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For the League of Legends icon.png League of Legends patch, see V11.12.

Teamfight Tactics V11.12

Client

Lobby
  • PC Only: From the TFT lobby, you can click your portrait to switch between your current Little Legend's icon and your Summoner icon.
Skyglass
  • Skyglass Origins
    • Assemble the missing Skyglass pieces, starting June 15th and ending July 7th (8 AM PST).
    • This can be done across 15 total missions, each tied to a piece of the Skyglass.
    • Earn free rewards for completing missions, with the initial missions providing 10 Star Shards each, and the last three granting a Magical Misfits Little Legends egg and two emotes.
  • Skyglass Eggs and Urf Dowsie
    • Skyglass Eggs are coming to TFT at 390 RP 390 (2.99 for Mobile).
    • Our least expensive eggs yet are for players looking to get any Little Legend from launch to Spirit Blossom. Eggs are also available in bundles.
    • For the hardcore collectors, Skyglass Eggs have a chance to drop URF Dowsie, our first Mythic tier Little Legend.

Game

Armory
  • Stage 3 armory changed to 1 shadow item component and 1 regular item component from 2 regular item components.
  • Removed: Stage 4 no longer has an armory in the second round.
  • New Effect: Bonus armories with 4 choices now have a chance to drop in the second round of stage 4, 5, 6, and 7.
    • Bonus armories can include consumables, item components, and completed items.
      • Emblems are more likely to drop from armories later in the game.
      • Emblem types are more random in earlier armories but are closer to the traits you have in later armories.
      • Players receive the same quality of armories (i.e. if a player sees 3 emblems and a consumable, all players see 3 emblems and a consumable).
    • Bonus armories are more rare in the later stages of the game.
    • A Stage 6+ Armory will no longer offer item components.
    • Bonus armories can appear in the second round of stage 5, 7, 9, and 10 in Hyper Roll.
    • Hyper Roll Basic Armory rounds have been shuffled slightly to accommodate the newly stocked Armory.
Critical Strikes
  • Base critical strike damage reduced to 130% from 150%.
Orbs

Champions

Aphelios Aphelios
  • Maximum mana reduced to 90 from 100.
Brand Brand
  • Ability mana lock increased to 1.5 seconds from 1.
  • Bug Fix: Ability no longer counts as 2 casts for on-cast effects.
Hecarim Hecarim
  • Ability damage reduced to 250 / 350 / 500 from 450 / 600 / 1200.
  • Ability healing reduced to 250 / 350 / 500 from 300 / 400 / 800.
  • Bug Fix: Ability damage now properly scales with ability power.
Jax Jax
  • Ability bonus attack speed increased to 30 / 35 / 100% from 20 / 25 / 60%.
Karma Karma
  • Ability mana lock increased to 1.5 seconds from 1.25.
  • Maximum mana reduced to 50 from 60.
  • Ability mana reduction per cast reduced to 15 / 15 / 30 from 20 / 20 / 40.
  • Ability damage increased to 240 / 300 / 700 from 200 / 250 / 600.
Katarina Katarina
  • Ability primary damage reduced to 200 / 250 / 420 from 200 / 250 / 450.
  • Ability secondary damage reduced to 100 / 125 / 210 from 100 / 125 / 225.
Kayle Kayle
  • Basic attacks per invulnerability increased to 10 from 7.
Kennen Kennen
  • Bug Fix: Units no longer attempt to chase him if he dashes far away.
LeBlanc LeBlanc
  • Base health increased to 600 from 550.
  • Ability damage reduced to 100 / 150 / 250 from 200 / 250 / 500.
  • Ability stun duration changed to 1.5 / 2 / 2.5 seconds from 2 at all Star-levels.
Lissandra Lissandra
  • Ability primary damage increased to 280 / 330 / 450 from 250 / 300 / 400.
  • Ability secondary damage increased to 140 / 165 / 225 from 125 / 150 / 200.
Nautilus Nautilus
  • Base attack damage increased to 80 from 65.
  • Ability damage increased to 200 / 300 / 750 from 150 / 250 / 700.
Nunu Nunu
  • Maximum mana increased to 75 from 70.
Pantheon Pantheon
  • Bug Fix: Now looks for a new ability target if his current one becomes untargetable.
  • Bug Fix: Ability ticks now properly critically strike and can be dodged.
Rell Rell
  • Bug Fix: Now properly credited for shielding in the healing and shielding charts.
Riven Riven
  • Base attack damage reduced to 85 from 90.
  • Ability AD ratio reduced to 90 / 100 / 130% AD from 90 / 100 / 150% AD.
Sejuani Sejuani
  • Base attack damage increased to 65 from 45.
Thresh Thresh
  • Base attack damage increased to 75 from 55.
Vayne Vayne
  • Ability bonus true damage increased to 70 / 100 / 140 from 65 / 90 / 140.
Vel'Koz Vel'Koz
  • Base attack speed increased to 0.75 from 0.65.
  • Bug Fix: Now looks for a new ability target if his current one becomes untargetable.
Vladimir Vladimir
  • Maximum mana reduced to 80 from 85.
Zyra Zyra
  • Starting mana reduced to 40 from 60.
  • Maximum mana reduced to 100 from 120.
  • Ability damage reduced to 200 / 325 / 700 from 250 / 350 / 700.

Traits

Abomination Abomination
  • Monstrosity base armor increased to 40 / 65 / 75 from 40 / 50 / 60.
  • Monstrosity base magic resistance increased to 40 / 65 / 75 from 40 / 50 / 60.
  • Monstrosity base attack damage reduced to 90 / 150 / 200 (based on the number of Abominations) from 100 / 160 / 220.
  • Monstrosity attack damage per Star-level reduced to 9 / 15 / 20 (based on the number of Abominations) from 10 / 16 / 22.
  • New Effect: The Monstrosity now stops charging after hitting 2 targets.
  • New Effect: The Monstrosity now removes attack damage and attack speed debuffs when he casts his spell.
Cavalier Cavalier
  • Damage reduction reduced to 20 / 25 / 30% (based on the number of Cavaliers) from 20 / 30 / 35%.
Dawnbringer Dawnbringer
  • Bonus damage increased to 12% from 10%.
Dragonslayer Dragonslayer
  • Dragonslayer ability power increased to 30 / 80 / 140% (based on the number of Dragonslayers) from 30 / 80%.
  • Ally ability power increased to 20 / 60 / 100% (based on the number of Dragonslayers) from 20 / 60%.
Eternal Eternal
  • Bug Fix: Fixed a rare bug where Wolf would get stuck in Lamb.
Ironclad Ironclad
  • Bonus armor increased to 40 / 90 / 180 (based on the number of Ironclads) from 40 / 90.
Redeemed Redeemed
  • Bonus resistances and ability power increased to 30 / 60 / 90 (based on the number of Redeemeds) from 30 / 50 / 70.
Renewer Renewer
  • Health regeneration increased to 3 / 6 / 10% (based on the number of Renewers) maximum health from 3 / 6%.
  • Mana regeneration increased to 3 / 6 / 10% (based on the number of Renewers) maximum mana from 3 / 6%.
Revenant Revenant
  • Heal increased to 10 / 40 / 75% (based on the number of Revenants) maximum health from 10 / 40%.
Spellweaver Spellweaver
  • Ability power increased to 20 / 50 / 80% (based on the number of Spellweavers) from 20 / 50%.
  • Ability power per cast increased to 2 / 5 / 8% (based on the number of Spellweavers) from 2 / 5%.
Skirmisher Skirmisher
  • Shield strength increased to 25 / 40 / 60% (based on the number of Skirmishers) maximum health from 20 / 40%.
  • Bonus attack damage per second changed to 3 / 6 / 10 (based on the number of Skirmishers) from 3 / 10.

Items

Archangel's Staff Archangel's Staff
  • Mana ratio increased to 45% maximum mana from 40%.
Archdemon's Staff of Immortality Archdemon's Staff of Immortality
  • Mana ratio increased to 400% maximum mana from 350%.
Banshee's Claw Banshee's Claw
  • Renamed to Banshee's Claw from Vengeful Trap Claw.
Bloodthirster Bloodthirster
  • Physical damage heal reduced to 33% from 40%.
Hand of Justice Hand of Justice
  • Bonus attack damage and ability power increased to 45 from 40.
Ionic Spark Ionic Spark
  • Magic resistance reduction increased to 50% from 40%.
Loaded Dice Loaded Dice - Returning
  • Now drops from Armories and loot orbs.
  • Consume: Use on a champion to reroll a special shop that contains only champions sharing a trait with the source champion.
Magnetic Remover Magnetic Remover - Returning
  • Now drops from Armories and loot orbs.
  • Consume: Use on a champion to unequip all items. Cannot be used on board champions in combat.
Reforger Reforger - Returning
  • Now drops from Armories and loot orbs.
  • New Effect: Now only reforges items of the same category (i.e. shadow items can only be reforged into other shadow items, Emblems can only be reforged into other Emblems).
  • Consume: Use on a champion to unequip all items and randomly transform them into new ones of the same category and quality. Cannot be used on board champions in combat, or on Force of Nature Force of Nature or Force of Darkness Force of Darkness.
Riskthirster Riskthirster
  • Self damage reduced to 25% maximum health from 33%.
Sacrificial Gauntlet Sacrificial Gauntlet
  • Self damage changed to maximum mana × Star-level from 15% maximum health.
Titan's Revenge Titan's Revenge
  • Damage stored reduced to 20% from 25%.

Hotfixes

June 9th Hotfix

Rapid Deathcannon Rapid Deathcannon
  • Bug Fix: Picking it from the armory now properly gives the right item.
Critical strike
  • Bug Fix: Ability critical strike damage is now the intended 130% instead of 150%.

References