- For the League of Legends patch, see V11.11.
Teamfight Tactics V11.11[]
Game[]
- Carousel
- 1 Shadow item chance reduced to 0% from 10%.
- 2 Shadow items chance reduced to 70% from 75%.
- 3 Shadow items chance increased to 25% from 10%.
- Loading screen
- Bug Fix: Fixed some loading screen tips that weren't accurate with respect to Hyper Roll.
- Loot Orbs
- All orbs: slightly lowered the odds of getting gold and increased the odds of getting champions of equal value.
- Blue orbs loot changed to:
- Recipe hints
- Recipe hints are now extended. When right-clicking or tapping an item to view recipe hints, can now hover or tap the completed recipe to see what the full item does.
- Shop rate
- Level 6 drop rate changed to 25 / 40 / 30 / 5 / 0% from 35 / 35 / 25 / 5 / 0%
- Level 7 drop rate changed to 19 / 30 / 35 / 15 / 1% from 19 / 35 / 30 / 15 / 1%.
Champions[]
- Bug Fix: Ability no longer deals damage when triggering .
- Base attack damage increased to 75 from 70.
- Bug Fix: Ability no longer deals damage when triggering .
- Starting mana increased to 40 from 30.
- Ability armor shred reduced to 50% from 70%.
- Ability armor shred duration reduced to 8 seconds from 10.
- Ability AD ratio increased to 180 / 220 / 2000% AD from 160 / 200 / 2000% AD.
- Ability healing increased to 15 / 20 / 50% of his maximum health from 10% at all Star-levels.
- Ability healing basic attacks reduced to 2 at all Star-levels from 3 / 4 / 10.
- Ability base damage increased to 150 / 200 / 800 from 150 / 200 / 500.
- Ability AD ratio changed to 170 / 180 / 340% AD from 180 / 200 / 260% AD.
- Starting mana increased to 40 from 30.
- Ability magic resistance shred reduced to 50% from 70%.
- Ability magic resistance shred duration reduced to 8 seconds from 10.
- Ability damage increased to 500 / 650 / 7777 from 400 / 600 / 7777.
- Bug Fix: Daisy now properly starts up with Ivern.
- Health stays the same, but attack damage increases per Star-level.
- Bug Fix: Daisy now properly uses correct ability damage and stun duration instead of always the 1-Star values.
- Ability bonus attack speed changed to 20 / 25 / 60% from 30 / 35 / 50%.
- Bug Fix: Ability no longer deals damage when triggering .
- Bug Fix: Ability no longer deals damage when triggering .
- Bug Fix: Ability can no longer fail to hit if she dies after casting.
- Ability damage changed to 200 / 250 / 600 from 180 / 240 / 700.
- Base health reduced to 500 from 700.
- Bug Fix: Now properly receives start of combat effects before triggering his shield, in order to benefit from effects like .
- Ability damage reduced to 200 / 250 / 500 from 200 / 300 / 600.
- Ability stun duration changed to 2 seconds at all Star-levels from 1.5 / 2 / 2.5.
- Ability bonus attack speed increased to 70 / 80 / 120% from 70 / 80 / 100%.
- Maximum mana increased to 80 from 70.
- Base health increased to 850 from 800.
- Starting mana increased to 80 from 60.
- Ability damage increased to 120 / 180 / 450 from 100 / 150 / 375.
- Ability damage reduction reduced to 65% at all Star-levels from 75 / 80 / 90%.
- Ability AD ratio increased to 90 / 100 / 150% AD from 90 / 100 / 130% AD.
- Ability bonus resistances increased to 100 / 150 / 300 from 60 / 120 / 300.
- Bug Fix: Ability no longer deals damage when triggering .
- Maximum mana reduced to 70 from 80.
- Bug Fix: No longer continues pulling enemies who are reviving.
- Bug Fix: Can now start gaining mana immediately after he stops pulling his target.
- Ability AP ratio reduced to 50% AP from 100% AP.
- Ability stat steal duration increased to 8 seconds from 6.
- Bug Fix: Fixed an issue where the ability buff expiring while under the effect of an enemy Trundle's abiliy debuff could result in the Trundle becoming unkillable for the remaining of the round.
- Bug Fix: Fixed an issue where he would sometimes not correctly lower his target's health when casting.
- Ability AD ratio reduced to 120 / 130 / 180% AD from 130 / 140 / 200% AD.
- Ability on-hit damage reduced to 40 / 60 / 90 from 40 / 60 / 100.
- Bug Fix: Ability no longer deals damage when triggering .
- Ability damage reduced to 900 / 1150 / 4000 from 1000 / 1250 / 4000.
- Ability damage increased to 300 / 420 / 540 from 250 / 350 / 450.
- Starting mana increased to 100 from 80.
Traits[]
- Monstrosity base health increased to 1000 / 1600 / 2200 (based on the number of Abominations) from 1000 / 1400 / 1800.
- Monstrosity health per Star level increased to 100 / 160 / 220 (based on the number of Abominations) from 100 / 140 / 180.
- Monstrosity base attack damage increased to 100 / 160 / 220 (based on the number of Abominations) from 100 / 150 / 200.
- Monstrosity attack damage per Star level increased to 10 / 16 / 22 (based on the number of Abominations) from 10 / 15 / 20.
- Ability cast time reduced by 25%.
- Bonus attack damage and ability power reduced to 30 / 70 / 140 (based on the number of Forgottens) from 30 / 70 / 160.
- Bug Fix: Fixed a rare issue where units could benefit from the trait despite it not being active.
- Damage reduction reduced to 15 / 40 / 80 (based on the number of Knights) from 15 / 40 / 90.
- Shield changed to 20 / 40% (based on the number of Skirmishers) maximum health from 300 / 600.
- Ability power reduced to 20 / 50% (based on the number of Spellweavers) from 20 / 60%.
- Ability power per cast reduced 2 / 5% (based on the number of Spellweavers) from 2 / 6%.
Items[]
- Tooltip now specifies that the ability power gain applies to the cast that grants the bonus ability power.
- Mana ratio increased to 40% maximum mana from 35%.
- Mana ratio increased to 350% maximum mana from 300%.
- Removed: Can no longer be equipped on manaless champions.
- Starting stacks increased to 4 from 3.
- Starting stacks increased to 4 from 3.
- Bug Fix: Self damage no longer provides stacks to .
- Bug Fix: Self damage no longer provides stacks to .
- Heal target changed to ally with lowest percent health from nearest ally with the most missing health.
- Resistances shred increased to 70% from 50%.
- Heal reduced to 20% missing health from 25%.
- Bug Fix: Healing now shows up on the Shields & Healing combat recap.
- Attack speed duration increased to 4 seconds from 3.
- Bug Fix: Self damage no longer provides stacks to .
- Bug Fix: Self damage no longer provides stacks to .
- Bug Fix: Self damage no longer provides stacks to .
- Bug Fix: Self damage no longer provides stacks to .
- Magic resistance shred reduced to 50% from 70%.
- Magic resistance shred reduced to 50% from 70%.
- Self damage no longer grants stacks.
- New Effect: At the beginning of each round, the holder and allies within 1 hex in the same row gain a shield that blocks the first enemy ability.
- Old Effect: At the beginning of each round, gains a spell shield that blocks the first enemy spell that hit then teleports to the caster and starting attacking each other with 25% increased damage.
- Removed: Can no longer be equipped on manaless champions.
- Bug Fix: Self damage no longer provides stacks to .
- Bug Fix: Voidspawn corrupted by now have the proper stats and effects.
- Bug Fix: Item cube on PC now glows purple instead of green so that it doesn't look like a Shadow item.
Hotfixes[]
June 2nd Hotfix[]
- Base health reduced to 600 from 650.
- Starting mana increased to 50 from 40.
- Maximum mana increased to 125 from 100.
- Starting mana reduced to 40 from 50.
- Ability polymorph duration reduced to 1.5 / 2 / 2.5 seconds from 2.5 / 3 / 3.5.
- Ability range reduced slightly. Previously, the ability could hit champions outside the edge of the cone.
- Maximum mana increased to 50 from 40.
- Ability armor shred reduced to 20 / 25 / 30 from 20 / 25 / 40.
- Base attack damage reduced to 60 from 65.
- Base attack speed reduced to 0.75 from 0.8.
- Damage reduction changed to 20 / 30 / 35% (based on the number of Cavaliers) from 15 / 30 / 40%.