- For the Teamfight Tactics patch, see V11.19 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- (2000 event tokens)
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V11.19[]
Client[]
- Rotating Game Mode: Ultra Rapid Fire returns to live servers from September 23rd, 2021 to November 8, 2021.
- AFK Penalties
- New AFK penalty tiers added to take stronger action against serial AFKers and ensure a healthier game experience. Players who progress through AFK penalty tiers will now be subject to a new queue lockout penalty at higher tiers in addition to queue delays. Queue delays reset if an AFK is detected during any of the five queue-delayed games. These delays and lockouts apply to all queues except for Clash and TFT.
- New AFK Tier 4: 15 minute queue delay for 5 games + 24 hour queue lockout.
- New AFK Tier 5: 15 minute queue delay for 5 games + 3 day queue lockout.
- New AFK Tier 6: 15 minute queue delay for 5 games + 7 day queue lockout.
- New AFK Tier 7: 15 minute queue delay for 5 games + 2 week queue lockout.
- League Client
- Bug Fix: Fixed a bug where some players' screens would freeze when viewing runes during Champ Select or in Collections.
- Bug Fix: Fixed a bug to significantly reduce the time spent "Waiting for Stats" after the end of a game.
- Bug Fix: The menu that appears upon right-clicking a friend's name in the Social Panel now correctly persists until you select an action or click out of it.
- Bug Fix: Sounds from the Social Panel (such as messages and clicks) now play consistently again.
- Worlds Clash
- Team formation for the first weekend of Worlds Clash opens on September 27, with matches taking place on October 2 and 3. In addition to the standard trophy, banner, and logo Clash rewards, Worlds Clash grants an additional Loot Capsule containing:
- 1st place (both Basic and Premium tickets): (1) Worlds Event Orb + (1) Random Championship Skin Permanent + (1) 2021 Dragonmancer Clash Icon.
- 2nd - 7th place (Premium tickets): (1) Random Championship Skin Permanent + (1) 2021 Dragonmancer Clash Icon.
- 8th - 15th place (Premium tickets): (1) Random Championship Skin Shard + (1) 2021 Dragonmancer Clash Icon.
- For all other Worlds Clash participants (both Premium and Basic tickets): (1) 2021 Dragonmancer Clash Icon.
- Clash VP Track - Players will now be able to view their VP progress for the season within the Clash tab, including End of Season Rewards tracking and VP thresholds.
Champions[]
- Cooldown reduced to 20 / 18.5 / 17 / 15.5 / 14 seconds from 26 / 23 / 20 / 17 / 14.
- Stats
- Base health regeneration increased to 9 from 8.
- Health regeneration growth increased to 0.9 from 0.5.
- Bug Fix: If cast and the hook fails to attach to terrain while missile was in flight, can no longer be cast again immediately.
- Bug Fix: Missile VFX no longer goes out of sync and appears further away than it actually is to the enemies' point of view when the caster enters vision.
- Bug Fix: Now correctly blocks the damage dealt by if it was the first instance of champion damage against the barrier.
- Cooldown reduced to 6 seconds from 7.
- General
- Bug Fix: Base voice lines have been remastered to sound clearer and more consistent.
- Removed: Damage reduction against champion basic attacks is no longer increased to 8 (+ 2% AP).
- On-hit base damage reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 16 / 14.5 / 13 / 11.5 / 10.
- Guppy base damage increased to 150 / 250 / 350 from 150 / 225 / 300.
- Chomper base damage increased to 225 / 325 / 425 from 200 / 275 / 350.
- Gigalodon base damage increased to 300 / 400 / 500 from 250 / 325 / 400.
- Guppy AP ratio increased to 80% AP from 70% AP.
- Chomper AP ratio increased to 100% AP from 85% AP.
- Gigalodon AP ratio increased to 120% AP from 100% AP.
- Cooldown reduced to 18 / 17.5 / 17 / 16.5 / 16 seconds from 18 at all ranks.
- Damage AP ratio increased to 70% AP from 60% AP.
- Stats
- Base health regeneration increased to 8.5 from 7.
- Bug Fix: Blades VFX now properly changes color while at 4 stacks.
- Bug Fix: No longer occasionally hits its target twice (thereby dealing its damage twice).
- Correction: This bug could still be reproduced in this patch and future ones. The bugfix did not prevent it from occuring completely.
- Base damage reduced to 75 / 120 / 165 / 210 / 255 from 85 / 130 / 175 / 220 / 265.
- AP ratio reduced to 75% AP from 80% AP.
- Bug Fix: Damage reduction no longer fails to reduce damage that subsequently triggered Soulrend.
- Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 22 / 19 / 16 / 13 / 10.
- New Effect: Empowered attack's damage now triggers spell effects.
- Cooldown reduced to 13 / 10 / 7 (based on level) from 16 / 12 / 8 (based on level).
- Damage against monsters increased to 150% from 125%.
- Edge of Ixtal autonomously aiming at target now also requires the enemy champion to be within Qiyana's basic attack range (150 units) at the end of the dash.
- Bug Fix: Cooldown can no longer be sometimes bypassed after casting .
- Stats
- Base health increased to 590 from 575.
- Health growth increased to 92 from 87.
- Empowered self-lockout duration reduced to 0.375 seconds from 0.525.
- Cast animation time reduced.
- AP ratio reduced to 40% AP from 45% AP.
- Cooldown increased to 3.5 / 3.25 / 3 / 2.75 / 2.5 from 3.25 / 3 / 2.75 / 2.5 / 2.25.
- Cooldown reduced to 18 / 16.5 / 15 / 13.5 / 12 seconds from 20 / 18 / 16 / 14 / 12.
- Base damage increased to 90 / 140 / 190 / 240 / 290 from 80 / 130 / 180 / 230 / 280.
- Cooldown reduced to 160 / 130 / 100 seconds from 180 / 150 / 120.
- Shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
- Stats
- Base armor reduced to 26 from 28.
- Base damage reduced to 20 − 240 (based on level) from 20 − 245 (based on level).
- Removed: Bolts no longer target enemies that are not in vision.
- Bug Fix: empowered attack slow is now properly considered a slow debuff; no longer bypasses effects that affect slows.
- Base heal reduced to 130 / 215 / 300 from 150 / 250 / 350.
- Maximum base heal reduced to 195 / 322.5 / 450 from 225 / 375 / 525.
- Base heal reduced to 130 / 215 / 300 from 150 / 250 / 350.
- Stats
- Base mana increased to 310 from 280.
- Base mana regeneration increased to 8 from 7.
- Bug Fix: No longer causes the caster to become unable to cast the ability again until the passive reset if they used it while not moving and on Worked Ground.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 16 / 14.5 / 13 / 11.5 / 10.
- - New Champion
- Passive - Doom: Periodically, Vex gains Doom, which empowers her next basic ability to knock down affected enemies and cause them to flee from her for 0.75 / 1 / 1.25 / 1.5 (based on level) seconds, during which they are slowed by 60% − 99% (based on distance from Vex).
- Doom's cooldown resets upon respawning. If triggers Doom, all targets will flee from the center of its area of effect instead.
- Innate - Gloom: Nearby enemy champions that dash or blink, as well as targets hit by , will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes non-projectile, , or against a marked target will consume the mark to deal 30 − 180 (based on level) (+ 25% AP) bonus magic damage and refund 25% of Doom's cooldown.
- Against marked non-champions, Gloom deals 40 / 45 / 50 / 55 / 60% (based on level) damage and refunds 10% of Doom's cooldown.
- Effect Radius: 1600 .
- Static Cooldown: 25 / 22 / 19 / 16 (based on level) seconds.
(Innate)
- Active: Vex unleashes a wave of mist in the target direction, dealing 60 / 110 / 160 / 210 / 260 (+ 60% AP) magic damage to enemies it passes through and accelerating in speed though reducing in width after travelling 500 units.
- Mana Cost: 45 / 50 / 55 / 60 / 65.
- Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
- Range: 1200, Width: 360 / 160, Speed: 600 / 3200, Cast Time: 0.15 seconds.
(Q)
- Active: Vex emits a shockwave around her before the cast time, gaining a shield for 50 / 80 / 110 / 140 / 170 (+ 80% AP) for 2.5 seconds and dealing 80 / 120 / 160 / 200 / 240 (+ 30% AP) magic damage to all nearby enemies.
- Mana Cost: 75.
- Cooldown: 20 / 18 / 16 / 14 / 12 seconds.
- Effect Radius: 475 / 550, Cast Time: 0.25 seconds.
(W)
- Active: Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals 50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP) magic damage to all nearby enemies and slows them by 30 / 35 / 40 / 45 / 50% for 2 seconds.
- Looming Darkness will cast at max range if cast beyond it.
- Mana Cost: 70 / 80 / 90 / 100 / 110.
- Cooldown: 13 seconds.
- Target Range: 800, Effect Radius: 200 − 300 (based on cast distance), Speed: 1300, Cast Time: 0.25 seconds.
(E)
- Active: Vex commands Shadow to launch itself in the target direction, granting sight of the area along its path for 0.4 seconds each and dealing 75 / 125 / 175 (+ 20% AP) magic damage to all enemies hit.
- Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and revealing them for the duration. Shadow Surge can be recast while the target is marked.
- Recast: Vex commands Shadow to pull her towards the marked target with displacement immunity, upon arrival consuming the mark and dealing them 150 / 250 / 350 (+ 50% AP) magic damage.
- If the marked target dies within 6 seconds of being hit by Shadow Surge, Vex can cast Shadow Surge again at no additional cost for the next 12 seconds after 0.5 seconds.
- Mana Cost: 100.
- Cooldown: 140 / 120 / 100 seconds.
- Range: 2000 / 2500 / 3000, Effect Radius: Global, Width: 260, Speed: 1600, Cast Time: 0.25 / None seconds.
(R)
Items[]
- Bug Fix: Omnivamp no longer applies to damage dealt to wards.
- Bug Fix: Ever Rising Moon's omnivamp no longer applies to damage dealt to champion summoned objects such as and .
- Bug Fix: Winter's Caress no longer activates while dead if the item is purchased while dead.
- Undocumented: No longer places summoner spells on cooldown for the duration of the ressurection.(bug)
- Bug Fix: Now properly grants its mythic bonuses per Legendary item owned.
- Bug Fix: Soulrend's mark will now properly apply against enemy champions even if they are untargetable.
- Bug Fix: Sandswipe's damage amplifier now properly increases damage dealt if the active was cast within close range.
- Bug Fix: If the caster is put into stasis by during Sandswipe's cast time, they are no longer locked out of casting abilities until death.
Runes[]
- Bug Fix: Tooltip now displays the proper amount of bonus movement speed.
- Bug Fix: Omnivamp no longer applies to damage dealt to wards.
Ultra Rapid Fire[]
- Lane Minions
- Caster minion base gold reduced to 19.6 from 21.
- Melee minion base gold increased to 29.4 from 27.
- Siege minion base gold reduced to 84 from 100.
- Shield Overload
- Shield strength changed to 70% of total shield from 50% of a shield's ratios.
- Shield reduction now applies to all shields, rather than certain shields.
- URF-specific balancing
- Incoming damage modifier changed to 0% from -25%.
- Outgoing damage modifier changed to 0% from +25%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -8%.
- Outgoing damage modifier changed to 0% from +8%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -20%.
- Outgoing damage modifier changed to 0% from +15%.
- Incoming damage modifier changed to 0% from -20%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from -15%.
- Healing modifier changed to 0% from -10%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -3%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -15%.
- Outgoing damage modifier changed to 0% from +10%.
- Healing modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -10%.
- Healing modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +15%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -15%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -8%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +15%.
- Incoming damage modifier changed to 0% from -3%.
- Outgoing damage modifier changed to 0% from +3%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +10%.
- Outgoing damage modifier changed to 0% from -10%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +10%.
- Outgoing damage modifier changed to 0% from -5%.
- Healing modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from -15%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -10%.
- Healing modifier changed to 0% from -10%.
- Incoming damage modifier changed to 0% from +10%.
- Healing modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -8%.
- Incoming damage modifier changed to 0% from +5%.
- Healing modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +10%.
- Outgoing damage modifier changed to 0% from -3%.
- Incoming damage modifier changed to 0% from -8%.
- Outgoing damage modifier changed to 0% from +8%.
- Healing modifier changed to 0% from +8%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -15%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -8%.
- Outgoing damage modifier changed to 0% from +8%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +8%.
- Incoming damage modifier changed to 0% from -12%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Healing modifier changed to 0% from -10%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +8%.
- Incoming damage modifier changed to 0% from +10%.
- Outgoing damage modifier changed to 0% from -15%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +8%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -10%.
- Incoming damage modifier changed to 0% from -30%.
- Outgoing damage modifier changed to 0% from +25%.
- Healing modifier changed to 0% from +10%.
- Shielding modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +10%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -15%.
- Outgoing damage modifier changed to 0% from +15%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -3%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Healing modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -15%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +20%.
- Outgoing damage modifier changed to 0% from +10%.
Hotfixes[]
September 23rd Hotfix[]
- ARAM
- Bug Fix: 50% reduction on outgoing ally heals has been restored.
September 24th Hotfix[]
- Base damage reduced to 30 − 140 (based on level) from 30 − 180 (based on level).
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
- URF-specific balancing
- Incoming damage modifier changed to -15% from 0%.
- Outgoing damage modifier changed to +15% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -8% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -15% from 0%.
- Outgoing damage modifier changed to +15% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +10% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +8% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +8% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -8% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -8% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- New Effect: Stored damage as potential shield is no longer reduced by Shield Overload.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -8% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -8% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -8% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to -15% from 0%.
- Outgoing damage modifier changed to +15% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -8% from 0%.
- Incoming damage modifier changed to -15% from 0%.
- Outgoing damage modifier changed to +10% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -8% from 0%.
- Incoming damage modifier changed to +10% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -20% from -15%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
September 27th Hotfix[]
- URF-specific balancing
- Incoming damage modifier changed to -25% from -15%.
- Outgoing damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to +8% from +5%.
- Incoming damage modifier changed to +8% from +5%.
- Outgoing damage modifier changed to -8% from -5%.
- Incoming damage modifier changed to +8% from +5%.
- Outgoing damage modifier changed to -10% from -8%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to -8% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -15% from -10%.