- For the Teamfight Tactics patch, see V11.18 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
League of Legends V11.18[]
Client[]
- Clash
- Void Clash: The second weekend of the Void-themed Clash will be September 18 and 19. Team formation for the first weekend will open starting on September 13.
- Web Match History
- Web Match History has been shutdown on September 7. In-client version will still be available.
Champions[]
- Bug Fix: Fixed a bug where breaking a spell shield on him would interrupt the ability.
- Bug Fix: Fixed a bug where he was unable to cancel the ability while being silenced.
- Stats
- Base attack damage reduced to 55 from 57.
- Cooldown increased to 18 / 14.5 / 11 / 7.5 / 4 seconds from 14 / 11.5 / 9 / 6.5 / 4.
- Cooldown increased to 20 / 15 / 10 (based on level) seconds from 16 / 13 / 10 (based on level).
- Bug Fix: Fixed a bug where it would get cancelled upon using any consumables.
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- Heavier sound effects for and .
- Bug Fix: Fixed a bug where he would ignore all subsequent CC from a dragon or after it broke his Goes Where He Pleases spell shield once.
- Damage cap against monsters increased to 350 / 425 / 500 / 575 / 650 from 300 / 350 / 400 / 450 / 500.
- New Effect: On cast, now grants him 15 / 20 / 25% missing health as base health for the duration of the ability.
- Removed: No longer heals for 20% missing health on cast.
- Health regeneration reduced to 20 / 40 / 60% maximum health from 20 / 45 / 70%.
- Adoration stack count updates will now be displayed in All chat, not just Team chat.
- New Effect: Now executes enemy champions with health that is less than or is left below the current number of stacks.
- Bug Fix: Updated the tooltip to include the additional damage dealt against jungle monsters.
- New Effect: Damage reduction against champion basic attack is increased to 8 (+ 2% AP).
- On-hit base damage increased to 20 / 25 / 30 / 35 / 40 from 10 / 15 / 20 / 25 / 30.
- Guppy base damage reduced to 150 / 225 / 300 from 150 / 250 / 350.
- Chomper base damage reduced to 200 / 275 / 350 from 225 / 325 / 425.
- Gigalodon base damage reduced to 250 / 325 / 400 from 300 / 400 / 500.
- Guppy AP ratio reduced to 70% AP from 80% AP.
- Chomper AP ratio reduced to 85% AP from 100% AP.
- Gigalodon AP ratio reduced to 100% AP from 120% AP.
- Stats
- Base health increased to 570 from 540.
- Health growth increased to 90 from 82.
- Bonus movement speed and ghosting duration reduced to 0.75 seconds from 1.25.
- Fishbones mana cost reduced to 16 / 17 / 18 / 19 / 20 from 20 at all ranks.
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 16 / 15 / 14 / 13 / 12.
- Knock up duration reduced to 1 / 1.5 / 2 seconds from 1.5 / 1.75 / 2.
- Stats
- Base armor increased to 28 from 26.
- Base shield increased to 90 / 135 / 180 / 225 / 270 from 80 / 125 / 170 / 215 / 260.
- AP ratio increased to 70% AP from 50% AP.
- Stats
- Base attack damage reduced to 68 from 70.
- Stats
- Base health regeneration reduced to 2.5 from 7.5.
- Health regeneration growth reduced to 0.55 from 0.75.
- Base heal against monsters increased to 27 − 103.5 (based on level) from 18 − 94 (based on level).
- Bonus movement speed duration increased to 6.5 seconds from 5.5.
- Cooldown reduced to 16 seconds from 18.
- Bug Fix: Fixed the tooltip so that it no longer states dealing bonus damage to monsters.
- Number of waves increased to 14 / 16 / 18 from 12 / 14 / 16.
- Cooldown reduced to 24 / 22 / 20 / 18 / 16 seconds from 26 / 24 / 22 / 20 / 18.
- General
- Bug Fix: Base voice lines have been remastered to sound clearer, cleaner, and smoother.
- Stats
- Base health regeneration reduced to 7.5 from 9.
- Base attack speed increased to 0.688 from 0.625.
- Attack speed ratio unchanged.
- Damage against monsters increased to 125% from 100%.
- New Effect: If cast during and the target uses a dash or blink or is no longer in vision during the dash, the ability will now aim at the target's last position prior to them starting the dash or blink or being in vision.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
- Empowered stun duration reduced to 1 second from 1.5.
- Empowered self-lockout duration reduced to 0.52 seconds from 0.75.
- Bonus attack speed changed to 20% − 80% (based on level) from 50% at all levels.
- Cooldown reduced to 6 seconds at all ranks from 7 / 6.75 / 6.5 / 6.25 / 6.
- Bug Fix: Fixed a bug where it did not apply life steal when cast during .
- Bug Fix: Block effect now properly takes priority over shield mitigations.
- Bug Fix: Updated the tooltip to include its slow percentage.
- New Effect: While active, now applies 40% Grievous Wounds for 1 second.
- Bug Fix: Fixed a bug where buffing an ally with the Melody aura did not grant her a Mana Charge stack on .
- Bug Fix: Fixed a bug where it would incorrectly grant a stack of Accelerando even if negated by a spell shield.
- Bug Fix: Updated the tooltip to state that it deals damage to enemy champions only.
- New Effect: Now removes Grievous Wounds from all targets before granting the heal.
- New Effect: Casting on Worked Ground now refunds 50% of its cooldown, but not below 1 second.
- Worked Ground duration reduced to 25 seconds from 45.
- Worked Ground size reduced to 300 units from 450.
- Base damage reduced to 65 / 85 / 105 / 125 / 145 from 65 / 90 / 115 / 140 / 165.
- Damage against monsters increased to 150% from 100%.
- Stats
- Base movement speed reduced to 330 from 335.
- Minimum damage per soul increased to 1.5 from 1.
- Maximum damage AD ratio reduced to 80 / 110 / 140 / 170 / 200% AD from 100 / 125 / 150 / 175 / 200% AD.
- Maximum damage per soul increased to 1.5 from 1.
- Slow strength reduced to 30 / 34 / 38 / 42 / 46% from 32 / 39 / 46 / 53 / 60%.
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- New unique sound effect for basic attacks.
- Heavier sound effects for empowered basic attacks.
- Bonus attack damage increased to 40 / 55 / 70 from 30 / 45 / 60.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
- Mana cost reduced to 70 from 80.
- Stats
- Base attack damage reduced to 59 from 61.
- Non-champion base bonus attack speed reduced to 10 / 15 / 20% (based on level) from 20% at all levels.
- Bug Fix: Can no longer access to forge items while possessing him.
- Bonus shield per subsequent champion hit increased to 50% from 25%.
- Cooldown reduced to 14 − 6 (based on level) seconds from 18 − 6 (based on level).
- Damage against monsters increased to 200% from 100%.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18.5 / 17 / 15.5 / 14.
Items[]
- Removed: Cleave no longer works against structures.
- The tooltip now also mentions this.
- Tooltip now mentions that Cleave does not work against structures.
- Removed: Cleave's cone damage no longer triggers against structures. On-hit damage still applies.
- The tooltip now also mentions this.
Runes[]
- Maximum bonus movement speed increased to 60% from 45%.
- Bonus movement speed ramp up time reduced to 1 second from 1.5.
Hotfixes[]
September 9th Hotfix[]
- Bug Fix: Fixed a bug where her passive would not return to her after casting twice.
- Bug Fix: Fixed a bug where displacements would cause the autonomous targeting by casting it during to become dysfunctional.
September 13th Hotfix[]
- Bug Fix: Now properly grants physical vamp against champions.