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For the Teamfight Tactics icon Teamfight Tactics patch, see V11.19 (Teamfight Tactics).

New Cosmetics[]

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

  • Worlds 2021 Jarvan IV Worlds 2021 Jarvan IV
    Chromaskins Chromas: Amethyst, Aquamarine, Catseye, MAKE/BREAK
  • Nightbringer Kayn Nightbringer Kayn
    Chromaskins Chromas: Catseye, Deathbringer, Ruby, Sapphire, Tanzanite
  • Nightbringer Lillia Nightbringer Lillia
    Chromaskins Chromas: Catseye, Deathbringer, Emerald, Pearl, Rose Quartz, Ruby, Sapphire, Tanzanite
  • Dawnbringer Morgana Dawnbringer Morgana
    Chromaskins Chromas: Amethyst, Catseye, Emerald, Lifebringer, Obsidian, Pearl, Rose Quartz, Ruby
  • Nightbringer Tryndamere Nightbringer Tryndamere
    Chromaskins Chromas: Amethyst, Catseye, Deathbringer, Emerald, Obsidian, Ruby, Sapphire, Turquoise
  • Dawnbringer Vex Dawnbringer Vex
    Chromaskins Chromas: Catseye, Emerald, Lifebringer, Meteorite, Rose Quartz, Ruby, Sapphire, Tanzanite
  • Dawnbringer Yone Dawnbringer Yone
    Chromaskins Chromas: Emerald, Lifebringer, Obsidian, Pearl, Rose Quartz, Ruby

The following Summoner icons have been added to store:

The following Ward skins have been added to the store:

The following Emotes have been added to the store:

League of Legends V11.19[]

Client[]

  • Rotating Game Mode: Ultra Rapid Fire returns to live servers from September 23rd, 2021 to November 8, 2021.
AFK Penalties
  • New AFK penalty tiers added to take stronger action against serial AFKers and ensure a healthier game experience. Players who progress through AFK penalty tiers will now be subject to a new queue lockout penalty at higher tiers in addition to queue delays. Queue delays reset if an AFK is detected during any of the five queue-delayed games. These delays and lockouts apply to all queues except for Clash and TFT.
    • New AFK Tier 4: 15 minute queue delay for 5 games + 24 hour queue lockout.
    • New AFK Tier 5: 15 minute queue delay for 5 games + 3 day queue lockout.
    • New AFK Tier 6: 15 minute queue delay for 5 games + 7 day queue lockout.
    • New AFK Tier 7: 15 minute queue delay for 5 games + 2 week queue lockout.
League Client
  • Bug Fix: Fixed a bug where some players' screens would freeze when viewing runes during Champ Select or in Collections.
  • Bug Fix: Fixed a bug to significantly reduce the time spent "Waiting for Stats" after the end of a game.
  • Bug Fix: The menu that appears upon right-clicking a friend's name in the Social Panel now correctly persists until you select an action or click out of it.
  • Bug Fix: Sounds from the Social Panel (such as messages and clicks) now play consistently again.
Worlds Clash
  • Team formation for the first weekend of Worlds Clash opens on September 27, with matches taking place on October 2 and 3. In addition to the standard trophy, banner, and logo Clash rewards, Worlds Clash grants an additional Loot Capsule containing:
    • 1st place (both Basic and Premium tickets): (1) Worlds Event Orb + (1) Random Championship Skin Permanent + (1) 2021 Dragonmancer Clash Icon.
    • 2nd - 7th place (Premium tickets): (1) Random Championship Skin Permanent + (1) 2021 Dragonmancer Clash Icon.
    • 8th - 15th place (Premium tickets): (1) Random Championship Skin Shard + (1) 2021 Dragonmancer Clash Icon.
    • For all other Worlds Clash participants (both Premium and Basic tickets): (1) 2021 Dragonmancer Clash Icon.
  • Clash VP Track - Players will now be able to view their VP progress for the season within the Clash tab, including End of Season Rewards tracking and VP thresholds.

Champions[]

Aatrox Aatrox
  • Infernal Chains Infernal Chains
    • Cooldown reduced to 20 / 18.5 / 17 / 15.5 / 14 seconds from 26 / 23 / 20 / 17 / 14.
Akali Akali
  • Stats
    • Base health regeneration increased to 9 from 8.
    • Health regeneration growth increased to 0.9 from 0.5.
Akshan Akshan
Aurelion Sol Aurelion Sol
  • Starsurge Starsurge
    • Bug Fix: Missile VFX no longer goes out of sync and appears further away than it actually is to the enemies' point of view when the caster enters vision.
Braum Braum
  • Unbreakable Unbreakable
    • Bug Fix: Now correctly blocks the damage dealt by Jayce's Jayce's Shock Blast Shock Blast if it was the first instance of champion damage against the barrier.
Cho'Gath Cho'Gath
  • Rupture Rupture
    • Cooldown reduced to 6 seconds from 7.
Fiora Fiora
  • General
    • Bug Fix: Base voice lines have been remastered to sound clearer and more consistent.
Fizz Fizz
  • Nimble Fighter Nimble Fighter
    • Removed: Damage reduction against champion basic attacks is no longer increased to 8 (+ 2% AP).
  • Seastone Trident Seastone Trident
    • On-hit base damage reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40.
  • Playful Playful
    • Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 16 / 14.5 / 13 / 11.5 / 10.
  • Chum the Waters Chum the Waters
    • Guppy base damage increased to 150 / 250 / 350 from 150 / 225 / 300.
    • Chomper base damage increased to 225 / 325 / 425 from 200 / 275 / 350.
    • Gigalodon base damage increased to 300 / 400 / 500 from 250 / 325 / 400.
    • Guppy AP ratio increased to 80% AP from 70% AP.
    • Chomper AP ratio increased to 100% AP from 85% AP.
    • Gigalodon AP ratio increased to 120% AP from 100% AP.
Galio Galio
  • Shield of Durand Shield of Durand
    • Cooldown reduced to 18 / 17.5 / 17 / 16.5 / 16 seconds from 18 at all ranks.
Gragas Gragas
  • Drunken Rage Drunken Rage
    • Damage AP ratio increased to 70% AP from 60% AP.
Gwen Gwen
  • Stats
    • Base health regeneration increased to 8.5 from 7.
Irelia Irelia
  • Ionian Fervor Ionian Fervor
    • Bug Fix: Blades VFX now properly changes color while at 4 stacks.
  • Bladesurge Bladesurge
    • Bug Fix: No longer occasionally hits its target twice (thereby dealing its damage twice).
    • Correction: This bug could still be reproduced in this patch and future ones. The bugfix did not prevent it from occuring completely.
Kennen Kennen
  • Thundering Shuriken Thundering Shuriken
    • Base damage reduced to 75 / 120 / 165 / 210 / 255 from 85 / 130 / 175 / 220 / 265.
    • AP ratio reduced to 75% AP from 80% AP.
Malzahar Malzahar
Mordekaiser Mordekaiser
  • Death's Grasp Death's Grasp
    • Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 22 / 19 / 16 / 13 / 10.
Nasus Nasus
  • Siphoning Strike Siphoning Strike
    • New Effect: Empowered attack's damage now triggers spell effects.
Poppy Poppy
  • Iron Ambassador Iron Ambassador
    • Cooldown reduced to 13 / 10 / 7 (based on level) from 16 / 12 / 8 (based on level).
Qiyana Qiyana
  • Edge of Ixtal Edge of Ixtal
    • Damage against monsters increased to 150% from 125%.
    • Edge of Ixtal autonomously aiming at Audacity's Audacity's target now also requires the enemy champion to be within Qiyana's basic attack range (150 units) at the end of the dash.
    • Bug Fix: Cooldown can no longer be sometimes bypassed after casting Terrashape Terrashape.
Renekton Renekton
  • Stats
    • Base health increased to 590 from 575.
    • Health growth increased to 92 from 87.
  • Ruthless Predator Ruthless Predator
    • Empowered self-lockout duration reduced to 0.375 seconds from 0.525.
    • Cast animation time reduced.
Ryze Ryze
  • Overload Overload
    • AP ratio reduced to 40% AP from 45% AP.
  • Spell Flux Spell Flux
    • Cooldown increased to 3.5 / 3.25 / 3 / 2.75 / 2.5 from 3.25 / 3 / 2.75 / 2.5 / 2.25.
Sejuani Sejuani
  • Arctic Assault Arctic Assault
    • Cooldown reduced to 18 / 16.5 / 15 / 13.5 / 12 seconds from 20 / 18 / 16 / 14 / 12.
    • Base damage increased to 90 / 140 / 190 / 240 / 290 from 80 / 130 / 180 / 230 / 280.
Seraphine Seraphine
  • Encore Encore
    • Cooldown reduced to 160 / 130 / 100 seconds from 180 / 150 / 120.
Sion Sion
  • Soul Furnace Soul Furnace
    • Shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
Sona Sona
  • Stats
    • Base armor reduced to 26 from 28.
  • Power Chord Power Chord
    • Base damage reduced to 20 − 240 (based on level) from 20 − 245 (based on level).
  • Hymn of Valor Hymn of Valor
    • Removed: Bolts no longer target enemies that are not in vision.
  • Song of Celerity Song of Celerity
    • Bug Fix: Power Chord's Power Chord's empowered attack slow is now properly considered a slow debuff; no longer bypasses effects that affect slows.
Soraka Soraka
  • Wish Wish
    • Base heal reduced to 130 / 215 / 300 from 150 / 250 / 350.
      • Maximum base heal reduced to 195 / 322.5 / 450 from 225 / 375 / 525.
Sylas Sylas
  • Stats
    • Base mana increased to 310 from 280.
    • Base mana regeneration increased to 8 from 7.
Taliyah Taliyah
  • Threaded Volley Threaded Volley
    • Bug Fix: No longer causes the caster to become unable to cast the ability again until the passive reset if they used it while not moving and on Worked Ground.
Varus Varus
  • Piercing Arrow Piercing Arrow
    • Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 16 / 14.5 / 13 / 11.5 / 10.
Vex Vex - New Champion
  • Doom 'n Gloom Doom 'n Gloom (Innate)
    • Passive - Doom: Periodically, Vex gains Doom, which empowers her next basic ability to Knockdown icon knock down affected enemies and cause them to Flee icon flee from her for 0.75 / 1 / 1.25 / 1.5 (based on level) seconds, during which they are Slow icon slowed by 60% − 99% (based on distance from Vex).
    • Doom's Cooldown icon cooldown resets upon respawning. If Looming Darkness Looming Darkness triggers Doom, all targets will Flee icon flee from the center of its area of effect instead.
    • Innate - Gloom: Nearby enemy Champion icon champions that Dash dash or Flash blink, as well as targets hit by Looming Darkness Looming Darkness, will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes Projectile non-projectile, Mistral Bolt Mistral Bolt, or Personal Space Personal Space against a marked target will consume the mark to deal 30 − 180 (based on level) (+ 25% AP) Critical strike magic icon bonus magic damage and refund 25% of Doom's cooldown.
    • Against marked non-champions, Gloom deals 40 / 45 / 50 / 55 / 60% (based on level) damage and refunds 10% of Doom's cooldown.
    • Effect Radius: 1600 .
    • Static Cooldown: 25 / 22 / 19 / 16 (based on level) seconds.
  • Mistral Bolt Mistral Bolt (Q)
    • Active: Vex unleashes a wave of mist in the target direction, dealing 60 / 110 / 160 / 210 / 260 (+ 60% AP) magic damage to enemies it passes through and accelerating in speed though reducing in width after travelling 500 units.
    • Mana Cost: 45 / 50 / 55 / 60 / 65.
    • Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
    • Range: Range center 1200, Width: Range model 360 / 160, Speed: 600 / 3200, Cast Time: 0.15 seconds.
  • Personal Space Personal Space (W)
    • Active: Vex emits a shockwave around her before the cast time, gaining a Hybrid resistances icon shield for 50 / 80 / 110 / 140 / 170 (+ 80% AP) for 2.5 seconds and dealing 80 / 120 / 160 / 200 / 240 (+ 30% AP) magic damage to all nearby enemies.
    • Mana Cost: 75.
    • Cooldown: 20 / 18 / 16 / 14 / 12 seconds.
    • Effect Radius: Range center 475 / 550, Cast Time: 0.25 seconds.
  • Looming Darkness Looming Darkness (E)
    • Active: Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals 50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP) magic damage to all nearby enemies and Slow icon slows them by 30 / 35 / 40 / 45 / 50% for 2 seconds.
    • Looming Darkness will cast at max range if cast beyond it.
    • Mana Cost: 70 / 80 / 90 / 100 / 110.
    • Cooldown: 13 seconds.
    • Target Range: 800, Effect Radius: Range center 200 − 300 (based on cast distance), Speed: 1300, Cast Time: 0.25 seconds.
  • Shadow Surge Shadow Surge (R)
    • Active: Vex commands Shadow to launch itself in the target direction, granting Sight icon sight of the area along its path for 0.4 seconds each and dealing 75 / 125 / 175 (+ 20% AP) magic damage to all enemies hit.
    • Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and True Sight icon revealing them for the duration. Shadow Surge can be recast while the target is marked.
    • Recast: Vex commands Shadow to Dash pull her towards the marked target with Unstoppable icon displacement immunity, upon arrival consuming the mark and dealing them 150 / 250 / 350 (+ 50% AP) magic damage.
    • If the marked target dies within 6 seconds of being hit by Shadow Surge, Vex can cast Shadow Surge again at no additional cost for the next 12 seconds after 0.5 seconds.
    • Mana Cost: 100.
    • Cooldown: 140 / 120 / 100 seconds.
    • Range: Range center 2000 / 2500 / 3000, Effect Radius: Global, Width: Range model 260, Speed: 1600, Cast Time: 0.25 / None seconds.

Items[]

Doran's Blade Doran's Blade
  • Bug Fix: Omnivamp no longer applies to damage dealt to wards.
Eclipse Eclipse
  • Bug Fix: Ever Rising Moon's omnivamp no longer applies to damage dealt to champion summoned objects such as Noxious Trap Noxious Trap and Powder Keg Powder Keg.
Frozen Heart Frozen Heart
  • Bug Fix: Winter's Caress no longer activates while dead if the item is purchased while dead.
Guardian Angel Guardian Angel
  • Undocumented: No longer places summoner spells on cooldown for the duration of the ressurection.(bug)
Icathia's Curse Icathia's Curse
  • Bug Fix: Now properly grants its mythic bonuses per Legendary item owned.
Night Harvester Night Harvester
  • Bug Fix: Soulrend's mark will now properly apply against enemy champions even if they are untargetable.
Prowler's Claw Prowler's Claw
  • Bug Fix: Sandswipe's damage amplifier now properly increases damage dealt if the active was cast within close range.
  • Bug Fix: If the caster is put into stasis by Bard's Bard's Tempered Fate Tempered Fate during Sandswipe's cast time, they are no longer locked out of casting abilities until death.

Runes[]

Predator Predator
  • Bug Fix: Tooltip now displays the proper amount of bonus movement speed.
Ravenous Hunter Ravenous Hunter
  • Bug Fix: Omnivamp no longer applies to damage dealt to wards.

Ultra Rapid Fire[]

Lane Minions
  • Caster minion base gold reduced to 19 19.6 from 21 Gold 21.
  • Melee minion base gold increased to 29 29.4 from 27 Gold 27.
  • Siege minion base gold reduced to 84 Gold 84 from 100 Gold 100.
Shield Overload
  • Shield strength changed to 70% of total shield from 50% of a shield's ratios.
  • Shield reduction now applies to all shields, rather than certain shields.
URF-specific balancing
  • Aatrox Aatrox
    • Incoming damage modifier changed to 0% from -25%.
    • Outgoing damage modifier changed to 0% from +25%.
  • Ahri Ahri
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -5%.
  • Akali Akali
    • Incoming damage modifier changed to 0% from -8%.
    • Outgoing damage modifier changed to 0% from +8%.
  • Alistar Alistar
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Anivia Anivia
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Annie Annie
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -5%.
  • Aphelios Aphelios
    • Incoming damage modifier changed to 0% from -10%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Ashe Ashe
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Aurelion Sol Aurelion Sol
    • Incoming damage modifier changed to 0% from -5%.
  • Bard Bard
    • Incoming damage modifier changed to 0% from -20%.
    • Outgoing damage modifier changed to 0% from +15%.
  • Braum Braum
    • Incoming damage modifier changed to 0% from -20%.
    • Outgoing damage modifier changed to 0% from +10%.
  • Caitlyn Caitlyn
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Camille Camille
    • Incoming damage modifier changed to 0% from -5%.
  • Cassiopeia Cassiopeia
    • Outgoing damage modifier changed to 0% from -15%.
    • Healing modifier changed to 0% from -10%.
  • Cho'Gath Cho'Gath
    • Incoming damage modifier changed to 0% from -5%.
  • Corki Corki
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Darius Darius
    • Incoming damage modifier changed to 0% from -10%.
    • Outgoing damage modifier changed to 0% from +10%.
  • Diana Diana
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -3%.
  • Elise Elise
    • Incoming damage modifier changed to 0% from -10%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Evelynn Evelynn
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +10%.
  • Fiddlesticks Fiddlesticks
    • Incoming damage modifier changed to 0% from -15%.
    • Outgoing damage modifier changed to 0% from +10%.
    • Healing modifier changed to 0% from +10%.
  • Fiora Fiora
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -10%.
    • Healing modifier changed to 0% from -5%.
  • Fizz Fizz
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -10%.
  • Gangplank Gangplank
    • Outgoing damage modifier changed to 0% from +15%.
  • Garen Garen
    • Incoming damage modifier changed to 0% from -10%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Gnar Gnar
    • Incoming damage modifier changed to 0% from -15%.
    • Outgoing damage modifier changed to 0% from +10%.
  • Gragas Gragas
    • Incoming damage modifier changed to 0% from -5%.
  • Heimerdinger Heimerdinger
    • Outgoing damage modifier changed to 0% from -5%.
  • Illaoi Illaoi
    • Incoming damage modifier changed to 0% from -10%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Irelia Irelia
    • Incoming damage modifier changed to 0% from -8%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Jax Jax
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -5%.
  • Jhin Jhin
    • Outgoing damage modifier changed to 0% from +15%.
  • Jinx Jinx
    • Incoming damage modifier changed to 0% from -3%.
    • Outgoing damage modifier changed to 0% from +3%.
  • Kai'Sa Kai'Sa
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -5%.
  • Kalista Kalista
    • Outgoing damage modifier changed to 0% from +10%.
  • Karthus Karthus
    • Outgoing damage modifier changed to 0% from -10%.
  • Katarina Katarina
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +10%.
  • Kayle Kayle
    • Outgoing damage modifier changed to 0% from -5%.
    • Healing modifier changed to 0% from -10%.
  • LeBlanc LeBlanc
    • Outgoing damage modifier changed to 0% from +10%.
  • Lee Sin Lee Sin
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Malphite Malphite
    • Outgoing damage modifier changed to 0% from -5%.
  • Malzahar Malzahar
    • Outgoing damage modifier changed to 0% from -15%.
  • Maokai Maokai
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -10%.
    • Healing modifier changed to 0% from -10%.
  • Master Yi Master Yi
    • Incoming damage modifier changed to 0% from +10%.
    • Healing modifier changed to 0% from -10%.
  • Miss Fortune Miss Fortune
    • Outgoing damage modifier changed to 0% from +5%.
  • Mordekaiser Mordekaiser
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Morgana Morgana
    • Outgoing damage modifier changed to 0% from -8%.
  • Nami Nami
    • Incoming damage modifier changed to 0% from +5%.
    • Healing modifier changed to 0% from -5%.
  • Nidalee Nidalee
    • Incoming damage modifier changed to 0% from -10%.
    • Outgoing damage modifier changed to 0% from +10%.
  • Nocturne Nocturne
    • Outgoing damage modifier changed to 0% from -3%.
  • Nunu Nunu
    • Incoming damage modifier changed to 0% from -8%.
    • Outgoing damage modifier changed to 0% from +8%.
    • Healing modifier changed to 0% from +8%.
  • Olaf Olaf
    • Incoming damage modifier changed to 0% from -5%.
  • Orianna Orianna
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Ornn Ornn
    • Incoming damage modifier changed to 0% from -15%.
    • Outgoing damage modifier changed to 0% from +10%.
  • Pantheon Pantheon
    • Incoming damage modifier changed to 0% from -8%.
    • Outgoing damage modifier changed to 0% from +8%.
  • Pyke Pyke
    • Incoming damage modifier changed to 0% from -10%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Qiyana Qiyana
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Quinn Quinn
    • Incoming damage modifier changed to 0% from -10%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Rammus Rammus
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +8%.
  • Rek'Sai Rek'Sai
    • Incoming damage modifier changed to 0% from -12%.
    • Outgoing damage modifier changed to 0% from +10%.
  • Riven Riven
    • Incoming damage modifier changed to 0% from -5%.
  • Rumble Rumble
    • Incoming damage modifier changed to 0% from -5%.
  • Ryze Ryze
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Sejuani Sejuani
    • Incoming damage modifier changed to 0% from -5%.
  • Senna Senna
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +10%.
  • Seraphine Seraphine
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -5%.
    • Healing modifier changed to 0% from -10%.
  • Sett Sett
    • Incoming damage modifier changed to 0% from -10%.
    • Outgoing damage modifier changed to 0% from +8%.
  • Shaco Shaco
    • Incoming damage modifier changed to 0% from +10%.
    • Outgoing damage modifier changed to 0% from -15%.
  • Shen Shen
    • Outgoing damage modifier changed to 0% from -5%.
  • Sion Sion
    • Incoming damage modifier changed to 0% from -10%.
    • Outgoing damage modifier changed to 0% from +8%.
  • Sivir Sivir
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -5%.
  • Skarner Skarner
    • Outgoing damage modifier changed to 0% from -5%.
  • Syndra Syndra
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -10%.
  • Tahm Kench Tahm Kench
    • Incoming damage modifier changed to 0% from -30%.
    • Outgoing damage modifier changed to 0% from +25%.
    • Healing modifier changed to 0% from +10%.
    • Shielding modifier changed to 0% from +10%.
  • Taliyah Taliyah
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +10%.
  • Teemo Teemo
    • Outgoing damage modifier changed to 0% from -5%.
  • Thresh Thresh
    • Incoming damage modifier changed to 0% from -15%.
    • Outgoing damage modifier changed to 0% from +15%.
  • Udyr Udyr
    • Incoming damage modifier changed to 0% from -10%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Urgot Urgot
    • Incoming damage modifier changed to 0% from -10%.
    • Outgoing damage modifier changed to 0% from +10%.
  • Vayne Vayne
    • Incoming damage modifier changed to 0% from -3%.
  • Veigar Veigar
    • Outgoing damage modifier changed to 0% from -5%.
  • Vi Vi
    • Outgoing damage modifier changed to 0% from -5%.
  • Viego Viego
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Viktor Viktor
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -5%.
  • Vladimir Vladimir
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -5%.
    • Healing modifier changed to 0% from -5%.
  • Volibear Volibear
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -5%.
  • Wukong Wukong
    • Outgoing damage modifier changed to 0% from -5%.
  • Xayah Xayah
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -5%.
  • Yasuo Yasuo
    • Incoming damage modifier changed to 0% from -10%.
    • Outgoing damage modifier changed to 0% from +10%.
  • Yone Yone
    • Incoming damage modifier changed to 0% from -15%.
    • Outgoing damage modifier changed to 0% from +10%.
  • Yorick Yorick
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Zed Zed
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to 0% from -10%.
  • Ziggs Ziggs
    • Outgoing damage modifier changed to 0% from -5%.
  • Zilean Zilean
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +20%.
  • Zoe Zoe
    • Outgoing damage modifier changed to 0% from +10%.

Hotfixes[]

September 23rd Hotfix[]

ARAM
  • Bug Fix: 50% reduction on outgoing ally heals has been restored.

September 24th Hotfix[]

Vex Vex
  • Doom 'n Gloom Doom 'n Gloom
    • Base damage reduced to 30 − 140 (based on level) from 30 − 180 (based on level).
  • Mistral Bolt Mistral Bolt
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
URF-specific balancing
  • Aatrox Aatrox
    • Incoming damage modifier changed to -15% from 0%.
    • Outgoing damage modifier changed to +15% from 0%.
  • Ahri Ahri
    • Incoming damage modifier changed to +5% from 0%.
    • Outgoing damage modifier changed to -5% from 0%.
  • Amumu Amumu
    • Incoming damage modifier changed to -10% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Anivia Anivia
    • Incoming damage modifier changed to -8% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Annie Annie
    • Outgoing damage modifier changed to -5% from 0%.
  • Bard Bard
    • Incoming damage modifier changed to -15% from 0%.
    • Outgoing damage modifier changed to +15% from 0%.
  • Braum Braum
    • Incoming damage modifier changed to -10% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Cassiopeia Cassiopeia
    • Incoming damage modifier changed to +5% from 0%.
    • Outgoing damage modifier changed to -5% from 0%.
  • Darius Darius
    • Incoming damage modifier changed to -5% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Draven Draven
    • Incoming damage modifier changed to +5% from 0%.
    • Outgoing damage modifier changed to -5% from 0%.
  • Ezreal Ezreal
    • Outgoing damage modifier changed to -5% from 0%.
  • Fiddlesticks Fiddlesticks
    • Incoming damage modifier changed to -10% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Fiora Fiora
    • Incoming damage modifier changed to +10% from 0%.
    • Outgoing damage modifier changed to -5% from 0%.
  • Fizz Fizz
    • Incoming damage modifier changed to +8% from 0%.
    • Outgoing damage modifier changed to -5% from 0%.
  • Garen Garen
    • Incoming damage modifier changed to -10% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Gnar Gnar
    • Incoming damage modifier changed to -10% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Illaoi Illaoi
    • Incoming damage modifier changed to -10% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Jax Jax
    • Incoming damage modifier changed to +8% from 0%.
    • Outgoing damage modifier changed to -5% from 0%.
  • Jayce Jayce
    • Incoming damage modifier changed to +5% from 0%.
    • Outgoing damage modifier changed to -8% from 0%.
  • Kai'Sa Kai'Sa
    • Incoming damage modifier changed to +5% from 0%.
    • Outgoing damage modifier changed to -8% from 0%.
  • Karthus Karthus
    • Outgoing damage modifier changed to -5% from 0%.
  • Lucian Lucian
    • Incoming damage modifier changed to +5% from 0%.
    • Outgoing damage modifier changed to -5% from 0%.
  • Malzahar Malzahar
    • Incoming damage modifier changed to +5% from 0%.
    • Outgoing damage modifier changed to -5% from 0%.
  • Mordekaiser Mordekaiser
    • Indestructible Indestructible
      • New Effect: Stored damage as potential shield is no longer reduced by Shield Overload.
  • Orianna Orianna
    • Incoming damage modifier changed to +5% from 0%.
    • Outgoing damage modifier changed to -8% from 0%.
  • Rammus Rammus
    • Incoming damage modifier changed to -10% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Sett Sett
    • Incoming damage modifier changed to -8% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Shaco Shaco
    • Outgoing damage modifier changed to -5% from 0%.
  • Sivir Sivir
    • Outgoing damage modifier changed to -5% from 0%.
  • Soraka Soraka
    • Incoming damage modifier changed to -8% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Syndra Syndra
    • Incoming damage modifier changed to +5% from 0%.
    • Outgoing damage modifier changed to -10% from 0%.
  • Tahm Kench Tahm Kench
    • Incoming damage modifier changed to -15% from 0%.
    • Outgoing damage modifier changed to +15% from 0%.
  • Trundle Trundle
    • Outgoing damage modifier changed to -5% from 0%.
  • Twisted Fate Twisted Fate
    • Outgoing damage modifier changed to -5% from 0%.
  • Twitch Twitch
    • Incoming damage modifier changed to +5% from 0%.
    • Outgoing damage modifier changed to -8% from 0%.
  • Urgot Urgot
    • Incoming damage modifier changed to -15% from 0%.
    • Outgoing damage modifier changed to +10% from 0%.
  • Vex Vex
    • Outgoing damage modifier changed to -5% from 0%.
  • Vi Vi
    • Outgoing damage modifier changed to -5% from 0%.
  • Viktor Viktor
    • Outgoing damage modifier changed to -5% from 0%.
  • Vladimir Vladimir
    • Incoming damage modifier changed to +5% from 0%.
    • Outgoing damage modifier changed to -8% from 0%.
  • Xayah Xayah
    • Incoming damage modifier changed to +10% from 0%.
    • Outgoing damage modifier changed to -10% from 0%.
  • Xin Zhao Xin Zhao
    • Incoming damage modifier changed to +5% from 0%.
  • Yone Yone
    • Incoming damage modifier changed to -10% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Yuumi Yuumi
    • Outgoing damage modifier changed to -20% from -15%.
  • Zed Zed
    • Outgoing damage modifier changed to -5% from 0%.
  • Zilean Zilean
    • Incoming damage modifier changed to -10% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.

September 27th Hotfix[]

URF-specific balancing
  • Aatrox Aatrox
    • Incoming damage modifier changed to -25% from -15%.
  • Fiddlesticks Fiddlesticks
    • Outgoing damage modifier changed to +10% from +5%.
  • Kai'Sa Kai'Sa
    • Incoming damage modifier changed to +8% from +5%.
  • Malzahar Malzahar
    • Incoming damage modifier changed to +8% from +5%.
    • Outgoing damage modifier changed to -8% from -5%.
  • Orianna Orianna
    • Incoming damage modifier changed to +8% from +5%.
    • Outgoing damage modifier changed to -10% from -8%.
  • Ornn Ornn
    • Incoming damage modifier changed to -5% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Syndra Syndra
    • Incoming damage modifier changed to +10% from +5%.
  • Udyr Udyr
    • Incoming damage modifier changed to -8% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Volibear Volibear
    • Incoming damage modifier changed to +5% from 0%.
  • Xayah Xayah
    • Outgoing damage modifier changed to -15% from -10%.

References[]

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