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- For the League of Legends patch, see V11.13.
Teamfight Tactics V11.13
Game
- Armory
- Removed: and no longer appear in armories.
- Removed: Armories with 2 completed items and 2 consumables or can no longer appear.
- Stage 4 Armory:
- Chance to appear increased to 90% from 75%.
- New Effect: Armories with 4 completed items now have a 20% chance to appear.
- Chances for a 3 completed item and 1 consumable or armory reduced to 10% from 15%.
- Chances for a 3 Emblem and 1 completed item armory reduced to 8% from 15%.
- Chances for a 2 completed item and 2 item component armory reduced to 10% from 15%.
- Chances for a 3 item component and 1 consumable or armory reduced to 12% from 20%.
- Chances for a 4 item component armory increased to 30% from 15%.
- Stage 5 Armory:
- Chances for to appear reduced to 66% from 75%
- New Effect: Armories with 4 completed items now have a 20% chance to appear.
- Removed: Armories with 2 item components and 2 consumables or no longer appear.
- Chances for a 2 Emblem and 2 completed item armory increased 20% from 10%.
- Chances for a 3 item component and 1 consumable or armory reduced to 10% from 20%.
- Chances for a 4 item component armory increased to 20% from 15%.
- Stage 6 Armory:
- New Effect: Armories with 4 completed items now have a 50% chance to appear.
- Chances for a 3 Emblem and 1 completed item armory reduced to 15% from 25%.
- Chances for a 2 Emblem and 2 completed item armory reduced to 10% from 25%.
- Stage 7 Armory:
- New Effect: Armories with 4 completed items now have a 50% chance to appear.
- Chances for a 3 Emblem and 1 completed item armory reduced to 15% from 25%.
- Chances for a 2 Emblem and 2 completed item armory reduced to 10% from 25%.
Champions
- Ability damage increased to 300 / 450 / 750 from 300 / 400 / 600.
- Ability damage increased to 125 / 150 / 300 from 100 / 150 / 300.
- Bug Fix: Baby Dragon now properly has 130% critical strike damage.
- Bug Fix: Daisy now properly has 130% critical strike damage.
- Base attack speed increased to 0.9 from 0.85.
- Ability damage reduced to 225 / 280 / 700 from 240 / 300 / 700.
- Ability primary damage reduced to 180 / 250 / 420 from 200 / 250 / 420.
- Ability secondary damage reduced to 90 / 125 / 210 from 100 / 125 / 210.
- Base health increased to 650 from 500.
- Base attack damage increased to 75 from 60.
- Base attack speed increased to 1.1 from 1.
- Basic attacks per invulnerability increased to 15 from 10.
- Ability damage reduced to 80 / 125 / 4000 from 200 / 300 / 10000.
- Starting mana increased to 60 from 50.
- Ability damage increased to 150 / 225 / 350 from 150 / 200 / 250.
- Base attack speed increased to 0.75 from 0.7.
- New Effect: Now always causes every 4th basic attack to deal 200% AD physical damage, instead of only when he is dismounted.
- Bug Fix: Wolf now properly has 130% critical strike damage.
- Bug Fix: Revive effects no longer trigger when affected by Lamb's ability.
- Ability damage reduced to 250 / 350 / 700 from 250 / 350 / 750.
- Ability shield reduced to 125 / 200 / 400 from 150 / 225 / 400.
- Ability dodge chance changed to 45% at all Star levels from 30 / 40 / 50%.
- New Effect: Ability now also grants 40 / 50 / 75% bonus attack speed.
- New Effect: While in cougar form, every 4th basic attack deals 200 / 300 / 600 (Γ AP) bonus magic damage.
- Removed Effect: While in cougar form, whenever she dodges or critically strikes, her next basic attack deals 120 / 180 / 450 (Γ AP) bonus magic damage.
- Starting mana reduced to 30 from 40.
- Maximum mana reduced to 70 from 80.
- Ability damage increased to 150 / 250 / 400 from 150 / 250 / 350.
- Ability shield increased to 250 / 375 / 525 from 250 / 350 / 450.
- Ability shield reduced to 300 / 450 / 3000 from 350 / 500 / 3000.
- Base attack speed increased 0.8 from 0.75.
- New Effect: Stun duration is now reduced by 50% against secondary targets.
- Starting mana increased to 120 from 100.
- Ability damage reduced to 130 / 160 / 666 from 140 / 175 / 666.
- Bug Fix: Health cost is now properly displayed in the shop if when rolled from a .
- Starting mana increased to 30 from 0.
- Maximum mana increased 80 from 60.
- New Active: Drains the strength of his current target, reducing their health, armor, magic resistance, and attack damage by 35% and granting himself 100 / 130 / 200% (Γ AP) of the drained stats for 8 seconds.
- Old Active: Drains the strength of his current target, stealing 30 / 35 / 45% (Γ 50% AP) of their health, armor, magic resistance, and attack damage for 8 seconds.
- Ability AD ratio reduced to 150 / 155 / 165% AD from 150 / 160 / 180% AD.
- Starting mana increased to 110 from 100.
- Ability damage reduced to 250 / 350 / 700 from 300 / 400 / 750.
- Ability bonus true damage reduced to 25 / 35 / 70 from 30 / 40 / 75.
- Base health reduced to 450 from 500.
- Ability damage increased 250 / 375 / 525 from .
- Ability hitbox increased.
Traits
- Bug Fix: Fixed a bug where getting 8 assassins would turn off the bonuses.
- Dragonslayer ability power reduced to 30 / 70 / 140% (based on the number of Dragonslayers) from 30 / 80 / 140%.
- Bonus attack damage and ability power reduced to 25 / 60 / 125 (based on the number of Forgottens) from 30 / 70 / 140.
- Bonus attack damage and ability power per Shadow Item increased to 15% from 10%.
- Bonus armor increased to 35 / 85 / 170 (based on the number of Ironclads) from 40 / 90 / 180.
- Damage reduction changed to 20 / 40 / 70 (based on the number of Knights) from 15 / 40 / 80.
- Bonus attack speed increased to 25 / 60 / 110 / 195% (based on the number of Legionnaires) from 25 / 60 / 110 / 180%.
- Bonus attack speed increased to 75 / 180% (based on the number of Rangers) from 70 / 180%.
- Bonus resistances and ability power increased to 30 / 60 / 100 (based on the number of Ironclads) from 30 / 60 / 90.
- Health regeneration increased to 3 / 6 / 9% (based on the number of Renewers) maximum health from 3 / 6 / 10%.
- Mana regeneration increased to 3 / 6 / 9% (based on the number of Renewers) maximum mana from 3 / 6 / 10%.
- Shield strength increased to 25 / 45 / 75% (based on the number of Skirmishers) maximum health from 25 / 40 / 60%.
Items
- Mana ratio reduced to 350% maximum mana from 400%.
- New Effect: Self damage now only applies for the first 8 seconds of combat rather than all of combat.
- Health threshold reduced to 1650 maximum health from 1750.
- Bonus damage reduced to 75% from 80%.
- Damage ratio increased to 250% of their maximum mana from 200%.
- Bonus resistances reduced to 60 from 70.
- Damage reduction reduced to 25% from 30%.
- Bug Fix: No longer reforges shadow components into the same component.
- New Effect: Self damage now only applies on basic attacks and ability casts instead of every instance of damage.
- Bug Fix: Voidspawn now properly has 130% critical strike damage.