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Warning sign This patch is not yet live. The major part of the changes on this page are unconfirmed. Only update the info on other pages when Riot's official patch note is live.


For the League of Legends icon League of Legends patch, see V11.13.

Teamfight Tactics V11.13

Game

Armory
  • Removed: Magnetic Remover Magnetic Remover and Reforger Reforger no longer appear in armories.
  • Removed: Armories with 2 completed items and 2 consumables or Spatulas Spatulas can no longer appear.
  • Stage 4 Armory:
    • Chance to appear increased to 90% from 75%.
    • New Effect: Armories with 4 completed items now have a 20% chance to appear.
    • Chances for a 3 completed item and 1 consumable or Spatula Spatula armory reduced to 10% from 15%.
    • Chances for a 3 Emblem and 1 completed item armory reduced to 8% from 15%.
    • Chances for a 2 completed item and 2 item component armory reduced to 10% from 15%.
    • Chances for a 3 item component and 1 consumable or Spatula Spatula armory reduced to 12% from 20%.
    • Chances for a 4 item component armory increased to 30% from 15%.
  • Stage 5 Armory:
    • Chances for to appear reduced to 66% from 75%
    • New Effect: Armories with 4 completed items now have a 20% chance to appear.
    • Removed: Armories with 2 item components and 2 consumables or Spatulas Spatulas no longer appear.
    • Chances for a 2 Emblem and 2 completed item armory increased 20% from 10%.
    • Chances for a 3 item component and 1 consumable or Spatula Spatula armory reduced to 10% from 20%.
    • Chances for a 4 item component armory increased to 20% from 15%.
  • Stage 6 Armory:
    • New Effect: Armories with 4 completed items now have a 50% chance to appear.
    • Chances for a 3 Emblem and 1 completed item armory reduced to 15% from 25%.
    • Chances for a 2 Emblem and 2 completed item armory reduced to 10% from 25%.
  • Stage 7 Armory:
    • New Effect: Armories with 4 completed items now have a 50% chance to appear.
    • Chances for a 3 Emblem and 1 completed item armory reduced to 15% from 25%.
    • Chances for a 2 Emblem and 2 completed item armory reduced to 10% from 25%.

Champions

Ashe Ashe
  • Ability damage increased to 300 / 450 / 750 from 300 / 400 / 600.
Aphelios Aphelios
  • Ability damage increased to 125 / 150 / 300 from 100 / 150 / 300.
Heimerdinger Heimerdinger
  • Bug Fix: Baby Dragon now properly has 130% critical strike damage.
Ivern Ivern
  • Bug Fix: Daisy now properly has 130% critical strike damage.
Jax Jax
  • Base attack speed increased to 0.9 from 0.85.
Karma Karma
  • Ability damage reduced to 225 / 280 / 700 from 240 / 300 / 700.
Katarina Katarina
  • Ability primary damage reduced to 180 / 250 / 420 from 200 / 250 / 420.
  • Ability secondary damage reduced to 90 / 125 / 210 from 100 / 125 / 210.
Kayle Kayle
  • Base health increased to 650 from 500.
  • Base attack damage increased to 75 from 60.
  • Base attack speed increased to 1.1 from 1.
  • Basic attacks per invulnerability increased to 15 from 10.
  • Ability damage reduced to 80 / 125 / 4000 from 200 / 300 / 10000.
Kennen Kennen
  • Starting mana increased to 60 from 50.
  • Ability damage increased to 150 / 225 / 350 from 150 / 200 / 250.
Kled Kled
  • Base attack speed increased to 0.75 from 0.7.
  • New Effect: Now always causes every 4th basic attack to deal 200% AD physical damage, instead of only when he is dismounted.
Kindred Kindred
  • Bug Fix: Wolf now properly has 130% critical strike damage.
  • Bug Fix: Revive effects no longer trigger when affected by Lamb's ability.
Lee Sin Lee Sin
  • Ability damage reduced to 250 / 350 / 700 from 250 / 350 / 750.
Lux Lux
  • Ability shield reduced to 125 / 200 / 400 from 150 / 225 / 400.
Nidalee Nidalee
  • Ability dodge chance changed to 45% at all Star levels from 30 / 40 / 50%.
  • New Effect: Ability now also grants 40 / 50 / 75% bonus attack speed.
  • New Effect: While in cougar form, every 4th basic attack deals 200 / 300 / 600 (Γ— Ability power icon AP) bonus magic damage.
  • Removed Effect: While in cougar form, whenever she dodges or Critical strike icon critically strikes, her next basic attack deals 120 / 180 / 450 (Γ— Ability power icon AP) bonus magic damage.
Poppy Poppy
  • Starting mana reduced to 30 from 40.
  • Maximum mana reduced to 70 from 80.
  • Ability damage increased to 150 / 250 / 400 from 150 / 250 / 350.
  • Ability shield increased to 250 / 375 / 525 from 250 / 350 / 450.
Rell Rell
  • Ability shield reduced to 300 / 450 / 3000 from 350 / 500 / 3000.
Ryze Ryze
  • Base attack speed increased 0.8 from 0.75.
  • New Effect: Stun duration is now reduced by 50% against secondary targets.
Taric Taric
  • Starting mana increased to 120 from 100.
Teemo Teemo
  • Ability damage reduced to 130 / 160 / 666 from 140 / 175 / 666.
  • Bug Fix: Health cost is now properly displayed in the shop if when rolled from a Loaded Dice Loaded Dice.
Trundle Trundle
  • Starting mana increased to 30 from 0.
  • Maximum mana increased 80 from 60.
  • New Active: Drains the strength of his current target, reducing their health, armor, magic resistance, and attack damage by 35% and granting himself 100 / 130 / 200% (Γ— Ability power icon AP) of the drained stats for 8 seconds.
  • Old Active: Drains the strength of his current target, stealing 30 / 35 / 45% (Γ— 50% Ability power icon AP) of their health, armor, magic resistance, and attack damage for 8 seconds.
Varus Varus
  • Ability AD ratio reduced to 150 / 155 / 165% AD from 150 / 160 / 180% AD.
Volibear Volibear
  • Starting mana increased to 110 from 100.
Yasuo Yasuo
  • Ability damage reduced to 250 / 350 / 700 from 300 / 400 / 750.
  • Ability bonus true damage reduced to 25 / 35 / 70 from 30 / 40 / 75.
Ziggs Ziggs
  • Base health reduced to 450 from 500.
  • Ability damage increased 250 / 375 / 525 from .
Zyra Zyra
  • Ability hitbox increased.

Traits

Assassin Assassin
  • Bug Fix: Fixed a bug where getting 8 assassins would turn off the bonuses.
Dragonslayer Dragonslayer
  • Dragonslayer ability power reduced to 30 / 70 / 140% (based on the number of Dragonslayers) from 30 / 80 / 140%.
Forgotten Forgotten
  • Bonus attack damage and ability power reduced to 25 / 60 / 125 (based on the number of Forgottens) from 30 / 70 / 140.
  • Bonus attack damage and ability power per Shadow Item increased to 15% from 10%.
Ironclad Ironclad
  • Bonus armor increased to 35 / 85 / 170 (based on the number of Ironclads) from 40 / 90 / 180.
Knight Knight
  • Damage reduction changed to 20 / 40 / 70 (based on the number of Knights) from 15 / 40 / 80.
Legionnaire Legionnaire
  • Bonus attack speed increased to 25 / 60 / 110 / 195% (based on the number of Legionnaires) from 25 / 60 / 110 / 180%.
Ranger Ranger
  • Bonus attack speed increased to 75 / 180% (based on the number of Rangers) from 70 / 180%.
Redeemed Redeemed
  • Bonus resistances and ability power increased to 30 / 60 / 100 (based on the number of Ironclads) from 30 / 60 / 90.
Renewer Renewer
  • Health regeneration increased to 3 / 6 / 9% (based on the number of Renewers) maximum health from 3 / 6 / 10%.
  • Mana regeneration increased to 3 / 6 / 9% (based on the number of Renewers) maximum mana from 3 / 6 / 10%.
Skirmisher Skirmisher
  • Shield strength increased to 25 / 45 / 75% (based on the number of Skirmishers) maximum health from 25 / 40 / 60%.

Items

Archdemon's Staff of Immortality Archdemon's Staff of Immortality
  • Mana ratio reduced to 350% maximum mana from 400%.
Eclipse Cape Eclipse Cape
  • New Effect: Self damage now only applies for the first 8 seconds of combat rather than all of combat.
Giant Slayer Giant Slayer
  • Health threshold reduced to 1650 maximum health from 1750.
  • Bonus damage reduced to 75% from 80%.
Ionic Spark Ionic Spark
  • Damage ratio increased to 250% of their maximum mana from 200%.
Locket of the Silver Lunari Locket of the Silver Lunari
  • Bonus resistances reduced to 60 from 70.
Redemption Redemption
  • Damage reduction reduced to 25% from 30%.
Reforger Reforger
  • Bug Fix: No longer reforges shadow components into the same component.
Sacrificial Infinity Edge Sacrificial Infinity Edge
  • New Effect: Self damage now only applies on basic attacks and ability casts instead of every instance of damage.
Zz'Rot Portal Zz'Rot Portal
  • Bug Fix: Voidspawn now properly has 130% critical strike damage.

References

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