- For the League of Legends patch, see V11.18.
Teamfight Tactics V11.18[]
Client[]
- AFK
- Bug Fix: Players who miss AFK checks will no longer be unintentionally forced to serve a Queue Dodge penalty like their League of Legends Rift pals would face.
Champions[]
- Ability base damage increased to 150 / 200 / 500 from 150 / 200 / 400.
- Ability AD ratio increased to 350 / 375 / 450% AD from 350 / 375 / 425% AD.
- Ability damage increased to 300 / 450 / 3000 from 300 / 450 / 2000.
- Base attack damage increased to 95 from 90.
- Ability base damage increased to 150 / 225 / 900 from 150 / 200 / 800.
- Ability AD ratio increased to 170 / 180 / 400% AD from 170 / 180 / 340% AD.
- Ability damage increased to 150 / 200 / 750 from 150 / 200 / 600.
- Ability damage increased to 200 / 300 / 1500 from 200 / 300 / 1200.
- Ability damage reduction changed to 55 / 60 / 95% from 60 / 70 / 90%.
- Ability damage increased to 175 / 250 / 475 from 175 / 250 / 400.
- Daisy stun duration reduced to 0.5 / 0.5 / 6 seconds from 1.5 / 2 / 6.
- Daisy base health increased to 1600 / 2600 / 10000 from 1500 / 2400 / 10000.
- Daisy base attack damage increased to 90 from 80.
- Base health reduced to 950 from 1000.
- Ability AD ratio increased to 200 / 220 / 400% AD from 200 / 220 / 300% AD.
- Ability bonus attack speed reduced to 20 / 30 / 100% from 30 / 35 / 100%.
- Ability damage increased to 230 / 290 / 850 from 230 / 290 / 750.
- Ability mana cost reduction increased to 15 / 15 / 40 from 15 / 15 / 30.
- Base attack damage increased to 80 from 75.
- Ability first ascension AD ratio reduced to 50 / 60 / 1000% AD from 80 / 90 / 1000% AD.
- Bug Fix: Ability stun now properly interrupts ability channel.
- Ability magic damage per shot reduced to 40 / 70 / 400 from 50 / 90 / 400.
- Base health reduced to 750 from 800.
- Ability damage reduced to 450 / 700 / 1750 from 500 / 750 / 1800.
- New Effect: Now chooses a new target after dashing.
- Bug Fix: Ability stun now properly interrupts ability channel.
- Bug Fix: Tooltip now specifies that his attack speed slow lasts 3 seconds.
- Ability damage changed to 150 / 400 / 2000 from 180 / 360 / 2000.
- Removed: Ability no longer removes shields.
- New Effect: Ability now deals double damage against shields.
- Ability damage reduced to 125 / 250 / 5000 from 150 / 300 / 5000.
- Ability cast time reduced.
Traits[]
- Bug Fix: Cannonneers with no longer attempt to fire a blank projectile.
- Bonus attack speed increased to 10 / 30 / 80 / 140% (based on the number of Hellions) from 10 / 30 / 70 / 130%.
Items[]
- Shield reduced 40% maximum health from 60%.
- Bug Fix: No longer blocks more critical strike damage than intended.
- Bonus resistances per enemy reduced to 30 from 40.
- Starting mana reduced to 45 from 60.
- Bonus resistances per enemy reduced to 18 from 20.
- Maximum bonus damage reduced to 60% from 70%.
- Shield reduced to 400 / 500 / 600 (based on Star level) from 600 / 700 / 800.
- New Effect: Now grants all allies 200 bonus health at the start of combat.
- Attack speed reduced to 70% from 80%.
- Magic resistance reduction increased to 70% from 50%.
Hotfixes[]
September 15th Hotfix[]
- Ability damage reduced to 250 / 350 / 500 from 250 / 350 / 550.
- Ability isolated damage reduced to 750 / 1050 / 1500 from 750 / 1050 / 1650.
- Ability bonus true damage reduced to 70 / 90 / 110 from 70 / 95 / 120.
- Ability bonus true damage reduced to 20 / 25 / 40 from 25 / 35 / 55.
- Bonus critical strike damage changed to 30 / 40 / 50% (based on the number of Assassins) from 30 / 50 / 70%.