This patch is not yet live. The major part of the changes on this page are unconfirmed. Only update the info on other pages when Riot's official patch note is live. |
- For the Teamfight Tactics patch, see V11.14 (Teamfight Tactics).
New Cosmetics
The following Champion skins have been added to the store:
- (2000 Tokens) (Limited)
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V11.14
Client
- Rotating Game Mode: Ultimate Spellbook arrives to live servers from July 8, 2021 (1:00 AM PT) to August 9, 2021 (11:59 PM PT).
Champions
- Removed: Can no longer be cast during recast.
- Attempting to cast the ability during either dash will buffer it to cast as soon as the dash ends.
- Removed: Can no longer be cast during recast.
- Second cast minimum base damage reduced to 60 / 130 / 200 from 75 / 145 / 215.
- Second cast maximum base damage reduced to 180 / 390 / 600 from 225 / 435 / 645.
- Second cast minimum base damage reduced to 60 / 130 / 200 from 75 / 145 / 215.
- Bonus attack damage increased to 30 − 230 (based on level) from 20 − 205 (based on level).
- Cooldown reduced to 24 / 21.5 / 19 / 16.5 / 14 seconds from 26 / 24 / 22 / 20 / 18.
- Stats
- Base attack speed increased to 0.72 from 0.67.
- Health regeneration reduced to 1% − 2% (based on level) maximum health from 2% at all levels.
- Cooldown increased to 60 − 15 (based on level) seconds from 45 − 15 (based on level).
- Health cost refund against monsters increased to 100% from 50%.
Damage cap against monsters increased to 350 / 387.5 / 425 / 462.5 / 500 from 300 / 350 / 400 / 450 / 500.
- Damage against monsters increased to 200% from 140%.
- New Effect: Now always swats away small monsters.
- Bonus movement speed increased to 35% from 30%.
- Target's health ratio increased to 25 / 30 / 35% of target's missing health from 20 / 25 / 30%.
- Stats
- Base attack damage increased to 68 from 66.
- Stats
- Base movement speed increased to 350 from 340.
- Stats
- Base health reduced to 520 from 580.
- Health growth increased to 110 from 95.
- Base magic resistance reduced to 28 from 32.
- Maximum stacks reduced to 4 from 5.
- Bonus attack speed per stack changed to 7.5% − 20% (based on level) from 8% − 16% (based on level).
- Maximum bonus attack speed reduced to 30% − 80% (based on level) from 40% − 80% (based on level).
- Base damage reduced to 10 − 61 (based on level) from 15 − 66 (based on level).
- Bonus AD ratio increased to 30% bonus AD from 25%.
- Base dash speed reduced to 1400 from 1500.
- Bonus minion damage changed to 55 − 259 (based on level) from 55 / 75 / 95 / 115 / 135.
- Base physical damage reduction changed to 40% − 80% (based on level) from 50% at all levels.
- New Effect: Now reduces magic damage by 20% − 40% (based on level)
(+ 3.5% per 100 AP). - Maximum base damage increased to 30 / 75 / 120 / 165 / 210 from 20 / 50 / 80 / 110 / 140.
- Maximum AD ratio increased to 150% AD from 100% AD.
- Maximum damage AP ratio increased to 120% AP from 80% AP.
- Missile travel time changed to 0.264 seconds at all distances from 0 to 0.396 seconds (based on distance).
- Removed: Can no longer be recast during cast-inhibiting crowd control.
- New Effect: Now passively reduces cooldown by 0.5 / 1.5 / 2.5 seconds.
- This takes effect before ability haste.
- New Effect: Now passively reduces cooldown by 0.5 / 1.5 / 2.5 seconds.
- Base shield increased to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
- Stats
- Base attack damage reduced to 51 from 54.
- Stats
- Base health regeneration reduced to 7.5 from 9.
- Base armor increased to 22 from 20.
- Base damage increased to 6% of target's maximum health from 5%.
- New Effect: Target's maximum health damage now scales with 1.5% per 100 AP.
- New Effect: Now heals for 18 − 120 (based on level) (+ 1.5% AP) against large monsters and 12 − 189 (based on level) (+ 6% AP) against champions over the duration of Dream Dust. She may only heal against 1 monster at a time, reduced to 33% effectiveness for each target beyond the first.
- Maximum stacks reduced to 4 from 5.
- Stack fall off time increased to 1.5 seconds from 1.
- Bonus movement speed duration increased to 5.5 seconds from 5.
- Base bonus movement speed per stack reduced to 3 / 4 / 5 / 6 / 7% from 7 / 8 / 9 / 10 / 11%.
- Maximum base bonus movement speed reduced to 12 / 16 / 20 / 24 / 28% from 35 / 40 / 45 / 50 / 55%.
- Bonus movement speed AP ratio per stack increased to 3% per 100 AP from 1% per 100 AP.
- Maximum bonus movement speed AP ratio increased to 12% per 100 AP from 5% per 100 AP.
- Base damage increased to 35 / 50 / 65 / 80 / 95 from 30 / 45 / 60 / 75 / 90.
- Cooldown increased to 6 / 5.5 / 5 / 4.5 / 4 seconds from 4 at all ranks.
- Mana cost increased to 65 from 45.
- Base damage increased to 70 / 90 / 110 / 130 / 150 from 70 / 85 / 100 / 115 / 130.
- AP ratio increased to 35% AP from 30% AP.
- Cooldown increased to 18 seconds from 12.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 70 / 85 / 100 / 115 / 130.
- AP ratio increased to 45% AP from 40% AP.
- Slow changed to 40% at all ranks from 25 / 30 / 35 / 40 / 45%.
- Sleep duration reduced to 1.5 / 2 / 2.5 seconds from 2 / 2.5 / 3.
- AP ratio increased to 40% AP from 30% AP.
- Initial slow reduced to 10% from 25%.
- Removed: Slow no longer increases up to 50% over the duration.
- General
- Updated visual effects.
- Stats
- Base health reduced to 510 from 537.
- AP ratio reduced to 55% AP from 65% AP.
- New Effect: Damage and healing are now reduced by 50% against minions.
- Base damage per attack increased to 21 / 27 / 33 / 39 / 45 from 20 / 25 / 30 / 35 / 40.
- Maximum base damage increased to 63 / 81 / 99 / 117 / 135 from 60 / 75 / 90 / 105 / 120.
- Base damage per attack increased to 21 / 27 / 33 / 39 / 45 from 20 / 25 / 30 / 35 / 40.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 90 / 120 / 150 / 180.
Base damage increased to 60 / 75 / 90 / 105 / 120 from 55 / 70 / 85 / 100 / 115.Maximum base damage increased to 90 / 112.5 / 135 / 157.5 / 180 from 82.5 / 105 / 127.5 / 150 / 172.5.
- AP ratio increased to 45 / 50 / 55 / 60 / 65% AP from 40 / 45 / 50 / 55 / 60% AP.
- Maximum AP ratio increased to 67.5 / 75 / 82.5 / 90 / 97.5% AP from 60 / 67.5 / 75 / 82.5 / 90% AP.
- Stats
- Base health reduced to 560 from 587.
- Base movement speed reduced to 345 from 350.
- New Effect: Now has a base damage of 12 − 60 (based on level).
- Health ratio reduced to 2.5% bonus health from 2.5% maximum health.
- Previously granted 14.25 − 54.63 (based on level) damage from base health.
- New Effect: Now applies damage.
- New Effect: Now has a base heal of 15 / 20 / 25 / 30 / 35.
- Heal health ratio reduced to 4 / 4.5 / 5 / 5.5 / 6% missing health from 6 / 7 / 8 / 9 / 10%.
- Bug Fix: Fixed a bug where its cooldown refund would not scale with ability haste.
- Cooldown refund increased to 40% from 30%.
- Mana cost refund increased to 40% from 30%.
- Base shield increased to 400 / 500 / 600 from 300 / 450 / 600.
- Ally self slow reduced to 30 / 20 / 10% from 40 / 25 / 10%.
- General
- Bug Fix: First move voice line now always triggers.
- Bug Fix: Generic item purchase lines have been restored.
- Bug Fix: Missing item specific voice interactions have been repurposed.
- Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 75 / 80 / 85 / 90.
- Mana cost reduced to 40 from 60.
- Bug Fix: Voice lines have been made more frequent to trigger.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 12 / 10.5 / 9 / 7.5 / 6.
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- Suit colors changed to be more grey than brown.
- Blade colors changed to be more gold.
- visual effects now have grind particles.
- Stats
- Base mana reduced to 420 from 480.
- General
- Updated visual effects.
- Now matches his aesthetics from Legends of Runeterra.
- All skins cleaned up to match the new effects on the base skin.
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- More sand particles added.
Items
- Armor increased to 45 from 40.
- Attack damage increased to 45 from 40.
- Health reduced to 300 from 400.
- Halting Slash slow reduced to 40% from 90%.
- Slow no longer decays to 40% over 3 seconds.
- attack damage increased to 55 from 50.
- health reduced to 400 from 500.