- For the League of Legends patch, see V11.21.
Teamfight Tactics V11.21[]
Champions[]
- Base health reduced to 800 from 850.
- Ability range increased at 3 Star levels.
- Bug Fix: Ability base damage and health ratio now critically strike simultaneously, rather than rolling critical strikes separately.
- Ability damage increased to 425 / 600 / 3333 from 400 / 600 / 3333.
- Basic attacks per invulnerability reduced to 12 from 15.
- Ability damage increased to 90 / 150 / 4000 from 80 / 125 / 4000.
- Base attack damage increased to 75 from 70.
- Ability damage reduced to 250 / 375 / 550 from 250 / 375 / 600.
- Ability damage increased to 150 / 250 / 450 from 150 / 250 / 400.
- Ability damage increased to 250 / 350 / 650 from 250 / 350 / 600.
- Ability damage reduced to 850 / 1100 / 4000 from 900 / 1150 / 4000.
- Ability damage reduced to 200 / 300 / 525 from 200 / 300 / 575.
Traits[]
- Monstrosity bonus attack damage and health per stage reduced to 13% from 16%.
- Bonus attack speed reduced to 25 / 70 / 135 / 250% (based on the number of Legionnaires) from 25 / 75 / 135 / 250%.
- Bonus magic resistance increased to 40 / 80 / 175 / 300 (based on the number of Mystics) from 40 / 80 / 150 / 250.
- Bonus attack speed increased to 20 / 80 / 600% (based on the number of Sentinels) from 20 / 80 / 500%.