- For the Teamfight Tactics patch, see V11.23 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- )
- ( )
- )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V11.23[]
Client[]
- Rotating Game Mode: Ultimate Spellbook returns to live servers from November 18, 2021 (1:00 PM PT) to January 10, 2022 (11:59 PM PT).
- Essence Emporium returns from November 18th to December 1st, 2021.
- End of Season Rewards
- Summoner's Rift Ranked and Honor End of Season Rewards will be distributed starting this patch and will be completed by December 16 (Riot Regions and Garena only). Clash End of Season Rewards will be distributed starting this patch and will be completed by December 16 (Riot Regions only). Tencent will distribute Ranked and Clash rewards for players in China during patch 11.24.
- Ixtal Clash
- Team formation for the first weekend of the Ixtal-themed Clash starts on November 15, and the tournament will be on November 20 and 21. Team formation for the second weekend will open on November 29, and the tournament will be on December 4 and 5.
- Ixtal Clash is not a part of the regular Clash season. You'll still be able to earn Ixtal rewards, but your Clash VP track won't be affected.
- Loot Odds
- Drop rates for content from Loot items, now called Loot Odds, will soon be displayed in the Store on the League client! You can now view Loot Odds directly in the client in addition to the existing Hextech Crafting FAQ webpage so you can make better informed decisions at the time of purchase.
- Loot Odds will roll out slowly all over the globe starting later in patch 11.23. Certain regions have additional regulations around Loot, so it may take additional time for Loot Odds to appear.
Game[]
- All Chat
- Based on initial results since we originally disabled /all chat in a few regions in patch 11.21, we're continuing the disable where it's already in effect but we're not adding additional regions. From here on out, we'll message any per-region changes to impacted regions only, unless we've got global updates to share.
- Objective Bounties
- New Effect: The team that is sufficiently behind can now receive objective bounties, calculated based on their experience and gold deficit as well as how many more and turrets the opposing team has secured. The bounties activate 15 seconds after the team falls below the threshold and deactivate the same time after they rise above it, which extends if the team is in-combat with an objective that has an active bounty. They are highlighted on the minimap and the tab menu for both teams. When an objective bounty is claimed, the bounty's gold is distributed evenly among all team members. The bounty's value can increase by up to 60% as a team falls further behind. Objective bounties can activate on the following objectives:
- 500, up to 800 :
- 500, up to 800 and :
- 500, up to 800 :
- Inner turrets: 400, up to 640
- Nexus turrets: 400, up to 640
- Outer turrets: 250, up to 400
Champions[]
- - Art & Sustainability Update
- General
- Complete visual update across all skins.
- New splash artwork for , , , , and .
- Adjusted splash artwork for , , , , , and .
- New lore.
- New voice-over.
- Added ejected bullet when reloading her rifle.
- Removed: Gaining an Empowered Headshot no longer allows Caitlyn to attack the trapped target ignoring an ongoing attack cooldown.
- Undocumented/New: Because they are proper attacks now, Headshot attacks against trapped enemies also generate a stack towards now.
- "Passive Ready" SFX adjusted for more of a Hextech feel. Added SFX that plays when Headshot is ready for use.
- New meshes and particles made to look more Hextech. Initial on-hit SFX are now more impactful than subsequent hits.
- Added indicator on traps and their activation VFXs. Trap SFXs adjusted to match new animation timing.
- New range indicator. On-hit SFX are now more impactful.
- New laser and Hextech imagery. On-cast SFX are now more impactful and have additional Hextech elements.
- Bug Fix: Placing a while channeling no longer overrides the ultimate's SFX.
- General
- Base voice lines have been remastered to sound clearer, cleaner, and smoother.
- General
- Bug Fix: Death animation VFX has been restored.
- Bug Fix: Fixed a bug where he would receive full healing if he targets a champion with a basic attack that is blocked by minions. Energized will now trigger on the first struck enemy, instead of the original target.
- Previously, the invisible attack missile that manages interactions such as damaging wards naturally brought along the Energized proc on-attack.
- Now works like or ; When the attack applies on-hit effects and Graves has 100 stacks, it'll apply the effect. This happens even if maximum stacks were reached after the attack was fired or by the attack being fired.
- Bug Fix: Fixed a bug where he would receive full healing if he targets a champion with a basic attack that is blocked by minions. Energized will now trigger on the first struck enemy, instead of the original target.
- Bug Fix: Can now properly be cast even if hasn't been learned yet.
- Bug Fix: Now properly displays its transformation status in the allied chat when the portrait is pinged.
- Bug Fix: Now properly takes effect even after using or while winding up a basic attack.
- Bug Fix: Now properly casts as soon as the ability's key is input.
- Bug Fix: SFX for recasting the ability has been restored.
- Bug Fix: Empowered attack is no longer lost after completing dash.
- Bug Fix: Casting it as soon as buff expires will no longer allow the caster to be executed while under the effect.
- Bug Fix: SFX for base skin and have been restored.
- Bug Fix: AP ratio is now properly displayed in the tooltip.
- Bug Fix: Hit SFX now properly plays for all shurikens hit, even if they hit the same target.
Items[]
- New Recipe: + + 650 = 2700.
- Health increased to 450 from 400.
- Magic resistance reduced to 30 from 60.
- Ability haste increased to 10 from 0.
- Unique Passive - Unmake:
- New Effect: Nearby enemy champions become cursed, reducing their magic resistance by 5 (+ 1% bonus health), capped at a reduction of 20 magic resistance. Gain 7 bonus magic resistance per cursed enemy. Champions can only be afflicted by one curse at a time, prioritizing the most potent curse.
- Old Effect: Immobilizing enemy champions increases the damage they take by 15% for 5 seconds.
- Now builds into .
- Now builds into , , , and .
- No longer builds into and .
- New Recipe: + + + 950 = 3000.
- Ability power reduced to 60 from 65.
- Health increased to 200 from 0.
- Unique Passive - Awe:
- New Effect: Grants ability haste equal to 0.5% bonus mana.
- Old Effect: Grants ability power equal to 3% bonus mana.
- - New item
- Recipe: + + 800 = 3000.
- Stats: 55 attack damage, 10 lethality, 25 ability haste.
- Unique Passive - Flux: Scoring a takedown against an enemy champion within 3 seconds of damaging them refunds 25% of your ultimate ability's total cooldown. Does not reduce cooldown below 0.5 seconds.
- Limited to 1 Axiom Arc.
- New Effect: Immolate now executes minions that would be killed by one more tick of damage.
- Now builds into .
- No longer builds into .
- New Effect: Tooltip now tracks damage blocked by Blood Barrier.
- Now builds into .
- New Recipe: + + + 850 = 3000.
- Ability power reduced to 75 from 80.
- Health increased to 250 from 200.
- Ability haste increased to 30 from 20.
- Bonus movement speed increased to 5% from 0%.
- Unique Passive - Spelldance:
- New Effect: After damaging a champion with 3 separate basic attacks or abilities within 3 seconds, gain 20% bonus movement speed, decaying to 10% over 2 seconds, and 40 ability power until exiting champion combat (5 seconds).
- Old Effect: If you have at least 160 ability power, gain 20 ability haste and 20 bonus movement speed.
- - New item
- Recipe: + + + 265 = 2800.
- Stats: 70 ability power, 250 health, 600 mana, 20 ability haste.
- Unique Passive - Safeguard: Become Safeguarded and reduce incoming champion damage by 75%, lingering for 1.5 seconds after taking damage from a champion (40 second cooldown, restarting upon taking champion damage).
- Unique Passive - Poise: While Safeguarded, gain 10 − 40 (based on level) ability power, lingering for 3 seconds after Safeguard is deactivated.
- Mythic Passive: Empowers your other Legendary items with 1% bonus movement speed and 8 ability power.
- Limited to 1 Mythic item.
- Stats: 80 ability power, 350 health, 800 mana, 25 ability haste.
item: .
- Ability power reduced to 60 from 70.
- Health increased to 450 from 350.
- Damage per second for melee champions increased to 2% maximum health from 1.2%.
- Removed: No longer gain 10 bonus armor and 10 bonus magic resistance while champions within 1500 units are afflicted by Azakana's Gaze, increased by 2.5 for each additional champion affected.
- New Unique Passive - Dark Pact: Gain ability power equal to 2% bonus health.
- Unique Passive - Drain:
- New Effect: Restore 0.75 mana every second, increased to 1.25 for 10 seconds when you damage an enemy champion. If you can't gain mana, heal 50% of this value instead.
- Old Effect: Killing a unit no longer restores 6 mana, if you can't gain mana, restore 3 health instead.
- Total cost reduced to 3100 from 3200.
- Nightstalker base damage for melee champions increased to 75 from 65.
- Nightstalker bonus AD ratio for melee champions increased to 30% bonus AD from 25%.
- Nightstalker base damage for ranged champions reduced to 55 from 65.
- Total cost reduced to 3100 from 3200.
- Ever Rising Moon cooldown for melee champions reduced to 6 seconds from 8.
- - New item
- Recipe: + + 300 = 2500.
- Stats: 200 health, 20 ability haste, 30 armor, 30 magic resistance.
- Unique Passive - Coruscation: Becoming affected by or applying an immobilizing effect to or from an enemy champion causes them and all nearby enemies to Repent, increasing the damage they take by 12% for 5 seconds.
- Mythic Passive: Empowers your other Legendary items with 5 bonus armor and 5 bonus magic resistance.
- Limited to 1 Mythic item.
- Stats: 400 health, 25 ability haste, 40 armor, 40 magic resistance
item: .
- New Recipe: + + + 265 = 2800.
- Ability power reduced to 70 from 80.
- Mythic passive ability power reduced to 10 from 15.
- ability power reduced to 90 from 100.
- Now builds into .
- - New item
- Automatically transforms from .
- Stats: 400 health, 860 mana, 15 ability haste.
- Unique Passive - Awe: Grants bonus health equal to 8% maximum mana.
- Unique Passive - Everlasting: Immobilizing, or slowing if you are melee, an enemy champion consumes 3% current mana to grant a 100 − 200 (based on level) (+ 5% current mana) shield for 3 seconds (8 second cooldown). The shield's strength is increased「 by 80% 」「 to 180 − 360 (based on level) (+ 9% current mana) 」if there is more than one enemy champion nearby. Can only activate if you have greater than 20% maximum mana.
- Limited to 1 Mana Charge item.
- Magic resistance increased to 70 from 60.
- Unique Passive - Absorb:
- New Effect: Taking magic damage from enemy champions grants a stack of Steadfast for 5 seconds, up to a maximum of 6. Becoming immobilized by an enemy champion grants 2 additional stacks. Spells can only grant 1 stack of Steadfast every 1 second.
- Old Effect: Taking ability damage grants you 8 bonus movement speed and 4 bonus magic resistance for 5 seconds, stacking up to 5 times for a maximum of 40 bonus movement speed and 20 bonus magic resistance. Each unique ability gives 1 stack.
- New Unique Passive - Dissipate: While at 6 stacks of Steadfast, gain 10% bonus movement speed and reduce all incoming magic damage by 20%.
- Immolate base damage reduced to 12 at all levels from 12 − 30 (based on level).
- New Effect: Snowbind now deals ( 20 − 100 / 10 − 50) (based on level) (+ ( 0.5% / 0.25%) maximum health) magic damage to all enemies within the area.
- New Effect: Immolate now executes minions that would be killed by one more tick of damage.
- Total cost reduced to 3200 from 3300.
- Combine cost unchanged.
- New Effect: Tooltip now tracks damage blocked by Monolith.
- No longer builds into .
- New Effect: Tooltip now tracks damage blocked by passive.
- New Recipe: + + 215 = 1050.
- Ability power reduced to 25 from 40.
- Health increased to 150 from 0.
- Now builds into .
- New Recipe: + + 1050 = 3000.
- Ability power reduced to 85 from 115.
- Ability haste increased to 15 from 0.
- Health increased to 150 from 0.
- New Effect: Slows can now trigger Hypershot.
- Undocumented/Bug Fix: Passive is no longer named Focus Fire in the British English localization.
- Now builds into , , , , and .
- No longer builds into .
- Health regeneration reduced to 150% from 300%.
- Unique Passive - Sacrifice:
- New Effect: While your Worthy ally is nearby and you are above 30% of your maximum health, redirect 10% of the post-mitigation physical and magic damage they take to you as true damage and heal for 8% of the damage dealt by your Worthy ally to champions. If they are below 30% maximum health, the damage redirection is increased to 20%.
- Old Effect: While your Worthy ally is nearby and you are above 30% of your maximum health, redirect 15% of the post-mitigation physical and magic damage they take to you as true damage. Additionally, if they are below 50% of their maximum health, gain 35% bonus movement speed while moving towards them.
- Bug Fix: Giant Slayer no longer affects non-champions.
- New Effect: Tooltip now tracks bonus damage from Giant's Slayer.
- Now builds into .
- Now builds into .
- No longer builds into and .
- No longer builds into .
- Total cost reduced to 3100 from 3200.
- Sandswipe base damage increased to 75 from 65.
- Sandswipe bonus AD ratio increased to 30% bonus AD from 25%.
- New Effect: Tooltip now tracks how many times extra range was utilized.
- Now builds into , , and .
- No longer builds into and .
- Ability power increased to 80 from 65.
- Health increased to 250 from 0.
- Unique Passive - Awe:
- New Effect: Grants ability haste equal to 1.3% bonus mana.
- Old Effect: Grants ability power equal to 5% bonus mana.
- Unique Passive - Empyrean:
- New Effect: Heal for 35% of mana spent, up to 25 − 50 (based on level) (+ 10% AP) per cast. Toggle abilities can heal up to 25 − 50 (based on level) (+ 10% AP) per second.
- Old Effect: Increase your maximum mana by 5% (+ 2.5% per 100 AP).
- Now builds into .
- - New item
- Recipe: + + 700 = 3000.
- Stats: 100 ability power, 200 health.
- Unique Passive - Cinderbloom: Damage against champions benefits from 10 − 20 (based on target's current health) magic penetration, increased to maximum value if the target was affected by a shield within the last 5 seconds.
- Limited to 1 Shadowflame.
- Now builds into .
- New Effect: Tooltip now tracks bonus healing and shielding from Boundless Vitality.
- New Effect: Tooltip now tracks champions slowed by Paralyze.
- Combine cost increased to 700 from 600.
- Total cost unchanged.
- Armor increased to 35 from 30.
- Magic resistance increased to 35 from 30.
- New Effect: Mythic passive now also grants 50 bonus health.
- New Effect: Immolate now executes minions that would be killed by one more tick of damage.
- armor increased to 50 from 45.
- magic resistance increased to 50 from 45.
- Now builds into .
- New Unique Passive - Refuel: Moving and dealing damage fills up the Chemtank, gaining stacks. Gain 5 stacks per instance of damage dealt per cast instance and 1 stack for every 15 units travelled. At 100 stacks, your next basic attack deals 40 − 120 (based on level) (+ 1% maximum health) (+ 3% movement speed) magic damage to all nearby enemies, increased by 25% against minions and 175% against monsters.
- Removed Passive - Immolate: Taking or dealing damage no longer activates this passive for 3 seconds. Deal 12 − 30 (based on level) (+ 1% bonus health) magic damage every second to enemies within 325 (+ 100% bonus size) units, increased by 25% against minions and 150% against monsters.
- New Effect: Mythic passive now also grants 50 bonus health.
- Total cost increased to 2800 from 2700.
- Ability power reduced to 65 from 70.
- Magic penetration increased to 45% from 40%.
- - New item
- Recipe: + + + 1000 = 2600.
- Stats: 400 health, 500 mana, 15 ability haste.
- Unique Passive - Awe: Grants bonus health equal to 8% maximum mana.
- Unique Passive - Mana Charge: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an attack or ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 360 bonus mana. Transforms into at +360 mana.
- Limited to 1 Mana Charge item.
Runes[]
- New Effect: Tooltip now tracks damage mitigated.
- New Effect:
- Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby enemy champions, creating icy zones that slow enemies within by 35% (+ 2% per 100 AP) (+ 2% per 100 bonus AD) (+ 5% per 10% heal and shield power) and reducing their damage by 15% against your allies, excluding yourself, for 3 (+ 100% of the immobilizing effect's duration) seconds.
- Cooldown: 25 seconds.
- Old Effect:
- Glacial Augment: Basic attacks on-hit slow enemy champions by ( 45% − 55% / 30% − 40%) (based on level) for 2 seconds, which increases in effectiveness over the duration. This effect cannot occur on the same target more than once every few seconds.
- Cooldown: 7 / 6 / 5 / 4 (based on level) (per target) seconds.
- Freeze Ray: Slowing an enemy champion with an item active creates a 600-unit frozen line in their direction for 5 seconds, slowing all enemies within by 60%. The Freeze Ray can fire upon any number of champions concurrently, and has no cooldown.
- Glacial Augment: Basic attacks on-hit slow enemy champions by ( 45% − 55% / 30% − 40%) (based on level) for 2 seconds, which increases in effectiveness over the duration. This effect cannot occur on the same target more than once every few seconds.
- - New keystone rune
- Replaces .
- Inspiration Keystone rune.
- Passive: Dealing damage or applying a crowd control effect to an enemy champion within the first 0.25 seconds of champion combat, grants 5 and First Strike for 3 seconds, causing all of your post-mitigation damage dealt against champions to deal 10% bonus true damage. Afterwards, you are granted ( 100% / 70%) of all bonus damage dealt within the duration as gold.
- First Strike will be placed on cooldown after being struck by an enemy champion before you strike them.
- Cooldown: 25 − 15 (based on level) seconds.
- Passive: Dealing damage or applying a crowd control effect to an enemy champion within the first 0.25 seconds of champion combat, grants 5 and First Strike for 3 seconds, causing all of your post-mitigation damage dealt against champions to deal 10% bonus true damage. Afterwards, you are granted ( 100% / 70%) of all bonus damage dealt within the duration as gold.
- New Effect:
- Basic attacks on-attack against enemy champions grant a stack for 6 seconds, stacking up to 6 times. Gain ( 15% / 5%) bonus attack speed for each stack, up to ( 90% / 30%) bonus attack speed at maximum stacks. At maximum stacks, gain ( 50 / 100) bonus attack range and increase the attack speed cap to 10. Stacks decay by 1 every 0.5 seconds upon expiring.
- Cooldown: None.
- Old Effect:
- After 1.5 seconds upon damaging an enemy champion you gain 40% − 110% (based on level) bonus attack speed and your attack speed cap is increased for 3 seconds. Attacking a champion while the effect is active extends the duration to 6 seconds.
- Cooldown: 6 seconds, starts after the effect ends.
- - Removed
- Removed from the game.
- Replaced by .
Monsters[]
- Elemental Dragons
- When the map transforms into the Chemtech Rift, summons foggy zones within each jungle quadrant. Units within these zones are empowered by Chemtech Fog, which grants them camouflage if they haven't declared an attack, casted an ability, or channeled within the last 1.5 seconds, and up to 10% increased damage against enemies with 340 − 1020 (based on target's level) greater current health than them.
- Units cannot gain the camouflage while channeling.
- New Elemental Drake
- When the map transforms into the Chemtech Rift, summons foggy zones within each jungle quadrant. Units within these zones are empowered by Chemtech Fog, which grants them camouflage if they haven't declared an attack, casted an ability, or channeled within the last 1.5 seconds, and up to 10% increased damage against enemies with 340 − 1020 (based on target's level) greater current health than them.
- When the map transforms into the Hextech Rift, summons pairs of hex-gates within both team's bases and each jungle quadrant. Hex-gates can be interacted with by champions to channel for 0.75 seconds. Upon completion, they blink to the other side of the gate but become vanished for 2.25 seconds. Pairs of hex-gates have a 30-second cooldown after being activated.
- The channel can be interrupted by taking damage, performing another action, as well as becoming grounded. If this occurs, the hex-gate is placed on a 1.5-second cooldown.
- The channel cannot be started while unable to cast abilities or grounded.
- The blink location can be chosen a slight distance away from the gate, otherwise the blink location is always at the gate.
- This location cannot be over terrain.
- The gates that lead from the hex-gates within each team's base cannot be interacted with.
- New Elemental Drake
- When the map transforms into the Hextech Rift, summons pairs of hex-gates within both team's bases and each jungle quadrant. Hex-gates can be interacted with by champions to channel for 0.75 seconds. Upon completion, they blink to the other side of the gate but become vanished for 2.25 seconds. Pairs of hex-gates have a 30-second cooldown after being activated.
- New Effect: The first Rift Scuttlers spawned now have 35% reduced health, 80% reduced experience and reduced size.
Neutral buffs[]
- + 5 / 10 / 15 / 20% (based on stacks gained from slaying the Chemtech Drake) increased damage against enemies with 340 − 1020 (based on level) greater current health than you.
- New stacking drake buff
- + 5 / 10 / 15 / 20 (based on stacks gained from slaying the Hextech Drake) ability haste and 5 / 10 / 15 / 20% (based on stacks gained from slaying the Hextech Drake) bonus attack speed.
- New stacking drake buff
- New Effect: + 3.5 / 7 / 10.5 / 14% (based on stacks gained from slaying the Cloud Drake) slow resist and out-of-combat bonus movement speed.
- Old Effect: + 12 / 24 / 36 / 48 (based on stacks gained from slaying the Cloud Drake) ultimate haste.
- Upon taking lethal damage, enter resurrection for 2 seconds, and afterwards heal for 80% base health (+ 50% bonus health) and become a zombie, during which you gain ( 75% / 30%) decaying bonus movement speed, reduce outgoing damage by 33% and incoming damage by 40%, and take true damage equal to a percentage of the amount of health started with that increases every 0.25 seconds. (300 second cooldown).
- New Dragon Soul
- Damaging an enemy with an attack or ability causes them to be struck with lightning, dealing 25 − 75 (based on level) bonus true damage and slowing them by ( 45% / 35%) (+ 3% per 100 bonus AD) (+ 1% per 100 AP) (+ 0.5% per 100 bonus health) decaying over 2 seconds, while chaining the effect to up to 3 enemies (8 second cooldown).
- The slow can stack from multiple sources, and the decay rate is decreased against ranged champions.
- New Dragon Soul
- Damaging an enemy with an attack or ability causes them to be struck with lightning, dealing 25 − 75 (based on level) bonus true damage and slowing them by ( 45% / 35%) (+ 3% per 100 bonus AD) (+ 1% per 100 AP) (+ 0.5% per 100 bonus health) decaying over 2 seconds, while chaining the effect to up to 3 enemies (8 second cooldown).
Ultimate Spellbook[]
- User Interface
- Bug Fix: Clicking the "Confirm" button upon selecting an Ult-ernate Summoner Spell will now play an SFX.
- Map
- Removed: No longer uses the Ruined Summoner's Rift map.
- Dragons
- Removed: No longer uses the Ruined Dragon. A dragon of only one type will spawn once every 3:30 minutes.
- 0.5 / 1 / 1.5 / 2% (based on stacks) of target's maximum health magic damage once every second against turrets whenever you deal damage to them. grants a buff that deals
- Slaying 4 ruined dragons grants the
- Upon taking fatal damage, enter resurrection for 1.5 seconds, during which you are invulnerable, untargetable, and unable to act, and afterwards restore all of your health and take continuous internalraw damage (300 second cooldown).
- Zombie state effects will not. and will take priority over this effect.
:
- Upon taking fatal damage, enter resurrection for 1.5 seconds, during which you are invulnerable, untargetable, and unable to act, and afterwards restore all of your health and take continuous internalraw damage (300 second cooldown).
- New Effect: The first 2 dragons will now be random. The elemental rift will either be the or and the final dragons will either be the or .
- New Effect: Slaying epic monsters now grants a buff that deals 0.3% maximum health magic damage once every second against turrets whenever you damage them.
- Summoner spells
- Junglers now have Auto-Smite instead of Placeholder Ult-ernate Summoner Spell in champion select. Auto-Smite gets replaced by the Ult-ernate that they select at the beginning of the game, granting a buff that is also called Auto-Smite.
- Auto Smite: Causes damage dealt against monsters while they are below 450 health to deal 450 bonus true damage.
- Only affects the and within the user's respective side of the jungle.
, , , or epic - When takes Auto-Smite, he will not be able to use it to bypass grove maturation timer. However, freeing a qualifying jungle camp will trigger Auto-Smite, granting him the heal and jungle starter item stack that a regular would.
- Auto Smite: Causes damage dealt against monsters while they are below 450 health to deal 450 bonus true damage.
- Items
- Removed: and .
- Replaces and .
- Requires Placeholder and Auto-Smite to buy.
- Cost: 350
- Stats: 8% omnivamp against monsters
- Unique Passive - Sear: Damaging monsters burns them for 60 (+ 30% AP) (+ 5% bonus AD) (+ 2% bonus health) magic damage over 5 seconds. Omnivamp against monsters provided by this item is not reduced by area of effect damage.
- Unique Passive - Auto Path: Triggering Auto Smite 5 times consumes this item, granting all of the item's effects permanently as well as increasing the threshold and damage to 900.
- Unique Passive - Huntsman: Killing large monsters grants 60 bonus experience. The first large monster killed grants an additional 150 bonus experience, for a total of 210. If you are at least 2 levels below the average level of the game, large monster kills grant 50 bonus experience per level below the average level of all players in the game. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
- Recoup: Regenerate up to 8 − 18 (based on level) mana per second when in the jungle or river, based on missing mana.
- New item
- Ulternate Summoner Spells
- Bonus ability haste reduced to 20 from 35.
- Removed from the pool.
- The following ultimates have been added to the pool:
Hotfixes[]
November 17th Hotfix[]
- Bug Fix: Fixed a bug where she could fire multiple extended range headshots against targets marked by or at high attack speeds.
- Bug Fix: Pix will no longer lose his untargetability after Lulu travels through a Hexgate on the .
- Undocumented/Bug Fix: Attacks from boxes spawned by the exploding clone will no longer trigger repeatedly ignoring its cooldown.
November 18th Hotfix[]
- Objective Bounties
- Losing team now needs to be further behind to activate.
- Now falls off earlier when the losing team begins to come back.
- Bug Fix: Fixed a bug where her recall would be interrupted if an enemy stepped on one of her traps.
- Bug Fix: Fixed a bug where champion clones could trigger the Hextech Dragon soul and ignore it's cooldown.
November 19th Hotfix[]
- Bug Fix: Fixed a bug where she would appear translucent while stealthed.
- Ultimate Spellbook-specific balancing
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Healing modifier changed +20% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Healing modifier changed +20% from 0%.
- Incoming damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Shielding modifier changed +20% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Ulternate Summoner Spells
- Bonus ability haste reduced to 15 from 35.
- Bonus ability haste reduced to 0 from 15.
- Bug Fix: Fixed a bug where taking Shadow Surge as an Ulternate Summoner Spell would sometimes cause issues for various champions.
November 23rd Hotfix[]
- Objective Bounties
- Removed: Damaging an objective with a bounty no longer resets it's deactivation timer.
- and values in determining objective bounties has been reduced.