- For the Teamfight Tactics patch, see V11.2 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V11.2[]
Client[]
- In-game Shop
- Items purchased from a pre-saved Item Set will appear in the appropriate slots in which they were saved in the Collection tab.
- The shop will now remember your pins and open tab between games (undocumented change from V11.1).
- Bug Fix: now properly shows up in the Item Shop when the player filters for move speed items.
- Bug Fix: Actions that automatically close the Item Shop will no longer cause players to be unable to cast abilities or summoner spells.
- Bug Fix: cost has been corrected to the appropriate amount in the Item Shop.
- Bug Fix: Fixed a crash when alt-tabbing (or changing resolutions) and then clicking the search field of the Item Shop.
- League Client
- Bug Fix: Eternals Progression no longer covers Honor Votes in the post-game lobby.
- Bug Fix: Cleaned up code to reduce the number of uncaught Javascript errors for an important plugin that launches prior to getting into Champ Select.
- Missions
- Teamfight Tactics missions are now hidden in the missions tab until one game of Teamfight Tactics has been played that set.
Game[]
- Chat
- Bug Fix: Fixed an issue that required you to have to press Shift+Enter twice in order to type a message before the Nexus explodes.
Champions[]
- New Effect: Healing against champions is now increased to 26 / 32 / 38 / 44 / 50% during .
- Healing amplification reduced to 30 / 45 / 60% from 50 / 75 / 100%.
- Energy cost increased to 120 / 115 / 110 / 105 / 100 from 120 / 110 / 100 / 90 / 80.
- Bug Fix: Now properly modifies damage dealt by Bring It Down.
- Cooldown reduced to 14 / 12 / 10 / 8 / 6 seconds from 15 / 13 / 11 / 9 / 7.
- Bug Fix: Soldiers now properly stack Mana Charge.
- Stats
- Attack damage growth increased to 3.3 from 2.88.
- Bonus attack damage reduced to 20 − 205 (based on level) from 30 − 230 (based on level).
- Health cost refund on cleaver hit increased to 50% from 40%.
- Health cost refund on kill increased to 100% from 80%.
- Health ratio increased to 4 / 4.5 / 5 / 5.5 / 6% maximum health from 3 / 3.5 / 4 / 4.5 / 5%.
- Total health regeneration increased to 60 / 85 / 110% maximum health from 50 / 75 / 100%.
- Bug Fix: No longer generates more than the intended mana charges.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
- Bug Fix: Number of spins now properly accounts for the bonus attack speed gained from Mythic passive.
- Bug Fix: Shield AP ratio properly reduced to 80% AP from 90% AP.
- Bug Fix: Now properly modifies damage dealt by Bring It Down.
- Stats
- Health growth increased to 97 from 92.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Bug Fix: No longer applies Hypershot to all enemy champions damaged within the area of effect; now properly applies the debuff to only the stunned target.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
- AP ratio reduced to 0.8% per 100 AP from 1% per 100 AP.
- Empowered sapling AP ratio reduced to 1.6% per 100 AP from 2% per 100 AP.
- Cooldown reduced to 8 seconds from 10.
- Cooldown reduced to 140 / 115 / 90 from 150 / 125 / 100.
- Stats
- Movement speed reduced to 340 from 345.
- Base health reduced to 540 from 570.
- Life steal increased to 16 / 18 / 20 / 22 / 24% from 14 / 16 / 18 / 20 / 22%.
- Healing amplification reduced to 0% − 33% (based on missing health) from 0% − 50% (based on missing health).
- Bug Fix: Spear slow debuff now properly shows up on the affected enemy's HUD.
- Stats
- Attack speed ratio increased to 0.3 from 0.2.
- Heal AP ratio increased to 40% AP from 25% AP.
- Damage bonus AD ratio increased to 50% bonus AD from 40%.
- Bug Fix: Now properly grants a stack of Bring It Down when hitting enemy champions and turrets.
- Base damage increased to 20 − 35 (based on level) from 10 − 25 (based on level).
- Bug Fix: No longer receives the bonus movement speed from while she is below the health threshold and is attached to her via .
- Base heal increased to 50 / 65 / 80 / 95 / 110 from 50 / 60 / 70 / 80 / 90.
- Base heal increased to 90 / 125 / 160 / 195 / 230 from 80 / 115 / 150 / 185 / 220.
- Heal AP ratio increased to 70% AP from 60% AP.
- AD ratio increased to 15 / 25 / 35 / 45 / 55% AD from 10 / 20 / 30 / 40 / 50% AD.
- Bonus attack speed increased to 30 / 50 / 70 / 90 / 110% from 20 / 40 / 60 / 80 / 100%.
- Bug Fix: Is no longer able to trigger Ever Rising Moon with a single attack from Tiger Stance.
- Bug Fix: Is no longer able to trigger Ever Rising Moon with a single attack from Phoenix Stance.
- Bug Fix: Now properly modifies damage dealt by Bring It Down.
- Stats
- Mana growth increased to 40 from 33.
- Cooldown reduced to 100 / 80 / 60 seconds from 120 / 90 / 60.
- - New champion
- Innate: Whenever an enemy champion is killed by Viego or dies within 3 seconds of being damaged by him, a Mist Wraith spawns from their corpse for 8 seconds. Viego can basic attack a Mist Wraith to possess it, heal himself for 8% (+ 2.5% per 100 bonus AD) (+ 1.5% per 100 AP) (+ 2.5% per 100% bonus attack speed) of the target's maximum health, and blink to its location after winding up for 1 second, during which he is untargetable (except to turrets).
- Possession lasts for 10 seconds and replaces Viego's basic attacks, basic abilities, items, base stats (based on Viego's level), and appearance with the champion the Mist Wraith was summoned by and grants him a free cast of 10% bonus movement speed while moving toward nearby enemy champions during this time. that is initially placed on a 1.5-second cooldown. Viego also gains
- Viego cannot use item actives, consumable items, nor the shop while under possession.
- Viego will preserve his current health percentage between transformations.
(Innate)
- Passive: Viego's basic attacks deal 2 / 3 / 4 / 5 / 6% of the target's current health bonus physical damage on-hit. The bonus damage has a minimum threshold of 10 / 15 / 20 / 25 / 30 and is capped at 80 against monsters.
- Additionally, Viego's damaging abilities apply a mark to enemies for 4 seconds. Viego's next basic attack against a marked target consumes the mark to strike twice, with the second strike dealing 20% AD (+ 15% AP) physical damage and healing him for 150% of the post-mitigation damage dealt, increased to 155% against monsters. The second strike is affected by critical strike modifiers and, while not under , it applies on-hit effects at 100% effectiveness.
- Active: Viego thrusts his blade in the target direction, dealing 25 / 40 / 55 / 70 / 85 (+ 60% AD) physical damage to enemies hit, increased by 0% − 75% (based on critical strike chance), and 10 bonus physical damage against monsters.
- Blade of the Ruined King's passive remains under .
- Cooldown: 5 / 4.5 / 4 / 3.5 / 3 seconds.
- Target Range: 600.
- Width: 125.
- Cast Time: 0.35 seconds.
(Q)
- Active: Viego charges while being slowed by 15% for up to 3 seconds to increase Spectral Maw's mist missile range and stun duration over the first second of the channel. Spectral Maw can be recast at any time within its duration.
- If the charge completes without reactivation, Spectral Maw is canceled and goes on full cooldown.
- Recast: Viego hurls a blast of mist in the target direction and dashes a fixed distance in the same direction, though not through terrain. The mist deals 80 / 135 / 190 / 245 / 300 (+ 100% AP) magic damage to the first enemy struck and stuns them for 0.25 − 1.25 (based on channel time) seconds.
- If the charge is interrupted, Spectral Maw resumes a reduced 3-second static cooldown.
- Spectral Maw resets Viego's basic attack timer.
- Cooldown: 8 seconds.
- Target Range: 300 / 500 − 900 (based on channel time).
- Width: 120.
- Speed: 1000 / 1300.
- Cast Time: None.
(W)
- Active: Viego sends a spectre in the target direction that creates a trail of mist along its path which lasts 8 seconds. The mist spreads around the first instance of terrain encountered.
- While inside the mist, Viego gains 30 / 35 / 40 / 45 / 50% bonus attack speed and, if he is not attacking or casting, he becomes camouflaged and gains 20 / 22.5 / 25 / 27.5 / 30% (+ 4% per 100 AP) bonus movement speed.
- Declaring a basic attack or casting an ability will break the camouflage and remove the bonus movement speed, preventing Viego from gaining them again for 0.6 seconds, refreshing upon further attacks and ability casts.
- Harrowed Path can be cast during any of Viego's abilities.
- Cooldown: 14 / 12 / 10 / 8 / 6 seconds.
- Detection Radius: 400.
- Cast Time: None.
(E)
- Active: Viego discards his current if he has one and gains displacement immunity over the cast time, then blinks to the target location.
- Upon arrival, Viego creates a blast that deals 120% AD physical damage to all nearby enemies, increased by 0% − 75% (based on critical strike chance), and knocks back all but one up-to 400 units away based on proximity.
- The most wounded enemy champion, alternatively the closest one, is not knocked back and instead takes the blow from Viego's blade, which deals 15 / 20 / 25% (+ 3% per 100 bonus AD) of the target's missing health bonus physical damage, slows them by 99% for 0.5 seconds, and applies on-hit effects at 100% effectiveness.
- If a is discarded, Heartbreaker will be placed on a 1.5-second cooldown if it is not already on cooldown.
- Cooldown: 120 / 100 / 80 seconds.
- Target Range: 500.
- Effect Radius: 300.
- Cast Time: 0.5 seconds.
(R)
- New Effect: Spell shards can now drop the actives for , , , , , , , and .
- Removed: Spell shards no longer drop the active for .
- Bug Fix: Casting Spell Thief with a shard of an item in her inventory no longer causes that actual item to go on cooldown. Additionally, using an item with a damaging passive right after using its shard no longer causes the second instance to deal 0 damage.
- General
- Bug Fix: Hypershot no longer resets when she triggers it and applies .
Items[]
- Now builds into .
- No longer builds into .
- No longer builds into .
- Now builds into .
- Total cost reduced to 2600 from 2700.
- Health reduced to 150 from 200.
- Description has been updated in the Collection tab.
- Bug Fix: Fixed a bug where jungle items would be removed from the Recommended items tab if the player purchased a .
- Bug Fix: Fixed a bug where five times would not consume the jungle item, allowing the player to sell it for gold.
- Mana restoration changed to 40% of Spellblade's pre-mitigation damage from 3% maximum mana.
- No longer builds into .
- New Recipe: + + + 950 = 2800.
- Ability haste increased to 20 from 15.
- Armor reduced to 25 from 50.
- armor reduced to 40 from 65.
- magic resistance increased to 40 from 35.
- ability haste increased to 25 from 20.
- Cooldown increased to 90 seconds from 60.
- Bonus resistances per stack increased to 5% from 3%.
- Maximum bonus resistances increased to 25% from 15%.
- Bug Fix: Fixed a bug where jungle items would be removed from the Recommended items tab if the player purchased a .
- Bug Fix: Fixed a bug where five times would not consume the jungle item, allowing the player to sell it for gold.
- Supersonic bonus movement speed reduced to 30% from 50%.
- Supersonic bonus movement speed duration reduced to 1.5 seconds from 2.
- New Effect: Cooldown now begins on mark application rather than on detonation.
- New Effect: True damage is now affected by the on-hit modifiers of , , and .
- Now builds into .
- No longer builds into .
- Now builds into .
- Total cost increased to 2600 from 2500.
- Attack speed increased to 45% from 40%.
- Bug Fix: No longer gives less attack speed than its item components combined.
- Bug Fix: Fixed a bug where jungle items would be removed from the Recommended items tab if the player purchased a Refillable Potion.
- Total cost increased to 2600 from 2500.
- Attack speed increased to 45% from 40%.
- Bug Fix: No longer gives less attack speed than its item components combined.
- Total cost reduced to 2600 from 2800.
- Attack damage reduced to 55 from 60.
- Description has been updated in the Collection tab.
- New Recipe: + + 750 = 2500.
- Removed: No longer grants 5% movement speed.
- Removed: no longer grants 8% movement speed.
- Ability power increased to 40 from 0.
- Health reduced to 200 from 350.
- Mana regeneration increased to 100% from 50%.
- ability power increased to 70 from 0.
- health reduced to 300 from 600.
- mana regeneration increased to 200% from 100%.
- Mythic passive changed to 5% tenacity and slow resistance from 5 ability haste.
- New Recipe: + + + 950 = 2800.
- Ability haste increased to 20 from 15.
- Magic resistance reduced to 25 from 50.
- Mythic passive changed to 5 ability haste from 5% tenacity and slow resistance.
- armor increased to 40 from 35.
- magic resistance reduced to 40 from 65.
- ability haste increased to 25 from 20.
- New Recipe: + + + 800 = 2600.
- Attack damage reduced to 50 from 55.
- Description has been updated in the Collection tab.
- No longer builds into .
Runes[]
- Omnivamp per stack reduced to 1.7% from 2%.
- Maximum omnivamp reduced to 9.5% from 11%.
Monsters[]
- Bug Fix: Fixed a bug where she would occasionally deal 0 damage to a turret from her charge.
Howling Abyss[]
- Howling Abyss specific balancing
- Outgoing damage modifier changed to +15% from +10%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to 0% from -3%.
- Incoming damage modifier changed to -5% from -10%.
- Incoming damage modifier changed to +3% from +5%.
- Incoming damage modifier changed to -3% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to -3% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +3% from +5%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to -3% from -5%.
- Outgoing damage modifier changed to 0% from +3%.
Hotfixes[]
January 21st Hotfix[]
- Ranked
- Bug Fix: Fixed a bug causing matchmaking rating to be too low.
- Bug Fix: Fixed a bug where he wasn't able to buffer cast while on cooldown.
- Bug Fix: No longer permanently loses bonus attack speed after dying.
- Bug Fix: Fixed a bug where he wasn't gaining bonus attack speed from the empowered cast.
- Bug Fix: Fixed a bug where possessing would make her daggers invisible.