- For the Teamfight Tactics patch, see V11.21 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- (2000 event tokens)
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
League of Legends V11.21[]
Client[]
- Rotating Game Mode: Ultra Rapid Fire returns to live servers from September 23rd, 2021 to November 8, 2021.
- League Client Updates
- All Chat disabled in matchmade queues for 11.21 and 11.22.
Champions[]
- Base damage per shot reduced to 30 / 45 / 60 / 75 / 90 from 30 / 50 / 70 / 90 / 110.
- Bug Fix: Fixed a bug where the visual effects would go out of sync from its hitbox as it grew.
- Undocumented/Bug Fix: Secondary targets hit by Meeps now trigger and effects.
- New Effect: Now trigger spell effects when dealing damage.
- New Effect: Now trigger spell effects when dealing damage.
- New Effect: Now trigger spell effects when dealing damage.
- New Effect: Now trigger spell effects when dealing damage.
- Bug Fix: Fixed a bug where it did not count toward the stacking effect of passive.
- Bug Fix: Fixed a bug where it still healed for 20% instead of 10% from .
- New Effect: Now trigger spell effects when dealing damage.
- Bonus armor per stack reduced to 4 / 7 / 10 / 13 / 16 from 6 / 9 / 12 / 15 / 18.
- Maximum bonus armor reduced to 32 / 56 / 80 / 104 / 128 from 48 / 72 / 96 / 120 / 144.
- Bonus armor per stack reduced to 4 / 7 / 10 / 13 / 16 from 6 / 9 / 12 / 15 / 18.
- New Effect: Now trigger spell effects when dealing damage.
- Total attack speed increased to 25% from 15%.
- Cast range increased to 925 from 900.
- Cooldown reduced to 75 / 65 / 55 seconds from 90 / 75 / 60.
- Mana refund changed to 15 / 25 / 35 / 45 / 55 from 20 / 27 / 34 / 41 / 48.
- General
- Bug Fix: Wolf has been fixed to animate with Lamb while emoting.
- Stats
- Attack speed growth increased to 2% from 1%.
- New Effect: Starting an attack windup against a target with a mark that is about to expire refreshes its duration to 0.25 seconds.
- New Effect: Casting refreshes the marks of all marked enemies to 1.25 seconds if they are within a certain distance of the ability's casting position and have a mark with a remaining duration of less than 1 second.
- Base damage increased to 70 / 120 / 170 / 220 / 270 from 60 / 110 / 160 / 210 / 260.
- AP ratio increased to 70% AP from 65% AP.
- Cooldown reduced to 60 / 50 / 40 seconds from 80 / 60 / 40.
- Stats
- Base mana reduced to 300 from 325.84.
- Mana cost increased to 45 from 30.
- Bug Fix: Fixed a bug where it did not deal damage to traps (such as and ).
- Bonus attack speed reduced to 20 / 30 / 40 / 50 / 60% from 20 / 35 / 50 / 65 / 80%.
- New Effect: Now trigger spell effects when dealing damage.
- General
- Base voice lines have been remastered to sound clearer and cleaner.
- Shield health ratio increased to 10 / 11 / 12 / 13 / 14% maximum health from 8 / 9 / 10 / 11 / 12%.
- General
- Updated visual effects.
- Cooldown reduced to 7 seconds from 8.
- Blind duration increased to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 1.5 / 1.75 / 2 / 2.25 / 2.5.
- Non-champion blind duration increased to 4 / 4.5 / 5 / 5.5 / 6 seconds from 3 / 3.5 / 4 / 4.5 / 5.
- Missile speed increased to 2500 from 1500.
- New Effect: Now trigger spell effects when dealing damage.
- New Effect: Now trigger spell effects when dealing damage.
- Active AD ratio increased to 70% AD from 60% AD.
- Self slow reduced to 10% from 15%.
- Critical strike chance ratio increased to 0% − 100% (based on critical strike chance) from 0% − 75% (based on critical strike chance).
- Bug Fix: Now properly senses low health enemies who took damage while he was dead.
- New Effect: Now trigger spell effects when dealing damage.
- Stats
- Base movement speed increased to 330 from 325.
- Cooldown reduced to 10 / 8.5 / 7 / 5.5 / 4 seconds from 10 / 9 / 8 / 7 / 6.
- New Effect: Now trigger spell effects when dealing damage.
Items[]
- Removed: No longer grants 150% health regeneration.
- Removed: no longer grants 250% health regeneration.
- Omnivamp increased to 8% from 0%.
- omnivamp increased to 13% from 0%.
- Removed Unique Passive - Spite: No longer grants 0% − 15% (based on missing health) of your AD as bonus AD.
- Thirsting Slash damage AD ratio changed to 175% base AD from 100% total AD.
- Crescent AD ratio changed to 100% base AD from 75% total AD.
- Bug Fix: Now correctly reduces minion gold if its user has farmed more than 20 minions per 5 minutes.
- Attack damage increased to 50 from 45.
- Halting Slash AD ratio changed to 175% base AD from 100% total AD.
- attack damage increased to 60 from 55.
Runes[]
- Bonus stats per stack reduced to (1.2 − 2.4 (based on level) bonus AD or 2 − 4 (based on level) AP) from (1.2 − 3 (based on level) bonus AD or 2 − 5 (based on level) AP).
- Maximum stats reduced to (14.4 − 28.8 (based on level) bonus AD or 24 − 48 (based on level) AP) from (14.4 − 36 (based on level) bonus AD or 24 − 60 (based on level) AP).
- Stack duration reduced to 4 seconds from 6.
- Base shield reduced to 50 − 130 (based on level) from 70 − 150 (based on level).
- Base item haste increased to 20 from 10.
- Item haste per stack increased to 6 from 5.
- Maximum item haste increased to 50 from 35.
- Omnivamp per stack reduced to 1.2% from 1.5%.
- Maximum omnivamp reduced to 6% from 7.5%.
- Rune Shard
- Slot 3 bonus health increased to 15 − 140 (based on level) from 15 − 90 (based on level).