- For the League of Legends patch, see V11.16.
Teamfight Tactics V11.16[]
Cosmetics[]
- New Emotes
- Little Legends
- New Sentinel Craggle, Sentinel Flutterbug, and Sentinel Hauntling.
Client[]
- Bundles
- Sentinels Starter Bundle 1 (
- Contains: Sentinel Hauntling, Bonus Series 1 Little Legend Egg, Bonus Series 2 Little Legend Egg, and Bonus Series 3 Little Legend Egg.
or $2.00)
- Sentinels Starter Bundle 2 ( or $5.00)
Champions[]
- Ability bonus attack speed increased to 70 / 85 / 400% from 60 / 80 / 400%.
- Ability heal increased to 60% from 50%.
- Ability duration increased to 2.5 seconds from 2.
- Ability damage reduced to 200 / 300 / 1200 from 200 / 300 / 2000.
- Maximum mana reduced to 170 from 180.
- Ability damage reduced to 25 / 35 / 200% of target's maximum health from 25 / 30 / 200%.
- Ability resistance steal increased to 2 / 2 / 11 from 1 / 1 / 11.
- Ability damage reduced to 400 / 600 / 3333 from 450 / 650 / 3333.
- Base attack damage reduced to 60 from 65.
- Ability base damage reduction reduced to 30 / 40 / 50% from 40 / 50 / 60%.
- Daisy stun duration reduced to 1.5 / 2 / 6 seconds from 2 / 2.5 / 6.
- Ability damage increased to 225 / 280 / 700 from 210 / 260 / 700.
- Maximum mana increased to 80 from 70.
- Ability damage reduced to 250 / 350 / 650 from 250 / 350 / 700.
- Starting mana increased to 40 from 0.
- Base health reduced to 700 from 800.
- New Effect: Every other shot from his ability now counts as a basic attack.
- Bug Fix: Ability is no longer interrupted by taunts.
- Ability ally duration increased to 5 seconds from 4.
- New Effect: Ability now has a base damage of 70 / 85 / 110 (× AP).
- Ability AD ratio reduced to 70% AD from 125% AD.
- Ability heal increased to 100% at all Star levels from 90 / 95 / 100%.
- Removed: Ability heal no longer scales with ability power.
- Ability bonus attack speed changed to 35% at all Star levels from 30 / 35 / 40%.
- Bug Fix: Now properly casts at increased range with .
- Ability heal reduced to 20 / 30 / 70 from 25 / 35 / 75.
- Base health reduced to 900 from 950.
- Base attack damage reduced 80 from 85.
- Ability AD ratio reduced to 90 / 100 / 120% AD from 90 / 100 / 130% AD.
- Ability bonus resistances reduced to 60 / 100 / 200 from 80 / 125 / 250.
- Bug Fix: Tooltip now properly displays stun duration scaling.
- Base armor increased to 40 from 35.
- Base magic resistance increased to 40 from 35.
- Ability damage reduced to 175 / 350 / 800 from 200 / 400 / 1000.
- Ability bonus attack speed reduced to 120 / 130 / 140% from 125 / 150 / 175%.
- Base attack damage increased to 65 from 60.
- Base attack damage increased to 35 from 30.
- Ability stun duration reduced to 2 / 3.5 / 10 from 2.5 / 3.5 / 10.
- Base attack speed reduced to 0.95 from 1.
- Ability damage reduced to 250 / 350 / 600 from 250 / 350 / 650.
- Ability bonus true damage reduced to 25 / 35 / 60 from 25 / 35 / 65.
Traits[]
- Monstrosity bonus attack damage and health per stage reduced to 16% from 20%.
- Monstrosity base health changed to 900 / 1400 / 1900 (based on the number of Abominations) from 1000 / 1400 / 1800.
- Monstrosity health per Star level changed to 90 / 140 / 190 (based on the number of Abominations) from 100 / 140 / 180.
- AD ratio reduced to 225 / 450 / 1200% (based on the number of Cannoneers) AD from 250 / 550 / 2000% AD.
- Bonus attack speed changed to 10 / 30 / 70 / 130% (based on the number of Hellions) from 5 / 30 / 75 / 150%.
- Bonus attack speed increased to 25 / 65 / 120 / 250% (based on the number of Legionnaires) from 25 / 60 / 120 / 250%.
- Removed: The first attack after casting a spell no longer heals for 50% of damage dealt.
- New Effect: Legionnaires now passively gain 15 / 20 / 25 / 35% (based on the number of Legionnaires) healing from basic attacks and abilities.
- Shield strength reduced to 30 / 60 / 90 / 200% (based on the number of Nightbringers) maximum health from 30 / 60 / 100 / 250%.
- Bonus damage reduced to 20 / 30 / 40 / 70% (based on the number of Nightbringers) from 20 / 30 / 40 / 80%.
- Bonus attack speed increased to 80 / 180 / 400% (based on the number of Rangers) from 75 / 180 / 400%.
- Bonus attack speed reduced to 25 / 120 / 1000% (based on the number of Sentinels) from 30 / 120 / 1000%.
- Bonus attack damage per second increased to 3 / 6 / 15 (based on the number of Skirmishers) from 3 / 5 / 15.
Items[]
- Ability power increased to 40 from 30.
- Health regeneration reduced to 1% maximum health from 2%.
- Bonus damage increased to 40% from 35%.
- Bonus resistances per enemy increased to 40 from 35.
- Critical strike damage increased to 90% from 80%.
- Base attack speed increased to 40% from 10%.
- Shield increased to 600 / 700 / 800 (based on Star level) from 500 / 600 / 700.
- Bug Fix: Can no longer hit the same target as .
- Bug Fix: Bonus attack speed is now properly removed at the end of combat.
- Shield duration increased to 15 seconds from 12.
- Ability power increased to 120 from 110.
- Ability power increased to 75 from 70.
- Heal reduced to 25% missing health from 35%.
- Heal reduced to 18% missing health from 20%.
- Damage increased to 115 from 100.
- Burn duration reduced to 8 seconds from 10.
- Total damage reduced to 20% of target's maximum health from 25%. Damage per second unchanged.
- Health regeneration reduced to 0.5% maximum health from 2%.
- Bug Fix: Can no longer hit the same target as .
Hotfixes[]
August 18th Hotfix[]
- Starting mana increased to 60 from 40.
- Maximum mana increased to 120 from 100.
- Ability number of targets reduced to 3 / 4 / 5 from 3 / 4 / 6.
- Ability polymorph duration reduced to 1.5 seconds at all Star levels from 1.5 / 2 / 2.5.
- Base attack damage reduced to 60 from 65.
- Base attack speed reduced to 0.75 from 0.8.
- Starting mana reduced to 50 from 75.