- For the Teamfight Tactics patch, see V11.22 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- )
- )
The following Champion skin will be distributed to players who earned Gold+ in any ranked queue:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
League of Legends V11.22[]
Client[]
- Rotating Game Mode: Ultra Rapid Fire returns to live servers from September 23rd, 2021 to November 8, 2021.
- AFK penalties
- AFK penalty changes will continue their rollout in Korea.
- End-of-game screen
- Removed: "Skip Waiting for Stats" button has now been removed after the end of a match to reflect the accuracy of the client's state.
- End of Season
- The Summoner's Rift Ranked and Honor season will end at 11:59 PM local time on the last day of Patch 11.22. Ranked rewards will be distributed by December 16 during patch 11.23 for all regions except China, where players will receive rewards in patch 11.24.
- The Clash season for all regions except SEA and China will also end at 11:59 PM local time on the last day of Patch 11.22. Clash rewards for those regions will be distributed by December 16 during patch 11.23.
- Into the Arcane
- For the month of November during RiotX Arcane, we'll be diving deeper into the world of Arcane in celebration of its launch.
- Come join the party on Summoner's Rift with Into the Arcane, featuring Arcane-themed map accents, free-to-earn Arcane-inspired skins, and two new interactive experiences coming later in the patch.
- League Client Updates
- All Chat disabled in matchmade queues for 11.21 and 11.22.
Game[]
- Heals
- Bug Fix: Granting a heal to an ally that is at full health will now properly grant assist credit from any champions they kill.
Champions[]
- Base damage increased to 35 − 182 (based on level) from 29 − 170 (based on level).
- AP ratio increased to 55% AP from 40% AP.
- Bug Fix: No longer grants a stack if a soldier does not hit an enemy.
- Bug Fix: Cooldown refund is now properly issued after completing the channel, rather than sometimes not doing so.
- Critical strike bonus pellet damage reduced to 20% from 30%.
- Crit attacks where all pellets hit now deal 59.98% of the basic attacks where all pellets hit, reduced from 73.33%.
- Critical damage amp reduced to +0.3555% per percent bonus critical damage from +0.5333% per percent bonus critical damage.
- Reduction to the bonus critical damage (now 66.6%) is stronger than the base crit damage change (now 81.8%) due to having the same factor but different influence on the final damage.
- Critical strike bonus pellet damage reduced to 20% from 30%.
- General
- Updated sound and visual effects.
- Base Jayce's voice lines have been remastered for clarity and quality.
- Basic attack missiles and hits are now unique between ranged and melee stances. Added new critical hit VFX.
- New SFX.
- Modernized visuals for reduced noise and clarity.
- Modernized visuals. Added clarity to match AoE size.
- New projectiles and explosions. Added burst when projectile supercharges.
- Modernized visuals with better defined AoE edge. Reduced noise to match damage level.
- Removed noise.
- Modernized visuals; added directionality on knockback
- Modernized visuals.
- General
- Updated sound and visual effects.
- Basic attack added glows to machine gun missiles. New rocket trails and explosions.
- New SFX.
- Modernized ground telegraph, missile, and hit VFX
- Modernized telegraph visuals.
- New missile and explosion. Modernized rocket animations to emphasize its movement boost.
- Active AD ratio increased to 70% AD from from 60% AD.
- Subsequent spear AD ratio increased to 23.2 / 27.55 / 31.9 / 36.25 / 40.6% AD from 20 / 23.75 / 27.5 / 31.25 / 35% AD.
- Darkin bonus AD ratio increased to 5.5% per 100 bonus AD from 4%.
- Darkin base damage increased to 15% of target's maximum health from 10%.
- Darkin base heal increased to 10.5% of target's maximum health from 7%.
- Bonus AD ratio reduced to 115% bonus AD from 130%.
- Isolated bonus AD ratio reduced to 241.5% bonus AD from 273%.
- Bonus AD ratio reduced to 115% bonus AD from 130%.
- Bug Fix: Vigilance is no longer granted from triggering with a second shot.
- Heal health ratio reduced to 5% − 15% (based on level) maximum health from 7% − 15% (based on level).
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 70 / 95 / 120 / 145 / 170.
- General
- Base voice lines have been remastered to sound clearer, cleaner, and smoother.
- Stats
- Base health reduced to 520 from 590.
- Health growth increased to 110 from 90.
- Base damage changed to 50 / 80 / 110 / 140 / 170 from 60 / 85 / 110 / 135 / 160.
- Bonus AD ratio reduced to 75% bonus AD from 90%.
- Base damage increased to 50 / 90 / 130 / 170 / 210 from 50 / 80 / 110 / 140 / 170.
- Bonus AD ratio reduced to 50% bonus AD from 70%.
- Undocumented/Bug Fix: Once again locks out movement spells during the cast time and dash.
- Empowered stun duration increased to 1.5 seconds from 1.
- Empowered self-lock out duration increased to 0.525 seconds from 0.375.
- Base damage increased to 65 / 95 / 125 / 155 / 185 from 55 / 85 / 115 / 145 / 175.
- Bonus AD ratio increased to 120% bonus AD from 100%.
-
- Undocumented: Model scale reduced by 10.81%.(bug)
-
- Undocumented: Model scale reduced by 10.81%.(bug)
- Bonus AD ratio increased to 90% bonus AD from 60%.
-
- Bug Fix: Voiceover issues have been fixed.
- Knock back duration increased to 0.75 seconds from 0.7.
- New Effect: Dash range now extends up to 50 units when going through a wall.
- New Effect: Damage and dash distance are now based on exact channeling time instead of every 0.25 seconds.
- New Effect: Targets are now knock backed immediately upon contact with her.
- Knock up duration changed to 1.4 seconds from varying between 1.25 to 1.49.
- Bug Fix: Self stun duration is now consistent instead of varying between casts.
- New Effect: Now consistently knocks up her target when she is 300 units away instead of between knocking them up between 0 to 300 units, based on 0.25 second intervals.
- New Effect: Enemies are now knocked back immediately upon contact with her.
- Bug Fix: Charging SFX has now been restored for all skins.
- Bug Fix: No longer triggers Defy when the clone expires.
- Bug Fix: Can no longer redirect the damage of the missiles before they land.
-
- Bug Fix: Voiceover issues have been fixed.
- Bonus movement speed AP ratio reduced to 6% per 100 AP from 10%.
- Base heal reduced to 70 / 100 / 130 / 160 / 190 from 70 / 105 / 140 / 175 / 210.
- Heal AP ratio reduced to 35% AP from 40% AP.
- General
- Base voice lines have been remastered to sound clearer, cleaner, and smoother.
- General
- Bug Fix: Voiceover issues for many skins have been fixed.
Items[]
- Health increased to 450 from 400.
- Omnivamp increased to 10% from 8%.
- health increased to 600 from 550.
- omnivamp increased to 15% from 13%.
- Bug Fix: No longer applies Focus Fire to allies that are knocked back by .
- Undocumented/Bug Fix: Syzygy's base shield strength and duration are now 180 (melee) and 2 seconds, instead of 0.1 and 0.1 seconds.
Jungle plants[]
- Bug Fix: No longer applies Focus Fire to allies that are knocked back.
Hotfixes[]
November 3rd Hotfix[]
- Bug Fix: No longer causes her to vanish if her Anchor is vanished, as she became permanently vanished if she detached from them while they were vanished.
November 4th Hotfix[]
- Stats
- Armor growth reduced to 3.5 from 4.
- Attack damage growth reduced to 3 from 3.5.
- Knock up duration reduced to 1.3 seconds from 1.4.
- Base damage reduced to 45 / 65 / 85 / 105 / 125 from 50 / 75 / 100 / 125 / 150.
- Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 10 / 8.5 / 7 / 5.5 / 4.