- For the Teamfight Tactics patch, see V11.12 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
The following Chroma sets have been added to the store:
League of Legends V11.12[]
Client[]
- Rotating Game Mode: Nexus Blitz returns to live servers from May 27, 2021 to June 28, 2021.
Champions[]
- Stats
- Base magic resistance increased to 30 from 26.
- Attack damage growth increased to 3 from 2.4.
- Healing from basic attacks reduced to 3% − 10% (based on level) from 3% − 20% (based on level).
- Healing from spells increased to 9% − 30% (based on level) from 3% − 20% (based on level).
- Attack speed ratio reduced to 2 per 100% bonus attack speed from 3.
- Base damage increased to 10 − 40 (based on level) from 10 − 30 (based on level).
- Bonus AD ratio changed to 20% − 35% (based on level) bonus AD from 21% − 30% (based on level).
- Bonus damage reduced to 0% − 160% (based on number of Chakrams) AD from 0% − 164% (based on number of Chakrams) AD.
- Base damage increased to 31 − 100 (based on level) from 25 − 85 (based on level).
- Bonus AD ratio increased to 40% − 60% (based on level) bonus AD) from 35% − 50% (based on level).
- - Full Relaunch
- General
- Complete visual upgrade across all skins.
- New splash artwork for , , , , , and .
- Adjusted splash artwork for , , , and .
- New lore.
- New voice-over.
- Stats
- Attack damage growth increased to 4.2 from 3.
- Base attack speed reduced to 0.67 from 0.721.
- Attack speed growth increased to 3.3% from 2.8%.
- Base armor reduced to 32 from 36.
- New Effect: Now periodically causes him to ignore the next immobilizing effect.
- Preventing an effect makes him lose 7% of his current health and launches a canister that lands 525 units in the general direction of its source, remaining on the ground for 7 seconds. Dr. Mundo can pick it up to heal himself for 8% of his maximum health and reduce the cooldown of this effect by 15 seconds.
- Enemy champions can destroy the canister by walking over it before Dr. Mundo reaches it.
- Goes Where He Pleases' cooldown resets upon respawning.
- Cooldown: 45 − 15 (based on level) seconds.
- Health regeneration reduced to 2% maximum health from 2.5%.
(Innate)
- New Effect: Now periodically causes him to ignore the next immobilizing effect.
- Health cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90.
- Minimum damage increased to 80 / 135 / 190 / 245 / 300 from 80 / 130 / 180 / 230 / 280.
- Maximum damage to monsters changed to 150 / 225 / 300 / 375 / 450 from 100 / 200 / 300 / 400 / 500.
- Removed: No longer restores health equal to the full health cost if Infected Bonesaw kills a non-champion.
- Removed: Damage is no longer capped at 100 / 200 / 300 / 400 / 500 against minions.
(Q)
- No longer a toggle spell.
- Removed: No longer grants 30% tenacity while toggled on.
- New Active: Dr. Mundo charges up a defibrillator for 4 seconds, dealing a total of 80 / 140 / 200 / 260 / 320 magic damage over the duration, with each tick occuring every 0.25 seconds, to nearby enemies and storing 25 / 30 / 35 / 40 / 45% of the post-mitigation damage he takes. Heart Zapper can be recast after 1 second for the duration, and does so automatically at the end of the duration.
- New Recast: Dr. Mundo detonates the defibrillator, dealing 20 / 35 / 50 / 65 / 80 (+ 7% bonus health) magic damage to nearby enemies and healing himself for 100% of all the damage stored if at least one enemy is hit, reduced to 50% if no champion is hit.
- Health cost changed to 5% current health on-cast from 10 / 15 / 20 / 25 / 30 health per second while toggled on.
- Cooldown increased to 17 / 16.5 / 16 / 15.5 / 15 seconds from 4 seconds at all ranks.
(W)
- Removed Passive: Taking magic damage or paying a health cost increases Dr. Mundo's magic resistance by 3% for 2 seconds, stacking up to 2 / 5 / 8 / 11 / 13 times.
- Removed Effect: On activation, grants 30 / 45 / 60 / 75 / 90 bonus attack damage for 5 seconds, increased by an amount based on his percentage health, up to a maximum total of 50 / 80 / 110 / 140 / 170 at 100% missing health.
- New Passive: Now always passively grants 15 / 20 / 25 / 30 / 35 bonus attack damage, increased based on his missing health, up to a maximum total of 40 / 50 / 60 / 70 / 80 at 70% missing health.
- Health cost reduced to 10 / 20 / 30 / 40 / 50 from 25 / 35 / 45 / 55 / 65.
- Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds after the attack from 6 / 5.5 / 5 / 4.5 / 4 seconds on-cast.
- New Effect: Empowered attack's windup is now uncancellable.
- Bonus attack range increased to 50 from 25.
- New Effect: Attack now applies against structures, consuming the effect and dealing the bonus damage.
- Damage of the empowered attack changed to 5 / 15 / 25 / 35 / 45 (+ 7% bonus health) from 4 / 4.5 / 5 / 5.5 / 6% maximum health.
- New Effect: Now increases the bonus damage to the primary target by 0% − 60% (based on missing health).
- New Effect: Now deals 40% increased damage to minions and non-epic monsters.
- New Effect: Now knocks enemies killed by the attack away in a line, dealing 100% AD plus Blunt Force Trauma's minimum bonus damage to other enemies they pass through.
(E)
- Removed: 25% current health health cost.
- New Effect: Now additionally heals him on-cast for 20% of his missing health.
- Duration reduced to 10 seconds from 12 seconds.
- New Effect: Now additionally grants (4 / 5.5 / 7% bonus health) bonus attack damage for the duration.
- Total health regeneration reduced to 20 / 45 / 70% maximum health from 60 / 85 / 110%.
(R)
- Base damage increased to 40 / 45 / 50 / 55 / 60 from 35 / 40 / 45 / 50 / 55.
- Bonus AD ratio increased to 70 / 80 / 90 / 100 / 110% bonus AD from 65 / 75 / 85 / 95 / 105%.
- Bug Fix: Now properly stacks .
- Stats
- Base attack damage reduced to 57 from 59.
- Bug Fix: Now properly triggers and .
- Stats
- Base armor increased to 35 from 32.
- Damage bonus AD ratio increased to 85% bonus AD from 75%.
- Stats
- Mana growth increased to 50 from 40.
- Cooldown reduced to 9 seconds from 12.
- Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 8 / 7.5 / 7 / 6.5 / 6.
-
- Updated visual effects.
- Cleave base damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 20 / 30 / 40 / 50.
- Cleave armor ratio increased to 15% armor from 10% armor.
- Life steal reduced to 10 / 16 / 22% (based on level) from 12 / 18 / 24% (based on level).
- Bug Fix: Now properly works against Halting Slash active.
- Base bonus armor increased to 40 from 30.
- Cooldown reduced to 110 / 95 / 80 seconds from 130 / 110 / 90.
- Non-champion base heal reduced to 2 / 3 / 4 / 5 / 6 from 3 / 4 / 5 / 6 / 7.
- Non-champion heal bonus AD ratio reduced to 3% bonus AD from 4%.
- Empowered non-champion base heal reduced to 6 / 9 / 12 / 15 / 18 from 9 / 12 / 15 / 18 / 21.
- Empowered non-champion heal bonus AD ratio reduced to 9% bonus AD from 12%.
-
- Bug Fix: purchase lines now play for .
-
- Chromas now use its respective chain colors for .
- Initial base damage reduced to 40 / 50 / 60 / 70 / 80 from 45 / 60 / 75 / 90 / 105.
- Initial bonus AD ratio reduced to 40% bonus AD from 55%.
- Return base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 70 / 95 / 120 / 145.
- Return bonus AD ratio increased to 80% bonus AD from 70%.
- Bug Fix: No longer triggers if he's near a few seconds after it spawns.
- Cone base damage reduced to 50 / 95 / 140 / 185 / 230 / 275 from 60 / 110 / 160 / 210 / 260 / 310.
- Cone AP ratio increased to 80% AP from 70% AP.
- Stats
- Attack damage growth reduced to 3.5 from 4.
- Bonus AD ratio reduced to 45% bonus AD from 50%.
- Base damage increased to 85 / 135 / 185 / 235 / 285 from 85 / 130 / 175 / 220 / 265.
- Medium to long distance cast missile speed increased to 2250 from 1550.
- Minimum travel time of 1.2 seconds unchanged.
- Radius in which the missile uses this fixed travel time adjusted to 2700 from 2000 to correspond to the missile speed increase for long casts.
- Medium to long distance cast missile speed increased to 2250 from 1550.
Items[]
- Bug Fix: Now properly appears in the movement tab of the in-game shop.
- Bug Fix: Fixed the tooltip to properly count blocked damage from the Rock Solid passive.
- Bug Fix: Fixed the tooltip to properly count blocked damage from the Rock Solid passive.
Runes[]
- Bug Fix: Dead allies can no longer stack it with the player against the same turret.
Hotfixes[]
June 12th Hotfix[]
- Maximum damage to monsters increased to 300 / 350 / 400 / 450 / 500 from 150 / 225 / 300 / 375 / 450.
- Heal ratio against large monsters increased to 100% from 50%.