This patch is not yet live. The major part of the changes on this page are unconfirmed. Only update the info on other pages when Riot's official patch note is live. |
- For the Teamfight Tactics patch, see V11.15 (Teamfight Tactics).
New Cosmetics
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- (Event shop only)
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V11.15
Client
- Rotating Game Mode: Ultimate Spellbook is still on live servers from July 8, 2021 (1:00 AM PT) to August 9, 2021 (11:59 PM PT).
Champions
- - New champion
- Innate: Whenever Akshan uses a basic attack, he fires an additional shot, which deals 50% AD physical damage, increased to 100% AD against minions. If Akshan cancels the second shot, he gains 35 − 75 (based on level) (+ 100% bonus attack speed) bonus movement speed decaying over 1 second.
- The additional shot applies on-hit and on-attack effects at 100% effectiveness and benefits from critical strike modifiers at 30% effectiveness.
- Akshan's basic attacks and abilities apply a stack to affected enemies for 5 seconds, stacking up to 3 times and refreshing on subsequent applications. The third stack consumes them all to deal 20 − 175 (based on level) bonus magic damage and, if the target is a champion, Akshan is granted a 40 − 300 (based on level) (+ 40% bonus AD) shield for 2 seconds. The shield may only be gained once every few seconds.
- Static Cooldown: 16 / 12 / 8 / 4 (based on level) seconds.
(Innate)
- Innate: Whenever Akshan uses a basic attack, he fires an additional shot, which deals 50% AD physical damage, increased to 100% AD against minions. If Akshan cancels the second shot, he gains 35 − 75 (based on level) (+ 100% bonus attack speed) bonus movement speed decaying over 1 second.
- Active: Akshan hurls a boomerang in the target direction, dealing 5 / 25 / 45 / 65 / 85 (+ 80% AD) physical damage to enemies hit and revealing them for 1 second, granting sight of the area along its path, as well as extending its range every time it hits an enemy. If the boomerang hits an enemy champion, Akshan gains 40% bonus movement speed decaying over 1 second.
- Upon reaching maximum range, the boomerang returns to Akshan. Enemies can be hit once per pass.
- Avengerang's deals 40 / 47.5 / 55 / 62.5 / 70% damage against non-champions.
- Mana Cost: 60 / 65 / 70 / 75 / 80.
- Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds.
- Range: 850, Effect Radius: 400, Width: 120, Speed: 1500 / 2400, Cast time: 0.25 seconds.
(Q)
- Passive: Enemy champions that kill allied champions are marked as a Scoundrel for 60 seconds. Upon scoring a takedown against a Scoundrel while alive, Akshan receives an additional 100 and revives all dead allied champions that were slain by that enemy champion after 1 second at their summoning platform, and removes the marks from all other enemies.
- Active: Akshan enters camouflage, which lasts for 2 seconds or indefinitely while he is near terrain or inside brush. Going Rogue can be recast after 1 second, and does so automatically at the end of its duration.
- Attacking or casting abilities ends Going Rogue immediately.
- While Going Rogue and moving towards nearby Scoundrels, Akshan gains 80 / 90 / 100 / 110 / 120 bonus movement speed and bonus mana regeneration equal to 12% of his missing mana. He can also see trails leading towards Scoundrels.
- Recast: Akshan ends Going Rogue.
- Mana Cost: 40 / 30 / 20 / 10 / 0.
- Cooldown: 18 / 14 / 10 / 6 / 2 seconds.
- Detection Radius: 800, Cast time: 0.5 seconds.
- ARAM: Scoundrel duration reduced to 25 seconds.
(W)
- Active: Akshan can activate Heroic Swing three times before the ability goes on cooldown, and can use the third cast only after 0.5 seconds of the second cast. Akshan may input a movement command to use the second and third casts.
- First Cast: Akshan fires a hook in the target direction, which grapples to the first instance of terrain hit for 1.5 seconds. Heroic Swing's second cast can be used while the hook is attached.
- If Akshan becomes immobilized or grounded during this time, the hook will detach, ending Heroic Swing prematurely.
- Second Cast: Akshan swings around the terrain, rapidly firing at the nearest visible enemy to deal them 30 / 55 / 80 / 105 / 130 (+ 10% bonus AD) (+ 30% bonus attack speed) physical damage per shot and apply on-hit and on-attack effects at 25% effectiveness per shot. He stops the swing upon colliding with an enemy champion or terrain, or after 3 seconds.
- Akshan will be knocked down by any immobilizing crowd control during the dash.
- Third Cast: Akshan jumps off of the rope to the target location and fires one last shot at a nearby visible enemy.
- Heroic Swing's cooldown resets upon scoring a takedown against an enemy champion. The shots benefit from critical strike modifiers at 90% effectiveness and apply life steal at 100% effectiveness. Akshan prioritizes firing at enemy champions with stacks of , will not fire if he is channeling , and reveals himself during Heroic Swing.
- Mana Cost: 70.
- Cooldown: 18 / 16.5 / 15 / 13.5 / 12 seconds.
- Speed: 2500 / 1200, Cast time: None.
(E)
- Active: Akshan channels for 2.5 seconds, locking onto the target enemy champion, revealing them, and storing 5 / 6 / 7 bullets into his weapon, as well as revealing himself. Comeuppance can be recast after 0.5 seconds during the channel, and does so automatically at the end of its duration.
- Comeuppance is placed on a 15-second cooldown if its channel is canceled.
- Recast: Akshan fires all stored bullets at the target, each dealing 20 / 25 / 30 (+ 10% AD) physical damage to the first enemy hit, including structures and increased by 0% − 300% (based on target's missing health).
- Each bullet benefits from critical strike and critical damage modifiers at 50% effectiveness, applies life steal at 80% effectiveness, and executes minions.
- Akshan may still move and cast while channeling Comeuppance.
- Mana Cost: 100.
- Cooldown: 100 / 85 / 70 seconds.
- Target Range: 2500, Width: 120, Speed: 3200, Cast time: None.
(R)
- Active: Akshan channels for 2.5 seconds, locking onto the target enemy champion, revealing them, and storing 5 / 6 / 7 bullets into his weapon, as well as revealing himself. Comeuppance can be recast after 0.5 seconds during the channel, and does so automatically at the end of its duration.
- AP ratio reduced to 75% AP from 80% AP.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 11 / 10 / 9 / 8 / 7.
- Stats
- Base armor increased to 40 from 37.
- Base damage increased to 90 / 140 / 190 / 240 / 290 from 70 / 120 / 170 / 220 / 270.
- AP ratio increased to 120% AP from 100% AP.
- AD ratio increased to 130 / 145 / 160 / 175 / 190% AD from 130 / 140 / 150 / 160 / 170% AD.
- Bonus base damage increased to 20 / 40 / 60 / 80 / 100 from 10 / 30 / 50 / 70 / 90.
- Bonus attack speed reduced to 20 / 35 / 50 / 65 / 80% from 40 / 50 / 60 / 70 / 80%.
- Minimum AD ratio reduced to 40% AD from 50% AD.
- Maximum AD ratio reduced to 120% AD from 150% AD.
- Base physical damage reduction reduced to 40% − 70% (based on level) from 40% − 80% (based on level).
- Base magic damage reduction reduced to 20% − 35% (based on level) from 20% − 40% (based on level).
- Minimum AD ratio reduced to 40% AD from 50% AD.
- Stats
- Base magic resistance reduced to 26 from 30.
- Base damage increased to 85 / 130 / 175 / 220 / 265 from 75 / 115 / 155 / 195 / 235.
- AP ratio increased to 80% AP from 75% AP.
- Undocumented/Bug Fix: A missing voiceline has been restored.
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- Undocumented/Bug Fix: Unmounted voice lines and attack lines now play properly instead of the mounted ones, voice lines have been restored to trigger properly.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Damage dealt stored increased to 45% from 35%.
- Damage dealt stored to non-champions increased to 11.25% from 8.75%.
- Stats
- Base health increased to 570 from 545.
- Health growth increased to 95 from 85.
- Cooldown reduced to 11 seconds from 13.
- Cooldown reduced to 11 seconds from 13.
- Bug Fix: Heat is now checked more consistently:
- Delay until Heat decays is now much more consistent.
- Overheated duration is now consistently 5.25 seconds from only averaging this value.
- Heat no longer gets returned to a previous value when using the Undo function in the shop, which allowed generating high values of heat at the start of the game easily.
- Bug Fix: Heat is now checked more consistently:
- Bug Fix: When targeting very far away, no longer tries to walk "in range", overriding Rumble's orders.
- (This was already fixed in V11.14, but documented in this patch instead)
- Bug Fix: When targeting very far away, no longer tries to walk "in range", overriding Rumble's orders.
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 9 / 8 / 7 / 6 / 5.
- First attack AP ratio increased to 35% AP from 25% AP.
- Second attack AP ratio increased to 25% AP from 15% AP.
- Detonation base damage increased to 70 / 125 / 180 / 235 / 290 from 60 / 115 / 170 / 225 / 280.
- Detonation AP ratio increased to 90% AP from 80% AP.
- Base heal reduced to 25 / 50 / 75 / 100 / 125 from 30 / 60 / 90 / 120 / 150.
- Maximum base heal reduced to 50 / 100 / 150 / 200 / 250 from 60 / 120 / 180 / 240 / 300.
- Heal AP ratio reduced to 40% AP from 45% AP.
- Maximum heal AP ratio reduced to 80% AP from 90% AP.
- Base heal reduced to 25 / 50 / 75 / 100 / 125 from 30 / 60 / 90 / 120 / 150.
- Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 60 / 65 / 70 / 75 / 80.
- Cooldown increased to 13 / 12.25 / 11.5 / 10.75 / 10 seconds from 11 / 10.5 / 10 / 9.5 / 9.
- Base damage reduced to 15 / 30 / 45 / 60 / 75 from 25 / 40 / 55 / 70 / 85.
- Bonus monster damage increased to 20 from 10.
- Healing against minions reduced to 10% from 50%.
- Stats
- Base health regeneration reduced to 2.5 from 4.
- Cooldown reduced to 140 / 120 / 100 seconds from 160 / 145 / 130.
Items
- Boarding Party bonus resistances increased to 20 − 60 (based on level) from 20 − 45 (based on level).
- Boarding Party minion bonus resistances increased to 60 − 180 (based on level) from 60 − 135 (based on level)
Ultimate Spellbook
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Healing modifier changed to -25% from -20%.
- Shielding modifier changed to -25% from -20%.
- Ulternate Summoner Spells
- Ability ratios increased to 90% from 80%.
- Ability bonus ability haste increased to 45 from 35.
- Ability ratios increased to 90% from 80%.
- Added to the pool.
- 0 bonus ability haste and 80% ratios.
- Ability ratios increased to 100% from 80%.
- Ability bonus ability haste reduced to 0 from 10.
- Removed from the pool.
- Ability ratios increased to 100% from 90%.
- Stealth champions can now get stealth Ulternate Summoners offered to them.
- Bug Fix: Clones now properly copy health bar icons, including the Ulternate Summoner icon. This fix applies more broadly as well, e.g. now properly copy its icon over.
- Bug Fix: Announcement text for stealing a Ruined Dragon now correctly informs you it was the Ruined Dragon you stole.