- For the Teamfight Tactics patch, see V11.16 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- (2000 Coven Tokens) (Limited)
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V11.16[]
Client[]
- Rotating Game Mode: One for All returns from August 12th, 2021 until September 7th, 2021.
- Clash
- The second weekend of the Bandle City-themed Clash will be August 21 and 22. Team formation for the second weekend will be open starting on August 16.
- Ranked
- A third penalty tier for queue-dodging has been added. Players that dodge three times in a 24-hour period will experience a 12-hour MOBA queue lockout and a 10 LP loss (the first two dodge penalties are unchanged).
- Added a new social leaderboard inside Ranked Summoner's Rift lobbies. You can access this leaderboard by clicking on the new leaderboard button in the upper right corner of the Solo/Duo or Flex lobby.
- Master and above Flex players can no longer queue with other Flex players rated below Platinum.
- Your Shop
- Your Shop returns from July 22, 2021 to August 30, 2021 (6:00 PM CEST).
Game[]
- Scoreboard
- Bug Fix: Scoreboard now properly removes a champion's gold bounty value after it has been claimed.
Champions[]
- Undocumented/New Effect: All summoner spells (excluding ) and item actives are now disabled while the hook is attached or in flight.
- Undocumented/New Effect: Using the active for / now ends the swing prematurely.
- Damage against monsters reduced to 250% from 300%.
- Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 11 / 9.5 / 8 / 6.5 / 5.
-
- Renamed to Old God Ivern from Elderwood Ivern.
- Health ratio increased to 10% of the target's current health from 8%.
- Bonus AD ratio increased to 180% bonus AD from 150%.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190.
- Non-champion base damage increased to 45 / 71.25 / 97.5 / 123.75 / 150 from 37.5 / 63.75 / 90 / 116.25 / 142.5.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190.
- Minimum AD ratio increased to 25% AD from 20% AD.
- Maximum AD ratio increased to 100% AD from 80% AD.
- Minimum AD ratio increased to 25% AD from 20% AD.
- Removed: Basic attacks against enemy champions no longer reduce cooldown by 1 second.
- 2 / 3.5 / 5 (based on level). cooldown reduction from spells increased to 5 seconds at all levels from
- Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- Mana cost reduced to 45 from 55.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 from 90 / 135 / 180 / 225 / 270.
- bonus base damage increased to 40 / 100 / 160 / 220 from 25 / 75 / 125 / 175.
- Base shield increased to 80 / 125 / 170 / 215 / 260 from 80 / 120 / 160 / 200 / 240.
- Bonus movement speed reduced to 40% at all ranks from 40 / 45 / 50 / 55 / 60%.
- New Effect: Secondary targets now only receive 30% of bonus movement speed instead of 100%.
- Life steal and spell vamp reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 15 / 14 / 13 / 12 / 11.
- Cooldown increased to 120 / 100 / 80 seconds from 110 / 95 / 80.
- Heal health ratio increased to 7% − 15% (based on level) maximum health from 6% − 13% (based on level).
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 50 / 75 / 100 / 125.
- Empowered base damage reduced to 40 / 90 / 140 / 190 / 240 from 50 / 100 / 150 / 200 / 250.
- AP ratio reduced to 0.7% per 100 AP from 0.8% per 100 AP.
- Empowered AP ratio reduced to 1.4% per 100 AP from 1.6% per 100 AP.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 50 / 75 / 100 / 125.
-
- Renamed to Old God Nocturne from Elderwood Nocturne.
- Stats
- Base movement speed increased 345 from 340.
- AP ratio per snowball increased to 10% AP from 6% AP.
- Maximum snowball AP ratio increased to 90% AP from 54% AP.
- AP ratio per snowball increased to 10% AP from 6% AP.
- Removed: Enemies no longer see its visual effects when cast through Fog of War.
- Bug Fix: Clone no longer overrides all issued commands and attempts to repeatedly path back to the caster when it destroys a ward.
- Bug Fix: Clone no longer paths back to the caster after not being issued any commands within the last 10 seconds.
- Bug Fix: Clone now properly spawns mini after death when killed by reactive damage.
- Bug Fix: Wards destroyed by the clone now properly grant gold to the caster.
- AD ratio increased to 30 / 45 / 60 / 75 / 90% AD from 30 / 40 / 50 / 60 / 70% AD.
- New Innate - Accelerando: Sona gains stacks of Accelerando from using and . She gains 0.5 basic ability haste per stack of Accelerando, up to 60 basic ability haste at 120 stacks. At maximum stacks, each stack gained thereafter reduces current cooldown by 1.5 seconds per stack.
- Base damage increased to 20 − 245 (based on level) from 20 − 240 (based on level).
- bonus damage unchanged.
- New Effect: Now retains stacks even after entering resurrection.
- New Effect: Gain a stack of Accelerando for each bolt that damages a champion.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 75 / 80 / 85 / 90 / 95.
- Undocumented: No longer requires vision of enemies in range to automatically fire bolts at them.
- Removed: Granting an ally (other than herself) the aura no longer refunds 30 mana per cast.
- New Effect: Gain a stack of Accelerando whenever you heal a wounded ally or shield an ally from at least 25 / 50 / 75 / 100 / 125 damage with this ability.
- Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 105 / 110 / 115 / 120 / 125.
- Removed: Granting an ally (other than herself) the aura no longer refunds 30 mana per cast.
- Mana cost reduced to 65 from 90.
- Removed: Granting an ally (other than herself) the aura no longer refunds 30 mana per cast.
- Removed: No longer passively reduces her basic ability cooldowns by 10 / 25 / 40%.
- New Effect: Now affects every enemy unit, instead of only enemy champions.
- Base damage reduced to 8 − 60 (based on level) from 12 − 60 (based on level).
- Base heal reduced to 10 / 15 / 20 / 25 / 30 from 15 / 20 / 25 / 30 / 35.
- Bug Fix: Attack damage reduction now properly counts toward stacking Ever Rising Moon.
- Bonus AP increased to 3.3% bonus health from 2.5%.
- Bonus health increased to 160% AP from 140% AP.
- Bug Fix: Dash no longer ends abruptly when a unit blinks in front of the caster.
- Stats
- Base attack damage reduced to 63 from 66.
- Stats
- Base mana increased to 480 from 420.
- Base damage per mine changed to 30 / 70 / 110 / 150 / 190 from 40 / 75 / 110 / 145 / 180.
- Reduced base damage per mine changed to 12 / 28 / 44 / 60 / 76 from 16 / 30 / 44 / 58 / 72.
- Maximum base damage changed to 150 / 350 / 550 / 750 / 950 from 200 / 375 / 550 / 725 / 900.
- Slow reduced to 10 / 20 / 30 / 40 / 50% from 30 / 35 / 40 / 45 / 50%.
- Base damage per mine changed to 30 / 70 / 110 / 150 / 190 from 40 / 75 / 110 / 145 / 180.
Items[]
- Ability power per stack reduced to 4 from 5.
- Ability power at maximum stacks reduced to 40 from 50.
- Stacks lost upon death increased to 5 from 4.
- Bug Fix: Tooltip now properly displays the amount of damage Sandswipe has dealt in the damage counter.
- Bug Fix: Refunding or selling it before purchasing and activating no longer causes buffs for both items to appear in the buff bar.
- Intervention heal increased to 200 − 400 (based on level) from 180 − 360 (based on level).
- Intervention cooldown reduced to 90 seconds from 120.
- Bug Fix: Passive can no longer deal bonus damage to invulnerable wards (ones that are being to).
Summoner Spells[]
- Bug Fix: Channel now properly cancels if a targeted turret was destroyed while the remaining channel duration was 0.3 seconds.
Monsters[]
- Bug Fix: Now properly grants the buff to its killer even if they are in a zombie state.
Neutral buffs[]
- Bug Fix: Buff is no longer lost when the holder is executed by a non-epic monster.
- Bug Fix: Buff is no longer lost when the holder is executed by a non-epic monster.
Hotfixes[]
August 11th Hotfix[]
- Bug Fix: No longer fails to grant its effects in the initial zone before terrain is struck.
August 13th Hotfix[]
- Bug Fix: No longer causes him to stay invisible for longer than intended when cast right after killing an enemy with .
- One for All balancing
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -8% from -5%.
- Movement speed modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +8% from +5%.
- Incoming damage modifier changed to -8% from -5%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -3% from 0%.
- Outgoing damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to -3% from 0%.
- Incoming damage modifier changed to +3% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to 0% from +3%.
- Incoming damage modifier changed to 0% from -3%.
- Incoming damage modifier changed to -8% from -5%.
- Incoming damage modifier changed to -8% from -5%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -3% from 0%.
- Movement speed modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -3% from 0%.
- Outgoing damage modifier changed to +3% from 0%.