- For the League of Legends patch, see V11.17.
Teamfight Tactics V11.17[]
Client[]
- RP Pricing Update
- We're updating RP pricing for some regions for Teamfight Tactics and League of Legends on September 8, 2021. [1]
- Brazil, Latin America, Russia, and Turkey will see increased prices due to exchange rates and tax changes. From August 23 to September 8, players will receive double Bonus Currency from all RP purchases.
- User Interface
- Match History now appears as a tab in the TFT hub near your Battle Pass.
Game[]
- Loot Orbs
- New Effect: no longer count as an item component toward your expected component drops. They only appear in bonus orbs.
Champions[]
- Bug Fix: Now heals himself even if his target dies mid animation.
- Base attack speed reduced to 1 from 1.1.
- Base health increased to 600 from 550.
- Base attack speed increased to 0.8 from 0.75.
- Ability damage reduced to 150 / 200 / 600 from 175 / 225 / 600.
- Starting mana reduced to 80 from 100.
- Maximum mana reduced to 160 from 170.
- Ability damage increased to 125 / 200 / 2222 from 100 / 150 / 1777.
- Base attack speed reduced to 0.7 from 0.75.
- Maximum mana increased to 160 from 140.
- Bug Fix: Tooltip now properly displays Daisy's damage and stun duration.
- Ability damage increased to 230 / 290 / 750 from 225 / 280 / 750.
- Base health increased to 800 from 650.
- Base attack speed increased to 1.15 from 1.1.
- Base attack speed reduced to 0.65 from 0.7.
- Base health reduced to 800 from 850.
- Ability damage reduced to 200 / 350 / 600 from 250 / 350 / 650.
- Bug Fix: Ability is now properly interrupted by polymorph.
- Base attack speed increased to 0.65 from 0.6.
- Ability damage reduced to 250 / 375 / 600 from 250 / 375 / 700.
- Ability dodge chance reduced to 40% from 45%.
- Ability bonus attack speed reduced to 30 / 50 / 70% from 40 / 50 / 75%.
- Ability base damage changed to 80 / 90 / 100 from 75 / 85 / 110.
- Base attack speed increased to 0.65 from 0.6.
- Ability damage reduced to 350 / 500 / 800 from 350 / 500 / 900.
- Ability healing reduced to 35 / 50 / 70% of missing health from 35 / 50 / 80%.
- Base health reduced to 800 from 850.
- Base attack damage reduced to 75 from 80.
- Ability damage reduced to 100 / 200 / 300 from 100 / 200 / 500.
- Ability AD ratio reduced to 90 / 100 / 110% AD from 90 / 100 / 120% AD.
- Base health increased to 800 from 750.
- Base attack speed increased to 0.65 from 0.6.
- Ability damage reduced to 120 / 160 / 666 from 130 / 160 / 666.
- Base attack damage increased to 40 from 35.
- Maximum mana increased to 90 from 80.
- Base health reduced to 1000 from 1100.
- Ability damage increased to 180 / 360 / 2000 from 180 / 300 / 1500.
- Ability bonus damage per second reduced to 50% from 100%.
- Ability health decay per second reduced to 10 / 5 / 0% maximum health from 15 / 7 / 0%.
- Base attack speed reduced to 0.9 from 0.95.
- Ability damage reduced to 250 / 350 / 550 from 250 / 350 / 600.
- Ability bonus true damage reduced to 25 / 35 / 55 from 25 / 35 / 60.
- Ability damage increased to 250 / 375 / 550 from 250 / 375 / 525.
Traits[]
- Monstrosity base resistances reduced to 30 / 45 / 60 from 40 / 50 / 60.
- Monstrosity base attack damage increased to 70 / 80 / 100 (based on the number of Abominations) from 70 / 80 / 90.
- Monstrosity attack damage per Star level increased to 7 / 8 / 10 (based on the number of Abominations) from 7 / 8 / 9.
- Now activates more quickly and reliably.
- New Effect: Can now occur more than once per combat, allowing to eat both the final enemy champion and the / that it spawns.
- Bonus attack speed increased to 25 / 75 / 135 / 250% (based on the number of Legionnaires) from 25 / 65 / 120 / 250%.
- Bonus resistances reduced to 20 / 35 / 70 (based on the number of Redeemeds) from 20 / 35 / 75.
- New Effect: The Sentinel with highest amount of items now gets the shield first instead of the Sentinel with the highest maximum health.
- If multiple Sentinels have the same amount of items, then the Sentinel with highest attack speed will be chosen. If multiple Sentinels have the same amount of attack speed, then it will be chosen at random.
- Bonus attack speed reduced to 25 / 90 / 500% (based on the number of Sentinels) from 25 / 120 / 1000%.
- Shield reduced to 175 / 900 / 2000 (based on the number of Sentinels) from 200 / 1000 / 2000.
- Bonus attack damage per second increased to 3 / 8 / 16 (based on the number of Skirmishers) from 3 / 6 / 15.
- Removed: Ability power per cast is no longer capped at 10 stacks.
- Ability power reduced to 15 / 35 / 70% (based on the number of Spellweavers) from 25 / 55 / 100%.
- Ability power per cast reduced to 2 / 4 / 10% (based on the number of Spellweavers) from 2 / 5 / 10%.
- Bonus damage increased to 50% of target's missing health from 40%.
Items[]
- Bug Fix: Spell vamp no longer has reduced effectiveness on area of effect abilities.
- Health regeneration increased to 3% maximum health from 2%.
- Bug Fix: Units affected by this item and another source of attack speed reduction now properly shed Frozen Heart of Gold's debuff when leaving its radius.
- Bonus resistances per enemy increased 20 from 18.
- Health threshold reduced to 1600 maximum health from 1650.
- Bonus damage increased to 20% from 10%.
- Maxmum bonus damage reduced to 70% from 80%.
- Maximum shield increased to 400 from 300.
Hotfixes[]
August 31st Hotfix[]
- Starting mana increased to 30 from 0.
- Maximum mana increased to 100 from 70.
- Ability heal reduced to 200 / 300 / 400 from 200 / 300 / 450.
- Base attack damage reduced to 75 from 80.
- Ability bonus true damage reduced to 70 / 95 / 120 from 70 / 100 / 140.