- For the Teamfight Tactics patch, see V11.13 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
League of Legends V11.13[]
Client[]
- Rotating Game Mode: Nexus Blitz returns to live servers from May 27, 2021 to June 28, 2021.
Game[]
- In-Game Shop
- Bug Fix: The Support tab now properly appears over the popular filter in the in-game shop.
- Turrets
- Inner turrets in side lanes (top and bottom) now grant an additional 250 local gold.
- All turret inventories now show how much local gold they give once destroyed.
Champions[]
- Bonus attack damage increased to 5 / 10 / 15 / 20 / 25 / 30 from 4 / 8 / 12 / 16 / 20 / 24.
- Lethality increased to 4.5 / 9 / 13.5 / 18 / 22.5 / 27 from 3.5 / 7 / 10.5 / 14 / 17.5 / 21.
- Bug Fix: Fixed a bug where he would heal from spells instead of basic attacks when using it with .
- Bug Fix: Grounded debuff is now non-dispellable.
- This prevents the debuff from being briefly removed by cleanses even while the player remains in the AoE.
- Because of this, (bug) fails to dispell and become immune to the effect for the remaining duration unless he leaves and reenters it.
- Bug Fix: Grounded debuff is now non-dispellable.
- Bug Fix: Now prevents from bringing Dr. Mundo to the Death Realm; no longer prevents the initial slow being applied.
- Bug Fix: Now more fluidly turns before the attack animation.
- , , , , , and
- Bug Fix: Is now more visible when used in brushes.
- Bug Fix: Fixed a bug where base attack damage was inconsistent with its tooltip.
-
- Bug Fix: Individual item purchase voice lines have been restored.
- purchase lines now play for buying .
- Bug Fix: VFX is now revealed when cast within terrain towards enemy champions.
- Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 140 / 180 / 220 / 260.
- Bug Fix: Fixed a bug where, when disguised, her purple bar displayed the selected ally's health instead of her current health.
- Stats
- Health growth increased to 100 from 93.
- Base mana regeneration increased to 7.5 from 7.47.
- Mana regeneration growth increased to 0.6 from 0.58.
- Bug Fix: Fixed a bug where the SFX volume was affected by his VO.
- Base shield reduced to 85 / 115 / 145 / 175 / 205 from 95 / 125 / 155 / 185 / 215.
- Cooldown increased to 7 / 6.75 / 6.5 / 6.25 / 6 seconds from 6 at all ranks.
- Bonus movement speed reduced to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35%.
- Danger Zone bonus movement speed reduced to 15 / 22.5 / 30 / 37.5 / 45% from 22.5 / 30 / 37.5 / 45 / 52.5%.
- Bug Fix: Grounded debuff is now non-dispellable.
- This prevents the debuff from being briefly removed by cleanses even while the player remains in the AoE.
- Because of this, (bug) fails to dispell and become immune to the effect for the remaining duration unless he leaves and reenters it.
- Bug Fix: Grounded debuff is now non-dispellable.
- Bug Fix: Fixed a bug where the respawned Sion could be knocked back to his previous location by certain abilities, if lasted longer than his death timer's duration.
- no longer pulls a vanished Sion from his respawn location.
- 2000 units away. no longer pulls respawned Sion if he is more than
- still has this issue.
- Bug Fix: Fixed a bug where the respawned Sion could be knocked back to his previous location by certain abilities, if lasted longer than his death timer's duration.
- Bug Fix: Silence debuff is now non-dispellable.
- This prevents the debuff from being briefly removed by cleanses even while the player remains in the AoE.
- Because of this, (bug) fails to dispell and become immune to the effect for the remaining duration unless he leaves and reenters it.
- Bug Fix: Silence debuff is now non-dispellable.
- Stats
- Base health reduced to 570 from 600.
- Health growth reduced to 95 from 100.
- Mana growth increased to 50 from 40.
- Base armor reduced to 42 from 47.
- Health ratio reduced to 2.5% maximum health from 4%.
- Cooldown increased to 7 / 6.5 / 6 / 5.5 / 5 seconds from 5 at all ranks.
- Mana cost reduced to 50 / 46 / 42 / 38 / 34 from 50 at all ranks.
- Undocumented: Range reduced to 900 from 930.
- Slow changed to 40% at all ranks from 30 / 40 / 50 / 60 / 70%.
- Slow duration reduced to 2 seconds from 3.
- Stun duration reduced to 1.5 seconds from 2.
- New Effect: Now applies a stack of against champions.
- Does not apply damage.
- Hitting champions with 3 stacks still consumes all their stacks to stun them.
- New Effect: Range and missile speed now scales up with his size.
- New Effect: Now heals for 6 / 7 / 8 / 9 / 10% missing health upon hitting enemy champions.
- New Effect: Can now enemy champions with three stacks of if Tongue Lash hits them.
- Removed: Can no longer activate to eat minions or jungle monsters.
- Swapped with .
- Renamed to Abyssal Dive from Abyssal Voyage.
- Active: Tahm Kench channels for 1.35 seconds, and upon completion blinks to the target location after a 0.15-second delay. Upon arrival, he deals 100 / 135 / 170 / 205 / 240 (+ 100% AP) magic damage to nearby enemies and knocks them up and stuns them for 1 second. Hitting at least 1 enemy champion refunds 30% of the cooldown and mana cost.
- Enemies can see the indicator of this ability after he has channeled for 0.75 seconds.
- Allies may travel with Tahm if they are , but can still exit early at any time.
- Tahm Kench is unable to act for 0.65 seconds after the end of the channel.
- Cooldown: 21 / 20 / 19 / 18 / 17 seconds.
- Mana Cost: 60 / 75 / 90 / 105 / 120.
- Cast Range: 1000 / 1050 / 1100 / 1150 / 1200.
(W)
- Grey health timer increased to 4 seconds from 2.5.
- Shield duration increased to 2.5 seconds from 2.
- New Effect: Grey health is now capped at 300% maximum health.
- Healing changed to 10% maximum health per 0.264 seconds from 12 − 209 (based on level) per 0.8 seconds.
- Swapped with .
- Active: Tahm Kench swallows the target champion for up to 3 seconds, rendering them vanished and unable to act, as well as granting them displacement immunity for the duration. Devour can be recast after 1 second, and does so automatically at the end of the duration.
- Devour will not automatically recast while Tahm Kench is performing , and will instead do so after he has finished.
- If the target is an ally, they are granted a 300 / 450 / 600 (+ 100% AP) shield for 2.5 seconds, refreshing after being spat out.
- Allies can exit at will by inputting a movement command, unless they're immobilized or the recast is on cooldown.
- Tahm Kench is unable to cast movement spells and is slowed by 40 / 25 / 10% while an ally is swallowed, but may still cast .
- Allies can see if this spell is ready next to his health bar.
- If the target is an enemy, they are suppressed for the duration and dealt 100 / 250 / 400 (+ 15% (+ 5% per 100 AP) of the target's maximum health) magic damage after the displacement ends.
- Recast: Tahm Kench spits the target out in the target direction.
- Cooldown: 120 / 100 / 80 seconds.
- Mana Cost: 100.
(R)
- Undocumented: Can now use quick shop menu to forge items for his temporary inventory and waste his gold.(bug)
- Healing against minions reduced to 50% from 100%.
- Bonus movement speed increased to 25 / 27.5 / 30 / 32.5 / 35% from 20 / 22.5 / 25 / 27.5 / 30%.
- Initial missile range (for wall collision) increased to 775 from 700.
- Wall-spread missile speed increased to 1200 from 1000.
- Undocumented: Wall spread distance cap (each direction) increased to 8000 from 6000.
- Due to a bug, the changes to the wall-spread speed and distance were only applied to the counter-clockwise missile.
- Base damage increased to 50 / 75 / 100 / 125 / 150 from 45 / 65 / 85 / 105 / 125.
Items[]
- - New item
- Recipe: + + 800 = 2500
- Stats: 650 health, 20 ability haste.
- Unique Active - Vow: Designate an enemy champion as your Nemesis and gain 1 stack of Vendetta every 2 seconds over 60 seconds, up to 30 stacks (90 second cooldown). Can be cast while dead and at global range. Stacks reset upon choosing a new target. Cannot be cast for 15 seconds while in combat with champions.
- Unique Passive - Vendetta: Take 1% reduced damage per stack of Vendetta against your Nemesis, up to 30% reduced damage.
- Unique Passive - Vengeance: At maximum stacks, your Nemesis has 20% reduced tenacity while within 700 units of you.
- Limited to 1 Anathema's Chains.
- Caption: "She swore to dedicate her life to his destruction. The gauntlets heard."
- Health increased to 450 from 400.
- Bonus movement speed per stack reduced to 3 from 5.
- Maximum bonus movement speed reduced to 18 from 30.
- Ability power increased to 80 from 75.
- Spelldance bonus movement speed changed to 20 at all levels from 10 − 30 (based on level).
- Momentum charge time reduced to 3.75 seconds from 5.
- Stacks per tick (0.25 seconds) of movement increased to 7 from 5.
- Shipwrecker maximum bonus movement speed reduced to 40 from 60.
- Shipwrecker damage per stack reduced to 0.4 from 1.
- Shipwrecker maximum damage reduced to 40 from 100.
- New Effect: Shipwrecker damage now scales with 0% − 100% (based on stacks of Momentum) base AD.
- Shipwrecker damage type changed to physical from magic.
- Removed: Defy no longer grants 30% bonus movement speed for 2 seconds on takedowns.
- Defy heal increased to 15% maximum health from 10%.
- Spellblade damage for ranged champions reduced to 9% of target's maximum health from 12%.
- Spellblade healing for ranged champions reduced to 3.6% of target's maximum health from 4.8%.
- Mythic passive bonus movement speed reduced to 2% from 3%.
- Now builds into .
- - New item
- Replaces .
- Recipe: + + 825 = 2800.
- Stats: 50 attack damage, 300 health, 150% base health regeneration.
- Unique Passive - Boarding Party: While no allied champions are within 1400 units, gain 20 − 45 (based on level) bonus armor and bonus magic resistance and deal 20% bonus damage against structures. Nearby large allied minions gain 60 − 135 (based on level) bonus armor and bonus magic resistance and deal 200% bonus damage against structures.
- Limited to 1 Hullbreaker.
- Now builds into .
- Bonus movement speed reduced to 8% from 10%.
- Ability power increased to 75 from 70.
- Heal and shield power per stack increased to 7% from 6%.
- Maximum heal and shield power increased to 35% from 30%.
- Now builds into .
- Now builds into .
- Lethality reduced to 18 from 21.
- Sandswipe cooldown increased to 90 seconds from 60.
- New Effect: Sandswipe can now only target champions.
- lethality reduced to 26 from 29.
- - Removed
- Removed from the game.
- Replaced by .
- No longer builds into .
- Inspire bonus movement speed reduced to 30% from 60%.
- Removed: Inspire's bonus movement speed no longer decays to 30% over 2 seconds.
- Unique Active - Halting Slash:
- New Effect: Deal 100% AD physical damage to enemies in a 450 radius centered around you and slow them by 90% decaying to 40% over 3 seconds (15 second cooldown, reduced by ability haste). Can be cast while moving.
- Old Effect: Dash up to 300 units to the target location, though not through terrain, and at the end of a cast time deal 75% AD physical damage to enemies in a 450 radius centered in front of you at your attack range value (max. 250 distance) and slow them by 40% decaying over 2 seconds (20 second cooldown, reduced by ability haste).
- Attack damage reduced to 40 from 45.
- Health increased to 400 from 200.
- Heroic Gait bonus movement speed reduced to 20 from 30.
- Mythic passive bonus movement speed reduced to 2% from 3%.
- attack damage reduced to 50 from 55.
- health increased to 500 from 300.
- Attack damage increased to 35 from 30.
- Threefold Strike bonus movement speed reduced to 20 from 25.
- attack damage increased to 45 from 40.
- No longer builds into .
- ARAM champion damage cooldown increased to 8 seconds from 6.
- ARAM non-champion damage cooldown increased to 4 seconds from 3.
Runes[]
- Poro duration increased to 90 seconds from 60.
- Reveal duration increased to 6 seconds from 4.
- Bonus movement speed reduced to 5% − 25% (based on summoner spell cooldown) from 5% − 35% (based on summoner spell cooldown).
Summoner spells[]
- Damage to minions and pets changed to 500 (+ 10% of target's maximum health) from 900.
- Damage to minions and pets changed to 500 (+ 10% of target's maximum health) from 900.
Howling Abyss[]
- Map-specific balancing
- Outgoing damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -5% from -10%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +10% from 5%.
- Outgoing damage modifier changed to +15% from 10%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -15% from -12%.
- Healing modifier changed to -5% from 0%.
- Incoming damage modifier changed to -15% from -10%.
- Outgoing damage modifier changed to -10% from -6%.
- Incoming damage modifier changed to +5% from +6%.
- Champion damage cooldown increased to 8 seconds from 6.
- Non-champion damage cooldown increased to 4 seconds from 3.
Hotfixes[]
June 22nd Hotfix[]
- Bug Fix: No longer keeps for one additional cast.
- Bug Fix: Hijacking ultimate while he is in Cannon Form once again gives Sylas , instead of , which would not give Sylas access to Jayce's melee abilities when cast, either.
June 23rd Hotfix[]
- Bug Fix: Once again heals back Dr. Mundo's grey health for hitting a champion.
- Bug Fix: Channel is once again interrupted by activating or .
- Channel is now also interrupted by an allied (note)Ryze .
- Bug Fix: Channel is once again interrupted by activating or .
- Bug Fix: VFX have been restored against monsters.
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