- For the Teamfight Tactics patch, see V11.15 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- (300 Sentinels Tokens)
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V11.15[]
Client[]
- Rotating Game Mode: Ultimate Spellbook is still on live servers from July 8, 2021 (1:00 AM PT) to August 9, 2021 (11:59 PM PT).
- Starting on Week 3 (July 22nd), a new mission is added. This mission can be repeated infinitely. It won't appear in missions log. Completing it grants 600 Sentinel points.
- Play 1 PvP matchmade game of Summoner's Rift, ARAM, Ultimate Spellbook, or Teamfight Tactics (excluding Hyper Roll).
- Starting on Week 3 (July 22nd), a new mission is added. This mission can be repeated infinitely. It won't appear in missions log. Completing it grants 600 Sentinel points.
- Clash
- Mount Targon Clash: The second weekend of the Mount Targon-themed Clash will be July 24th and 25th. Team formation for the second weekend will be open starting on July 19th.
- Bandle City Clash: The first weekend of the Bandle City-themed Clash will be August 7th and 8th. Team formation for the first weekend will be open starting on August 2nd. The second weekend will be during patch 11.16.
- Ranked Split 3
- Split 3 of ranked starts on Sunday, August 8 (11:59 PM local time for your region). Gain exclusive rewards: an Akshan summoner icon, Akshan emotes, and a Series 1 Eternals Capsule.
- Your Shop
- Your Shop returns from July 22, 2021 to August 30, 2021 (6:00 PM CEST).
Champions[]
- - New champion
- Innate: Whenever Akshan uses a basic attack, he fires an additional shot, which deals 50% AD physical damage, increased to 100% AD against minions. If Akshan cancels the second shot, he gains 35 − 75 (based on level) (+ 100% bonus attack speed) bonus movement speed decaying over 1 second.
- The additional shot applies on-hit and on-attack effects at 100% effectiveness and benefits from critical strike modifiers at 30% effectiveness.
- Akshan's basic attacks and abilities apply a stack to affected enemies for 5 seconds, stacking up to 3 times and refreshing on subsequent applications. The third stack consumes them all to deal 20 − 175 (based on level) bonus magic damage and, if the target is a champion, Akshan is granted a 40 − 300 (based on level) (+ 40% bonus AD) shield for 2 seconds. The shield may only be gained once every few seconds.
- Static Cooldown: 16 / 12 / 8 / 4 (based on level) seconds.
(Innate)
- Innate: Whenever Akshan uses a basic attack, he fires an additional shot, which deals 50% AD physical damage, increased to 100% AD against minions. If Akshan cancels the second shot, he gains 35 − 75 (based on level) (+ 100% bonus attack speed) bonus movement speed decaying over 1 second.
- Active: Akshan hurls a boomerang in the target direction, dealing 5 / 25 / 45 / 65 / 85 (+ 80% AD) physical damage to enemies hit and revealing them for 1 second, granting sight of the area along its path, as well as extending its range every time it hits an enemy. If the boomerang hits an enemy champion, Akshan gains 40% bonus movement speed decaying over 1 second.
- Upon reaching maximum range, the boomerang returns to Akshan. Enemies can be hit once per pass.
- Avengerang's deals 40 / 47.5 / 55 / 62.5 / 70% damage against non-champions.
- Mana Cost: 60 / 65 / 70 / 75 / 80.
- Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds.
- Range: 850, Effect Radius: 400, Width: 120, Speed: 1500 / 2400, Cast time: 0.25 seconds.
(Q)
- Passive: Enemy champions that kill allied champions are marked as a Scoundrel for 60 seconds. Upon scoring a takedown against a Scoundrel within 3 seconds of damaging them, Akshan receives an additional 100 and revives all dead allied champions that were slain by that enemy champion after 1 second at their summoning platform, and removes the marks from all other enemies.
- Active: Akshan enters camouflage, which lasts for 2 seconds or indefinitely while he is near terrain or inside brush. Going Rogue can be recast after 1 second, and does so automatically at the end of its duration.
- Attacking or casting abilities ends Going Rogue immediately.
- While Going Rogue and moving towards nearby Scoundrels, Akshan gains 80 / 90 / 100 / 110 / 120 bonus movement speed and bonus mana regeneration equal to 12% of his missing mana. He can also see trails leading towards Scoundrels.
- Recast: Akshan ends Going Rogue.
- Mana Cost: 40 / 30 / 20 / 10 / 0.
- Cooldown: 18 / 14 / 10 / 6 / 2 seconds.
- Detection Radius: 800, Cast time: 0.5 seconds.
- ARAM: Scoundrel duration reduced to 25 seconds.
(W)
- Active: Akshan can activate Heroic Swing three times before the ability goes on cooldown, and can use the third cast only after 0.5 seconds of the second cast. Akshan may input a movement command to use the second and third casts.
- First Cast: Akshan fires a hook in the target direction, which grapples to the first instance of terrain hit for 1.5 seconds. Heroic Swing's second cast can be used while the hook is attached.
- If Akshan becomes immobilized or grounded during this time, the hook will detach, ending Heroic Swing prematurely.
- Second Cast: Akshan swings around the terrain, rapidly firing at the nearest visible enemy to deal them 30 / 55 / 80 / 105 / 130 (+ 10% bonus AD) (+ 30% bonus attack speed) physical damage per shot and apply on-hit and on-attack effects at 25% effectiveness per shot. He stops the swing upon colliding with an enemy champion or terrain, or after 3 seconds.
- Akshan will be knocked down by any immobilizing crowd control during the dash.
- Third Cast: Akshan jumps off of the rope to the target location and fires one last shot at a nearby visible enemy.
- Heroic Swing's cooldown resets upon scoring a takedown against an enemy champion. The shots benefit from critical strike modifiers at 90% effectiveness and apply life steal at 100% effectiveness. Akshan prioritizes firing at enemy champions with stacks of , will not fire if he is channeling , and reveals himself during Heroic Swing.
- Mana Cost: 70.
- Cooldown: 18 / 16.5 / 15 / 13.5 / 12 seconds.
- Speed: 2500 / 1200, Cast time: None.
(E)
- Active: Akshan channels for 2.5 seconds, locking onto the target enemy champion, revealing them, and storing 5 / 6 / 7 bullets into his weapon, as well as revealing himself. Comeuppance can be recast after 0.5 seconds during the channel, and does so automatically at the end of its duration.
- Comeuppance is placed on a 15-second cooldown if its channel is canceled.
- Recast: Akshan fires all stored bullets at the target, each dealing 20 / 25 / 30 (+ 10% AD) physical damage to the first enemy hit, including structures and increased by 0% − 300% (based on target's missing health).
- Each bullet's damage is also increased by 0.5% per 1% critical strike chance and critical damage bonuses at 50% effectiveness, applies life steal at 80% effectiveness, and executes minions.
- Akshan may still move and cast while channeling Comeuppance.
- Mana Cost: 100.
- Cooldown: 100 / 85 / 70 seconds.
- Target Range: 2500, Width: 120, Speed: 3200, Cast time: None.
(R)
- Active: Akshan channels for 2.5 seconds, locking onto the target enemy champion, revealing them, and storing 5 / 6 / 7 bullets into his weapon, as well as revealing himself. Comeuppance can be recast after 0.5 seconds during the channel, and does so automatically at the end of its duration.
- AP ratio reduced to 75% AP from 80% AP.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 11 / 10 / 9 / 8 / 7.
- Stats
- Base armor increased to 40 from 37.
- Base damage increased to 90 / 140 / 190 / 240 / 290 from 70 / 120 / 170 / 220 / 270.
- AP ratio increased to 120% AP from 100% AP.
- AD ratio increased to 130 / 145 / 160 / 175 / 190% AD from 130 / 140 / 150 / 160 / 170% AD.
- Bonus base damage increased to 20 / 40 / 60 / 80 / 100 from 10 / 30 / 50 / 70 / 90.
- Bonus attack speed reduced to 20 / 35 / 50 / 65 / 80% from 40 / 50 / 60 / 70 / 80%.
- Bug Fix: Animation no longer locks if she inputs another command right after casting the ability.
- Minimum AD ratio reduced to 40% AD from 50% AD.
- Maximum AD ratio reduced to 120% AD from 150% AD.
- Base physical damage reduction reduced to 40% − 70% (based on level) from 40% − 80% (based on level).
- Base magic damage reduction reduced to 20% − 35% (based on level) from 20% − 40% (based on level).
- Minimum AD ratio reduced to 40% AD from 50% AD.
- Stats
- Base magic resistance reduced to 26 from 30.
- Bug Fix: Global transformation SFX now plays for both allies and enemies.
- Bug Fix: Transformation SFX is now stereo for the local player.
- Bug Fix: On-hit SFX is now form-specific.
- Bug Fix: Fixed a bug where the SFX made a popping noise when it looped.
-
- Bug Fix: Recall SFX is now form-specific.
-
- Bug Fix: Dance music is now form specific.
- Base damage increased to 85 / 130 / 175 / 220 / 265 from 75 / 115 / 155 / 195 / 235.
- AP ratio increased to 80% AP from 75% AP.
- Bug Fix: A missing voiceline has been restored.
-
- Bug Fix: Unmounted voice lines and attack lines now play properly instead of the mounted ones.
- Bug Fix: voice lines have been restored to trigger properly.
- Bug Fix: Fixed a bug where the movement speed did not scale off of AP from runes.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Damage dealt stored increased to 45% from 35%.
- Damage dealt stored to non-champions increased to 11.25% from 8.75%.
- , , , , and
- Bug Fix: Recall sound effects now play correctly.
- Stats
- Base health increased to 570 from 545.
- Health growth increased to 95 from 85.
- Bug Fix: Now correctly heals for the full amount against pets.
- Cooldown reduced to 11 seconds from 13.
- Cooldown reduced to 11 seconds from 13.
- Bug Fix: Heat is now checked more consistently:
- Delay until Heat decays is now much more consistent.
- Overheated duration is now consistently 5.25 seconds from only averaging this value.
- Heat no longer gets returned to a previous value when using the Undo function in the shop, which allowed generating high values of heat at the start of the game easily.
- Bug Fix: Heat is now checked more consistently:
- Bug Fix: When targeting very far away, no longer tries to walk "in range", overriding Rumble's orders.
- (This was already fixed in V11.14, but documented in this patch instead).
- Bug Fix: When targeting very far away, no longer tries to walk "in range", overriding Rumble's orders.
-
- Bug Fix: Unique skin voice lines have been restored.
- Bug Fix: Orange smoke VFX now correctly appears from the enemy's point of view when cast through fog of war.
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 9 / 8 / 7 / 6 / 5.
- First attack AP ratio increased to 35% AP from 25% AP.
- Second attack AP ratio increased to 25% AP from 15% AP.
- Detonation base damage increased to 70 / 125 / 180 / 235 / 290 from 60 / 115 / 170 / 225 / 280.
- Detonation AP ratio increased to 90% AP from 80% AP.
- Base heal reduced to 25 / 50 / 75 / 100 / 125 from 30 / 60 / 90 / 120 / 150.
- Maximum base heal reduced to 50 / 100 / 150 / 200 / 250 from 60 / 120 / 180 / 240 / 300.
- Heal AP ratio reduced to 40% AP from 45% AP.
- Maximum heal AP ratio reduced to 80% AP from 90% AP.
- Base heal reduced to 25 / 50 / 75 / 100 / 125 from 30 / 60 / 90 / 120 / 150.
- Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 60 / 65 / 70 / 75 / 80.
- Cooldown increased to 13 / 12.25 / 11.5 / 10.75 / 10 seconds from 11 / 10.5 / 10 / 9.5 / 9.
- General
- Bug Fix: Now responds to Shadow Isles voice interactions rather than Demacian.
- Undocumented/Bug Fix: Now gains the bonus range from .
- Base damage reduced to 15 / 30 / 45 / 60 / 75 from 25 / 40 / 55 / 70 / 85.
- Bonus monster damage increased to 20 from 10.
- Healing against minions reduced to 10% from 50%.
- Stats
- Base health regeneration reduced to 2.5 from 4.
- Cooldown reduced to 140 / 120 / 100 seconds from 160 / 145 / 130.
- General
- Bug Fix: Taunt voice lines for and have been restored.
Items[]
- Boarding Party bonus resistances increased to 20 − 60 (based on level) from 20 − 45 (based on level).
- Boarding Party minion bonus resistances increased to 60 − 180 (based on level) from 60 − 135 (based on level).
Ultimate Spellbook[]
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Healing modifier changed to -25% from -20%.
- Shielding modifier changed to -25% from -20%.
- Ulternate Summoner Spells
- Ability ratios increased to 90% from 80%.
- Bonus ability haste increased to 45 from 35.
- Ability ratios increased to 90% from 80%.
- Added to the pool.
- 0 bonus ability haste and 80% ratios.
- Ability ratios increased to 100% from 80%.
- Bonus ability haste reduced to 0 from 10.
- Removed from the pool.
- Ability ratios increased to 100% from 90%.
- Stealth champions can now get stealth Ulternate Summoners offered to them.
- Dragon Soul's revive now triggers after champion revives.
- Bug Fix: Clones now properly copy health bar icons, including the Ulternate Summoner icon. This fix applies more broadly as well, e.g. now properly copy its icon over.
- Bug Fix: First Blood gold now correctly matches the classic Summoner's Rift value (100 instead of 150).
- Bug Fix: Announcement text for stealing a Ruined Dragon now correctly informs you it was the Ruined Dragon you stole.
- Bug Fix: no longer sometimes spits out missiles from his Ulternate Summoner when trying to bite.
- Matchmaking for the Ultimate Spellbook queue has been reseeded. Matches should now be with players of a more equal skill level. This change happened halfway through 11.14.
Hotfixes[]
July 23rd Hotfix[]
- Stats
- Base attack damage increased to 52 from 50.
- Base health increased to 560 from 530.
- Cooldown reduced to 8 / 7.25 / 6.5 / 5.75 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
July 26th Hotfix[]
- Ultimate Spellbook
- Dragon Soul
- Bug Fix: Revive now works more consistently with other death defying effects.
July 28th Hotfix[]
- Stats
- Attack speed growth increased to 4% from 2.5%.
- Damage against non-champions increased to 40 / 52.5 / 65 / 77.5 / 90% from 40 / 47.5 / 55 / 62.5 / 70%.