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League of Legends Wiki

For the League of Legends icon.png League of Legends patch, see V11.14.

Teamfight Tactics V11.14

Game

Armory
  • Completed items now show their icon and title.
Hyper Roll
  • At the end of last week we gave a small boost to your ranked climb in Hyper Roll that makes the climb significantly easier for players as they climb to and through Purple Tier.
  • This is nice because we will be giving out emote rewards for players that reach Blue, Purple, and Hyper Tier by patch 11.15.
  • Hyper Roll tiers will not be hard reset come 11.15. Instead, anyone at Blue or higher will go to the bottom of Blue.
  • The rewards for Hyper Roll will come in patch 11.16 alongside the rest of the ranked rewards for the first half of Reckoning.
Match History
  • Items now appear in champion details.
Mobile
  • Device battery level is now visible in and out of game.
Shop
  • 3-Star 5 costs now properly represent their power level by being much bigger.

Champions

Brand Brand
  • Base health increased to 600 from 550.
Darius Darius
  • Ability AD ratio increased to 200 / 225 / 2000% AD from 180 / 220 / 2000% AD.
Garen Garen
  • Ability shield duration reduced to 4 seconds from 5.
  • Ability shield reduced to 35 / 45 / 200% maximum health from 40 / 50 / 200%.
Gragas Gragas
  • Ability damage reduction reduced to 35 / 45 / 60% from 40 / 50 / 60%.
Kalista Kalista
  • Bug Fix: Fixed a bug where she would stop attacking.
Lux Lux
  • Bug Fix: Can no longer trigger her bonus damage more than once if she reaches high enough attack speed.
  • Bug Fix: Bonus damage is now properly blocked by Trap Claw Trap Claw.
Nocturne Nocturne
  • Base health increased to 650 from 600.
Nunu Nunu
  • Bug Fix: Fixed a bug where he would play his ability animation against units protected by Trap Claw Trap Claw.
Ivern Ivern
  • Base health reduced to 950 from 1000.
  • Daisy base health reduced to 1500 / 2400 / 10000 from 1500 / 2500 / 10000.
Rell Rell
  • Maximum mana increased to 150 from 140.
Sett Sett
  • Base health increased to 750 from 700.
  • Ability AD ratio increased to 170 / 185 / 200% AD from 160 / 180 / 200% AD.
Trundle Trundle
  • Bug Fix: Now properly dies if he drops below 0 health.
Viego Viego
  • Ability damage reduced to 180 / 300 / 1500 from 200 / 300 / 1500.
Volibear Volibear
  • Ability damage increased to 150 / 300 / 5000 from 150 / 250 / 2000.
  • Ability stun duration increased to 2.5 / 3.5 / 10 seconds from 2.5 / 3 / 10.
Yasuo Yasuo
  • Ability damage reduced to 250 / 350 / 650 from 250 / 350 / 700.
  • Ability bonus true damage reduced to 25 / 35 / 65 from 25 / 35 / 70.
Zyra Zyra
  • Ability damage reduced to 200 / 325 / 650 from 200 / 325 / 700.

Traits

Forgotten Forgotten
  • Bonus attack damage and ability power reduced to 25 / 60 / 120 (based on the number of Forgottens) from 25 / 60 / 125.
Hellion Hellion
  • Bug Fix: Fixed a bug where if an enemy was corrupted by Viego Viego, that unit would spawn a copy on death even if they weren't a Hellion.
Legionnaire Legionnaire
  • Bonus attack speed increased to 25 / 65 / 120 / 200% (based on the number of Legionnaires) from 25 / 60 / 110 / 195%.
Skirmisher Skirmisher
  • Bonus attack damage per second increased to 3 / 6 / 12 (based on the number of Skirmishers) from 3 / 6 / 10.
Spellweaver Spellweaver
  • Ability power increased to 25 / 55 / 85% (based on the number of Spellweavers) from 20 / 50 / 80%.

References

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