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For the League of Legends icon.png League of Legends patch, see V11.23.

Teamfight Tactics V11.23

Cosmetics

New Emotes

Client

Currency
  • Mobile is getting a new currency to make things easier on our back-end. Pricing of all products has not changed, you'll just be using TFT Coins to buy them.

Double Up

  • New gamemode: 2-player teams.
    1. Grab a partner, can be a friend or random.
    2. Release them. They'll need their hands to play and you'll need them at their best, since you share health.
    3. Don't lose. When either partner runs out of health, your health gets reset to 1. Afterwards any loss eliminates both of you.
    4. Use the Assist Armory to give your partner item components, gold, and other boosts at key points in the game.
    5. Use friendship in the form of the Rune of Allegiance to gift champions and any items they may be holding to your partner at different points throughout the game.
    6. Send in the reinforcements. If you beat your opponent's army before your partner beats theirs, after a short delay your surviving champions will hop onto your partner's board to help them out.

Hyper Roll

  • Yordle Yordle (3): Now gives one Yordle after each player combat, instead of two. And has a chance to give a second Yordle after each player combat. This chance increases each stage.

Augments

Chances
  • New Effect: Now has a 10% chance of gaining gold / silver / silver augments.
  • New Effect: Now has a 4% chance of gaining gold / gold / gold augments.
  • New Effect: Now has a 4% chance of gaining silver / gold / prismatic augments.
  • New Effect: Now has a 4% chance of gaining silver / prismatic / silver augments.
  • New Effect: Now has a 2% chance of gaining prismatic / gold / gold augments.
  • New Effect: Now has a 1% chance of gaining prismatic / silver / prismatic augments.
  • Chances for silver / silver / prismatic augments reduced to 9% from 10%.
  • Chances for silver / gold / gold augments reduced to 15% from 30%.
  • Chances for gold / gold / prismatic augments reduced to 4% from 10%.
  • Chances for gold / silver / prismatic augments reduced to 4% from 5%.
  • Chances for prismatic / silver / gold augments reduced to 2% from 4%.
All for One
  • Health granted reduced to 33% maximum health from 40%.
Ardent Censer
  • Tier reduced to 1 from 2.
Binary Airdrop
  • Tier increased to 2 from 1.
  • Item randomization now tries to avoid granting champions items that have poor synergy (i.e. Ziggs Ziggs can no longer roll Zz'Rot Portal Zz'Rot Portal, Blitzcrank Blitzcrank can no longer roll Deathblade Deathblade).
  • Bug Fix: Items created now properly trigger at the start of combat.
Broken Stopwatch
  • Bug Fix: Now properly freezes crowd control immune targets.
Built Different
  • Bonus health reduced to 300 / 400 / 500 from 300 / 450 / 600.
  • Bonus attack speed reduced to 50 / 60 / 70% from 50 / 65 / 80%.
  • Removed: Can no longer be offered as a third choice augment.
  • New Effect: Most trait and emblem augments can no longer be offered after choosing it.
Calculated Loss
  • Removed: Can no longer be offered as a third choice augment.
Dominance
  • Removed: Can no longer be offered as a third choice augment.
Junkyard
  • Removed: Can no longer be offered as a third choice augment.
Lifelong Learning
  • Tier reduced to 1 from 2.
  • Removed: Can no longer be offered as a third choice augment.
Phony Frontline
Runic Shield
  • New Effect: Shield now duration now lasts for 8 seconds.
  • Shield increased to 300 / 450 / 600% AP from 250 / 375 / 500% AP.
  • Bug Fix: No longer grants a shield to units on the bench.
Share the Spotlight
  • Shared bonuses increased to 100% from 75%.
Sharpshooter
  • Damage fall off increased to 45% from 40%.
  • Bug Fix: No longer works with Sniper Sniper attacks.
Titanic Force
  • Health threshold increased to 1400 from 1300.
  • Bonus attack damage reduced to 3% maximum health from 4%.
Underdogs
  • Health regeneration increased to 12% missing health from 10%.
  • New Effect: Health regeneration is now capped at 200 per second.
Windfall
  • Gold granted per Augment reduced to 20 / 25 / 30 from 25 / 30 / 30.
Woodland Charm
  • Tier increased to 3 from 2.
  • Clone health increased to 1500 from 1200.

Game

Carousel
  • During carousel rounds, you can now inspect champions while scouting other boards.

Champions

Blitzcrank Blitzcrank
  • Bug Fix: Allies now properly retarget to enemies he grabs if they're within range.
Caitlyn Caitlyn
  • Attack range reduced to 4 from 5.
Cho'Gath Cho'Gath
  • Maximum mana reduced to 150 from 160.
Dr. Mundo Dr. Mundo
  • Ability damage per second reduced to 80 / 125 / 300 from 100 / 150 / 300.
  • Ability burst damage reduced to 15 / 20 / 50% current health from 20 / 25 / 50%.
  • Ability heal reduced to 35% maximum health from 40%.
  • Ability health regeneration increased to 25 / 35 / 100% maximum health from 20 / 30 / 100%.
Ezreal Ezreal
  • Ability base damage changed to 25 / 50 / 100 from 30 / 60 / 90.
Fiora Fiora
  • Ability start delay reduced.
Galio Galio
  • Starting mana increased to 200 from 180.
  • Ability damage increased to 150 / 250 / 2000 from 125 / 250 / 2000.
Gangplank Gangplank
  • Base health reduced to 750 from 800.
  • Base armor reduced to 40 from 45.
  • Base magic resistance reduced to 40 from 45.
  • Base attack damage reduced to 75 from 80.
  • Ability base damage reduced to 110 / 135 / 170 from 125 / 150 / 200.
Garen Garen
  • Starting mana increased to 50 from 40.
  • Maximum mana increased to 90 from 80.
Jayce Jayce
  • Melee bonus resistances reduced to 40 from 50.
Jhin Jhin
  • Attack range reduced to 4 from 5.
Jinx Jinx
  • Base attack speed reduced to 1.05 from 1.1.
Katarina Katarina
  • Ability damage increased to 190 / 240 / 320 from 180 / 225 / 300.
Kog'Maw Kog'Maw
  • Base damage increased to 35 from 30.
  • Attack range reduced to 3 from 4.
Miss Fortune Miss Fortune
  • Base attack speed reduced to 0.7 from 0.75.
  • Attack range reduced to 3 from 4.
  • Ability damage reduced to 275 / 375 / 550 from 300 / 400 / 600.
Samira Samira
  • Base attack damage reduced to 80 from 85.
  • Ability AD ratio reduced to 165 / 170 / 180% AD from 175 / 180 / 190% AD.
  • Ability armor reduction reduced to 10 / 15 / 20 from 10 / 20 / 40.
  • Ability cast time reduced.
Shaco Shaco
  • Ability AD ratio increased to 185% AD from 175% AD.
Singed Singed
  • Ability stun duration increased to 1.5 / 2 / 3 seconds from 1.5 / 2 / 2.5.
Swain Swain
  • Ability healing reduced to 200 / 230 / 300 from 200 / 250 / 325.
Tahm Kench Tahm Kench
  • Ability damage reduced to 900 / 1450 / 30000 from 1000 / 1600 / 30000.
Taric Taric
  • Bug Fix: No longer fails to heal himself if his heal target dies while casting.
Tristana Tristana
  • Attack range reduced to 4 from 5.
Trundle Trundle
  • Ability AD ratio reduced to 140% AD from 150% AD.
Twisted Fate Twisted Fate
  • Starting mana reduced to 0 from 30.
Urgot Urgot
  • Base attack damage reduced to 70 from 75.
  • Ability AD ratio reduced to 25% AD from 30% AD.
Yone Yone
  • Base attack speed reduced to 0.8 from 0.85.
Yuumi Yuumi
  • Base health reduced to 800 from 850.
Ziggs Ziggs
  • Base attack damage increased to 50 from 45.

Traits

Academy Academy
  • Bonus attack damage and ability power reduced to 18 / 35 / 50 / 70 (based on the number of Academics) from 20 / 40 / 60 / 80.
  • Bonus attack damage and ability power per cast reduced to 3 / 5 / 8 / 12 (based on the number of Academics) from 3 / 5 / 10 / 15.
Bodyguard Bodyguard
  • New Effect: Bodyguards now gain a 100 / 300 / 600 / 1000 (based on the number of Bodyguards) shield when they taunt enemies.
Bruiser Bruiser
  • Bonus health reduced to 125 / 225 / 350 / 700 (based on the number of Bruisers) from 125 / 250 / 400 / 700.
Clockwork Clockwork
  • Bonus attack speed increased to 10 / 30 / 55% (based on the number of Clokworks) from 10 / 25 / 50%.
Colossus Colossus
  • Damage reduction increased to 30% from 25%.
Enforcer Enforcer
  • New Effect: Enforcers now deprioritize stunning targets immune to crowd control or affected by Zephyr Zephyr.
Imperial Imperial
  • Imperial bonus damage increased to 50% from 40%.
Innovator Innovator
  • Mechanical Companion Star level multiplier increased to 25% from 15%.
  • Mechanical Scarab base health reduced to 475 from 650.
  • Mechanical Scarab base attack damage reduced to 40 from 50.
  • Mechanical Bear base health reduced to 750 from 1100.
  • Mechanical Bear base attack damage reduced to 50 from 75.
  • Mechanical Dragon base health reduced to 1250 from 1900.
  • Mechanical Dragon base attack damage reduced to 65 from 100.
  • New Effect: Mechanical Dragon is now immune to crowd control.
  • Mechanical Dragon attack range reduced to 2 hexes from 4.
  • Mechanical Dragon ability fear range increased to 5 hexes from 3
  • Mechanical Dragon ability fear duration reduced to 3 seconds from 4.
  • Mechanical Dragon ability bonus critical strike damage reduced to 50% from 75%.
  • New Effect: Mechanical Dragon ability now increases ally size for the buffs duration.
  • Mechanical Dragon bonus magic damage reduced to 500 from 750.
Mercenary Mercenary
  • Gold reduced from various dice rolls.
  • Krakens less likely to show up.
  • Fish combo appearances changed to 4 loss from 3 loss.
  • Bug Fix: Orbs have been moved to the right.
Mutant Mutant
  • Cybernetic Enhancement bonus health increased to 450 / 900 (based on the number of Mutants) from 400 / 800.
  • Metamorphosis bonus attack damage and ability reduced to 5 / 10 (based on the number of Mutants) from 10 / 20.
  • Voracious Appetite bonus attack damage and ability reduced to 25 / 40 (based on the number of Mutants) from 30 / 50.
Scrap Scrap
  • New Effect: Item generation now tries to avoid creating items with poor synergy.
Sniper Sniper
  • New Effect: Snipers now increase their attack range by 1 hex.
Yordle Yordle
  • Bug Fix: Fixed a bug where Yordles would fail to combine and Star up when coming out of the portal.

Items

Death's Defiance Death's Defiance
  • Armor increased to 50 from 25.
Gold Collector Gold Collector
  • Bug Fix: No longer grants gold during PvE rounds.
Ionic Spark Ionic Spark
  • Damage ratio reduced to 225% maximum mana from 250%.
Manazane Manazane
  • Mana restored increased to 200 from 100.
Obsidian Cleaver Obsidian Cleaver
  • Resistance shred increased to 70% from 40%.
Randuin's Sanctum Randuin's Sanctum
  • Bonus resistances increased to 50 from 40.
Rocket-Propelled Fist Rocket-Propelled Fist
  • Health increased to 750 from 200.
  • Mana increased to 30 from 15.
Target Dummy Target Dummy
  • Health reduced to 500 from 600.
  • Bug Fix: No longer appear in match history.

Hotfixes

November 19th Hotfix

Katarina Katarina
  • Ability damage reduced to 180 / 225 / 300 from 190 / 240 / 320.
  • Ability mana refund reduced to 20 at all Star levels from 20 / 20 / 40.
Sion Sion
  • Base health increased to 1750 from 1500.
  • Base attack damage reduced to 100 from 130.
  • Base armor increased to 60 from 50.
  • Base magic resistance increased to 60 from 50.
  • Ability damage reduced to 150 / 200 / 500 from 300 / 360 / 750.
  • Ability knock up duration increased to 2 / 2.5 / 5 seconds from 1 / 1.5 / 4.
Colossus Colossus
  • Damage reduction reduced to 25% from 30%.
Mutant Mutant
  • Metamorphosis bonus attack damage and ability reduced to 1 / 2 (based on the number of Mutants) from 5 / 10.
  • Voracious Appetite bonus attack damage and ability reduced to 20 / 30 (based on the number of Mutants) from 25 / 40.

References

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