- For the League of Legends patch, see V11.12.
Teamfight Tactics V11.12[]
Cosmetic[]
- New Emotes
- Little Legends
- Urf Dowsie added.
Client[]
- Lobby
- PC Only: From the TFT lobby, you can click your portrait to switch between your current Little Legend's icon and your Summoner icon.
- Skyglass
- Skyglass Origins
- Assemble the missing Skyglass pieces, starting June 15th and ending July 7th (8 AM PST).
- This can be done across 15 total missions, each tied to a piece of the Skyglass.
- Earn free rewards for completing missions, with the initial missions providing 10 Star Shards each, and the last three granting a Magical Misfits Little Legends egg and two emotes.
- Skyglass Eggs and Urf Dowsie
- Skyglass Eggs are coming to TFT at (2.99 for Mobile).
- Our least expensive eggs yet are for players looking to get any Little Legend from launch to Spirit Blossom. Eggs are also available in bundles.
- For the hardcore collectors, Skyglass Eggs have a chance to drop URF Dowsie, our first Mythic tier Little Legend.
Game[]
- Armory
- Stage 3 armory changed to 1 shadow item component and 1 regular item component from 2 regular item components.
- Removed: Stage 4 no longer has an armory in the second round.
- New Effect: Bonus armories with 4 choices now have a chance to drop in the second round of stage 4, 5, 6, and 7.
- Bonus armories can include consumables, item components, and completed items.
- Emblems are more likely to drop from armories later in the game.
- Emblem types are more random in earlier armories but are closer to the traits you have in later armories.
- Players receive the same quality of armories (i.e. if a player sees 3 emblems and a consumable, all players see 3 emblems and a consumable).
- Bonus armories are more rare in the later stages of the game.
- A Stage 6+ Armory will no longer offer item components.
- Bonus armories can appear in the second round of stage 5, 7, 9, and 10 in Hyper Roll.
- Hyper Roll Basic Armory rounds have been shuffled slightly to accommodate the newly stocked Armory.
- Bonus armories can include consumables, item components, and completed items.
- Critical Strikes
- Base critical strike damage reduced to 130% from 150%.
- Orbs
- Now have a chance to drop bonus consumables ( or ).
Champions[]
- Maximum mana reduced to 90 from 100.
- Ability mana lock increased to 1.5 seconds from 1.
- Bug Fix: Ability no longer counts as 2 casts for on-cast effects.
- Ability damage reduced to 250 / 350 / 500 from 450 / 600 / 1200.
- Ability healing reduced to 250 / 350 / 500 from 300 / 400 / 800.
- Bug Fix: Ability damage now properly scales with ability power.
- Ability bonus attack speed increased to 30 / 35 / 100% from 20 / 25 / 60%.
- Ability mana lock increased to 1.5 seconds from 1.25.
- Maximum mana reduced to 50 from 60.
- Ability mana reduction per cast reduced to 15 / 15 / 30 from 20 / 20 / 40.
- Ability damage increased to 240 / 300 / 700 from 200 / 250 / 600.
- Ability primary damage reduced to 200 / 250 / 420 from 200 / 250 / 450.
- Ability secondary damage reduced to 100 / 125 / 210 from 100 / 125 / 225.
- Basic attacks per invulnerability increased to 10 from 7.
- Bug Fix: Units no longer attempt to chase him if he dashes far away.
- Base health increased to 600 from 550.
- Ability damage reduced to 100 / 150 / 250 from 200 / 250 / 500.
- Ability stun duration changed to 1.5 / 2 / 2.5 seconds from 2 at all Star-levels.
- Ability primary damage increased to 280 / 330 / 450 from 250 / 300 / 400.
- Ability secondary damage increased to 140 / 165 / 225 from 125 / 150 / 200.
- Base attack damage increased to 80 from 65.
- Ability damage increased to 200 / 300 / 750 from 150 / 250 / 700.
- Maximum mana increased to 75 from 70.
- Bug Fix: Now looks for a new ability target if his current one becomes untargetable.
- Bug Fix: Ability ticks now properly critically strike and can be dodged.
- Bug Fix: Now properly credited for shielding in the healing and shielding charts.
- Base attack damage reduced to 85 from 90.
- Ability AD ratio reduced to 90 / 100 / 130% AD from 90 / 100 / 150% AD.
- Base attack damage increased to 65 from 45.
- Base attack damage increased to 75 from 55.
- Ability bonus true damage increased to 70 / 100 / 140 from 65 / 90 / 140.
- Base attack speed increased to 0.75 from 0.65.
- Bug Fix: Now looks for a new ability target if his current one becomes untargetable.
- Maximum mana reduced to 80 from 85.
- Starting mana reduced to 40 from 60.
- Maximum mana reduced to 100 from 120.
- Ability damage reduced to 200 / 325 / 700 from 250 / 350 / 700.
Traits[]
- Monstrosity base armor increased to 40 / 65 / 75 from 40 / 50 / 60.
- Monstrosity base magic resistance increased to 40 / 65 / 75 from 40 / 50 / 60.
- Monstrosity base attack damage reduced to 90 / 150 / 200 (based on the number of Abominations) from 100 / 160 / 220.
- Monstrosity attack damage per Star-level reduced to 9 / 15 / 20 (based on the number of Abominations) from 10 / 16 / 22.
- New Effect: The Monstrosity now stops charging after hitting 2 targets.
- New Effect: The Monstrosity now removes attack damage and attack speed debuffs when he casts his spell.
- Damage reduction reduced to 20 / 25 / 30% (based on the number of Cavaliers) from 20 / 30 / 35%.
- Bonus damage increased to 12% from 10%.
- Dragonslayer ability power increased to 30 / 80 / 140% (based on the number of Dragonslayers) from 30 / 80%.
- Ally ability power increased to 20 / 60 / 100% (based on the number of Dragonslayers) from 20 / 60%.
- Bug Fix: Fixed a rare bug where Wolf would get stuck in Lamb.
- Bonus armor increased to 40 / 90 / 180 (based on the number of Ironclads) from 40 / 90.
- Bonus resistances and ability power increased to 30 / 60 / 90 (based on the number of Redeemeds) from 30 / 50 / 70.
- Health regeneration increased to 3 / 6 / 10% (based on the number of Renewers) maximum health from 3 / 6%.
- Mana regeneration increased to 3 / 6 / 10% (based on the number of Renewers) maximum mana from 3 / 6%.
- Heal increased to 10 / 40 / 75% (based on the number of Revenants) maximum health from 10 / 40%.
- Ability power increased to 20 / 50 / 80% (based on the number of Spellweavers) from 20 / 50%.
- Ability power per cast increased to 2 / 5 / 8% (based on the number of Spellweavers) from 2 / 5%.
- Shield strength increased to 25 / 40 / 60% (based on the number of Skirmishers) maximum health from 20 / 40%.
- Bonus attack damage per second changed to 3 / 6 / 10 (based on the number of Skirmishers) from 3 / 10.
Items[]
- Mana ratio increased to 45% maximum mana from 40%.
- Mana ratio increased to 400% maximum mana from 350%.
- Renamed to Banshee's Claw from Vengeful Trap Claw.
- Physical damage heal reduced to 33% from 40%.
- Bonus attack damage and ability power increased to 45 from 40.
- Magic resistance reduction increased to 50% from 40%.
- - Returning
- Now drops from Armories and loot orbs.
- Consume: Use on a champion to reroll a special shop that contains only champions sharing a trait with the source champion.
- - Returning
- Now drops from Armories and loot orbs.
- Consume: Use on a champion to unequip all items. Cannot be used on board champions in combat.
- - Returning
- Now drops from Armories and loot orbs.
- New Effect: Now only reforges items of the same category (i.e. shadow items can only be reforged into other shadow items, Emblems can only be reforged into other Emblems).
- Consume: Use on a champion to unequip all items and randomly transform them into new ones of the same category and quality. Cannot be used on board champions in combat, or on or .
- Self damage reduced to 25% maximum health from 33%.
- Self damage changed to maximum mana × Star-level from 15% maximum health.
- Damage stored reduced to 20% from 25%.
Hotfixes[]
June 9th Hotfix[]
- Bug Fix: Picking it from the armory now properly gives the right item.
- Critical strike
- Bug Fix: Ability critical strike damage is now the intended 130% instead of 150%.