacks gained from slaying the Chemtech Drake) from 5 / 10 / 15 / 20%.
- Ability haste increased to 6 / 12 / 18 / 24 (based on stacks gained from slaying the Hextech Drake) from 5 / 10 / 15 / 20.
- Bonus attack speed increased to 6 / 12 / 18 / 24% (based on stacks gained from slaying the Hextech Drake) from 5 / 10 / 15 / 20%.
- Outgoing damage reduction increased to 40% from 33%.
- Bleed out timer reduced to 4 seconds from 5.
- New Effect: Revived champions now have a zombie state indicator on their health bar.
ARAM[]
- Map-specific balance
- Outgoing damage changed to +5% from 0%.
- Incoming damage changed to -10% from -5%.
- Outgoing damage changed to -15% from -10%.
- Healing modifier changed to +20% from 0%.
- Outgoing damage changed to +5% from +10%.
- Shielding modifier changed to 0% from +10%.
- Incoming damage changed to -5% from 0%.
- Outgoing damage changed to -5% from 0%.
- Incoming damage changed to +10% from +5%.
- Outgoing damage changed to +5% from 0%.
- Outgoing damage changed to +8% from +5%.
- Incoming damage changed to -8% from -5%.
- Outgoing damage changed to -10% from -5%.
- Incoming damage changed to -5% from 0%.
- Incoming damage changed to +8% from +5%.
- Outgoing damage changed to +10% from +15%.
- Incoming damage changed to -10% from -15%.
- Shielding modifier changed to -20% from 0%.
- Incoming damage changed to +10% from +12%.
- Healing modifier changed to -20% from 0%.
- Outgoing damage changed to +8% from +5%.
- Incoming damage changed to -8% from -5%.
- Incoming damage changed to +5% from 0%.
- Healing modifier changed to -10% from 0%.
- Shielding modifier changed to -10% from 0%.
- Healing modifier changed to -10% from 0%.
- Shielding modifier changed to -10% from 0%.
- Outgoing damage changed to +5% from 0%.
- Healing modifier changed to +20% from 0%.
- Healing modifier changed to +20% from 0%.
- Outgoing damage changed to +5% from +3%.
- Shielding modifier changed to +20% from 0%.
- Incoming damage changed to -8% from -10%.
- Shielding modifier changed to +20% from 0%.
- Incoming damage changed to +8% from +5%.
- Shielding modifier changed to -20% from 0%.
- Incoming damage changed to -8% from -5%.
- Healing modifier changed to +20% from 0%.
- Outgoing damage changed to -5% from 0%.
- Incoming damage changed to +5% from 0%.
- Incoming damage changed to -8% from -5%.
- Outgoing damage changed to -20% from -18%.
- New Effect: Melee champions' basic attacks now deal 20% bonus damage against siege and super minions.
- New Effect: Melee champions now deal 20% bonus damage against structures, if they adaptively have more ability power.
- This buff is replaced by the generic time-based ARAM buff's bonus damage to structures once the latter exceeds 20%.
Ultimate Spellbook[]
- General
- Ultimate Spellbook now has Objective Bounties.
- Auto-Smite has been more aptly renamed Attack-Smite. The tooltip now also states that it has no cooldown.
- If you use a custom item set in Ultimate Spellbook that contains or , it will be replaced by .
- Ulternate Summoner Spells
- The following ultimates have been added to the pool:
- The following ultimates have been removed from the pool:
Hotfixes[]
December 10th Hotfix[]
- ARAM
- Incoming damage modifier changed to -10% from -8%.
- Shielding modifier changed to 0% from +20%.
- Incoming damage modifier changed to +15% from 0%.
- Outgoing damage modifier changed to -15% from 0%.
- Healing modifier changed to -20% from 0%.
- Shielding modifier changed to -20% from 0%.
- Ultimate Spellbook
- Incoming damage modifier changed to -8% from -5%.
- Outgoing damage modifier changed to +8% from +5%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Ulternate Summoner Spells
- Ability ratios reduced to 60% from 80%.
- Temporarily removed from the pool for to investigate bugs.
- Bonus ability haste reduced to 25 from 35.
- Bonus ability haste increased to 45 from 35.
December 15th Hotfix[]
- Stats
- Base health regeneration reduced to 6.5 from 8.
- Minimum damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 135 / 190 / 245 / 300.
- Stats
- Base health increased to 590 from 550.
- Health growth increased to 95 from 90.
- Plasma base damage increased to 4 − 16 (based on level) from 4 − 10 (based on level).
- Plasma base damage per stack increased to 1 − 8 (based on level) from 1 − 5 (based on level).
- Plasma AP ratio increased to 15% − 25% (based on Plasma stacks before application) AP from 10% − 20% AP.
- Bonus AD ratio per missile increased to 50% bonus AD from 40%.
- Maximum single target bonus AD ratio increased to 112.5% bonus AD from 90% bonus AD.
- Maximum evolved single target bonus AD ratio increased to 187.5% bonus AD from 150% bonus AD.
- Bonus AD ratio per missile increased to 50% bonus AD from 40%.
- Cooldown refund increased to 77% from 70%.
- Magic damage reduction reduced to 10% from 15%.
- Bonus base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 95 / 120 / 145 / 170.
- Cooldown increased to 11 seconds at all ranks from 11 / 10.5 / 10 / 9.5 / 9.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 125 / 170 / 215 / 260.
- Bonus attack speed increased to 0% − 100% (based on missing health) from 0% − 75% (based on missing health).
- Base damage stored near multiple enemies increased to 40% from 35%.
- Base damage increased to 100 / 150 / 200 / 250 / 300 from 85 / 135 / 185 / 235 / 285.
- Bug Fix: Fixed a bug where immediately attacking a marked target would not consume the mark.
- Bug Fix: Fixed a bug where its target would not refund its cooldown.
- Bug Fix: Fixed a bug where it would cancel his next basic attack.
- Damage against monsters reduced to 130% from 150%.
- Bonus attack speed duration increased to 5 / 7 / 9 / 11 (based on level) seconds from 5 at all levels.
- On-hit base damage increased to 7 / 9 / 11 / 13 / 15 from 7 / 8 / 9 / 10 / 11.
- On-hit AP ratio increased to 30% AP from 25% AP.
- Bonus damage AP ratio per stack increased to 2.5% per 100 AP from 2% per 100 AP.
- Maximum bonus damage AP ratio increased to 7.5% per 100 AP from 6% per 100 AP.
- Bonus attack damage reduced to 25 / 40 / 55 from 35 / 50 / 65.
- Slow heal and shield power ratio increased to 9% per 10% from 7% per 10%.