- For the League of Legends patch, see V11.15.
Teamfight Tactics V11.15[]
Cosmetics[]
- Arenas
- Dankest Dungeon Arena added.
- Desert Path Arena added.
- Golden Bakery Arena added.
- High Noon Saloon Arena added.
- Journey's Beginning Arena added.
- Booms
- New booms added to the game:
- Abyssal Chasm
- Jagged Path
- Shattered Heart
- Soul Siphon
- New Emotes
- Little Legends
- New Little Legends skin added:
- Verdant Fuwa
- Order Fuwa
- Chaos Fuwa
- Ironclad Molediver
- Order Molediver
- Chaos Molediver
- High Noon Squink
- Order Squink
- Cactus Squink
- Kernel Squink
- Outlaw Squink
- Draconic Umbra
- Order Umbra
- Chaos Umbra
Client[]
- Bundles
- Reckoning Pass+ II Arena Bundle (
- Contains: Reckoning Pass+ II and Golden Bakery Arena.
or $17.99)
- Heroic Adventurer Bundle (
- Contains: Reckoning Pass+ II, Golden Bakery Arena, Order Fuwa 1-Star, Order Molediver 1-Star, Order Umbra 1-Star, and 1 Bonus Fearless Fellowship Egg.
or $33.99)
- Fearless Fellowship Bundle (
- Contains: Reckoning Pass+ II, Golden Bakery Arena, 10 Fearless Fellowship Eggs, and 2 Bonus Fearless Fellowship Eggs.
or $54.99)
- Dawn of Heroes Megabundle (
- Reckoning Pass+ II, High Noon Saloon Arena, Golden Bakery Arena, 22 Fearless Fellowship Eggs, and 4 Bonus Fearless Fellowship Eggs.
or $99.99)
- Ranked
- Grandmaster and Challenger are unlocked immediately but are still limited to the top accounts on each server, but players must have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger.
- Your rank has been "soft" reset down one tier below your current standings. For example, if you are currently in Gold II you will now be in Silver II.
- If you are currently placed in Master or above, you will be reset to Diamond 4.
- You will get five provisional matches after the reset, meaning you will not lose any LP for sub-top-four placements in your first five ranked games of the new stage. You'll also gain some extra LP for finishing top four.
- Ranked rewards for the first half of Reckoning will be distributed in patch 11.16 for who made it to Gold or higher.
- Hyper Roll
- Emote rewards will be earned for players that reach Blue, Purple, and Hyper tier before patch 11.15.
- Hyper Roll tiers will not be hard reset. Instead, anyone at Blue or higher will go to the bottom of Blue.
- The rewards for Hyper Roll will come in patch 11.16 alongside the rest of the ranked rewards for the first half of Reckoning.
- Reckoning II Pass
- The Reckoning Pass II works like prior passes; accumulate XP for free rewards. But, for even more rewards, you can purchase the Pass+ II for
- Emotes: The Kindest Cut, Surprise!!!, Amused and Confused, and more.
- Booms to celebrate your victories: Jagged Path, Abyssal Chasm, Soul Siphon, Shattered Heart.
- Star Shards to star-up your favorite Little Legends.
- Little Legends Eggs: Fearless Fellowship eggs and more.
- Arenas: Journey's Beginning, Desert Path, and Dankest Dungeon.
- Exclusive Little Legends: Order Pengu at one and two stars, and Order Sprite.
. With the Reckoning Pass+ II, you can gain access to personalization features that are only available in this set.
- Rise of the Sentinels
- Starting on Week 3 (July 22nd), a new mission is added. This mission can be repeated infinitely. It won't appear in missions log. Completing it grants 600 Sentinel points.
- Play 1 PvP matchmade game of Summoner's Rift, ARAM, Ultimate Spellbook, or Teamfight Tactics (excluding Hyper Roll).
Game[]
- Armory
- Stage 2 Armory
- Now only contains 2 standard item components.
- Stage 3 Armory
- Armory moved to round 6 from 2.
- New Effect: Now contains 5 Radiant Items.
- Stage 4 Armory
- Armory is now guaranteed.
- Now has chance to contain 2 item components, 3 item components or 3 item components and 1 special item.
- Stage 5 Armory
- Chance of appearing has been reduced.
- Removed: No longer has any chance of dropping item components.
- Carousel
- Stage 5 Carousel
- New Effect: Now has chance to drop unbuildable emblems.
- Stage 6
- New Effect: Now has chance to drop unbuildable emblems.
- New Effect: Now has a chance to be all completed items.
- Champion pool
- Number of champions in pool reduced to 57 from 58.
- Hyper Roll
- Armory
- Stage 4-1 armory is no longer guaranteed.
- Stage 4-1 armory now only offers 3 item components or 3 item components and 1 special item.
- Gold
- Planning Timer
- Stage 3-1, 5-2, 6-2, and 6-3 timers have been increased by 5 seconds.
- Loot Orbs
- Minimum number of items received is now 10 item components and 1 Radiant Item after stage 4 round 7.
- Small Orbs
- Medium Orbs
- Gold Orbs
- and drop rate reduced.
- New Effect: Now has a chance to drop .
- Divine Blessings
- Divine Blessings give a special golden orb when the player has less than 40 health (10 health in Hyper Roll). They contain the following: items (components), gold, consumables, , champions. The drops are the same for all the players present in the game.
- Has a chance to drop .
Champions[]
- For the champion changes, see the respective champion page.
- New Champions: , , , .
- Returning Champions: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
- Removed Champions: , , , , , , , , , , , , .
- Base armor increased to 35 from 30.
- Base magic resistance increased to 35 from 30.
- Base attack damage reduced to 65 from 75.
- Maximum mana increased to 150 from 90.
- Ability damage increased to 150 / 200 / 400 from 125 / 150 / 300.
- Ability AD ratio increased to 350 / 375 / 475% AD from 140 / 150 / 180% AD.
- Ability number of targets increased to 5 / 5 / 10 from 4 / 4 / 8.
- Removed: Is no longer a .
- Base attack damage reduced to 60 from 65.
- Maximum mana increased to 100 from 90.
- Ability damage reduced to 300 / 450 / 650 from 300 / 450 / 750.
- Removed: Is no longer a .
- Base health increased to 750 from 650.
- Base attack speed increased to 0.7 from 0.65.
- Base attack damage increased to 75 from 55.
- Starting mana reduced to 70 from 80.
- Maximum mana reduced to 140 from 160.
- Ability damage increased to 300 / 450 / 2000 from 250 / 350 / 1500.
- New Effect: Is now .
- Removed: Is no longer a .
- Starting mana increased to 100 from 40.
- Maximum mana increased to 180 from 100.
- Ability damage increased to 25 / 30 / 200% of target's maximum health from 20 / 25 / 200%.
- Ability shield increased to 40 / 55 / 200% maximum health from 35 / 45 / 200%.
- Ability shield duration increased to 5 seconds from 4.
- Bug Fix: Ability no longer ignores .
- Starting mana increased to 75 from 40.
- Maximum mana increased to 125 from 90.
- Ability damage changed to 200 / 400 / 600 from 250 / 350 / 500.
- Ability healing changed to 350 at all Star levels from 250 / 350 / 500.
- Ability damage reduced to 450 / 650 / 3333 from 500 / 650 / 7777.
- Base health increased to 1000 from 900.
- Ability damage reduced to 210 / 260 / 700 from 225 / 280 / 700.
- Removed: Is no longer a .
- Ability first ascension AD ratio reduced to 80 / 90 / 1000% AD from 90 / 100 / 1000% AD.
- Maximum mana increased to 80 from 60.
- Ability damage reduction reduced to 30 / 50 / 200 from 30 / 60 / 250.
- Base attack speed increased to 0.7 from 0.6.
- Base attack speed increased to 0.9 from 0.85.
- Starting mana increased to 30 from 0.
- Maximum increased to 90 from 75.
- New Effect: Is now a .
- Ability resistances reduced to 80 / 125 / 250 from 100 / 150 / 300.
- Bug Fix: Ability now properly deals damage to targets that are CC immune.
- New Effect: Grabbed units are now untargetable.
- Base health increased to 600 from 550.
- Ability damage reduced to 250 / 350 / 600 from 300 / 400 / 600.
- Starting mana increased to 30 from 0.
- New Effect: Doppelhellion can now trigger the trait.
- Base health increased to 600 from 550.
- Base health increased to 700 from 650.
- Ability damage reduced to 200 / 300 / 575 from 200 / 325 / 650.
- Ability stun duration reduced to 1.5 / 2 / 2.5 seconds from 2 / 2.5 / 3.
Traits[]
- For the trait changes, see the respective trait page.
- Origins:
- New Origins: , , .
- Returning Origins: , , , , , , , , .
- Removed Origins: , , , .
- Classes:
- New Classes: .
- Returning Classes: , , , , , , , , , , , , .
- Removed Classes: .
- New Effect: The Monstrosity's health and AD increases by 20% each stage, starting from:
- Abomination 3: Stage 3.
- Abomination 4: Stage 4.
- Abomination 5: Stage 5.
- Ally death required reduced to 2 from 3.
- New Effect: The Monstrosity now deal 150 / 200 / 250 magic damage in the area where it stops charging.
- Monstrosity ability life steal increased to 60% from 40%.
- Removed: Monstrosity ability life steal no longer scales with AP.
- Monstrosity ability duration increased to 5 seconds from 6.
- Monstrosity base resistances increased to 40 / 50 / 60 from 40 / 65 / 75.
- Monstrosity base health reduced to 1000 / 1400 / 1800 (based on the number of Abominations) from 1000 / 1600 / 2200.
- Monstrosity health per Star level reduced to 100 / 140 / 180 (based on the number of Abominations) from 100 / 160 / 220.
- Monstrosity base attack damage reduced to 70 / 80 / 90 (based on the number of Abominations) from 100 / 140 / 180.
- Monstrosity attack damage per Star level reduced to 7 / 8 / 9 (based on the number of Abominations) from 10 / 14 / 18.
- New Abomination: .
- Removed Abomination: .
- Bonus critical strike chance increased to 20 / 40 / 75% (based on the number of Assassins) from 10 / 30 / 50%.
- Bonus critical strike damage changed to 30 / 50 / 70% (based on the number of Assassins) from 25 / 55 / 90%.
- Bug Fix: Now properly jump slightly before other units move.
- New Assassin: .
- Removed Assassins: , .
- Bonus health increased to 400 / 1000 / 1600 (based on the number of Brawlers) from 400 / 1000.
- New Item: .
- New Brawler: .
- Removed Brawler: .
- Heal reduced to 30 / 55 / 80 / 120% (based on the number of Dawnbringers) maximum health from 30 / 60 / 90 / 130%.
- Healing ticks reduced to 10 / 15 / 20 / 25 (based on the number of Dawnbringers) from 10 / 20 / 25 / 30.
- Bonus damage reduced to 10% from 12%.
- Average value of 3-piece eggs reduced to 3.14 from 3.25.
- Average value of 5-piece eggs reduced to 7 from 9.25.
- New Item: .
- New Draconic: .
- New Effect: Forgotten champions have 20 / 40 / 70 / 200 bonus attack damage and ability power. Each victorious combat they participate increases these bonuses by 10%, stacking up to 5 times.
- Old Effect: Forgotten champions have 25 / 60 / 120 bonus attack damage and ability power. Each Shadow Item held by a Forgotten champion increases these bonuses by 15% on all Forgotten champions, stacking up to 4 times.
- New Forgotten: .
- Removed Forgottens: , , , .
- Bonus attack speed changed to 5 / 30 / 75 / 150% (based on the number of Hellions) from 10 / 55 / 130%.
- New Hellion: .
- New Item: .
- Bonus armor reduced to 30 / 70 / 125 (based on the number of Ironclads) from 35 / 85 / 170.
- New Item: .
- New Knight: .
- Removed Knights: , .
- Bonus attack speed changed to 25 / 60 / 120 / 250% (based on the number of Legionnaires) from 25 / 65 / 120 / 200%.
- New Legionnaire: .
- Removed Legionnaire: .
- Bonus magic resistance changed to 40 / 80 / 150 / 250 (based on the number of Mystics) from 40 / 100 / 200.
- New Item: .
- New Mystics: , .
- Removed Mystics: , , .
- Shield strength increased to 30 / 60 / 100 / 250% (based on the number of Nightbringers) maximum health from 30 / 60 / 90 / 140%.
- Bonus damage increased to 20 / 30 / 40 / 80% (based on the number of Nightbringers) from 20 / 30 / 40 / 50%.
- Removed Nightbringers: , .
- Bonus attack speed increased to 75 / 180 / 400% (based on the number of Rangers) from 75 / 180%.
- New Item: .
- New Ranger: .
- Removed Ranger: .
- Bonus resistances and ability power reduced to 20 / 35 / 75 (based on the number of Redeemeds) from 30 / 55 / 95.
- Health regeneration reduced to 4 / 7 / 10% (based on the number of Renewers) maximum health from 3 / 6 / 9%.
- Mana regeneration reduced to 4 / 7 / 10% (based on the number of Renewers) maximum mana from 3 / 6 / 9%.
- New Renewer: .
- Removed Renewer: .
- Heal changed to 10 / 25 / 45 / 70% (based on the number of Revenants) maximum health from 10 / 40 / 75%.
- Damage taken and received reduced to 25% from 30%.
- New Revenant: .
- Shield strength changed to 20 / 40 / 100% (based on the number of Skirmishers) maximum health from 25 / 45 / 75%.
- Bonus attack damage per second changed to 3 / 5 / 15 (based on the number of Skirmishers) from 3 / 6 / 12.
- New Skirmishers: , .
- Removed Skirmishers: , .
- Ability power increased to 25 / 55 / 100% (based on the number of Spellweavers) from 25 / 55 / 85%.
- Ability power per cast increased to 2 / 5 / 10% (based on the number of Spellweavers) from 2 / 5 / 8%.
- Removed Spellweaver: .
Items[]
- For the item changes, see the respective item page.
- New Items:
- Radiant Items: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
- Emblem Items: , , , , , , , .
- Other: .
- Removed Items:
- Basic Items: , , , , , , , , .
- Advanced Items: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
- Updated item icon.
- New Effect: Can now only be obtained with , Armories or Carousels.
- Old Recipe: + , + , + .
- New Stats: 150 health.
- Old Stats: 5% critical strike chance, 10% dodge chance.
- Is now Elusive (cannot be crafted).
- Updated item icon.
- Is no longer Unique.
- New Recipe: + .
- Old Recipe: + , + , + .
- No longer builds into , , , , , , , , .
- Updated item icon.
- New Recipe: + .
- Old Recipe: + , + , + .
- No longer builds into , , , , , , , , .
- Ability power increased to 30 from 25.
- Magic resistance reduced to 200 from 250.
- New Effect: On being hit by magic or true damage from an ability, launch a fireball at the ability's caster that deals 30% of their maximum health magic damage (1 second cooldown).
- Updated item icon.
- New Effect: Can now only be obtained with , Armories or Carousels.
- Old Recipe: + , + , + .
- New Stats: 150 health.
- Old Stats: 10 attack damage.
- Is now Elusive (cannot be crafted).
- No longer builds into , , , , , , , , .
- New Effect:
- Gains both of the following:
- Grants 10 bonus attack damage and 10 ability power.
- Basic attacks and abilities heal for 10% of the damage dealt.
- At the start of each round, one of these buffs is increased to 35(%).
- Gains both of the following:
- Old Effect: At the start of each round, randomly gains one of the following buffs:
- Grants 45 bonus attack damage and 45 ability power.
- Basic attacks and abilities heal for 40% of the damage dealt.
- Updated item icon.
- New Recipe: + .
- Old Recipe: + , + , + .
- New Effect: Grants 10% bonus critical strike damage.
- Updated item icon.
- New Effect: Can now only be obtained with , Armories or Carousels.
- Old Recipe: + .
- New Stats: 150 health.
- Old Stats: 20 armor.
- Is now Elusive (cannot be crafted).
- Updated item icon.
- New Effect: Can now only be obtained with , Armories or Carousels.
- Old Recipe: + .
- New Stats: 150 health.
- Old Stats: 10% attack speed.
- Is now Elusive (cannot be crafted).
- New Effect: True damage from abilities now also applies the burn.
- No longer builds into , , , , , , , , .
- No longer builds into , , , , , , , , .
- Updated item icon.
- New Effect: Can now only be obtained with , Armories or Carousels.
- Old Recipe: + , + , + .
- Is now Elusive (cannot be crafted).
- No longer builds into , , , , , , , , .
- Updated item icon.
- New Effect: Can now only be obtained with , Armories or Carousels.
- Old Recipe: + , + , + .
- New Stats: 150 health.
- Old Stats: 20 magic resistance.
- Is now Elusive (cannot be crafted).
- No longer builds into , , , , , , , , .
- No longer builds into , , , , , , , , .
- No longer builds into , , , , , , , , .
- Stacks are now granted on basic attacking, rather than inflicting a critical strike.
- Bonus attack damage and spell power per stack reduced to 2 from 3.
- Bug Fix: Fixed an issue where it could lose its stacks or stop stacking mid combat.
- - New item/unit
- Consume: Sell this unit to open up an armory with 4 craftable and uncraftable emblems.
- Drops From: Divine Blessings and golden orbs.
- Bonus attack speed increased to 30% from 25%.
Hotfixes[]
July 22nd Hotfix[]
- Monstrosity ability duration reduced to 4 seconds from 5.
- Monstrosity ability bonus attack speed reduced to 100% from 200%.
- Average value of 3-piece eggs reduced to 2.9 from 3.14.
- Average value of 5-piece eggs reduced to 6.75 from 7.
July 28th Hotfix[]
- Ability healing reduced to 200 / 225 / 250 from 350 at all Star levels.
- Base attack damage reduced to 65 from 70.
- Ability maximum damage reduction reduced to 80% from 90%.
- Base attack damage reduced to 70 from 75.
- Ability damage reduced to 250 / 375 / 700 from 250 / 400 / 750.
- New Effect: Monstrosity stage scaling now scales 3 stages later in Hyper Roll.
- Mana ratio reduced to 40% maximum mana from 45%.
- Bug Fix: Fixed a bug that allowed for more control of the outcome than intended.